Mindustry/core/assets/shaders/screenspace.frag

9 lines
122 B
GLSL
Raw Normal View History

2020-06-11 23:03:27 +07:00
uniform sampler2D u_texture;
varying vec2 v_texCoord;
void main(){
gl_FragColor = texture2D(u_texture, v_texCoord);
}