diff --git a/core/src/mindustry/maps/planet/SerpuloPlanetGenerator.java b/core/src/mindustry/maps/planet/SerpuloPlanetGenerator.java index 8b9c32c81b..c61756580d 100644 --- a/core/src/mindustry/maps/planet/SerpuloPlanetGenerator.java +++ b/core/src/mindustry/maps/planet/SerpuloPlanetGenerator.java @@ -345,11 +345,11 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{ Vec3 v = sector.rect.project(x, y); float rr = Simplex.noise2d(sector.id, (float)2, 0.6f, 1f / 7f, x, y) * 0.1f; - float value = Ridged.noise3d(2, v.x, v.y, v.z, 1, 1f / 53f) + rr - rawHeight(v) * 0f; + float value = Ridged.noise3d(2, v.x, v.y, v.z, 1, 1f / 55f) + rr - rawHeight(v) * 0f; float rrscl = rr * 44 - 2; - if(value > 0.12f && !Mathf.within(x, y, fspawn.x, fspawn.y, 12 + rrscl)){ - boolean deep = value > 0.12f + 0.1f && !Mathf.within(x, y, fspawn.x, fspawn.y, 15 + rrscl); + if(value > 0.17f && !Mathf.within(x, y, fspawn.x, fspawn.y, 12 + rrscl)){ + boolean deep = value > 0.17f + 0.1f && !Mathf.within(x, y, fspawn.x, fspawn.y, 15 + rrscl); boolean spore = floor != Blocks.sand && floor != Blocks.salt; //do not place rivers on ice, they're frozen //ignore pre-existing liquids @@ -407,7 +407,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{ } } - floor = floor == Blocks.water ? Blocks.deepwater : Blocks.deepTaintedWater; + floor = floor == Blocks.water ? Blocks.deepwater : Blocks.taintedWater; } }); }