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Fixed shields not working / Fixed player text not fading
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a3f5583326
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@ -862,6 +862,7 @@ public class Blocks implements ContentList{
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requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 150, Items.silicon, 250));
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size = 3;
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consumes.item(Items.phasefabric).boost();
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consumes.power(3f);
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}};
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shockMine = new ShockMine("shock-mine"){{
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@ -1539,7 +1540,7 @@ public class Blocks implements ContentList{
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reload = 50f;
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firingMoveFract = 0.5f;
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shootDuration = 220f;
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powerUse = 8f;
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powerUse = 10f;
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health = 200 * size * size;
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consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.5f)).update(false);
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@ -492,6 +492,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
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@Override
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public void update(){
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hitTime -= Time.delta();
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textFadeTime -= Time.delta() / (60 * 5);
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if(Float.isNaN(x) || Float.isNaN(y)){
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velocity.set(0f, 0f);
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@ -127,7 +127,6 @@ public class ForceProjector extends Block{
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}
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}else{
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entity.warmup = Mathf.lerpDelta(entity.warmup, 1f, 0.1f);
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entity.power.satisfaction -= Math.min(entity.power.satisfaction, relativePowerDraw * Time.delta());
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}
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if(entity.buildup > 0){
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