Fixed unit tests

This commit is contained in:
Anuken 2019-06-14 15:07:39 -04:00
parent 50104d2532
commit 122f43ddb9

View File

@ -10,7 +10,7 @@ import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.base.Spirit;
import io.anuke.mindustry.entities.type.base.*;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.io.BundleLoader;
@ -250,8 +250,8 @@ public class ApplicationTests{
void buildingOverlap(){
initBuilding();
Spirit d1 = (Spirit)UnitTypes.spirit.create(Team.blue);
Spirit d2 = (Spirit)UnitTypes.spirit.create(Team.blue);
Phantom d1 = (Phantom)UnitTypes.phantom.create(Team.blue);
Phantom d2 = (Phantom)UnitTypes.phantom.create(Team.blue);
d1.set(10f, 20f);
d2.set(10f, 20f);
@ -272,8 +272,8 @@ public class ApplicationTests{
void buildingDestruction(){
initBuilding();
Spirit d1 = (Spirit)UnitTypes.spirit.create(Team.blue);
Spirit d2 = (Spirit)UnitTypes.spirit.create(Team.blue);
Phantom d1 = (Phantom)UnitTypes.phantom.create(Team.blue);
Phantom d2 = (Phantom)UnitTypes.phantom.create(Team.blue);
d1.set(10f, 20f);
d2.set(10f, 20f);