2020-01-11 08:27:10 +07:00
|
|
|
attribute vec4 a_position;
|
|
|
|
attribute vec3 a_normal;
|
|
|
|
attribute vec4 a_color;
|
|
|
|
uniform mat4 u_projModelView;
|
|
|
|
varying vec4 v_col;
|
|
|
|
|
|
|
|
const vec3 ambientColor = vec3(1.0);
|
|
|
|
const vec3 ambientDir = normalize(vec3(1.0, 1.0, 1.0));
|
|
|
|
const vec3 diffuse = vec3(0.5);
|
2020-01-11 12:39:37 +07:00
|
|
|
const vec3 v1 = vec3(1.0, 0.0, 1.0);
|
|
|
|
const vec3 v2 = vec3(1.0, 0.5, 0.0);
|
2020-01-11 08:27:10 +07:00
|
|
|
|
|
|
|
void main(){
|
2020-01-11 12:39:37 +07:00
|
|
|
vec3 norc = ambientColor * clamp((dot(a_normal, ambientDir) + 1.0) / 2.0, 0.0, 1.0);
|
2020-01-11 08:27:10 +07:00
|
|
|
|
|
|
|
v_col = a_color * vec4(norc, 1.0);
|
|
|
|
gl_Position = u_projModelView * a_position;
|
|
|
|
}
|