Retexturing, changed mega repair turret size
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 270 B |
Before Width: | Height: | Size: 506 B After Width: | Height: | Size: 614 B |
Before Width: | Height: | Size: 315 B After Width: | Height: | Size: 383 B |
Before Width: | Height: | Size: 378 B After Width: | Height: | Size: 496 B |
Before Width: | Height: | Size: 182 B After Width: | Height: | Size: 203 B |
Before Width: | Height: | Size: 514 B After Width: | Height: | Size: 508 B |
Before Width: | Height: | Size: 308 B After Width: | Height: | Size: 321 B |
Before Width: | Height: | Size: 372 B After Width: | Height: | Size: 374 B |
Before Width: | Height: | Size: 341 B After Width: | Height: | Size: 329 B |
Before Width: | Height: | Size: 337 B After Width: | Height: | Size: 442 B |
Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 368 B |
Before Width: | Height: | Size: 374 B After Width: | Height: | Size: 370 B |
Before Width: | Height: | Size: 603 B After Width: | Height: | Size: 664 B |
Before Width: | Height: | Size: 84 KiB After Width: | Height: | Size: 84 KiB |
@ -1,7 +1,7 @@
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#Autogenerated file. Do not modify.
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#Sun Mar 04 00:17:03 EST 2018
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#Sun Mar 04 15:33:08 EST 2018
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version=release
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androidBuildCode=348
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androidBuildCode=369
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name=Mindustry
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code=3.4
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build=custom build
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@ -71,7 +71,7 @@ public class Recipes {
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new Recipe(power, ProductionBlocks.combustiongenerator, stack(Item.iron, 30), stack(Item.stone, 20)),
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new Recipe(power, ProductionBlocks.rtgenerator, stack(Item.titanium, 20), stack(Item.steel, 20)),
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new Recipe(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 40), stack(Item.dirium, 40), stack(Item.steel, 50)),
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new Recipe(power, DistributionBlocks.powerbooster, stack(Item.steel, 8), stack(Item.iron, 8)),
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//new Recipe(power, DistributionBlocks.powerbooster, stack(Item.steel, 8), stack(Item.iron, 8)),
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new Recipe(power, DistributionBlocks.powerlaser, stack(Item.steel, 3), stack(Item.iron, 3)),
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new Recipe(power, DistributionBlocks.powerlasercorner, stack(Item.steel, 4), stack(Item.iron, 4)),
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new Recipe(power, DistributionBlocks.powerlaserrouter, stack(Item.steel, 5), stack(Item.iron, 5)),
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@ -62,6 +62,7 @@ public class DefenseBlocks{
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reload = 12f;
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health = 90;
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powerUsed = 0.13f;
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width = height = 2;
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}
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},
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@ -4,7 +4,6 @@ import io.anuke.mindustry.resource.Liquid;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.LiquidAcceptor;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.Log;
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public class TunnelConduit extends Conduit {
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protected int maxdist = 3;
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@ -25,7 +24,6 @@ public class TunnelConduit extends Conduit {
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@Override
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public void handleLiquid(Tile tile, Tile source, Liquid liquid, float amount) {
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Log.info("handle");
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Tile tunnel = getDestTunnel(tile);
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if (tunnel == null) return;
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Tile to = tunnel.getNearby(tunnel.getRotation());
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