Mindustry/core/assets/shaders/cubemap.vert

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2020-03-30 06:39:29 +07:00
attribute vec3 a_position;
varying vec3 v_texCoords;
uniform mat4 u_proj;
const float SCALE = 50.0;
void main(){
v_texCoords = a_position;
gl_Position = u_proj * vec4(a_position * SCALE, 1.0);
}