diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 242e3038f7..643145a6d9 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -293,7 +293,6 @@ text.blocks.shootrange=Range text.blocks.poweruse=Power Use text.blocks.inputitemcapacity=Input Item Capacity text.blocks.outputitemcapacity=Input Item Capacity -text.blocks.maxpowergeneration=Max Power Generation text.blocks.powertransferspeed=Power Transfer text.blocks.craftspeed=Production Speed text.blocks.inputliquidaux=Aux Liquid @@ -365,7 +364,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0} text.item.flammability=[LIGHT_GRAY]Flammability: {0} text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0} text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0} -text.item.hardness=[LIGHT_GRAY]Hardness: {0} text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0} text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0} text.liquid.temperature=[LIGHT_GRAY]Temperature: {0} @@ -655,3 +653,22 @@ command.retreat=Retreat command.patrol=Patrol block.spawn.name=Enemy Spawn block.fortress-factory.name=Fortress Mech Factory +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.sector.abandon=Abandon +text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.alpha-mech-pad.name=Alpha Mech Pad +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 53b6007522..686d1a3e52 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -266,7 +266,6 @@ text.blocks.poweruse=Consumo de Energía text.blocks.inputitemcapacity=Capacidad de Entrada de los Objetos text.blocks.outputitemcapacity=Capacidad de Salida de los Objetos text.blocks.itemcapacity=Capacidad de Objetos -text.blocks.maxpowergeneration=Generación Maxima de Energía text.blocks.powertransferspeed=Transferencia de Energía text.blocks.craftspeed=Velocidad de Producción text.blocks.inputliquid=Líquidos de Entrada @@ -391,7 +390,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosividad: {0} text.item.flammability=[LIGHT_GRAY]Inflamabilidad: {0} text.item.radioactivity=[LIGHT_GRAY]Radioactividad: {0} text.item.fluxiness=[LIGHT_GRAY]Poder como Fundente: {0} -text.item.hardness=[LIGHT_GRAY]Dureza: {0} text.unit.health=[LIGHT_GRAY]Vida: {0} text.unit.speed=[LIGHT_GRAY]Velocidad: {0} text.liquid.heatcapacity=[LIGHT_GRAY]Capacidad Térmica: {0} @@ -655,3 +653,22 @@ command.retreat=Retreat command.patrol=Patrol block.spawn.name=Enemy Spawn block.fortress-factory.name=Fortress Mech Factory +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.sector.abandon=Abandon +text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.alpha-mech-pad.name=Alpha Mech Pad +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index c68a840e81..934188b3dd 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -10,7 +10,6 @@ text.link.wiki.description=wiki officiel de mindustry . text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard. text.editor.web=The web version does not support the editor!\nDownload the game to use it. text.web.unsupported=La version web ne supporte pas cette fonction ! Téléchargez le jeu pour l'utiliser. -text.gameover=Votre base a été détruite text.gameover=Partie terminée. text.gameover.pvp=L'équipe [accent] {0}[] a gagnée ! text.sector.gameover=Ce secteur a été perdu. Réessayer? @@ -40,7 +39,6 @@ text.sector.locked=[scarlet][[Incomplet] text.sector.unexplored=[accent][[Inexploré] text.sector.abandon=Abandonner text.sector.abandon.confirm=Êtes-vous sûr d'abandonner ce secteur ?\nCe choix ne peut être annulé! - text.missions=Missions:[LIGHT_GRAY] {0} text.mission=Mission:[LIGHT_GRAY] {0} text.mission.info=Infos sur la Mission @@ -292,7 +290,6 @@ text.blocks.powerdamage=Énergie/Dégâts text.blocks.inputitemcapacity=Capacité d'entrée text.blocks.outputitemcapacity=Capacité de sortie text.blocks.itemcapacity=Stockage -text.blocks.maxpowergeneration=Génération maximale d'énergie text.blocks.powertransferspeed=Vitesse de transfert d'énergie text.blocks.craftspeed=Vitesse de production text.blocks.inputliquid=Liquide requis @@ -396,7 +393,6 @@ mode.custom.warning=Notez que les blocs débloqués en partie personnalisées ne mode.freebuild.description=Ressource limitée et pas de timer pour les vagues. mode.pvp.name=JcJ mode.pvp.description=Battez-vous contre d'autres joueurs en local. - content.item.name=Objets content.liquid.name=Liquides content.unit.name=Unités @@ -463,7 +459,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosivité: {0} text.item.flammability=[LIGHT_GRAY]Inflammabilité: {0} text.item.radioactivity=[LIGHT_GRAY]Radioactivité: {0} text.item.fluxiness=[LIGHT_GRAY]Flux de Puissance: {0} -text.item.hardness=[LIGHT_GRAY]Dureté: {0} text.liquid.heatcapacity=[LIGHT_GRAY]Capacité Thermique: {0} text.liquid.viscosity=[LIGHT_GRAY]Viscosité: {0} text.liquid.temperature=[LIGHT_GRAY]Température: {0} @@ -475,14 +470,12 @@ text.mech.itemcapacity=[LIGHT_GRAY]Capacité de stockage: {0} text.mech.minespeed=[LIGHT_GRAY]Vitesse de minage: {0} text.mech.minepower=[LIGHT_GRAY]Puissance du minage: {0} text.mech.ability=[LIGHT_GRAY]Compétence: {0} - team.blue.name=bleu team.red.name=rouge team.orange.name=orange team.none.name=gris team.green.name=vert team.purple.name=violet - block.spawn.name=Générateur d'ennemi block.core.name=Base block.metalfloor.name=Sol en métal @@ -600,7 +593,7 @@ block.rock.name=pierre block.blackrock.name=pierre sombre block.icerock.name=pierre gelée block.command-center.name=Centre de commandement - block.alpha-mech-pad.name=Reconstructeur de mécha "Alpha" +block.alpha-mech-pad.name=Reconstructeur de mécha "Alpha" block.dart-ship-pad.name=Reconstructeur de vaisseau "Dard" block.delta-mech-pad.name=Reconstructeur de mécha "Delta" block.javelin-ship-pad.name=Reconstructeur de vaisseau "Javelin" @@ -673,3 +666,7 @@ unit.dagger.name=Dagger unit.dagger.description=A basic ground unit. Useful in swarms. unit.titan.name=Titan unit.titan.description=An advanced, armored ground unit. Attacks both ground and air targets. +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) diff --git a/core/assets/bundles/bundle_fr_be.properties b/core/assets/bundles/bundle_fr_be.properties index bc921f890f..bc209db1d6 100644 --- a/core/assets/bundles/bundle_fr_be.properties +++ b/core/assets/bundles/bundle_fr_be.properties @@ -1,4 +1,3 @@ -text.credits.text=Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!) text.credits=Crédits text.discord=Rejoignez le discord de Mindustry ! text.link.discord.description=Le discord officiel de Mindustry @@ -29,7 +28,6 @@ text.deconstruction=Vous venez de sélectionner le [accent]mode de destruction d text.unlocks=Débloqués text.showagain=Ne plus montrer la prochaine fois. text.coreattack= -text.unlocks=Débloqués text.savegame=Sauvegarder la partie text.loadgame=Charger la partie text.joingame=Rejoindre la partie @@ -104,7 +102,7 @@ text.host.invalid=[scarlet]Impossible de se\nconnecter à l'hôte. text.trace=Suivre le joueur text.trace.playername=Nom du joueur: [accent]{0} text.trace.ip=IP: [accent]{0} -text.trace.id= ID Unique: [accent]{0} +text.trace.id=ID Unique: [accent]{0} text.trace.android=Client Android: [accent]{0} text.trace.modclient=Client personnalisé: [accent]{0} text.trace.totalblocksbroken=Total des blocs détruits: [accent]{0} @@ -294,7 +292,6 @@ text.blocks.powerdamage=Énergie/Dégâts text.blocks.inputitemcapacity=Capacité d'entrée text.blocks.outputitemcapacity=Capacité de sortie text.blocks.itemcapacity=Stockage -text.blocks.maxpowergeneration=Génération maximale d'énergie text.blocks.powertransferspeed=Vitesse de transfert d'énergie text.blocks.craftspeed=Vitesse de production text.blocks.inputliquid=Liquide requis @@ -319,7 +316,6 @@ text.blocks.inputfuel=Carburant text.blocks.fuelburntime=Durée du carburant text.blocks.inputcapacity=Capacité d'entrée text.blocks.outputcapacity=Capacité de sortie - text.unit.blocks=Blocs text.unit.powersecond=Énergie/seconde text.unit.liquidsecond=Liquides/seconde @@ -331,7 +327,6 @@ text.unit.degrees=degrés text.unit.seconds=secondes text.unit.none= text.unit.items=Objets - text.category.general=Général text.category.power=Énergie text.category.liquids=Liquides @@ -367,15 +362,12 @@ setting.mutemusic.name=Couper la musique setting.sfxvol.name=Volume des SFX setting.mutesound.name=Couper les SFX text.keybind.title=Paramétrer les touches - category.general.name=Général category.view.name=Voir category.multiplayer.name=Multijoueur - command.attack=Attaquer command.retreat=Retraite command.patrol=Patrouiller - keybind.press=Appuyez sur une touche ... keybind.press.axis=Appuyez sur un axe ou une touche... keybind.move_x.name=Mouvement X @@ -399,7 +391,6 @@ keybind.chat_history_next.name=Suite de l'historique du tchat keybind.chat_scroll.name=Faire défiler le tchat keybind.drop_unit.name=Larguer une unité keybind.zoom_minimap.name=Zoomer la minimap - mode.text.help.title=Description des modes de jeu mode.waves.name=Vagues mode.waves.description=Le mode normal. Ressources limitées et vagues déclenchées automatiquement. @@ -408,13 +399,11 @@ mode.sandbox.description=Ressources infinies et pas de compte à rebours pour le mode.custom.warning=Notez que les blocs débloqués en partie personnalisées ne sont pas conservés pour les secteurs.\n\n[LIGHT_GRAY]En mode bac à sable, seul les blocs débloqués en mode secteur peuvent être utilisés. mode.freebuild.name=Construction libre mode.freebuild.description=Ressources limitées et pas de compte à rebours pour les vagues. - content.item.name=Objets content.liquid.name=Liquides content.unit.name=Unités content.recipe.name=Bloc content.mech.name=Mécha - item.stone.name=Pierre item.stone.description=Un matériau brut commun. Peut-être séparé et raffiné en d'autres matériaux, ou fondus en lave. item.copper.name=Cuivre @@ -443,12 +432,10 @@ item.blast-compound.name=Mélange explosif item.blast-compound.description=Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé. item.pyratite.name=Pyratite item.pyratite.description=Une substance extrêmement inflammable utilisée dans les armes incendiaires. - liquid.water.name=Eau liquid.lava.name=Lave liquid.oil.name=Pétrole liquid.cryofluid.name=Liquide Cryogénique - mech.alpha-mech.name=Alpha mech.alpha-mech.weapon=Fusil automatique mech.alpha-mech.ability=Essaim de drone @@ -478,28 +465,21 @@ mech.trident-ship.weapon=Largage de bombe mech.glaive-ship.name=Glaive mech.glaive-ship.description=Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale. mech.glaive-ship.weapon=Fusil automatique incendiaire - text.item.explosiveness=[LIGHT_GRAY]Explosivité: {0} text.item.flammability=[LIGHT_GRAY]Inflammabilité: {0} text.item.radioactivity=[LIGHT_GRAY]Radioactivité: {0} text.item.fluxiness=[LIGHT_GRAY]Flux de Puissance: {0} -text.item.hardness=[LIGHT_GRAY]Dureté: {0} - text.unit.health=[LIGHT_GRAY]Santé: {0} text.unit.speed=[LIGHT_GRAY]Vitesse: {0} - text.mech.weapon=[LIGHT_GRAY]Arme: {0} text.mech.armor=[LIGHT_GRAY]Armure: {0} text.mech.itemcapacity=[LIGHT_GRAY]Capacité de stockage: {0} text.mech.minespeed=[LIGHT_GRAY]Vitesse de minage: {0} text.mech.minepower=[LIGHT_GRAY]Puissance du minage: {0} text.mech.ability=[LIGHT_GRAY]Compétence: {0} - - text.liquid.heatcapacity=[LIGHT_GRAY]Capacité Thermique {0} text.liquid.viscosity=[LIGHT_GRAY]Viscosité: {0} text.liquid.temperature=[LIGHT_GRAY]Température: {0} - block.spawn.name=Générateur d'ennemi block.core.name=Base block.metalfloor.name=Sol en métal @@ -633,7 +613,6 @@ block.arc.name=Arc block.rtg-generator.name=G.T.R. block.spectre.name=Spectre block.meltdown.name=Meltdown - unit.alpha-drone.name=Drone alpha unit.spirit.name=Drone spirituel unit.spirit.description=TL'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. @@ -651,7 +630,6 @@ unit.fortress.name=Forteresse unit.fortress.description=Une unité terrestre d'artillerie lourde. unit.revenant.name=Revenant unit.revenant.description=Une plateforme de laser lourd. - tutorial.begin=Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci. tutorial.drill=Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre. tutorial.conveyor=[accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base . @@ -673,3 +651,20 @@ tutorial.daggerfactory=Construire [accent]une usine de "Poignards" []est recomma tutorial.router=Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets. tutorial.dagger=Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire. tutorial.battle=[LIGHT_GRAY]L'Ennemi[] a révélé sa base .\nDétruisez la avec votre unité et des méchas "Poignard". +text.credits.text=Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!) +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties index 209e232cdd..7b6eb8380c 100644 --- a/core/assets/bundles/bundle_in_ID.properties +++ b/core/assets/bundles/bundle_in_ID.properties @@ -294,7 +294,6 @@ text.blocks.shootrange=Range text.blocks.poweruse=Power Use text.blocks.inputitemcapacity=Input Item Capacity text.blocks.outputitemcapacity=Input Item Capacity -text.blocks.maxpowergeneration=Max Power Generation text.blocks.powertransferspeed=Power Transfer text.blocks.craftspeed=Production Speed text.blocks.inputliquidaux=Aux Liquid @@ -365,7 +364,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0} text.item.flammability=[LIGHT_GRAY]Flammability: {0} text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0} text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0} -text.item.hardness=[LIGHT_GRAY]Hardness: {0} text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0} text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0} text.liquid.temperature=[LIGHT_GRAY]Temperature: {0} @@ -655,3 +653,22 @@ command.retreat=Retreat command.patrol=Patrol block.spawn.name=Enemy Spawn block.fortress-factory.name=Fortress Mech Factory +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.sector.abandon=Abandon +text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.alpha-mech-pad.name=Alpha Mech Pad +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/assets/bundles/bundle_ita.properties b/core/assets/bundles/bundle_ita.properties index d1ccc1b0a5..7ed43edb7b 100644 --- a/core/assets/bundles/bundle_ita.properties +++ b/core/assets/bundles/bundle_ita.properties @@ -314,7 +314,6 @@ text.blocks.shootrange=Raggio text.blocks.poweruse=Utilizzo energia text.blocks.inputitemcapacity=Capacità oggetti in entrata text.blocks.outputitemcapacity=Capacità oggetti in uscità -text.blocks.maxpowergeneration=Produzione massima energia text.blocks.powertransferspeed=Velocità trasferimento energia text.blocks.craftspeed=Velocità produzione text.blocks.inputliquidaux=Liquidi extra @@ -377,7 +376,6 @@ text.item.explosiveness=[LIGHT_GRAY]Esplosività: {0} text.item.flammability=[LIGHT_GRAY]Infiammabilità: {0} text.item.radioactivity=[LIGHT_GRAY]Radioattività: {0} text.item.fluxiness=[LIGHT_GRAY]Portata: {0} -text.item.hardness=[LIGHT_GRAY]Durezza: {0} text.liquid.heatcapacity=[LIGHT_GRAY]Capacità calorifica: {0} text.liquid.viscosity=[LIGHT_GRAY]Viscosità: {0} text.liquid.temperature=[LIGHT_GRAY]Temperatura: {0} @@ -655,3 +653,22 @@ command.retreat=Retreat command.patrol=Patrol block.spawn.name=Enemy Spawn block.fortress-factory.name=Fortress Mech Factory +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.sector.abandon=Abandon +text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.alpha-mech-pad.name=Alpha Mech Pad +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 84731713cf..11745983fa 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -235,7 +235,6 @@ text.blocks.poweruse=전력 사용 text.blocks.inputitemcapacity=입력 아이템 용량 text.blocks.outputitemcapacity=출력 아이템 용량 text.blocks.itemcapacity=저장 용량 -text.blocks.maxpowergeneration=최대 발전량 text.blocks.powertransferspeed=전력 전송량 text.blocks.craftspeed=생산 속도 text.blocks.inputliquid=사용되는 액체 @@ -356,7 +355,6 @@ text.item.explosiveness=[LIGHT_GRAY]폭발력:{0} text.item.flammability=[LIGHT_GRAY]인화성:{0} text.item.radioactivity=[LIGHT_GRAY]방사능:{0} text.item.fluxiness=[LIGHT_GRAY]플렉스 파워:{0} -text.item.hardness=[LIGHT_GRAY]강도:{0} text.liquid.heatcapacity=[LIGHT_GRAY]발열량:{0} text.liquid.viscosity=[LIGHT_GRAY]점도:{0} text.liquid.temperature=[LIGHT_GRAY]온도:{0} @@ -655,3 +653,22 @@ command.retreat=Retreat command.patrol=Patrol block.spawn.name=Enemy Spawn block.fortress-factory.name=Fortress Mech Factory +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.sector.abandon=Abandon +text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.alpha-mech-pad.name=Alpha Mech Pad +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 019af7a37a..12dcb49b32 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -293,7 +293,6 @@ text.blocks.shootrange=Zasięg text.blocks.poweruse=Zużycie prądu text.blocks.inputitemcapacity=Pojemność materiałów text.blocks.outputitemcapacity=Pojemność produktów -text.blocks.maxpowergeneration=Maksymalna produkcja prądu text.blocks.powertransferspeed=Szybość przesyłu prądu text.blocks.craftspeed=Szybkość produkcji text.blocks.inputliquidaux=Płyny do produkcji @@ -365,7 +364,6 @@ text.item.explosiveness=[LIGHT_GRAY]Wybuchowość: {0} text.item.flammability=[LIGHT_GRAY]Palność: {0} text.item.radioactivity=[LIGHT_GRAY]Promieniotwórczość: {0} text.item.fluxiness=[LIGHT_GRAY]Moc topnika: {0} -text.item.hardness=[LIGHT_GRAY]Twardość: {0} text.liquid.heatcapacity=[LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0} text.liquid.viscosity=[LIGHT_GRAY]Lepkość: {0} text.liquid.temperature=[LIGHT_GRAY]Temperatura: {0} @@ -655,3 +653,22 @@ command.retreat=Retreat command.patrol=Patrol block.spawn.name=Enemy Spawn block.fortress-factory.name=Fortress Mech Factory +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.sector.abandon=Abandon +text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.alpha-mech-pad.name=Alpha Mech Pad +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 0de151b2db..34522bd2ee 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -286,7 +286,6 @@ text.blocks.shootrange=Alcance text.blocks.poweruse=Uso de energia text.blocks.inputitemcapacity=Configurar capacidade de itens text.blocks.outputitemcapacity=Configurar capacidade de itens -text.blocks.maxpowergeneration=Geração maxima de energia text.blocks.powertransferspeed=Transferência de energia text.blocks.craftspeed=Velocidade de produção text.blocks.inputliquidaux=Líquido auxiliar @@ -366,7 +365,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosividade: {0} text.item.flammability=[LIGHT_GRAY]Inflamabilidade: {0} text.item.radioactivity=[LIGHT_GRAY]RadioAtividade: {0} text.item.fluxiness=[LIGHT_GRAY]Poder do fluxo: {0} -text.item.hardness=[LIGHT_GRAY]Dureza: {0} text.liquid.heatcapacity=[LIGHT_GRAY]Capacidade de aquecimento: {0} text.liquid.viscosity=[LIGHT_GRAY]Viscosidade: {0} text.liquid.temperature=[LIGHT_GRAY]Temperatura: {0} @@ -655,3 +653,22 @@ command.retreat=Retreat command.patrol=Patrol block.spawn.name=Enemy Spawn block.fortress-factory.name=Fortress Mech Factory +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.sector.abandon=Abandon +text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.alpha-mech-pad.name=Alpha Mech Pad +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index b746ed8d8a..aaebfd939b 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -93,7 +93,6 @@ text.server.kicked.customClient=Этот сервер не поддержива text.host.info=Кнопка [accent] Сервер [] размещает сервер на порт [accent]6567[].[]\nЛюбой пользователь в той же [LIGHT_GRAY]сети [] получет возможность видеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться из любого места по IP, то требуется переадресация(проброс) портов.[].\n\n[LIGHT_GRAY] Примечание. Если у кого-то возникают проблемы с подключением к вашей локальной сети, убедитесь, что вы разрешили Mindustry доступ к вашей локальной сети в настройках брандмауэра. text.join.info=Здесь вы можете ввести IP-адрес [accent]сервера[] для подключения или открыть [accent]локальную сеть [] для подключения к другим серверам.\nПоддерживается многопользовательский режим LAN и WAN.\n\n[LIGHT_GRAY] Примечание: это не является автоматическим глобальным списком серверов; если вы хотите подключиться к кому-то по IP, вам нужно будет спросить у хоста его IP-адрес. text.hostserver=Запустить сервер -text.closeserver=Закрыть сервер text.hostserver.mobile=Запустить\nсервер. text.host=Сервер text.hosting=[accent]Открытие сервера... @@ -194,8 +193,6 @@ text.wave=[orange]Волна {0} text.wave.waiting=Волна через {0} text.waiting=Ожидание... text.waiting.players=Ожидание игроков ... -text.enemies={0} Противников -text.enemies.single={0} Противник text.loadimage=Загрузить изображение text.saveimage=Сохранить изображение text.unknown=Неизвестно @@ -297,7 +294,6 @@ text.blocks.powerdamage=Энергия/урон text.blocks.inputitemcapacity=Вместимость входящих предметов text.blocks.outputitemcapacity=Вместимость выходящих предметов text.blocks.itemcapacity=Вместимость предметов -text.blocks.maxpowergeneration=Макс. скорость производства энергии text.blocks.powertransferspeed=Скорость передачи энергии text.blocks.craftspeed=Скорость производства text.blocks.inputliquid=Прием жидкости @@ -339,7 +335,6 @@ text.category.liquids=Жидкости text.category.items=Предметы text.category.crafting=Создание text.category.shooting=Cтрельба -etting.autohost.name=Запускать сервер автоматически setting.autotarget.name=Авто-цель setting.fpscap.name=Макс. FPS setting.fpscap.none=Неограниченный @@ -388,7 +383,6 @@ keybind.zoom.name=Приблизить keybind.menu.name=Меню keybind.pause.name=Пауза keybind.dash.name=Мчаться -keybind.ability.name=Способность keybind.chat.name=Чат keybind.player_list.name=Список игроков keybind.console.name=Консоль @@ -483,7 +477,6 @@ text.item.explosiveness=[LIGHT_GRAY]Взрывоопасность: {0} text.item.flammability=[LIGHT_GRAY]Воспламеняемость: {0} text.item.radioactivity=[LIGHT_GRAY]Радиоактивность: {0} text.item.fluxiness=[LIGHT_GRAY]Осадочность: {0} -text.item.hardness=[LIGHT_GRAY]Прочность: {0} text.unit.health=[LIGHT_GRAY]Здоровье: {0} text.unit.speed=[LIGHT_GRAY]Скорость: {0} text.mech.weapon=[LIGHT_GRAY]Оружие: {0} @@ -618,7 +611,7 @@ block.tau-mech-pad.name=Реконструктор мехов "Тау" block.tau-mech-pad.description=Превращает вас в Тау. Требует энергию.\n Подробности про Тау в "разблокированное" block.repairpoint.description=Ремонтирует вас и боевые единицы при помощи энергии. block.conduit.name=Трубопровод - block.conduit.description=Конвейер для жидкостей первого поколения. Медленная скорость передачи жидкости. +block.conduit.description=Конвейер для жидкостей первого поколения. Медленная скорость передачи жидкости. block.pulseconduit.description=Конвейер для жидкостей второго поколения. Средняя скорость передачи жидкости. block.liquidrouter.description=Распределяет жидкости в 4 стороны. block.bridge-conduit.description=Позволяет проходить над возвышенностями(блоками). Лучше всего подключать последовательно и в линию. @@ -680,7 +673,6 @@ block.dagger-factory.name=Завод мехов "Разведчик" block.dagger-factory.description=Производит\nПодробности в "разблокированное" block.titan-factory.name=Завод мехов "Титан" block.titan-factory.description=Производит мехов типа "Титан".\nПодробности в "разблокированное" -block.fortress-factory.name=Завод мехов "Крепость" block.revenant-factory.name=Завод бомбардировщиков "Потусторонний убийца" block.revenant-factory.description=Производит бомбардировщиков типа "Потусторонний убийца"\nПодробности в "разблокированное" block.repair-point.name=Ремонтный пункт @@ -781,3 +773,9 @@ tutorial.daggerfactory=Постройте[accent] завод по произво tutorial.router=Заводы нуждаются в ресурсах для работы.\nСоздайте маршрутизатор для разделения ресурсов конвейера. tutorial.dagger=Соедините силовой узел с фабрикой.\nПосле выполнения требований будет создан мех. \n\nПри необходимости создайте дополнительные буры, генераторы и конвейеры. tutorial.battle=[LIGHT_GRAY] Враг[] показал своё ядро.\nУничтожьте его своим мехом и вашой новой боевой единицой. +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.wave.enemies=[LIGHT_GRAY]{0} Enemies Remaining +text.wave.enemy=[LIGHT_GRAY]{0} Enemy Remaining +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index f0abb37eab..53ea253685 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -302,7 +302,6 @@ text.blocks.shootrange=Range text.blocks.poweruse=Power Use text.blocks.inputitemcapacity=Input Item Capacity text.blocks.outputitemcapacity=Input Item Capacity -text.blocks.maxpowergeneration=Max Power Generation text.blocks.powertransferspeed=Power Transfer text.blocks.craftspeed=Production Speed text.blocks.inputliquidaux=Aux Liquid @@ -365,7 +364,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0} text.item.flammability=[LIGHT_GRAY]Flammability: {0} text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0} text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0} -text.item.hardness=[LIGHT_GRAY]Hardness: {0} text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0} text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0} text.liquid.temperature=[LIGHT_GRAY]Temperature: {0} @@ -655,3 +653,22 @@ command.retreat=Retreat command.patrol=Patrol block.spawn.name=Enemy Spawn block.fortress-factory.name=Fortress Mech Factory +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.sector.abandon=Abandon +text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.alpha-mech-pad.name=Alpha Mech Pad +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 38989a8af4..aad5ca3748 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -266,7 +266,6 @@ text.blocks.poweruse=Guc kullanimi text.blocks.inputitemcapacity=Giris esya kapasitesi text.blocks.outputitemcapacity=Cikis esya kapasitesi text.blocks.itemcapacity=Esya kapasitesi -text.blocks.maxpowergeneration=Guc limiti text.blocks.powertransferspeed=Guc transfer hizi text.blocks.craftspeed=Yapilma hizi text.blocks.inputliquid=Giris sivi @@ -437,7 +436,6 @@ text.item.explosiveness=[LIGHT_GRAY]Patlayicilik: {0} text.item.flammability=[LIGHT_GRAY]Yanbilirlik: {0} text.item.radioactivity=[LIGHT_GRAY]Radyoaktivite: {0} text.item.fluxiness=[LIGHT_GRAY]akis gucu: {0} -text.item.hardness=[LIGHT_GRAY]Zirh: {0} text.unit.health=[LIGHT_GRAY]Can: {0} text.unit.speed=[LIGHT_GRAY]hiz: {0} text.mech.weapon=[LIGHT_GRAY]silah: {0} @@ -655,3 +653,22 @@ command.retreat=Retreat command.patrol=Patrol block.spawn.name=Enemy Spawn block.fortress-factory.name=Fortress Mech Factory +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.sector.abandon=Abandon +text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.alpha-mech-pad.name=Alpha Mech Pad +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index c207c3a4d6..4a750eace9 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -275,7 +275,6 @@ text.blocks.powerdamage=Енергія/Урон text.blocks.inputitemcapacity=Ємність вхідних елементів text.blocks.outputitemcapacity=Ємність вихідних елементів text.blocks.itemcapacity=Місткість предметів -text.blocks.maxpowergeneration=Максимальна потужність text.blocks.powertransferspeed=Передача енергії text.blocks.craftspeed=Швидкість виробництва text.blocks.inputliquid=Прийом рідини @@ -450,7 +449,6 @@ text.item.explosiveness=[LIGHT_GRAY]Вибухонебезпечність: {0} text.item.flammability=[LIGHT_GRAY]Вогненебезпечність: {0} text.item.radioactivity=[LIGHT_GRAY]Радіоактивність: {0} text.item.fluxiness=[LIGHT_GRAY]Осадковість: {0} -text.item.hardness=[LIGHT_GRAY]Міцність: {0} text.unit.health=[LIGHT_GRAY]Здоров'я: {0} text.unit.speed=[LIGHT_GRAY]Швидкість: {0} text.mech.weapon=[LIGHT_GRAY]Зброя: {0} @@ -685,3 +683,22 @@ command.retreat=Retreat command.patrol=Patrol block.spawn.name=Enemy Spawn block.fortress-factory.name=Fortress Mech Factory +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.sector.abandon=Abandon +text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.alpha-mech-pad.name=Alpha Mech Pad +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index f26c2aa605..87d112dfef 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -257,7 +257,6 @@ text.blocks.poweruse=能量使用 text.blocks.inputitemcapacity=最大输入 text.blocks.outputitemcapacity=最大输出 text.blocks.itemcapacity=物品容量 -text.blocks.maxpowergeneration=最大能量 text.blocks.powertransferspeed=能量传输 text.blocks.craftspeed=生产速度 text.blocks.inputliquid=输入液体 @@ -383,7 +382,6 @@ text.item.explosiveness=[LIGHT_GRAY]爆炸威力:{0} text.item.flammability=[LIGHT_GRAY]易燃性:{0} text.item.radioactivity=[LIGHT_GRAY]放射性:{0} text.item.fluxiness=[LIGHT_GRAY]流通力:{0} -text.item.hardness=[LIGHT_GRAY]硬度:{0} text.unit.health=[LIGHT_GRAY]生命值: {0} text.unit.speed=[LIGHT_GRAY]速度: {0} text.liquid.heatcapacity=[LIGHT_GRAY]热容量:{0} @@ -656,3 +654,21 @@ command.retreat=Retreat command.patrol=Patrol block.spawn.name=Enemy Spawn block.fortress-factory.name=Fortress Mech Factory +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.sector.abandon=Abandon +text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.alpha-mech-pad.name=Alpha Mech Pad +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index ebceea33a0..8739589317 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -303,7 +303,6 @@ text.blocks.shootrange=Range text.blocks.poweruse=Power Use text.blocks.inputitemcapacity=Input Item Capacity text.blocks.outputitemcapacity=Input Item Capacity -text.blocks.maxpowergeneration=Max Power Generation text.blocks.powertransferspeed=Power Transfer text.blocks.craftspeed=Production Speed text.blocks.inputliquidaux=Aux Liquid @@ -366,7 +365,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0} text.item.flammability=[LIGHT_GRAY]Flammability: {0} text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0} text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0} -text.item.hardness=[LIGHT_GRAY]Hardness: {0} text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0} text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0} text.liquid.temperature=[LIGHT_GRAY]Temperature: {0} @@ -655,3 +653,22 @@ command.retreat=Retreat command.patrol=Patrol block.spawn.name=Enemy Spawn block.fortress-factory.name=Fortress Mech Factory +text.gameover.pvp=The[accent] {0}[] team is victorious! +text.sector.abandon=Abandon +text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone! +text.mission.main=Main Mission:[LIGHT_GRAY] {0} +text.waiting.players=Waiting for players... +text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +text.blocks.basepowergeneration=Base Power Generation +text.blocks.liquidoutputspeed=Liquid Output Speed +mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is) +mode.pvp.name=PvP +mode.pvp.description=fight against other players locally. +block.alpha-mech-pad.name=Alpha Mech Pad +block.container.name=Container +team.blue.name=blue +team.red.name=red +team.orange.name=orange +team.none.name=gray +team.green.name=green +team.purple.name=purple diff --git a/core/src/io/anuke/mindustry/content/blocks/ProductionBlocks.java b/core/src/io/anuke/mindustry/content/blocks/ProductionBlocks.java index f25d7b3ddb..740f841e0a 100644 --- a/core/src/io/anuke/mindustry/content/blocks/ProductionBlocks.java +++ b/core/src/io/anuke/mindustry/content/blocks/ProductionBlocks.java @@ -80,7 +80,7 @@ public class ProductionBlocks extends BlockList implements ContentList{ liquidCapacity = 30f; rotateSpeed = 1.4f; - consumes.power(0.13f); + consumes.power(0.1f); }}; oilExtractor = new Fracker("oil-extractor"){{