diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 4a89d17453..f997ca75e0 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -1350,7 +1350,7 @@ rules.allowedit.info = When enabled, the player can edit rules in-game via the b rules.alloweditworldprocessors = Allow Editing World Processors rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor. rules.waves = Waves -rules.airUseSpawns = Air units use spawn points +rules.airUseSpawns = Air Units Use Spawn Points rules.attack = Attack Mode rules.buildai = Base Builder AI rules.buildaitier = Builder AI Tier @@ -1409,6 +1409,7 @@ rules.weather.frequency = Frequency: rules.weather.always = Always rules.weather.duration = Duration: +rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. diff --git a/core/src/mindustry/ui/dialogs/CustomRulesDialog.java b/core/src/mindustry/ui/dialogs/CustomRulesDialog.java index 4905cbad3e..baf69a5526 100644 --- a/core/src/mindustry/ui/dialogs/CustomRulesDialog.java +++ b/core/src/mindustry/ui/dialogs/CustomRulesDialog.java @@ -220,6 +220,7 @@ public class CustomRulesDialog extends BaseDialog{ check("@rules.wavesending", b -> rules.waveSending = b, () -> rules.waveSending, () -> rules.waves); check("@rules.wavetimer", b -> rules.waveTimer = b, () -> rules.waveTimer, () -> rules.waves); check("@rules.waitForWaveToEnd", b -> rules.waitEnemies = b, () -> rules.waitEnemies, () -> rules.waves && rules.waveTimer); + check("@rules.randomwaveai", b -> rules.randomWaveAI = b, () -> rules.randomWaveAI, () -> rules.waves); check("@rules.airUseSpawns", b -> rules.airUseSpawns = b, () -> rules.airUseSpawns, () -> rules.waves); numberi("@rules.wavelimit", f -> rules.winWave = f, () -> rules.winWave, () -> rules.waves, 0, Integer.MAX_VALUE); number("@rules.wavespacing", false, f -> rules.waveSpacing = f * 60f, () -> rules.waveSpacing / 60f, () -> rules.waves && rules.waveTimer, 1, Float.MAX_VALUE);