Moved TODO to Trello board

This commit is contained in:
Anuken 2018-03-05 17:00:02 -05:00
parent b1263262de
commit 1038f35883
3 changed files with 2 additions and 88 deletions

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A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/). Winner of the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam).
_[Issue tracker](https://waffle.io/Anuken/Mindustry)_
_[TODO list](TODO.md)_
_[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
_[Wiki](http://mindustry.wikia.com/wiki/Mindustry_Wiki)_
_[Discord](https://discord.gg/r8BkXNd)_

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TODO.md
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_Keep in mind that this is just a basic outline of planned features, and will be constantly changing!_
### Won't Add
_(These are not planned in the near future at all, and have been suggested before **many** times.)_
- Texture packs
- Online player profiles
- Player mech on Android
- Modding support
- Game speed increase (fast forward)
- Liquid teleporter
- More teleporter colors/any system that gives it more frequencies (numbers)
- More ore generation (if you're playing on maze, *play any different map, maze has the least resources, and for good reason!*)
- Power wires or conduits
### Already Suggested
_(not necessarily planned!)_
- "more blocks" "more turrets" "more content" "more X/Y/Z"
- Building of units (tanks, drones, _soldiers_, doesn't matter)
- Enemy bases, fighting against AI, capture points
- Co-op of any sort
- Campaign, challenge mode
- PvP mode
- Multiple cores, movable cores
- Movable turrets
- Batteries or storage for anything
- Destroy map indestructible blocks
- Customizable world ore generation + seed
- Steam release
- Research system, tech tree, persistent upgrades, upgrades at all
- Missile enemies/turrets/weapons (both homing and non-homing)
- 'Better graphics'
- Enemies dropping resources
- Final objectives/non-endless mode
- Fusion reactor
- Dams, flowing water
- Flying enemies
- Day/night cycle
- Solar panels
- Deflector shields
- Underground blocks
- Configurable outputs/inputs
- Getting items out of the core
- Map sharing/map browser
### Balance
- Slow down progression slightly
- Better endgame turrets (?)
- Nerf RTG, buff nuclear reactor
- Faster power
### Misc. QoL
- Minimap
- Underground conduits
- More indicators for core damaged/attacked
- Display playtime in saves
- New liquid conduit system
### Major Bugs
- Black screen when tabbing out on Android
- Random map reload when playing, leading to a crash (UI cause?)
- Google Payments verify crash
- Google Payments IllegalArgument crash
### Possible Additions
- Mech body upgrades
- Uranium extractor / uranium->iron converter
- Laser enemies
- Flying enemies that move in formation and spawn from different locations
- Fusion reactor
- Point defense turrets that take down projectiles
- Turrets fueled by lava
- Gas transporation and use
- Better enemy effects and looks
- Homing missile enemies and turrets
- Reflective shield blocks
- Spawn points changed into enemy bases with hostile turrets
- Unit production
### Optimization
- Optimize enemy + bullet code and check quadtree leaf parameters
- Optimize generator laser distribution, especially finding targets
- Optimize UI
- Check memory usage and GC, profile
- Optimize health bars and enemies in general
- Make drawing of enemies more efficient (don't call `flush()`?)

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@ -308,7 +308,7 @@ public class ServerControl extends Module {
}else{
Log.info("&lyBanned players:");
for(String string : bans){
Log.info(" &luy {0} / Last known name: '{1}'", string, netServer.admins.getLastName(string));
Log.info(" &ly {0} / Last known name: '{1}'", string, netServer.admins.getLastName(string));
}
}
});