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13 lines
243 B
GLSL
13 lines
243 B
GLSL
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attribute vec4 a_position;
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varying vec4 v_position;
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varying mat4 v_model;
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uniform mat4 u_model;
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uniform mat4 u_projection;
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void main(){
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v_position = a_position;
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v_model = u_model;
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gl_Position = u_projection*u_model*a_position;
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}
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