Mindustry/fastlane/metadata/android/en-US/changelogs/29736.txt

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2020-12-01 21:39:30 +07:00
[This is a truncated changelog, see Github for full notes]
After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights.
Units:
- The unit system has been completely reworked
- All unit sprites have been re-drawn and cleaned up
- Many new unit types have been added
- Player-specific pads and unit-specific factories have been removed
Campaign:
Maps: