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Improved vanquish weapon style
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parent
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commit
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@ -23,8 +23,8 @@ buildscript{
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}
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plugins{
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id 'org.jetbrains.kotlin.jvm' version '1.6.0-RC'
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id "org.jetbrains.kotlin.kapt" version "1.6.0-RC"
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id "org.jetbrains.kotlin.jvm" version "1.6.0"
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id "org.jetbrains.kotlin.kapt" version "1.6.0"
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}
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allprojects{
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core/assets-raw/sprites/units/vanquish-weapon-old.png
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core/assets-raw/sprites/units/vanquish-weapon-old.png
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@ -2438,17 +2438,36 @@ public class UnitTypes{
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weapons.add(new Weapon("vanquish-weapon"){{
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layerOffset = 0.0001f;
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reload = 120f;
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shootY = 7f;
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shake = 2f;
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shootY = 71f / 4f;
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shake = 3f;
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recoil = 4f;
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rotate = true;
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rotateSpeed = 1f;
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mirror = false;
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x = 0f;
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y = -4;
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y = 0;
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shadow = 30f;
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bullet = new BasicBulletType(7f, 50){{
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sprite = "missile-large";
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width = 9f;
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height = 15f;
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lifetime = 33f;
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hitSize = 6f;
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shootEffect = Fx.shootTitan;
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smokeEffect = Fx.shootSmokeTitan;
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pierceCap = 2;
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pierce = true;
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pierceBuilding = true;
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hitColor = backColor = trailColor = Color.valueOf("feb380");
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frontColor = Color.white;
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trailWidth = 3f;
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trailLength = 8;
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hitEffect = despawnEffect = Fx.blastExplosion;
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}};
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//TODO better bullet / weapon
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/*
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bullet = new ArtilleryBulletType(2f, 20, "shell"){{
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hitEffect = Fx.massiveExplosion;
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knockback = 0.8f;
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@ -2476,15 +2495,15 @@ public class UnitTypes{
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fragBullets = 9;
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fragVelocityMin = 0.7f;
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fragLifeMin = 0.1f;
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fragBullet = new BasicBulletType(5f, 15){{
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fragLifeMin = 0f;
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fragBullet = new BasicBulletType(3.5f, 15){{
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width = 7f;
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height = 9f;
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lifetime = 20f;
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lifetime = 25f;
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backColor = Color.valueOf("feb380");
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frontColor = Color.white;
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}};
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}};
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}};*/
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}});
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int i = 0;
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