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Added offset to DrawFlame (#9749)
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@ -14,6 +14,7 @@ public class DrawFlame extends DrawBlock{
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public TextureRegion top;
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public float lightRadius = 60f, lightAlpha = 0.65f, lightSinScl = 10f, lightSinMag = 5;
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public float flameRadius = 3f, flameRadiusIn = 1.9f, flameRadiusScl = 5f, flameRadiusMag = 2f, flameRadiusInMag = 1f;
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public float flameX = 0, flameY = 0;
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public DrawFlame(){
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}
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@ -43,9 +44,9 @@ public class DrawFlame extends DrawBlock{
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Draw.alpha(((1f - g) + Mathf.absin(Time.time, 8f, g) + Mathf.random(r) - r) * build.warmup());
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Draw.tint(flameColor);
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Fill.circle(build.x, build.y, flameRadius + Mathf.absin(Time.time, flameRadiusScl, flameRadiusMag) + cr);
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Fill.circle(build.x + flameX, build.y + flameY, flameRadius + Mathf.absin(Time.time, flameRadiusScl, flameRadiusMag) + cr);
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Draw.color(1f, 1f, 1f, build.warmup());
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Fill.circle(build.x, build.y, flameRadiusIn + Mathf.absin(Time.time, flameRadiusScl, flameRadiusInMag) + cr);
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Fill.circle(build.x + flameX, build.y + flameY, flameRadiusIn + Mathf.absin(Time.time, flameRadiusScl, flameRadiusInMag) + cr);
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Draw.color();
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}
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@ -53,6 +54,6 @@ public class DrawFlame extends DrawBlock{
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@Override
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public void drawLight(Building build){
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Drawf.light(build.x, build.y, (lightRadius + Mathf.absin(lightSinScl, lightSinMag)) * build.warmup() * build.block.size, flameColor, lightAlpha);
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Drawf.light(build.x + flameX, build.y + flameY, (lightRadius + Mathf.absin(lightSinScl, lightSinMag)) * build.warmup() * build.block.size, flameColor, lightAlpha);
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}
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}
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