2019-06-25 06:39:57 +07:00
|
|
|
#ifdef GL_ES
|
|
|
|
#define LOWP lowp
|
|
|
|
#define MED mediump
|
|
|
|
precision lowp float;
|
|
|
|
#else
|
|
|
|
#define LOWP
|
|
|
|
#define MED
|
|
|
|
#endif
|
|
|
|
uniform sampler2D u_texture0;
|
|
|
|
uniform vec2 threshold;
|
|
|
|
varying MED vec2 v_texCoords;
|
2020-05-11 11:41:35 +07:00
|
|
|
void main(){
|
2019-06-29 10:31:34 +07:00
|
|
|
vec4 color = texture2D(u_texture0, v_texCoords);
|
|
|
|
if(color.r + color.g + color.b > 0.5 * 3.0){
|
|
|
|
gl_FragColor = color;
|
|
|
|
}else{
|
|
|
|
gl_FragColor = vec4(0.0);
|
|
|
|
}
|
|
|
|
//gl_FragColor = (texture2D(u_texture0, v_texCoords) - vec4(threshold.r)) * threshold.g;
|
2019-06-25 06:39:57 +07:00
|
|
|
}
|