Random derelicts in sectors

This commit is contained in:
Anuken 2020-10-08 19:11:20 -04:00
parent 2d70e00193
commit 0a0af9c291
9 changed files with 145 additions and 35 deletions

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@ -1,6 +1,6 @@
#define HIGHP
#define NSCALE 1800.0
#define CAMSCALE (NSCALE*1.1)
#define NSCALE 2700.0
#define CAMSCALE (NSCALE*5)
uniform sampler2D u_texture;
uniform sampler2D u_stars;
@ -14,10 +14,10 @@ varying vec2 v_texCoords;
void main(){
vec2 c = v_texCoords.xy;
vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
vec2 coords = vec2(c.x * u_resolution.x, c.y * u_resolution.y);
vec4 color = texture2D(u_texture, c);
color.rgb = texture2D(u_stars, coords / NSCALE + vec2(0.3, 0.3) - u_ccampos / CAMSCALE).rgb;
color.rgb = texture2D(u_stars, coords/NSCALE + vec2(-0.1, -0.1) + u_ccampos / CAMSCALE).rgb;
gl_FragColor = color;
}

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@ -9,6 +9,7 @@ import mindustry.game.*;
import mindustry.game.Schematic.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.production.*;
import mindustry.world.blocks.sandbox.*;
import mindustry.world.blocks.storage.*;
@ -19,9 +20,13 @@ import java.io.*;
import static mindustry.Vars.*;
public class BaseRegistry{
/** cores, sorted by tier */
public Seq<BasePart> cores = new Seq<>();
/** parts with no requirement */
public Seq<BasePart> parts = new Seq<>();
public ObjectMap<Content, Seq<BasePart>> reqParts = new ObjectMap<>();
public ObjectMap<Item, OreBlock> ores = new ObjectMap<>();
public ObjectMap<Item, Floor> oreFloors = new ObjectMap<>();
public Seq<BasePart> forResource(Content item){
return reqParts.get(item, Seq::new);
@ -32,6 +37,15 @@ public class BaseRegistry{
parts.clear();
reqParts.clear();
//load ore types and corresponding items
for(Block block : content.blocks()){
if(block instanceof OreBlock && block.asFloor().itemDrop != null){
ores.put(block.asFloor().itemDrop, (OreBlock)block);
}else if(block.isFloor() && block.asFloor().itemDrop != null && !oreFloors.containsKey(block.asFloor().itemDrop)){
oreFloors.put(block.asFloor().itemDrop, block.asFloor());
}
}
String[] names = Core.files.internal("basepartnames").readString().split("\n");
for(String name : names){

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@ -111,7 +111,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc, Statusc{
//update continuous state
if(weapon.continuous && mount.bullet != null){
if(!mount.bullet.isAdded() || mount.bullet.time >= mount.bullet.lifetime){
if(!mount.bullet.isAdded() || mount.bullet.time >= mount.bullet.lifetime || mount.bullet.type != weapon.bullet){
mount.bullet = null;
}else{
mount.bullet.rotation(weaponRotation + 90);

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@ -213,9 +213,9 @@ public class Shaders{
@Override
public void apply(){
setUniformf("u_campos", Core.camera.position.x - Core.camera.width / 2, Core.camera.position.y - Core.camera.height / 2);
setUniformf("u_campos", Core.camera.position.x, Core.camera.position.y);
setUniformf("u_ccampos", Core.camera.position);
setUniformf("u_resolution", Core.camera.width, Core.camera.height);
setUniformf("u_resolution", Core.graphics.getWidth(), Core.graphics.getHeight());
setUniformf("u_time", Time.time());
texture.bind(1);

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@ -4,6 +4,7 @@ import arc.func.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.ai.BaseRegistry.*;
import mindustry.content.*;
import mindustry.game.*;
@ -12,7 +13,6 @@ import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.defense.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.power.*;
import mindustry.world.blocks.production.*;
import mindustry.world.meta.*;
@ -26,8 +26,6 @@ public class BaseGenerator{
private Tiles tiles;
private Team team;
private ObjectMap<Item, OreBlock> ores = new ObjectMap<>();
private ObjectMap<Item, Floor> oreFloors = new ObjectMap<>();
private Seq<Tile> cores;
public void generate(Tiles tiles, Seq<Tile> cores, Tile spawn, Team team, Sector sector, float difficulty){
@ -40,14 +38,6 @@ public class BaseGenerator{
Mathf.rand.setSeed(sector.id);
for(Block block : content.blocks()){
if(block instanceof OreBlock && block.asFloor().itemDrop != null){
ores.put(block.asFloor().itemDrop, (OreBlock)block);
}else if(block.isFloor() && block.asFloor().itemDrop != null && !oreFloors.containsKey(block.asFloor().itemDrop)){
oreFloors.put(block.asFloor().itemDrop, block.asFloor());
}
}
//TODO limit base size
float costBudget = 1000;
@ -70,7 +60,7 @@ public class BaseGenerator{
for(Tile tile : cores){
tile.clearOverlay();
Schematics.placeLoadout(coreschem.schematic, tile.x, tile.y, team, coreschem.required instanceof Item ? ores.get((Item)coreschem.required) : Blocks.oreCopper);
Schematics.placeLoadout(coreschem.schematic, tile.x, tile.y, team, coreschem.required instanceof Item ? bases.ores.get((Item)coreschem.required) : Blocks.oreCopper);
//fill core with every type of item (even non-material)
Building entity = tile.build;
@ -87,10 +77,10 @@ public class BaseGenerator{
|| (tile.floor().liquidDrop != null && Mathf.chance(nonResourceChance * 2))) && Mathf.chance(resourceChance)){
Seq<BasePart> parts = bases.forResource(tile.drop() != null ? tile.drop() : tile.floor().liquidDrop);
if(!parts.isEmpty()){
tryPlace(parts.getFrac(bracket + Mathf.range(bracketRange)), tile.x, tile.y);
tryPlace(parts.getFrac(bracket + Mathf.range(bracketRange)), tile.x, tile.y, team);
}
}else if(Mathf.chance(nonResourceChance)){
tryPlace(bases.parts.getFrac(bracket + Mathf.range(bracketRange)), tile.x, tile.y);
tryPlace(bases.parts.getFrac(bracket + Mathf.range(bracketRange)), tile.x, tile.y, team);
}
});
@ -164,7 +154,19 @@ public class BaseGenerator{
core.circle(range, (x, y) -> cons.get(tiles.getn(x, y)));
}
boolean tryPlace(BasePart part, int x, int y){
/**
* Tries to place a base part at a certain location with a certain team.
* @return success state
* */
public static boolean tryPlace(BasePart part, int x, int y, Team team){
return tryPlace(part, x, y, team, null);
}
/**
* Tries to place a base part at a certain location with a certain team.
* @return success state
* */
public static boolean tryPlace(BasePart part, int x, int y, Team team, @Nullable Intc2 posc){
int rotation = Mathf.range(2);
axis.set((int)(part.schematic.width / 2f), (int)(part.schematic.height / 2f));
Schematic result = Schematics.rotate(part.schematic, rotation);
@ -180,6 +182,10 @@ public class BaseGenerator{
if(isTaken(tile.block, realX, realY)){
return false;
}
if(posc != null){
posc.get(realX, realY);
}
}
if(part.required instanceof Item item){
@ -188,11 +194,11 @@ public class BaseGenerator{
tile.block.iterateTaken(tile.x + cx, tile.y + cy, (ex, ey) -> {
if(tiles.getn(ex, ey).floor().hasSurface()){
set(tiles.getn(ex, ey), item);
if(world.tiles.getn(ex, ey).floor().hasSurface()){
set(world.tiles.getn(ex, ey), item);
}
Tile rand = tiles.getc(ex + Mathf.range(1), ey + Mathf.range(1));
Tile rand = world.tiles.getc(ex + Mathf.range(1), ey + Mathf.range(1));
if(rand.floor().hasSurface()){
//random ores nearby to make it look more natural
set(rand, item);
@ -221,15 +227,15 @@ public class BaseGenerator{
return true;
}
void set(Tile tile, Item item){
if(ores.containsKey(item)){
tile.setOverlay(ores.get(item));
}else if(oreFloors.containsKey(item)){
tile.setFloor(oreFloors.get(item));
static void set(Tile tile, Item item){
if(bases.ores.containsKey(item)){
tile.setOverlay(bases.ores.get(item));
}else if(bases.oreFloors.containsKey(item)){
tile.setFloor(bases.oreFloors.get(item));
}
}
boolean isTaken(Block block, int x, int y){
static boolean isTaken(Block block, int x, int y){
int offsetx = -(block.size - 1) / 2;
int offsety = -(block.size - 1) / 2;
int pad = 1;
@ -245,8 +251,8 @@ public class BaseGenerator{
return false;
}
boolean overlaps(int x, int y){
Tile tile = tiles.get(x, y);
static boolean overlaps(int x, int y){
Tile tile = world.tiles.get(x, y);
return tile == null || !tile.block().alwaysReplace || world.getDarkness(x, y) > 0;
}

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@ -1,6 +1,7 @@
package mindustry.maps.generators;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.noise.*;
import mindustry.graphics.g3d.*;
import mindustry.graphics.g3d.PlanetGrid.*;
@ -8,6 +9,7 @@ import mindustry.type.*;
import mindustry.world.*;
public abstract class PlanetGenerator extends BasicGenerator implements HexMesher{
protected IntSeq ints = new IntSeq();
protected Sector sector;
/** Should generate sector bases for a planet. */

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@ -7,6 +7,7 @@ import arc.struct.*;
import arc.util.*;
import arc.util.noise.*;
import mindustry.ai.*;
import mindustry.ai.BaseRegistry.*;
import mindustry.content.*;
import mindustry.game.*;
import mindustry.maps.generators.*;
@ -261,10 +262,21 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
tech();
pass((x, y) -> {
//random moss
if(floor == Blocks.sporeMoss && rand.chance(0.9)){
floor = Blocks.moss;
}
//tar
if(floor == Blocks.darksand){
if(Math.abs(0.5f - noise(x - 40, y, 2, 0.7, 80)) > 0.25f &&
Math.abs(0.5f - noise(x, y + sector.id*10, 1, 1, 60)) > 0.41f){
floor = Blocks.tar;
ore = Blocks.air;
}
}
//hotrock tweaks
if(floor == Blocks.hotrock){
if(rand.chance(0.3)){
floor = Blocks.basalt;
@ -298,9 +310,84 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
}
});
Schematics.placeLaunchLoadout(spawn.x, spawn.y);
float difficulty = sector.baseCoverage;
ints.clear();
ints.ensureCapacity(width * height / 4);
int ruinCount = rand.random(-2, 4);
if(ruinCount > 0){
int padding = 25;
//create list of potential positions
for(int x = padding; x < width - padding; x++){
for(int y = padding; y < height - padding; y++){
Tile tile = tiles.getn(x, y);
if(!tile.solid() && (tile.drop() != null || tile.floor().liquidDrop != null)){
ints.add(tile.pos());
}
}
}
ints.shuffle(rand);
int placed = 0;
float diffRange = 0.4f;
//try each position
for(int i = 0; i < ints.size && placed < ruinCount; i++){
int val = ints.items[i];
int x = Point2.x(val), y = Point2.y(val);
//do not overwrite player spawn
if(Mathf.within(x, y, spawn.x, spawn.y, 18f)){
continue;
}
float range = difficulty + rand.random(diffRange);
Tile tile = tiles.getn(x, y);
BasePart part = null;
if(tile.overlay().itemDrop != null){
part = bases.forResource(tile.drop()).getFrac(range);
}else if(tile.floor().liquidDrop != null && rand.chance(0.05)){
part = bases.forResource(tile.floor().liquidDrop).getFrac(range);
}else if(rand.chance(0.05)){ //ore-less parts are less likely to occur.
part = bases.parts.getFrac(range);
}
//actually place the part
if(part != null && BaseGenerator.tryPlace(part, x, y, Team.derelict, (cx, cy) -> {
Tile other = tiles.getn(cx, cy);
other.setOverlay(Blocks.oreScrap);
for(int j = 1; j <= 2; j++){
for(Point2 p : Geometry.d8){
Tile t = tiles.get(cx + p.x*j, cy + p.y*j);
if(t != null && t.floor().hasSurface() && rand.chance(j == 1 ? 0.4 : 0.2)){
t.setOverlay(Blocks.oreScrap);
}
}
}
})){
placed ++;
int debrisRadius = Math.max(part.schematic.width, part.schematic.height)/2 + 3;
Geometry.circle(x, y, tiles.width, tiles.height, debrisRadius, (cx, cy) -> {
float dst = Mathf.dst(cx, cy, x, y);
float removeChance = Mathf.lerp(0.05f, 0.5f, dst / debrisRadius);
Tile other = tiles.getn(cx, cy);
if(other.build != null && other.isCenter()){
if(other.team() == Team.derelict && rand.chance(removeChance)){
other.remove();
}else if(rand.chance(0.5)){
other.build.health = other.build.health - rand.random(other.build.health * 0.9f);
}
}
});
}
}
}
Schematics.placeLaunchLoadout(spawn.x, spawn.y);
if(sector.hasEnemyBase()){
basegen.generate(tiles, enemies.map(r -> tiles.getn(r.x, r.y)), tiles.get(spawn.x, spawn.y), state.rules.waveTeam, sector, difficulty);

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@ -262,6 +262,7 @@ public class HudFragment extends Fragment{
});
t.top().visible(() -> {
if(!shown) return false;
if(state.isMenu() || !state.teams.get(player.team()).hasCore()){
coreAttackTime[0] = 0f;
return false;