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Mindustry/core/src/mindustry/async/TeamIndexProcess.java

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2020-05-01 16:35:18 -04:00
package mindustry.async;
import arc.math.geom.*;
import arc.struct.*;
import mindustry.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
/** Creates quadtrees per unit team. */
public class TeamIndexProcess implements AsyncProcess{
private QuadTree<Unitc>[] trees = new QuadTree[Team.all().length];
private Array<Team> active = new Array<>();
public QuadTree<Unitc> tree(Team team){
if(trees[team.uid] == null) trees[team.uid] = new QuadTree<>(Vars.world.getQuadBounds(new Rect()));
return trees[team.uid];
}
@Override
public void reset(){
active.clear();
trees = new QuadTree[Team.all().length];
}
@Override
public void begin(){
for(TeamData data : Vars.state.teams.getActive()){
if(!active.contains(data.team)){
active.add(data.team);
}
}
for(Team team : active){
if(trees[team.uid] != null){
trees[team.uid].clear();
}
}
for(Unitc unit : Groups.unit){
tree(unit.team()).insert(unit);
}
}
@Override
public boolean shouldProcess(){
return false;
}
}