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https://github.com/Anuken/Mindustry.git
synced 2025-07-09 15:27:45 +07:00
Fixed build errors
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@ -97,8 +97,8 @@ public class ServerControl extends Module{
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if(Settings.getBool("shuffle")){
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if(world.getSector() == null){
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if(world.maps().all().size > 0){
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Array<Map> maps = world.maps().all();
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if(world.maps.all().size > 0){
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Array<Map> maps = world.maps.all();
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Map previous = world.getMap();
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Map map = previous;
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@ -179,7 +179,7 @@ public class ServerControl extends Module{
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if(arg.length > 0){
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String search = arg[0];
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for(Map map : world.maps().all()){
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for(Map map : world.maps.all()){
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if(map.name.equalsIgnoreCase(search)) result = map;
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}
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@ -234,7 +234,7 @@ public class ServerControl extends Module{
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handler.register("maps", "Display all available maps.", arg -> {
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info("Maps:");
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for(Map map : world.maps().all()){
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for(Map map : world.maps.all()){
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info(" &ly{0}: &lb&fi{1} / {2}x{3}", map.name, map.custom ? "Custom" : "Default", map.meta.width, map.meta.height);
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}
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});
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@ -814,13 +814,13 @@ public class ServerControl extends Module{
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private void playSectorMap(boolean wait){
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int x = Settings.getInt("sector_x"), y = Settings.getInt("sector_y");
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if(world.sectors().get(x, y) == null){
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world.sectors().createSector(x, y);
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if(world.sectors.get(x, y) == null){
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world.sectors.createSector(x, y);
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}
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world.sectors().get(x, y).completedMissions = 0;
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world.sectors.get(x, y).completedMissions = 0;
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play(wait, () -> world.loadSector(world.sectors().get(x, y)));
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play(wait, () -> world.loadSector(world.sectors.get(x, y)));
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}
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private void play(boolean wait, Runnable run){
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@ -898,8 +898,8 @@ public class ServerControl extends Module{
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//all assigned missions are complete
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if(world.getSector().completedMissions >= world.getSector().missions.size){
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Log.info("Mission complete.");
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world.sectors().completeSector(world.getSector().x, world.getSector().y);
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world.sectors().save();
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world.sectors.completeSector(world.getSector().x, world.getSector().y);
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world.sectors.save();
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gameOvers = 0;
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inExtraRound = true;
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Settings.putInt("sector_x", world.getSector().x + world.getSector().size);
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