This commit is contained in:
Anuken 2020-11-24 09:00:34 -05:00
parent 2282cb89b1
commit 058b2ddfce
7 changed files with 14 additions and 8 deletions

View File

@ -88,7 +88,7 @@ public class Vars implements Loadable{
/** duration of time between turns in ticks */
public static final float turnDuration = 2 * Time.toMinutes;
/** chance of an invasion per turn, 1 = 100% */
public static final float baseInvasionChance = 1f / 60f;
public static final float baseInvasionChance = 1f / 75f;
/** how many turns have to pass before invasions start */
public static final int invasionGracePeriod = 20;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */

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@ -1195,7 +1195,7 @@ public class Blocks implements ContentList{
size = 2;
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.05f;
ambientSoundVolume = 0.06f;
}};
differentialGenerator = new SingleTypeGenerator("differential-generator"){{

View File

@ -61,7 +61,7 @@ public class SapBulletType extends BulletType{
b.data = target;
if(target != null){
float result = Math.min(target.health(), damage);
float result = Math.max(Math.min(target.health(), damage), 0);
if(b.owner instanceof Healthc h){
h.heal(result * sapStrength);

View File

@ -127,6 +127,9 @@ public class Schematics implements Loadable{
newSchematic.tags.putAll(target.tags);
newSchematic.file = target.file;
loadouts.each((block, list) -> list.remove(target));
checkLoadout(target, true);
try{
write(newSchematic, target.file);
}catch(Exception e){
@ -134,6 +137,8 @@ public class Schematics implements Loadable{
Log.err(e);
ui.showException(e);
}
}
private @Nullable Schematic loadFile(Fi file){

View File

@ -10,7 +10,7 @@ import mindustry.type.*;
import static mindustry.content.UnitTypes.*;
public class Waves{
public static final int waveVersion = 3;
public static final int waveVersion = 4;
private Seq<SpawnGroup> spawns;
@ -277,7 +277,7 @@ public class Waves{
int cap = 150;
float shieldStart = 30, shieldsPerWave = 20 + difficulty*30f;
float[] scaling = {1, 1.2f, 2f, 3f, 4f};
float[] scaling = {1, 1.5f, 3f, 4f, 5f};
Intc createProgression = start -> {
//main sequence
@ -286,7 +286,7 @@ public class Waves{
for(int i = start; i < cap;){
int f = i;
int next = rand.random(8, 16) + (int)Mathf.lerp(4f, 0f, difficulty) + curTier * 4;
int next = rand.random(8, 16) + (int)Mathf.lerp(5f, 0f, difficulty) + curTier * 4;
float shieldAmount = Math.max((i - shieldStart) * shieldsPerWave, 0);
int space = start == 0 ? 1 : rand.random(1, 2);
@ -298,7 +298,7 @@ public class Waves{
begin = f;
end = f + next >= cap ? never : f + next;
max = 13;
unitScaling = (difficulty < 0.4f ? rand.random(2.5f, 4f) : rand.random(1f, 4f)) * scaling[ctier];
unitScaling = (difficulty < 0.4f ? rand.random(2.5f, 5f) : rand.random(1f, 4f)) * scaling[ctier];
shields = shieldAmount;
shieldScaling = shieldsPerWave;
spacing = space;

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@ -437,7 +437,7 @@ public class SectorDamage{
float falloff = (fraction) / (Math.max(tiles.width, tiles.height) * Mathf.sqrt2);
int peak = 0;
if(fraction > 0.1f){
if(fraction > 0.15f){
//phase two: propagate the damage
while(!frontier.isEmpty()){
peak = Math.max(peak, frontier.size);

View File

@ -167,6 +167,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
}
newPresets.reverse();
updateSelected();
if(planets.planet.getLastSector() != null){
lookAt(planets.planet.getLastSector());