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Tweaked tech tree and for marsh
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@ -2452,6 +2452,7 @@ public class Blocks{
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//TODO rename
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chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{
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requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30));
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researchCost = with(Items.graphite, 2000, Items.tungsten, 1000, Items.oxide, 10, Items.silicon, 1500);
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powerProduction = 9f;
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consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f));
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size = 3;
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@ -260,14 +260,14 @@ public class ErekirTechTree{
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});
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node(diffuse, Seq.with(new OnSector(lake)), () -> {
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node(sublimate, () -> {
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node(titan, Seq.with(new OnSector(basin)), () -> {
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node(afflict, Seq.with(new OnSector(basin)), () -> {
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node(sublimate, Seq.with(new OnSector(marsh)), () -> {
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node(titan, Seq.with(new OnSector(marsh)), () -> {
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node(afflict, Seq.with(new OnSector(marsh)), () -> {
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});
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});
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node(disperse, Seq.with(new OnSector(basin)), () -> {
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node(disperse, Seq.with(new OnSector(marsh)), () -> {
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});
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});
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