mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-10 23:28:52 +07:00
15 lines
312 B
Plaintext
15 lines
312 B
Plaintext
|
#ifdef GL_ES
|
||
|
#define LOWP lowp
|
||
|
#define MED mediump
|
||
|
precision lowp float;
|
||
|
#else
|
||
|
#define LOWP
|
||
|
#define MED
|
||
|
#endif
|
||
|
uniform sampler2D u_texture0;
|
||
|
uniform vec2 threshold;
|
||
|
varying MED vec2 v_texCoords;
|
||
|
void main()
|
||
|
{
|
||
|
gl_FragColor.rgb = (texture2D(u_texture0, v_texCoords).rgb - vec3(threshold.x)) * threshold.y;
|
||
|
}
|