Tweaks and objectives for level three

This commit is contained in:
Epowerj 2022-04-27 20:34:33 -04:00
parent 3d12b66f3c
commit 0f6e0044bd
2 changed files with 12 additions and 0 deletions

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@ -1,5 +1,7 @@
package mindustry.content;
import arc.graphics.Color;
import arc.math.geom.Point2;
import mindustry.game.MapObjectives.*;
import mindustry.game.*;
import mindustry.graphics.*;
@ -203,6 +205,16 @@ public class SectorPresets{
three = new SectorPreset("three", erekir, 36){{
difficulty = 5;
rules = r -> {
r.objectives.addAll(
new DestroyBlocksObjective(Blocks.coreBastion, Team.malis, Point2.pack(290,501), Point2.pack(158,496)),
new TimerObjective("Nuclear launch detected", 4 * 60 * 60).withMarkers(
new TextMarker("Evacuate base", 1, 1),
new MinimapMarker(338,378, Color.red)
).withFlags("nuke1")
);
};
}};
four = new SectorPreset("four", erekir, 29){{