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Added custom cursors
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@ -25,7 +25,7 @@ allprojects {
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appName = 'Mindustry'
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gdxVersion = '1.9.8'
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aiVersion = '1.8.1'
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uCoreVersion = '36de2b4'
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uCoreVersion = '872bce6'
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getVersionString = {
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String buildVersion = getBuildVersion()
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BIN
core/assets/cursors/cursor.png
Normal file
BIN
core/assets/cursors/cursor.png
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Binary file not shown.
After Width: | Height: | Size: 201 B |
BIN
core/assets/cursors/hand.png
Normal file
BIN
core/assets/cursors/hand.png
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Binary file not shown.
After Width: | Height: | Size: 276 B |
BIN
core/assets/cursors/ibar.png
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BIN
core/assets/cursors/ibar.png
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After Width: | Height: | Size: 196 B |
@ -1,7 +1,7 @@
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#Autogenerated file. Do not modify.
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#Fri Mar 16 00:38:49 EDT 2018
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#Fri Mar 16 12:34:23 EDT 2018
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version=release
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androidBuildCode=414
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androidBuildCode=421
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name=Mindustry
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code=3.4
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build=custom build
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@ -33,6 +33,7 @@ import io.anuke.ucore.function.Callable;
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import io.anuke.ucore.graphics.*;
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import io.anuke.ucore.modules.RendererModule;
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import io.anuke.ucore.scene.ui.layout.Unit;
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import io.anuke.ucore.scene.utils.Cursors;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Tmp;
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@ -68,6 +69,12 @@ public class Renderer extends RendererModule{
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}
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});
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Cursors.cursorScaling = 3;
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Cursors.outlineColor = Color.valueOf("444444");
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Cursors.arrow = Cursors.loadCursor("cursor");
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Cursors.hand = Cursors.loadCursor("hand");
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Cursors.ibeam = Cursors.loadCursor("ibar");
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clearColor = Hue.lightness(0.4f);
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clearColor.a = 1f;
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@ -427,7 +434,7 @@ public class Renderer extends RendererModule{
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}else if(input.breakMode.delete && control.input().drawPlace()
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&& (input.recipe == null || !state.inventory.hasItems(input.recipe.requirements))
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&& (input.placeMode.delete || input.breakMode.both)){
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&& (input.placeMode.delete || input.breakMode.both || !android)){
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if(input.breakMode == PlaceMode.holdDelete)
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input.breakMode.draw(tilex, tiley, 0, 0);
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