2020-06-11 23:03:27 +07:00
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uniform sampler2D u_texture;
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2020-06-15 05:41:42 +07:00
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varying vec2 v_texCoords;
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2020-06-11 23:03:27 +07:00
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void main(){
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2020-06-15 05:41:42 +07:00
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gl_FragColor = texture2D(u_texture, v_texCoords);
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2020-06-11 23:03:27 +07:00
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}
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