2020-06-11 12:03:27 -04:00
|
|
|
uniform sampler2D u_texture;
|
|
|
|
|
2020-06-14 18:41:42 -04:00
|
|
|
varying vec2 v_texCoords;
|
2020-06-11 12:03:27 -04:00
|
|
|
|
|
|
|
void main(){
|
2020-06-14 18:41:42 -04:00
|
|
|
gl_FragColor = texture2D(u_texture, v_texCoords);
|
2020-06-11 12:03:27 -04:00
|
|
|
}
|