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Bugfixes
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27e9901d05
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0b08eb72a6
@ -83,7 +83,7 @@ public class MendProjector extends Block{
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for(int x = -tileRange + tile.x; x <= tileRange + tile.x; x++){
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for(int y = -tileRange + tile.y; y <= tileRange + tile.y; y++){
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if(Mathf.dst(x, y, tile.x, tile.y) > realRange) continue;
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if(Mathf.dst(x, y, tile.x, tile.y) > tileRange) continue;
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Tile other = world.tile(x, y);
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@ -125,7 +125,7 @@ public class MendProjector extends Block{
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Draw.alpha(1f);
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Lines.stroke((2f * f + 0.2f)* entity.heat);
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Lines.circle(tile.drawx(), tile.drawy(), (1f-f) * 9f);
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Lines.circle(tile.drawx(), tile.drawy(), ((1f-f) * 8f) * size/2f);
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Draw.reset();
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}
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@ -5,7 +5,6 @@ import io.anuke.arc.Core;
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import io.anuke.arc.Events;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.collection.ObjectSet;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.arc.files.FileHandle;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.CommandHandler.Command;
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@ -13,6 +12,7 @@ import io.anuke.arc.util.CommandHandler.Response;
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import io.anuke.arc.util.CommandHandler.ResponseType;
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import io.anuke.arc.util.Timer.Task;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.type.Player;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.EventType.GameOverEvent;
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@ -308,7 +308,7 @@ public class ServerControl implements ApplicationListener{
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handler.register("difficulty", "<difficulty>", "Set game difficulty.", arg -> {
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try{
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state.rules.waveSpacing = Difficulty.valueOf(arg[0]).waveTime;
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state.rules.waveSpacing = Difficulty.valueOf(arg[0]).waveTime * 60 * 60 * 2;
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info("Difficulty set to '{0}'.", arg[0]);
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}catch(IllegalArgumentException e){
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err("No difficulty with name '{0}' found.", arg[0]);
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@ -692,6 +692,7 @@ public class ServerControl implements ApplicationListener{
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info("&lcOpened a server on port {0}.", Core.settings.getInt("port"));
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}catch(BindException e){
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Log.err("Unable to host: Port already in use! Make sure no other servers are running on the same port in your network.");
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state.set(State.menu);
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}catch(IOException e){
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err(e);
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state.set(State.menu);
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