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Cleanup
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75ebaab3a3
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@ -26,4 +26,4 @@ pulsar=19
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quad=23
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risso=20
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spiroct=21
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vela=25
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vela=25
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@ -1750,7 +1750,6 @@ public class Blocks implements ContentList{
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new UnitPlan(UnitTypes.risso, 60f * 45f, with(Items.silicon, 20, Items.metaglass, 35)),
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};
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size = 3;
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requiresWater = true;
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consumes.power(1.2f);
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}};
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@ -42,7 +42,7 @@ public class Bullets implements ContentList{
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@Override
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public void load(){
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artilleryDense = new ArtilleryBulletType(3f, 12, "shell"){{
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artilleryDense = new ArtilleryBulletType(3f, 20, "shell"){{
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hitEffect = Fx.flakExplosion;
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knockback = 0.8f;
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lifetime = 80f;
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@ -63,7 +63,7 @@ public class Bullets implements ContentList{
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collidesAir = false;
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}};
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artilleryPlastic = new ArtilleryBulletType(3.4f, 12, "shell"){{
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artilleryPlastic = new ArtilleryBulletType(3.4f, 20, "shell"){{
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hitEffect = Fx.plasticExplosion;
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knockback = 1f;
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lifetime = 80f;
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@ -77,7 +77,7 @@ public class Bullets implements ContentList{
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frontColor = Pal.plastaniumFront;
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}};
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artilleryHoming = new ArtilleryBulletType(3f, 12, "shell"){{
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artilleryHoming = new ArtilleryBulletType(3f, 20, "shell"){{
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hitEffect = Fx.flakExplosion;
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knockback = 0.8f;
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lifetime = 80f;
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@ -91,7 +91,7 @@ public class Bullets implements ContentList{
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homingRange = 50f;
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}};
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artilleryIncendiary = new ArtilleryBulletType(3f, 12, "shell"){{
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artilleryIncendiary = new ArtilleryBulletType(3f, 20, "shell"){{
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hitEffect = Fx.blastExplosion;
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knockback = 0.8f;
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lifetime = 80f;
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@ -105,7 +105,7 @@ public class Bullets implements ContentList{
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trailEffect = Fx.incendTrail;
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}};
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artilleryExplosive = new ArtilleryBulletType(2f, 12, "shell"){{
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artilleryExplosive = new ArtilleryBulletType(2f, 20, "shell"){{
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hitEffect = Fx.blastExplosion;
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knockback = 0.8f;
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lifetime = 80f;
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@ -39,7 +39,7 @@ public class Rules{
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/** Whether reactors can explode and damage other blocks. */
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public boolean reactorExplosions = true;
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/** Whether schematics are allowed */
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public boolean schematicAllowed = true;
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public boolean schematicsAllowed = true;
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/** Whether friendly explosions can occur and set fire/damage other blocks. */
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public boolean damageExplosions = true;
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/** Whether fire is enabled. */
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@ -140,7 +140,7 @@ public class CustomRulesDialog extends BaseDialog{
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title("@rules.title.resourcesbuilding");
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check("@rules.infiniteresources", b -> rules.infiniteResources = b, () -> rules.infiniteResources);
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check("@rules.reactorexplosions", b -> rules.reactorExplosions = b, () -> rules.reactorExplosions);
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check("@rules.schematic", b-> rules.schematicAllowed = b, () -> rules.schematicAllowed);
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check("@rules.schematic", b-> rules.schematicsAllowed = b, () -> rules.schematicsAllowed);
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number("@rules.buildcostmultiplier", false, f -> rules.buildCostMultiplier = f, () -> rules.buildCostMultiplier, () -> !rules.infiniteResources);
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number("@rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier);
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number("@rules.deconstructrefundmultiplier", false, f -> rules.deconstructRefundMultiplier = f, () -> rules.deconstructRefundMultiplier, () -> !rules.infiniteResources);
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@ -64,7 +64,7 @@ public class SchematicsDialog extends BaseDialog{
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t.update(() -> {
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if(Core.input.keyTap(Binding.chat) && Core.scene.getKeyboardFocus() == searchField && firstSchematic != null){
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if(!Vars.state.rules.schematicAllowed){
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if(!Vars.state.rules.schematicsAllowed){
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ui.showInfo("@schematic.disabled");
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}else{
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control.input.useSchematic(firstSchematic);
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@ -150,7 +150,7 @@ public class SchematicsDialog extends BaseDialog{
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if(state.isMenu()){
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showInfo(s);
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}else{
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if(!Vars.state.rules.schematicAllowed){
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if(!Vars.state.rules.schematicsAllowed){
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ui.showInfo("@schematic.disabled");
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}else{
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control.input.useSchematic(s);
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