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23 lines
527 B
GLSL
23 lines
527 B
GLSL
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#ifdef GL_ES
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#define LOWP lowp
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#define MED mediump
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precision lowp float;
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#else
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#define LOWP
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#define MED
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#endif
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uniform sampler2D u_texture0;
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uniform sampler2D u_texture1;
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uniform float BloomIntensity;
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uniform float OriginalIntensity;
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varying MED vec2 v_texCoords;
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void main()
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{
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vec3 original = texture2D(u_texture0, v_texCoords).rgb;
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vec3 bloom = texture2D(u_texture1, v_texCoords).rgb * BloomIntensity;
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original = OriginalIntensity * (original - original * bloom);
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gl_FragColor.rgb = original + bloom;
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}
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