Properly update map name and gamemode on steam (#6449)

* Properly update map name and gamemode on steam

This has been bugging me for the longest time but I've been too lazy to fix it, I finally got around to doing so.

* fix
This commit is contained in:
buthed010203 2021-12-22 14:23:24 -05:00 committed by GitHub
parent 34c4aa07de
commit 0036efba0c
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@ -105,11 +105,8 @@ public class SNet implements SteamNetworkingCallback, SteamMatchmakingCallback,
}
}));
Events.on(WaveEvent.class, e -> {
if(currentLobby != null && net.server()){
smat.setLobbyData(currentLobby, "wave", state.wave + "");
}
});
Events.on(WaveEvent.class, e -> updateWave());
Events.run(Trigger.newGame, this::updateWave);
}
public boolean isSteamClient(){
@ -201,6 +198,14 @@ public class SNet implements SteamNetworkingCallback, SteamMatchmakingCallback,
smat.setLobbyMemberLimit(currentLobby, Core.settings.getInt("playerlimit"));
}
}
void updateWave(){
if(currentLobby != null && net.server()){
smat.setLobbyData(currentLobby, "mapname", state.map.name());
smat.setLobbyData(currentLobby, "wave", state.wave + "");
smat.setLobbyData(currentLobby, "gamemode", state.rules.mode().name() + "");
}
}
@Override
public void closeServer(){