Start of drill re-tiering / Animated drills / Fixed fracker bugs
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core/assets-raw/sprites/blocks/production/reinforceddrill.png
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core/assets-raw/sprites/blocks/production/steeldrill-rotator.png
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core/assets-raw/sprites/blocks/production/steeldrill-top.png
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core/assets-raw/sprites/blocks/production/steeldrill.png
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core/assets-raw/sprites/blocks/production/titaniumdrill-top.png
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@ -1,7 +1,7 @@
|
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#Autogenerated file. Do not modify.
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#Wed Mar 28 22:57:35 EDT 2018
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#Thu Mar 29 21:34:26 EDT 2018
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version=release
|
||||
androidBuildCode=718
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androidBuildCode=725
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name=Mindustry
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code=3.4
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build=custom build
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|
@ -1,36 +1,52 @@
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||||
package io.anuke.mindustry.content;
|
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.resource.Item;
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||||
|
||||
public class Items {
|
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public static final Item
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||||
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stone = new Item("stone") {
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stone = new Item("stone", Color.valueOf("777777")) {
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{
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material = false;
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hardness = 2;
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}
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},
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iron = new Item("iron"),
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lead = new Item("lead"),
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coal = new Item("coal") {
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iron = new Item("iron", Color.valueOf("bc8271")){
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{
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hardness = 1;
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}
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},
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lead = new Item("lead", Color.valueOf("8e85a2")){
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{
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hardness = 1;
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}
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},
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coal = new Item("coal", Color.valueOf("272727")) {
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{
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explosiveness = 0.2f;
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flammability = 0.5f;
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fluxiness = 0.5f;
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material = false;
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hardness = 2;
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}
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},
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steel = new Item("steel"),
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titanium = new Item("titanium"),
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thorium = new Item("thorium") {
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steel = new Item("steel", Color.valueOf("e2e2e2")),
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titanium = new Item("titanium", Color.valueOf("8da1e3")){
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{
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hardness = 3;
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}
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},
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thorium = new Item("thorium", Color.valueOf("bb80bd")) {
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{
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explosiveness = 0.1f;
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hardness = 4;
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}
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},
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silicon = new Item("silicon"),
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plastic = new Item("plastic"),
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densealloy = new Item("densealloy"),
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biomatter = new Item("biomatter") {
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silicon = new Item("silicon", Color.valueOf("53565c")),
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plastic = new Item("plastic", Color.valueOf("e9ead3")),
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densealloy = new Item("densealloy", Color.valueOf("b4d5c7")),
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biomatter = new Item("biomatter", Color.valueOf("648b55")) {
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{
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material = false;
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flammability = 0.4f;
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|
@ -68,7 +68,10 @@ public class Recipes {
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new Recipe(crafting, CraftingBlocks.weaponFactory, stack(Items.steel, 60), stack(Items.iron, 60)).setDesktop(),
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//new Recipe(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)),
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new Recipe(production, ProductionBlocks.irondrill, stack(Items.iron, 25)),
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new Recipe(production, ProductionBlocks.ironDrill, stack(Items.iron, 25)),
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new Recipe(production, ProductionBlocks.reinforcedDrill, stack(Items.iron, 25)),
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new Recipe(production, ProductionBlocks.steelDrill, stack(Items.iron, 25)),
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new Recipe(production, ProductionBlocks.titaniumDrill, stack(Items.iron, 25)),
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//new Recipe(production, ProductionBlocks.leaddrill, stack(Items.iron, 25)),
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//new Recipe(production, ProductionBlocks.coaldrill, stack(Items.iron, 25), stack(Items.iron, 40)),
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//new Recipe(production, ProductionBlocks.titaniumdrill, stack(Items.iron, 50), stack(Items.steel, 50)),
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|
@ -9,51 +9,35 @@ import io.anuke.mindustry.world.blocks.types.production.*;
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public class ProductionBlocks {
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public static final Block
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stonedrill = new Drill("stonedrill") {{
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resource = Blocks.stone;
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result = Items.stone;
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drillTime = 240;
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}},
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irondrill = new Drill("irondrill") {{
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resource = Blocks.iron;
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result = Items.iron;
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drillTime = 360;
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}},
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leaddrill = new Drill("leaddrill") {{
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resource = Blocks.lead;
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result = Items.lead;
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ironDrill = new Drill("irondrill") {{
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tier = 1;
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drillTime = 400;
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}},
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coaldrill = new Drill("coaldrill") {{
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resource = Blocks.coal;
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result = Items.coal;
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drillTime = 420;
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reinforcedDrill = new Drill("reinforceddrill") {{
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tier = 2;
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drillTime = 360;
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}},
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thoriumdrill = new Drill("thoriumdrill") {{
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resource = Blocks.thorium;
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result = Items.thorium;
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drillTime = 600;
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steelDrill = new Drill("steeldrill") {{
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tier = 3;
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drillTime = 320;
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}},
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titaniumdrill = new Drill("titaniumdrill") {{
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resource = Blocks.titanium;
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result = Items.titanium;
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drillTime = 540;
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titaniumDrill = new Drill("titaniumdrill") {{
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tier = 4;
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drillTime = 280;
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}},
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laserdrill = new GenericDrill("laserdrill") {{
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drillTime = 200;
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drillTime = 220;
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size = 2;
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powerUse = 0.2f;
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hasPower = true;
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}},
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nucleardrill = new GenericDrill("nucleardrill") {{
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drillTime = 240;
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drillTime = 170;
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size = 3;
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powerUse = 0.32f;
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hasPower = true;
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@ -61,21 +45,13 @@ public class ProductionBlocks {
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plasmadrill = new GenericDrill("plasmadrill") {{
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inputLiquid = Liquids.plasma;
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drillTime = 240;
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drillTime = 110;
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size = 4;
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powerUse = 0.16f;
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hasLiquids = true;
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hasPower = true;
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}},
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quartzextractor = new GenericDrill("quartzextractor") {{
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powerUse = 0.1f;
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resource = Blocks.sand;
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result = Items.silicon;
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drillTime = 320;
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size = 2;
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}},
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waterextractor = new SolidPump("waterextractor") {{
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result = Liquids.water;
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powerUse = 0.2f;
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@ -97,7 +73,6 @@ public class ProductionBlocks {
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}},
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cultivator = new Cultivator("cultivator") {{
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resource = Blocks.grass;
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result = Items.biomatter;
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inputLiquid = Liquids.water;
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liquidUse = 0.2f;
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|
@ -169,16 +169,6 @@ public class World extends Module{
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WorldGenerator.generate(tiles, MapIO.readTileData(map));
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}
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void set(int x, int y, Block type, int rot){
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if(!Mathf.inBounds(x, y, tiles)){
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return;
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}
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if(type == ProductionBlocks.stonedrill){
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tiles[x][y].setFloor(Blocks.stone);
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}
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tiles[x][y].setBlock(type, rot);
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}
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public int getSeed(){
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return seed;
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}
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|
@ -4,7 +4,6 @@ import com.badlogic.gdx.math.GridPoint2;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.content.blocks.DistributionBlocks;
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import io.anuke.mindustry.content.blocks.ProductionBlocks;
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import io.anuke.mindustry.content.blocks.WeaponBlocks;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.world.Block;
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@ -243,7 +242,7 @@ public class Tutorial{
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canForward = false;
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blockPlaceX = 0;
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blockPlaceY = -3;
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targetBlock = ProductionBlocks.stonedrill;
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//targetBlock = ProductionBlocks.stonedrill;
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}
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void onSwitch(){
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|
@ -20,6 +20,7 @@ public class Fx{
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public static Color glowy = Color.valueOf("fdc056");
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public static Color beam = Color.valueOf("9bffbe");
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public static Color beamLight = Color.valueOf("ddffe9");
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public static Color stoneGray = Color.valueOf("8f8f8f");
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public static final Effect
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@ -189,15 +190,23 @@ public class Fx{
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pulverize = new Effect(40, e -> {
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Angles.randLenVectors(e.id, 5, 3f + e.ifract()*8f, (x, y)->{
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Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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Draw.color(stoneGray);
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Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f + 0.5f, 45);
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Draw.reset();
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});
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}),
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pulverizeSmall = new Effect(30, e -> {
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Angles.randLenVectors(e.id, 3, e.ifract()*5f, (x, y)->{
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Draw.color(stoneGray);
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Fill.poly(e.x + x, e.y + y, 4, e.fract() * 1f + 0.5f, 45);
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Draw.reset();
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});
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}),
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pulverizeMedium = new Effect(30, e -> {
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Angles.randLenVectors(e.id, 5, 3f + e.ifract()*8f, (x, y)->{
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Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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Draw.color(stoneGray);
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Fill.poly(e.x + x, e.y + y, 4, e.fract() * 1f + 0.5f, 45);
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Draw.reset();
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});
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@ -352,13 +361,27 @@ public class Fx{
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Draw.reset();
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}),
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spark = new Effect(10, e -> {
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Lines.stroke(1f);
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Draw.color(Color.WHITE, Color.GRAY, e.ifract());
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Lines.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
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Draw.reset();
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}),
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mine = new Effect(20, e -> {
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Angles.randLenVectors(e.id, 6, 3f + e.ifract()*6f, (x, y)->{
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Draw.color(Color.WHITE, Color.GRAY, e.ifract());
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Draw.color(e.color, Color.LIGHT_GRAY, e.ifract());
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Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f, 45);
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Draw.reset();
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});
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}),
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sparkbig = new Effect(11, e -> {
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Lines.stroke(1f);
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Draw.color(lightRed, Color.GRAY, e.ifract());
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Lines.spikes(e.x, e.y, e.ifract() * 5f, 2.3f, 8);
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Draw.reset();
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}),
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smelt = new Effect(10, e -> {
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Lines.stroke(1f);
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|
@ -1,5 +1,6 @@
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package io.anuke.mindustry.resource;
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||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.ucore.graphics.Draw;
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||||
@ -10,17 +11,23 @@ public class Item implements Comparable<Item>{
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||||
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||||
public final int id;
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public final String name;
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||||
public final Color color;
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||||
public TextureRegion region;
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||||
|
||||
public float explosiveness = 0f;
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||||
/**flammability above 0.3 makes this eleigible for item burners.*/
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public float flammability = 0f;
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||||
/**how effective this item is as flux for smelting. 0 = not a flux, 0.5 = normal flux, 1 = very good*/
|
||||
public float fluxiness = 0f;
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||||
/**whether this material goes in the core*/
|
||||
public boolean material = true;
|
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/**drill hardness of the item*/
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public int hardness = 0;
|
||||
|
||||
public Item(String name) {
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||||
public Item(String name, Color color) {
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||||
this.id = items.size;
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this.name = name;
|
||||
this.color = color;
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||||
|
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items.add(this);
|
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}
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|
@ -2,9 +2,9 @@ package io.anuke.mindustry.world.blocks.types.distribution;
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||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.resource.Item;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockGroup;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
@ -14,7 +14,6 @@ import io.anuke.ucore.scene.ui.ButtonGroup;
|
||||
import io.anuke.ucore.scene.ui.ImageButton;
|
||||
import io.anuke.ucore.scene.ui.layout.Table;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
import io.anuke.ucore.util.Tmp;
|
||||
|
||||
import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
@ -35,11 +34,10 @@ public class Sorter extends Block{
|
||||
super.draw(tile);
|
||||
|
||||
SorterEntity entity = tile.entity();
|
||||
|
||||
TextureRegion region = entity.sortItem.region;
|
||||
Tmp.tr1.setRegion(region, 4, 4, 1, 1);
|
||||
|
||||
Draw.rect(Tmp.tr1, tile.worldx(), tile.worldy(), 4f, 4f);
|
||||
|
||||
Draw.color(entity.sortItem.color);
|
||||
Draw.rect("blank", tile.worldx(), tile.worldy(), 4f, 4f);
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.graphics.Fx;
|
||||
import io.anuke.mindustry.resource.Item;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
@ -20,6 +21,8 @@ public class Cultivator extends GenericDrill {
|
||||
protected Color plantColorLight = Color.valueOf("73a75f");
|
||||
protected Color bottomColor = Color.valueOf("474747");
|
||||
|
||||
protected Item result;
|
||||
|
||||
protected SeedRandom random = new SeedRandom(0);
|
||||
protected float recurrence = 6f;
|
||||
|
||||
@ -75,6 +78,11 @@ public class Cultivator extends GenericDrill {
|
||||
return new CultivatorEntity();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isValid(Tile tile){
|
||||
return tile.block().drops != null && tile.block().drops.item == result;
|
||||
}
|
||||
|
||||
public static class CultivatorEntity extends DrillEntity{
|
||||
public float warmup;
|
||||
|
||||
|
@ -15,19 +15,22 @@ import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
import io.anuke.ucore.util.Strings;
|
||||
import io.anuke.ucore.util.Tmp;
|
||||
|
||||
public class Drill extends Block{
|
||||
protected final static float hardnessDrillMultiplier = 40f;
|
||||
protected final int timerDrill = timers++;
|
||||
protected final int timerDump = timers++;
|
||||
|
||||
protected final Array<Tile> drawTiles = new Array<>();
|
||||
|
||||
protected Block resource;
|
||||
protected Item result;
|
||||
protected int tier;
|
||||
protected float drillTime = 300;
|
||||
protected Effect drillEffect = Fx.mine;
|
||||
protected float rotateSpeed = 2f;
|
||||
protected Effect updateEffect = Fx.pulverizeSmall;
|
||||
protected float updateEffectChance = 0.02f;
|
||||
|
||||
protected Array<Item> toAdd = new Array<>();
|
||||
|
||||
public Drill(String name) {
|
||||
super(name);
|
||||
@ -40,14 +43,17 @@ public class Drill extends Block{
|
||||
|
||||
@Override
|
||||
public void draw(Tile tile) {
|
||||
boolean valid = isMultiblock() || isValid(tile);
|
||||
|
||||
Draw.rect(name, tile.drawx(), tile.drawy());
|
||||
Draw.rect(name + "-rotator", tile.drawx(), tile.drawy(), Timers.time() * rotateSpeed);
|
||||
Draw.rect(name + "-rotator", tile.drawx(), tile.drawy(), valid ? Timers.time() * rotateSpeed : 0f);
|
||||
Draw.rect(name + "-top", tile.drawx(), tile.drawy());
|
||||
|
||||
TextureRegion region = result.region;
|
||||
Tmp.tr1.setRegion(region, 4, 4, 1, 1);
|
||||
|
||||
Draw.rect(Tmp.tr1, tile.drawx(), tile.drawy(), 2f, 2f);
|
||||
if(!isMultiblock() && isValid(tile)) {
|
||||
Draw.color(tile.floor().drops.item.color);
|
||||
Draw.rect("blank", tile.worldx(), tile.worldy(), 2f, 2f);
|
||||
Draw.color();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -63,26 +69,37 @@ public class Drill extends Block{
|
||||
|
||||
@Override
|
||||
public void update(Tile tile){
|
||||
toAdd.clear();
|
||||
|
||||
TileEntity entity = tile.entity;
|
||||
|
||||
int mines = 0;
|
||||
float multiplier = 0f;
|
||||
float totalHardness = 0f;
|
||||
|
||||
if(isMultiblock()){
|
||||
for(Tile other : tile.getLinkedTiles(tempTiles)){
|
||||
if(isValid(other)){
|
||||
mines ++;
|
||||
}
|
||||
for(Tile other : tile.getLinkedTiles(tempTiles)){
|
||||
if(isValid(other)){
|
||||
toAdd.add(other.floor().drops.item);
|
||||
totalHardness += other.floor().drops.item.hardness;
|
||||
multiplier += 1f;
|
||||
}
|
||||
}else{
|
||||
if(isValid(tile)) mines = 1;
|
||||
}
|
||||
|
||||
if(mines > 0 && entity.timer.get(timerDrill, drillTime) && tile.entity.inventory.getItem(result) < itemCapacity){
|
||||
for(int i = 0; i < mines; i ++) offloadNear(tile, result);
|
||||
Effects.effect(drillEffect, tile.drawx(), tile.drawy());
|
||||
if(toAdd.size > 0 && tile.entity.inventory.totalItems() < itemCapacity){
|
||||
|
||||
if(entity.timer.get(timerDrill, drillTime/multiplier + totalHardness*hardnessDrillMultiplier)) {
|
||||
int extra = tile.getExtra() % toAdd.size;
|
||||
|
||||
offloadNear(tile, toAdd.get(extra));
|
||||
|
||||
tile.setExtra((byte)((extra + 1) % toAdd.size));
|
||||
Effects.effect(drillEffect, toAdd.get(extra).color, tile.drawx(), tile.drawy());
|
||||
}
|
||||
|
||||
if(Mathf.chance(Timers.delta() * updateEffectChance))
|
||||
Effects.effect(updateEffect, entity.x + Mathf.range(size*2f), entity.y + Mathf.range(size*2f));
|
||||
}
|
||||
|
||||
if(entity.timer.get(timerDump, 30)){
|
||||
if(entity.timer.get(timerDump, 15)){
|
||||
tryDump(tile);
|
||||
}
|
||||
}
|
||||
@ -109,7 +126,7 @@ public class Drill extends Block{
|
||||
}
|
||||
|
||||
protected boolean isValid(Tile tile){
|
||||
return tile.floor() == resource || (resource != null && resource.drops != null && resource.drops.equals(tile.floor().drops));
|
||||
return tile.floor().drops != null && tile.floor().drops.item.hardness <= tier;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,15 +1,12 @@
|
||||
package io.anuke.mindustry.world.blocks.types.production;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.content.Liquids;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.graphics.Fx;
|
||||
import io.anuke.mindustry.resource.Item;
|
||||
import io.anuke.mindustry.resource.Liquid;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
@ -23,13 +20,10 @@ public class GenericDrill extends Drill{
|
||||
protected Liquid inputLiquid = Liquids.water;
|
||||
|
||||
protected float rotateSpeed = 1.5f;
|
||||
protected Effect updateEffect = Fx.pulverizeSmall;
|
||||
protected float updateEffectChance = 0.02f;
|
||||
|
||||
private Array<Item> toAdd = new Array<>();
|
||||
|
||||
public GenericDrill(String name){
|
||||
super(name);
|
||||
updateEffect = Fx.pulverizeMedium;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -53,10 +47,12 @@ public class GenericDrill extends Drill{
|
||||
DrillEntity entity = tile.entity();
|
||||
|
||||
float multiplier = 0f;
|
||||
float totalHardness = 0f;
|
||||
|
||||
for(Tile other : tile.getLinkedTiles(tempTiles)){
|
||||
if(isValid(other)){
|
||||
toAdd.add(result == null ? other.floor().drops.item : result);
|
||||
toAdd.add(other.floor().drops.item);
|
||||
totalHardness += other.floor().drops.item.hardness;
|
||||
multiplier += 1f;
|
||||
}
|
||||
}
|
||||
@ -81,7 +77,7 @@ public class GenericDrill extends Drill{
|
||||
return;
|
||||
}
|
||||
|
||||
if(toAdd.size > 0 && entity.progress >= drillTime
|
||||
if(toAdd.size > 0 && entity.progress >= drillTime + hardnessDrillMultiplier*totalHardness
|
||||
&& tile.entity.inventory.totalItems() < itemCapacity){
|
||||
|
||||
int index = entity.index % toAdd.size;
|
||||
@ -90,7 +86,7 @@ public class GenericDrill extends Drill{
|
||||
entity.index ++;
|
||||
entity.progress = 0f;
|
||||
|
||||
Effects.effect(drillEffect, tile.drawx(), tile.drawy());
|
||||
Effects.effect(drillEffect, toAdd.get(index).color, tile.drawx(), tile.drawy());
|
||||
}
|
||||
|
||||
if(entity.timer.get(timerDump, 15)){
|
||||
@ -98,15 +94,6 @@ public class GenericDrill extends Drill{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean isValid(Tile tile){
|
||||
if(resource == null) {
|
||||
return tile.floor().drops != null;
|
||||
}else{
|
||||
return tile.floor() == resource || (resource.drops != null && resource.drops.equals(tile.floor().drops));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount) {
|
||||
return super.acceptLiquid(tile, source, liquid, amount) && liquid == inputLiquid;
|
||||
|
@ -2,16 +2,15 @@ package io.anuke.mindustry.world.blocks.types.storage;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.resource.Item;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.scene.style.TextureRegionDrawable;
|
||||
import io.anuke.ucore.scene.ui.ButtonGroup;
|
||||
import io.anuke.ucore.scene.ui.ImageButton;
|
||||
import io.anuke.ucore.scene.ui.layout.Table;
|
||||
import io.anuke.ucore.util.Tmp;
|
||||
|
||||
import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
@ -47,10 +46,9 @@ public class SortedUnloader extends Unloader {
|
||||
|
||||
SortedUnloaderEntity entity = tile.entity();
|
||||
|
||||
TextureRegion region = entity.sortItem.region;
|
||||
Tmp.tr1.setRegion(region, 4, 4, 1, 1);
|
||||
|
||||
Draw.rect(Tmp.tr1, tile.worldx(), tile.worldy(), 2f, 2f);
|
||||
Draw.color(entity.sortItem.color);
|
||||
Draw.rect("blank", tile.worldx(), tile.worldy(), 2f, 2f);
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
@Override
|
||||
|