Files
Mindustry/core/assets/bloomshaders/maskedtreshold.frag

9 lines
254 B
GLSL
Raw Normal View History

2020-06-11 12:03:27 -04:00
uniform lowp sampler2D u_texture0;
uniform lowp vec2 threshold;
varying vec2 v_texCoords;
2020-05-11 00:41:35 -04:00
void main(){
2019-06-24 19:39:57 -04:00
vec4 tex = texture2D(u_texture0, v_texCoords);
vec3 colors = (tex.rgb - threshold.r) * threshold.g * tex.a;
gl_FragColor = vec4(colors, tex.a);
}