mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-11 11:17:11 +07:00
Balance
This commit is contained in:
parent
562d3e6528
commit
0429abbb28
@ -267,7 +267,7 @@ public class Bullets implements ContentList{
|
||||
keepVelocity = false;
|
||||
splashDamageRadius = 25f;
|
||||
splashDamage = 10f;
|
||||
lifetime = 50f;
|
||||
lifetime = 60f;
|
||||
trailColor = Pal.unitBack;
|
||||
backColor = Pal.unitBack;
|
||||
frontColor = Pal.unitFront;
|
||||
|
@ -330,9 +330,9 @@ public class UnitTypes implements ContentList{
|
||||
baseRotateSpeed = 0.04f;
|
||||
weapon = new Weapon("lich-missiles"){{
|
||||
length = 4f;
|
||||
reload = 180f;
|
||||
reload = 160f;
|
||||
width = 22f;
|
||||
shots = 22;
|
||||
shots = 16;
|
||||
shootCone = 100f;
|
||||
shotDelay = 2;
|
||||
inaccuracy = 10f;
|
||||
@ -341,7 +341,7 @@ public class UnitTypes implements ContentList{
|
||||
velocityRnd = 0.2f;
|
||||
spacing = 1f;
|
||||
bullet = Bullets.missileRevenant;
|
||||
shootSound = Sounds.missile;
|
||||
shootSound = Sounds.artillery;
|
||||
}};
|
||||
}};
|
||||
|
||||
@ -371,7 +371,18 @@ public class UnitTypes implements ContentList{
|
||||
inaccuracy = 3f;
|
||||
roundrobin = true;
|
||||
ejectEffect = Fx.none;
|
||||
bullet = Bullets.standardDenseBig;
|
||||
bullet = new BasicBulletType(7f, 42, "bullet"){
|
||||
{
|
||||
bulletWidth = 15f;
|
||||
bulletHeight = 21f;
|
||||
shootEffect = Fx.shootBig;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return 165f;
|
||||
}
|
||||
};
|
||||
shootSound = Sounds.shootBig;
|
||||
}};
|
||||
}};
|
||||
|
@ -5,6 +5,7 @@ import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.util.Time;
|
||||
import io.anuke.mindustry.content.Fx;
|
||||
import io.anuke.mindustry.entities.Effects;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.Pal;
|
||||
|
||||
public class MissileBulletType extends BasicBulletType{
|
||||
@ -18,6 +19,7 @@ public class MissileBulletType extends BasicBulletType{
|
||||
backColor = Pal.missileYellowBack;
|
||||
frontColor = Pal.missileYellow;
|
||||
homingPower = 7f;
|
||||
hitSound = Sounds.explosion;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -514,7 +514,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
|
||||
}
|
||||
|
||||
if(!isDead() && isFlying()){
|
||||
loops.play(Sounds.thruster, this, Mathf.clamp(velocity.len() * 2f) * 0.4f);
|
||||
loops.play(Sounds.thruster, this, Mathf.clamp(velocity.len() * 2f) * 0.3f);
|
||||
}
|
||||
|
||||
BuildRequest request = buildRequest();
|
||||
|
@ -67,7 +67,7 @@ public class Drill extends Block{
|
||||
hasItems = true;
|
||||
|
||||
idleSound = Sounds.drill;
|
||||
idleSoundVolume = 0.002f;
|
||||
idleSoundVolume = 0.003f;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
Loading…
Reference in New Issue
Block a user