2020-01-11 08:27:10 +07:00
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attribute vec4 a_position;
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attribute vec3 a_normal;
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attribute vec4 a_color;
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2020-02-29 01:18:06 +07:00
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2020-02-29 23:58:10 +07:00
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uniform mat4 u_proj;
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uniform mat4 u_trans;
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2020-02-29 01:18:06 +07:00
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uniform vec3 u_lightdir;
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2020-04-01 06:39:14 +07:00
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//uniform vec3 u_camdir;
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2020-02-29 23:58:10 +07:00
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uniform vec3 u_ambientColor;
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2020-02-29 01:18:06 +07:00
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2020-01-11 08:27:10 +07:00
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varying vec4 v_col;
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2020-03-30 04:08:25 +07:00
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const vec3 diffuse = vec3(0);
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2020-01-11 08:27:10 +07:00
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void main(){
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2020-02-29 23:58:10 +07:00
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vec3 norc = u_ambientColor * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
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2020-01-11 08:27:10 +07:00
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v_col = a_color * vec4(norc, 1.0);
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2020-02-29 23:58:10 +07:00
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gl_Position = u_proj * u_trans * a_position;
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2020-01-11 08:27:10 +07:00
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}
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