placeline=Du har valt ett block.\nDu kan[accent] placera i en linje[] genom att[accent] hålla ner ett finger i några sekunder[] och sedan dra åt ett håll.\n\n[scarlet]GÖR DET.
removearea=Du har valt borttagningsläget.\nDu kan[accent] ta bort block inom en rektangel[] genom att[accent] hålla ner ett finger i några sekunder[] och dra.\n\n[scarlet]GÖR DET.
launcheditems=[accent]Launched Items
map.delete=Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore=High Score: [accent]{0}
level.select=Level Select
level.mode=Spelläge:
showagain=Visa inte igen nästa session
coreattack=< Kärnan är under attack! >
nearpoint=[[ [scarlet]LÄMNA SLÄPPZONEN OMEDELBART[] ]\ndu dör snart
host.info=The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver=Host Multiplayer Game
hostserver.mobile=Host\nGame
host=Host
hosting=[accent]Öppnar server...
hosts.refresh=Refresh
hosts.discovering=Discovering LAN games
server.refreshing=Refreshing server
hosts.none=[lightgray]No local games found!
host.invalid=[scarlet]Can't connect to host.
trace=Trace Player
trace.playername=Player name: [accent]{0}
trace.ip=IP: [accent]{0}
trace.id=Unique ID: [accent]{0}
trace.mobile=Mobile Client: [accent]{0}
trace.modclient=Custom Client: [accent]{0}
invalidid=Invalid client ID! Submit a bug report.
server.bans=Bans
server.bans.none=Inga bannade spelare hittades!
server.admins=Administratörer
server.admins.none=Inga administratörer hittades!
server.add=Lägg Till Server
server.delete=Är du säker på att du vill ta bort servern?
save.old=This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
save.new=New Save
save.overwrite=Are you sure you want to overwrite\nthis save slot?
overwrite=Skriv över
save.none=No saves found!
saveload=[accent]Sparar...
savefail=Failed to save game!
save.delete.confirm=Are you sure you want to delete this save?
save.delete=Radera
save.export=Exportera
save.import.invalid=[accent]This save is invalid!
save.import.fail=[crimson]Failed to import save: [accent]{0}
save.export.fail=[crimson]Failed to export save: [accent]{0}
save.import=Importera
save.newslot=Namn:
save.rename=Byt namn
save.rename.text=Nytt namn:
selectslot=Select a save.
slot=[accent]Slot {0}
save.corrupted=[accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty=<tom>
on=På
off=Av
save.autosave=Autospara: {0}
save.map=Map: {0}
save.wave=Våg {0}
save.difficulty=Difficulty: {0}
save.date=Last Saved: {0}
save.playtime=Speltid: {0}
warning=Varning.
confirm=Confirm
delete=Radera
ok=OK
open=Öppna
customize=Customize Rules
cancel=Avbryt
openlink=Öppna Länk
copylink=Kopiera Länk
back=Tillbaka
classic.export=Exportera Classic-Data
classic.export.text=Sparad data från Classic (v3.5 build 40) har hittats. Vill du exportera den här datan till telefonens hem-mapp för att använda i Mindustry Classic-appen?
quit.confirm=Är du säker på att du vill avsluta?
quit.confirm.tutorial=Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading=[accent]Läser in...
saving=[accent]Sparar...
wave=[accent]Våg {0}
wave.waiting=[lightgray]Våg om {0}
wave.waveInProgress=[lightgray]Våg pågår
waiting=[lightgray]Väntar...
waiting.players=Väntar på spelare...
wave.enemies=[lightgray]{0} Fiender Återstår
wave.enemy=[lightgray]{0} Fiende Återstår
loadimage=Load Image
saveimage=Save Image
unknown=Okänd
custom=Anpassad
builtin=Inbyggd
map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
map.random=[accent]Random Map
map.nospawn=This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack=This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid=Error loading map: corrupted or invalid map file.
editor.brush=Pensel
editor.openin=Öppna I Redigeraren
editor.oregen=Malmgenerering
editor.oregen.info=Malmgenerering:
editor.mapinfo=Map Info
editor.author=Skapare:
editor.description=Beskrivning:
editor.waves=Vågor:
editor.rules=Regler:
editor.generation=Generering:
editor.ingame=Edit In-Game
editor.newmap=New Map
waves.title=Vågor
waves.remove=Ta bort
waves.never=<aldrig>
waves.every=var
waves.waves=våg(or)
waves.perspawn=per spawn
waves.to=till
waves.boss=Boss
waves.preview=Förhandsvisning
waves.edit=Ändra...
waves.copy=Kopiera till Urklipp
waves.load=Läs från Urklipp
waves.invalid=Invalid waves in clipboard.
waves.copied=Vågor kopierade.
waves.none=No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default=[lightgray]<Default>
edit=Redigera...
editor.name=Namn:
editor.spawn=Spawn Unit
editor.removeunit=Remove Unit
editor.teams=Lag
editor.errorload=Error loading file:\n[accent]{0}
editor.errorsave=Error saving file:\n[accent]{0}
editor.errorimage=That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy=This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader=This map file is either not valid or corrupt.
editor.errorname=Map has no name defined. Are you trying to load a save file?
editor.update=Uppdatera
editor.randomize=Slumpa
editor.apply=Verkställ
editor.generate=Generera
editor.resize=Resize
editor.loadmap=Load Map
editor.savemap=Save Map
editor.saved=Sparad!
editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
editor.import=Importera...
editor.importmap=Importera Karta
editor.importmap.description=Import an already existing map
editor.importfile=Import File
editor.importfile.description=Import an external map file
editor.importimage=Import Legacy Image
editor.importimage.description=Import an external map image file
editor.export=Exportera...
editor.exportfile=Exportera Fil
editor.exportfile.description=Export a map file
editor.exportimage=Export Terrain Image
editor.exportimage.description=Export a map image file
editor.loadimage=Import Terrain
editor.saveimage=Export Terrain
editor.unsaved=[scarlet]You have unsaved changes![]\nAre you sure you want to exit?
editor.resizemap=Resize Map
editor.mapname=Kartnamn:
editor.overwrite=[accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.selectmap=Select a map to load:
toolmode.replace=Byt ut
toolmode.replace.description=Draws only on solid blocks.
toolmode.replaceall=Byt ut alla
toolmode.replaceall.description=Replace all blocks in map.
toolmode.orthogonal=Orthogonal
toolmode.orthogonal.description=Draws only orthogonal lines.
toolmode.square=Square
toolmode.square.description=Square brush.
toolmode.eraseores=Erase Ores
toolmode.eraseores.description=Erase only ores.
toolmode.fillteams=Fyll Lag
toolmode.fillteams.description=Fill teams instead of blocks.
toolmode.drawteams=Rita Lag
toolmode.drawteams.description=Draw teams instead of blocks.
filters.empty=[lightgray]No filters! Add one with the button below.
filter.distort=Distort
filter.noise=Brus
filter.median=Median
filter.oremedian=Malmmedian
filter.blend=Blend
filter.defaultores=Default Ores
filter.ore=Malm
filter.rivernoise=Flodbrus
filter.mirror=Spegla
filter.clear=Rensa
filter.option.ignore=Ignorera
filter.scatter=Sprid
filter.terrain=Terräng
filter.option.scale=Skala
filter.option.chance=Chans
filter.option.mag=Magnitud
filter.option.threshold=Tröskelvärde
filter.option.circle-scale=Cirkelskala
filter.option.octaves=Oktaver
filter.option.falloff=Falloff
filter.option.angle=Vinkel
filter.option.block=Block
filter.option.floor=Golv
filter.option.flooronto=Target Floor
filter.option.wall=Vägg
filter.option.ore=Malm
filter.option.floor2=Secondary Floor
filter.option.threshold2=Secondary Threshold
filter.option.radius=Radie
filter.option.percentile=Percentile
width=Bredd:
height=Höjd:
menu=Meny
play=Spela
campaign=Campaign
load=Load
save=Spara
fps=FPS: {0}
tps=TPS: {0}
ping=Ping: {0}ms
language.restart=Starta om spelet för att språkinställningarna ska ta effekt.
settings=Inställningar
tutorial=Tutorial
tutorial.retake=Ta Om Tutorial
editor=Editor
mapeditor=Map Editor
donate=Donera
abandon=Ge upp
abandon.text=Zonen och alla dess resurser förloras till fienden.
locked=Låst
complete=[lightgray]Nå:
zone.requirement=Våg {0} i zon {1}
resume=Fortsätt Zon:\n[lightgray]{0}
bestwave=[lightgray]Bästa Våg: {0}
launch=< LAUNCH >
launch.title=Launch Successful
launch.next=[lightgray]next opportunity at wave {0}
launch.unable2=[scarlet]Unable to LAUNCH.[]
launch.confirm=This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm=If you skip now, you will not be able to launch until later waves.
error.unreachable=Server unreachable.\nIs the address spelled correctly?
error.invalidaddress=Ogiltig adress.
error.timedout=Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch=Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
error.alreadyconnected=Redan ansluten.
error.mapnotfound=Map file not found!
error.io=Network I/O error.
error.any=Okänt nätverksfel.
error.bloom=Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name=Ground Zero
zone.desertWastes.name=Desert Wastes
zone.craters.name=Kratrar
zone.frozenForest.name=Frusen Skog
zone.ruinousShores.name=Ruinous Shores
zone.stainedMountains.name=Stained Mountains
zone.desolateRift.name=Desolate Rift
zone.nuclearComplex.name=Nuclear Production Complex
zone.overgrowth.name=Överväxt
zone.tarFields.name=Tjärfält
zone.saltFlats.name=Salt Flats
zone.impact0078.name=Impact 0078
zone.crags.name=Crags
zone.fungalPass.name=Fungal Pass
zone.groundZero.description=The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description=Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description=These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
zone.saltFlats.description=On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description=Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description=Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description=Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description=This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.tarFields.description=The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description=An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description=A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.fungalPass.description=A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.clear.confirm=Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm=[scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks=Clear Unlocks
settings.clearall=Rensa Allt
paused=[accent]< Pausat >
yes=Ja
no=Nej
info.title=Info
error.title=[crimson]An error has occured
error.crashtitle=An error has occured
attackpvponly=[scarlet]Only available in Attack/PvP modes
blocks.input=Inmatning
blocks.output=Utmatning
blocks.booster=Booster
block.unknown=[lightgray]???
blocks.powercapacity=Power Capacity
blocks.powershot=Power/Shot
blocks.damage=Skada
blocks.targetsair=Targets Air
blocks.targetsground=Targets Ground
blocks.itemsmoved=Move Speed
blocks.launchtime=Time Between Launches
blocks.shootrange=Range
blocks.size=Storlek
blocks.liquidcapacity=Liquid Capacity
blocks.powerrange=Power Range
blocks.poweruse=Power Use
blocks.powerdamage=Power/Damage
blocks.itemcapacity=Item Capacity
blocks.basepowergeneration=Base Power Generation
blocks.productiontime=Production Time
blocks.repairtime=Block Full Repair Time
blocks.speedincrease=Speed Increase
blocks.range=Range
blocks.drilltier=Drillables
blocks.drillspeed=Base Drill Speed
blocks.boosteffect=Boost Effect
blocks.maxunits=Max Active Units
blocks.health=Health
blocks.buildtime=Build Time
blocks.inaccuracy=Inaccuracy
blocks.shots=Skott
blocks.reload=Shots/Second
blocks.ammo=Ammunition
bar.drilltierreq=Bättre Borr Krävs
bar.drillspeed=Drill Speed: {0}/s
bar.efficiency=Effektivitet: {0}%
bar.powerbalance=Power: {0}/s
bar.poweramount=Power: {0}
bar.poweroutput=Power Output: {0}
bar.items=Föremål: {0}
bar.liquid=Vätska
bar.heat=Hetta
bar.power=Power
bar.progress=Build Progress
bar.spawned=Units: {0}/{1}
bullet.damage=[stat]{0}[lightgray] skada
bullet.splashdamage=[stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary=[stat]incendiary
bullet.homing=[stat]homing
bullet.shock=[stat]shock
bullet.frag=[stat]frag
bullet.knockback=[stat]{0}[lightgray] knockback
bullet.freezing=[stat]freezing
bullet.tarred=[stat]tarred
bullet.multiplier=[stat]{0}[lightgray]x ammo multiplier
tutorial.next=[lightgray]<Tryck för att fortsätta>
tutorial.intro=You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill=Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
tutorial.drill.mobile=Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo=Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor=[accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors\n[accent]0/1 items delivered
tutorial.conveyor.mobile=[accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors\n[accent]0/1 items delivered
tutorial.turret=Defensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
tutorial.drillturret=Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near to the turret\n Lead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
tutorial.pause=During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile=During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause=Now press space again to unpause.
tutorial.unpause.mobile=Now press it again to unpause.
tutorial.breaking=Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the right of your core.
tutorial.breaking.mobile=Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the right of your core.
tutorial.withdraw=In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory. Multiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit=Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves=The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile=The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch=Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description=The most basic structural material. Used extensively in all types of blocks.
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description=A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description=Mineralized carbon, used for ammunition and electrical insulation.
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description=Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
item.scrap.description=Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.silicon.description=An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.description=A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description=An advanced alloy with unique electrical properties.
item.spore-pod.description=A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
item.blast-compound.description=An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
liquid.water.description=The most useful liquid. Commonly used for cooling machines and waste processing.
liquid.slag.description=Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description=A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description=An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
mech.alpha-mech.description=The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
mech.delta-mech.description=A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description=The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.description=A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
mech.dart-ship.description=The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed.
mech.javelin-ship.description=A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
mech.trident-ship.description=A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
mech.glaive-ship.description=A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
unit.draug.description=A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description=A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
unit.phantom.description=An advanced drone unit. Follows users. Assists in block construction.
unit.dagger.description=The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
unit.crawler.description=A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description=An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
unit.fortress.description=A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
unit.eruptor.description=A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description=A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description=A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure.
block.copper-wall.description=A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description=A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description=A moderately strong defensive block.\nProvides moderate protection from enemies.
block.thorium-wall.description=A strong defensive block.\nDecent protection from enemies.
block.thorium-wall-large.description=A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
block.phase-wall.description=A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
block.phase-wall-large.description=A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
block.surge-wall.description=An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
block.surge-wall-large.description=An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
block.door.description=A small door. Can be opened or closed by tapping.
block.door-large.description=A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
block.mender.description=Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description=An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description=Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
block.force-projector.description=Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
block.shock-mine.description=Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description=Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
block.titanium-conveyor.description=Advanced item transport block. Moves items faster than standard conveyors.
block.junction.description=Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description=Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description=Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.router.description=Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description=An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description=A combination splitter and router. Only outputs to the left and right if the front path is blocked.
block.mass-driver.description=The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
block.mechanical-pump.description=A cheap pump with slow output, but no power consumption.
block.rotary-pump.description=An advanced pump. Pumps more liquid, but requires power.
block.thermal-pump.description=The ultimate pump.
block.conduit.description=Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description=An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.liquid-router.description=Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description=Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description=Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description=Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description=Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.power-node.description=Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description=An advanced power node with greater range and more connections.
block.surge-tower.description=An extremely long-range power node with fewer available connections.
block.battery.description=Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description=Stores much more power than a regular battery.
block.combustion-generator.description=Generates power by burning flammable materials, such as coal.
block.thermal-generator.description=Generates power when placed in hot locations.
block.turbine-generator.description=An advanced combustion generator. More efficient, but requires additional water for generating steam.
block.differential-generator.description=Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description=A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
block.solar-panel.description=Provides a small amount of power from the sun.
block.solar-panel-large.description=A significantly more efficient version of the standard solar panel.
block.thorium-reactor.description=Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.impact-reactor.description=An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description=A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
block.pneumatic-drill.description=An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
block.laser-drill.description=Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
block.blast-drill.description=The ultimate drill. Requires large amounts of power.
block.water-extractor.description=Extracts groundwater. Used in locations with no surface water available.
block.cultivator.description=Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
block.oil-extractor.description=Uses large amounts of power, sand and water to drill for oil.
block.core-shard.description=The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description=The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description=The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description=Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
block.container.description=Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description=Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description=Launches batches of items without any need for a core launch.
block.launch-pad-large.description=An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description=A small, cheap turret. Useful against ground units.
block.scatter.description=An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description=Burns any ground enemies close to it. Highly effective at close range.