indev.notready=A játéknak ez a része még nincsen kész
indev.campaign=[accent]Gratulálunk! Elérte a kampány végét! []\n\nEz a tartalom mostanáig terjedt. A bolygóközi utazás a jövőbeli frissítésekben szerepel.
mods.alphainfo=Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon.
mod.errors=Hiba történt a tartalom betöltése közben.
mod.noerrorplay=[scarlet]Vannak hibás Modok.[] Töröld le vagy javítsd ki a játék előtt.
mod.nowdisabled=[scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
mod.enable=Engedélyezés
mod.requiresrestart=A játék kilép a módosítások alkalmazásához.
mod.item.remove=Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
mod.remove.confirm=Ez a Mod törölve lesz.
mod.author=[LIGHT_GRAY]Készítő:[] {0}
mod.missing=Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
mod.preview.missing=Mielőtt publikálod ezt a modot a workshopra, adj hozzá egy borítóképet.\nKészíts egy[accent] preview.png[] nevű képet a mod mappájába, majd próbáld újra.
mod.folder.missing=Csak mappa formában lehet feltölteni a workshopra.\nHogy átalakítsd, csomagold ki a ZIP-et egy mappába és töröld le a régit, Majd indítsd újra a játékot vagy töltsd újra a modot.
research.legacy=[accent]5.0[] kutatási adatok találhatók.\nSzeretné [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)?
host.info=Az [accent]host[] gomb kiszolgálót üzemeltet a [scarlet]6567[] porton.\nAzon a [lightgray] wifin vagy a helyi hálózaton [] bárki láthatja a szervert a szerverlistáján.\n\nHa azt szeretné, hogy az emberek bárhonnan IP-címmel csatlakozhassanak, [accent] port-továbbítás []\n\n[lightgray] Megjegyzés: Ha valakinek problémái vannak a LAN-játékhoz való csatlakozással, győződjön meg arról, hogy a tűzfal beállításaiban engedélyezte-e a Mindustry hozzáférését a helyi hálózathoz. Ne feledje, hogy a nyilvános hálózatok néha nem teszik lehetővé a kiszolgálók felderítését.
join.info=Itt megadhat egy [accent]szerver IP-t[] a csatlakozáshoz, vagy felfedezheti a [accent]helyi hálózat[] vagy [accent]globális[] szervereket, amelyekhez csatlakozni szeretne.\nMindkét LAN és WAN multiplayer támogatott.\n\n[lightgray]Ha IP-vel akarsz csatlakozni valakihez, akkor meg kell kérdezned a gazdagéptől az IP-jét, amely megtalálható a "my ip" Google kereséssel.
servers.disclaimer=A közösségi szervereket [accent]nem[] a fejlesztő birtokolja és nem ellenőrzi.\n\nA szerverek tartalmazhatnak olyan felhasználók által létrehozott tartalmat, amely nem minden korosztály számára megfelelő.
data.import.confirm=Külső adat importálása felülírja[scarlet] minden[] jelenlegi állapotodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
quit.confirm=Biztos kilépsz?
quit.confirm.tutorial=Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[]
map.nospawn=Ez a map nem rendelkezik maggal, amelybe a játékos beleszülethet! Adjon hozzá egy [accent]narancssárga[] magot ehhez a maphoz a szerkesztőben.
map.nospawn.pvp=Ezen a térképen nincsen ellenséges mag, amiba az másik csapat éledhet! Adjon hozzá [scarlet]nem narancssárga[] magok ehhez a maphoz a szerkesztőben.
map.nospawn.attack=Ezen a térképen nincsen ellenséges mag! Adjon hozzá [scarlet]piros[] magot ehhez a maphoz a szerkesztőben.
map.invalid=Hiba a map betöltésekor: sérült vagy érvénytelen mapfájl.
workshop.update=Item frisítése
workshop.error=Hiba történt a műhely részleteinek lekérésekor: {0}
map.publish.confirm=Biztos, hogy közzéteszi ezt a mapot?\n\n[lightgray] Győződjön meg róla, hogy először elfogadta a Workshop EULA-t, különben a mapok nem jelennek meg!
workshop.menu=Válassza ki, mit szeretne csinálni ezzel az itemmel.
missing=Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A műhely adatait automatikusan leválasztották.
publishing=[accent]Publikálás...
publish.confirm=Biztosan közzéteszi ezt?\n\n[lightgray] Győződjön meg róla, hogy először elfogadta a Workshop EULA-t, különben az itemei nem jelennek meg!
publish.error=Hiba az item publikálásakor: {0}
steam.error=Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
sector.groundZero.description=The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description=Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description=On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description=Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description=Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description=Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description=This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it.
sector.tarFields.description=The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description=An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description=A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description=A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
sector.biomassFacility.description=The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
sector.windsweptIslands.description=Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.extractionOutpost.description=A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description=Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description=The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
settings.clear.confirm=Biztosan törli ezeket az adatokat?\n A végrehajtottakat nem lehet visszavonni!
settings.clearall.confirm=[scarlet] FIGYELEM! []\n Ez törli az összes adatot, beleértve a mentéseket, a térképeket, a feloldásokat és a billentyűzárakat.\n Amint megnyomja az 'OK' gombot, a játék minden adatot töröl és automatikusan kilép.
settings.clearsaves.confirm=Biztosan törli az összes mentést?
settings.clearsaves=Mentések törlése
settings.clearresearch=Kutatások törlése
settings.clearresearch.confirm=Biztosan törli az összes kutatást?
public.confirm=Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really=If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
hint.respawn.mobile=You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause=Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill=Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile=Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor=Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile=Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret=Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking=[accent]Right-click[] and drag to break blocks.
hint.breaking.mobile=Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.research=Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile=Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl=Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile=[accent][[Double-tap][] to control friendly units or turrets.
hint.launch=Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile=Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect=Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.conveyorPathfind=Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile=Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost=Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command=Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile=[accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup=Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile=[accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop=Press [accent]][] to drop a payload.
hint.payloadDrop.mobile=[accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire=[accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator=\uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian=[accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade=Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch=Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.coreIncinerate=After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign=When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
item.copper.description=Used in all types of construction and ammunition.
item.copper.details=Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description=Used in liquid transportation and electrical structures.
item.lead.details=Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
item.metaglass.description=Used in liquid distribution/storage structures.
item.graphite.description=Used in electrical components and turret ammunition.
item.sand.description=Used for production of other refined materials.
item.coal.description=Used for fuel and refined material production.
item.coal.details=Appears to be fossilized plant matter, formed long before the seeding event.
item.titanium.description=Used in liquid transportation structures, drills and aircraft.
item.thorium.description=Used in durable structures and as nuclear fuel.
item.scrap.description=Used in Melters and Pulverizers for refining into other materials.
item.scrap.details=Leftover remnants of old structures and units.
item.silicon.description=Used in solar panels, complex electronics and homing turret ammunition.
item.plastanium.description=Used in advanced units, insulation and fragmentation ammunition.
item.phase-fabric.description=Used in advanced electronics and self-repairing structures.
item.surge-alloy.description=Used in advanced weaponry and reactive defense structures.
item.spore-pod.description=Used for conversion into oil, explosives and fuel.
item.spore-pod.details=Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description=Used in bombs and explosive ammunition.
item.pyratite.description=Used in incendiary weapons and combustion-fueled generators.
block.copper-wall.description=Protects structures from enemy projectiles.
block.copper-wall-large.description=Protects structures from enemy projectiles.
block.titanium-wall.description=Protects structures from enemy projectiles.
block.titanium-wall-large.description=Protects structures from enemy projectiles.
block.plastanium-wall.description=Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
block.plastanium-wall-large.description=Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
block.thorium-wall.description=Protects structures from enemy projectiles.
block.thorium-wall-large.description=Protects structures from enemy projectiles.
block.phase-wall.description=Protects structures from enemy projectiles, reflecting most bullets upon impact.
block.phase-wall-large.description=Protects structures from enemy projectiles, reflecting most bullets upon impact.
block.surge-wall.description=Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.surge-wall-large.description=Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.door.description=A wall that can be opened and closed.
block.door-large.description=A wall that can be opened and closed.
block.mender.description=Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description=Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.force-projector.description=Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
block.shock-mine.description=Releases electric arcs upon enemy unit contact.
block.titanium-conveyor.description=Transports items forward. Faster than a standard conveyor.
block.plastanium-conveyor.description=Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
block.junction.description=Acts as a bridge for two crossing conveyor belts.
block.bridge-conveyor.description=Transports items over terrain or buildings.
block.phase-conveyor.description=Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
block.sorter.description=If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description=Similar to a standard sorter, but outputs selected items to the sides instead.
block.router.description=Distributes input items to 3 output directions equally.
block.router.details=A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
block.distributor.description=Distributes input items to 7 output directions equally.
block.overflow-gate.description=Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates.
block.underflow-gate.description=Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates.
block.mass-driver.description=Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
block.mechanical-pump.description=Pumps and outputs liquids. Does not require power.
block.rotary-pump.description=Pumps and outputs liquids. Requires power.
block.thermal-pump.description=Pumps and outputs liquids.
block.conduit.description=Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description=Moves liquids forward. Transports faster and stores more than standard conduits.
block.plated-conduit.description=Moves liquids forward. Does not accept input from the sides. Does not leak.
block.liquid-router.description=Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
block.liquid-tank.description=Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-junction.description=Acts as a bridge for two crossing conduits.
block.bridge-conduit.description=Transports liquids over terrain or buildings.
block.phase-conduit.description=Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
block.differential-generator.description=Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.solar-panel-large.description=Provides a small amount of power from the sun. More efficient than the standard solar panel.
block.thorium-reactor.description=Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
block.impact-reactor.description=Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description=When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
block.cultivator.description=Cultivates tiny concentrations of atmospheric spores into spore pods.
block.cultivator.details=Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.core-shard.description=Core of the base. Once destroyed, the sector is lost.
block.core-shard.details=The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description=Core of the base. Well armored. Stores more resources than a Shard.
block.core-foundation.details=The second iteration.
block.core-nucleus.description=Core of the base. Extremely well armored. Stores massive amounts of resources.
block.core-nucleus.details=The third and final iteration.
block.vault.description=Stores a large amount of items of each type. Contents can be retrieved with an unloader.
block.container.description=Stores a small amount of items of each type. Contents can be retrieved with an unloader.
block.unloader.description=Unloads the selected item from nearby blocks.
block.launch-pad.description=Launches batches of items to selected sectors.
block.duo.description=Fires alternating bullets at enemies.
block.scatter.description=Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.parallax.description=Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description=Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description=Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description=Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description=Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description=Moves large payloads, such as units from factories.
block.payload-router.description=Splits input payloads into 3 output directions.
block.command-center.description=Controls unit behavior with several different commands.
block.ground-factory.description=Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description=Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description=Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description=Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description=Upgrades inputted units to the third tier.
block.exponential-reconstructor.description=Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description=Upgrades inputted units to the fifth and final tier.
block.switch.description=A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description=Stores information for a logic processor.
block.memory-bank.description=Stores information for a logic processor. High capacity.
block.logic-display.description=Displays arbitrary graphics from a logic processor.
block.large-logic-display.description=Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description=A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
unit.dagger.description=Fires standard bullets at all nearby enemies.
unit.mace.description=Fires streams of flame at all nearby enemies.
unit.fortress.description=Fires long-range artillery at ground targets.
unit.scepter.description=Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description=Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description=Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description=Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description=Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description=Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description=Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description=Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description=Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description=Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description=Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description=Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description=Fires standard bullets at nearby ground targets.
unit.horizon.description=Drops clusters of bombs on ground targets.
unit.zenith.description=Fires salvos of missiles at all nearby enemies.
unit.antumbra.description=Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description=Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description=Automatically mines copper and lead, depositing it into the core.
unit.poly.description=Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description=Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description=Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description=Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description=Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description=Fires shells and standard bullets at nearby ground targets.
unit.bryde.description=Fires long-range artillery shells and missiles at enemies.
unit.sei.description=Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description=Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description=Defends the Shard core from enemies. Builds structures.
unit.beta.description=Defends the Foundation core from enemies. Builds structures.
unit.gamma.description=Defends the Nucleus core from enemies. Builds structures.