Updated bundles

This commit is contained in:
Anuken 2019-10-22 20:33:52 -04:00
parent 56e5705ed6
commit 151dca6fb9
22 changed files with 1267 additions and 501 deletions

View File

@ -16,11 +16,28 @@ screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro snímek o
gameover = Konec hry
gameover.pvp = [accent] {0}[] Tým Vyhrál!
highscore = [accent]Nový rekord!
copied = Copied.
load.sound = Zvuky
load.map = Mapy
load.image = Obrázky
load.content = Obsah
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Vln poraženo:[accent] {0}
stat.enemiesDestroyed = Nepřátel zničeno:[accent] {0}
stat.built = Budov postaveno:[accent] {0}
@ -29,6 +46,7 @@ stat.deconstructed = Budov rozebráno:[accent] {0}
stat.delivered = Materiálu odesláno:
stat.rank = Závěrečné hodnocení: [accent]{0}
launcheditems = [accent]Odeslané předměty
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
level.highscore = Nejvyšší skóre: [accent]{0}
level.select = Výběr levelu
@ -40,11 +58,11 @@ database = Databáze objektů
savegame = Uložit hru
loadgame = Načíst hru
joingame = Připojit se ke hře
addplayers = Přidat/Odebrat hráče
customgame = Vlastní hra
newgame = Nová hra
none = <žádný>
minimap = Minimapa
position = Position
close = Zavřít
website = Web. stránky
quit = Ukončit
@ -60,6 +78,25 @@ uploadingcontent = Nahrávám obsah
uploadingpreviewfile = Nahrávám prohlížecí soubor
committingchanges = Provádím změny
done = Hotovo
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = O hře
name = Jméno:
noname = Nejdřív si vyber[accent] herní jméno[].
@ -140,7 +177,6 @@ server.port = Port:
server.addressinuse = Adresu již někdo používá!
server.invalidport = Neplatné číslo portu!
server.error = [crimson]Chyba při hostování serveru: [accent]{0}
save.old = Tato uložená pozice je pro starší verzi hry a již není možno jí použít.\n\n[LIGHT_GRAY]Zpětná kompatibilita bude implementována v plné verzi 4.0.
save.new = Nové uložení
save.overwrite = Jsi si jistý že chceš přepsat\ntento ukládaci slot?
overwrite = Přepsat
@ -174,6 +210,7 @@ warning = Varování.
confirm = Potvrdit
delete = Smazat
view.workshop = Prohlédnout ve workshopu
workshop.listing = Edit Workshop Listing
ok = OK
open = Otevřít
customize = Přizpůsobit
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] právě mělo významně velkou aktual
quit.confirm = Jsi si jistý že chceš ukončit ?
quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[]
loading = [accent]Načítám...
reloading = [accent]Reloading Mods...
saving = [accent]Ukládám...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Vlna {0}
wave.waiting = [LIGHT_GRAY]Vlna za {0}
wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu
@ -210,11 +252,17 @@ map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
map.publish.error = Chyba v publikování mapy: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Jsi si jistý že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se že jsi nejprve souhlasil se smluvními podmínkami workshopu, tvá mapa se jinak nezobrazí.
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Smluvní podmínky Steam
map.publish = Mapa Publikována.
map.publishing = [accent]Publikuji mapu....
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Štětec
editor.openin = Otevřít v editoru.
editor.oregen = Generovat nerostné zdroje.
@ -344,7 +392,6 @@ campaign = Kampaň
load = Načíst
save = Uložit
fps = FPS: {0}
tps = TPS: {0}
ping = Odezva: {0}ms
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
settings = Nastavení
@ -352,12 +399,13 @@ tutorial = Tutoriál
tutorial.retake = Zopáknout si výuku.
editor = Editor
mapeditor = Editor map
donate = Darovat
abandon = Opustit
abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
locked = Zamčeno
complete = [LIGHT_GRAY]Hotovo:
zone.requirement = Vln {0} v zóně {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Zpět k zóně:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Nejlepší: {0}
launch = Vyslat
@ -368,11 +416,13 @@ launch.confirm = Toto vyšle veškeré suroviny ve tvém jádru .\nJiž se na tu
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až v pozdější fázi.
uncover = Odkrýt
configure = Přizpůsobit vybavení
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Dosáhni vlny {0}\nk nastavení svého vybavení.
configure.invalid = Hodnota musí být mezi 0 a{0}.
zone.unlocked = [LIGHT_GRAY]{0} odemčeno.
zone.requirement.complete = Vlna {0} dosažena:\n{1} podmínky zóny splněny.
zone.config.complete = Vlna {0} dosažena:\nZměna vybavení odemknuta.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Suroviny detekovány:
zone.objective = [lightgray]Cíl: [accent]{0}
zone.objective.survival = Přežij
@ -428,15 +478,14 @@ settings.graphics = Zobrazení
settings.cleardata = Resetovat data hry...
settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
settings.clearunlocks = Vymazání odemykatelných
settings.clearall = Vymazat všechno
paused = [accent]< Pauza >
clear = Clear
banned = [scarlet]Banned
yes = Ano
no = Ne
info.title = Informace
error.title = [crimson]Objevila se chyba
error.crashtitle = Objevila se chyba
attackpvponly = [scarlet]Dostupné jen v Útočném/PVP módu.
blocks.input = Vstup
blocks.output = Výstup
blocks.booster = Booster
@ -518,6 +567,7 @@ category.optional = Volitelné vylepšení
setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny
setting.linear.name = Lineární filtrování
setting.hints.name = Hints
setting.animatedwater.name = Animovaná voda
setting.animatedshields.name = Animované štíty
setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[]
@ -547,6 +597,7 @@ setting.fps.name = Ukázat snímky/sekundu
setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon)
setting.minimap.name = Ukázat minimapu
setting.position.name = Show Player Position
setting.musicvol.name = Hlasitost hudby
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Ztišit hudbu
@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Ukončit a odejít
setting.bloom.name = Bloom
@ -569,13 +622,16 @@ category.multiplayer.name = Multiplayer
command.attack = Útok
command.rally = Rally
command.retreat = Ústup
keybind.gridMode.name = Výběr bloků
keybind.gridModeShift.name = Výběr kategorie
keybind.clear_building.name = Clear Building
keybind.press = Stiskni klívesu...
keybind.press.axis = Stiskni osu nebo klávesu...
keybind.screenshot.name = Sníměk mapy
keybind.move_x.name = Pohyb na X
keybind.move_y.name = Pohyb na Y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Diagonal Placement
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Přiblížení-podržení
keybind.zoom.name = přiblížení
keybind.menu.name = Hlavní nabídka
keybind.pause.name = pauza
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Sprint
keybind.chat.name = Chat
keybind.player_list.name = Seznam hráčů
keybind.console.name = Konzole
keybind.rotate.name = Otočit
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Přepínání nabídek
keybind.chat_history_prev.name = Předchozí historie chatu
keybind.chat_history_next.name = Další historie chatu
@ -604,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
mode.attack.name = Útok
@ -790,6 +849,7 @@ block.junction.name = Křižovatka
block.router.name = Směrovač
block.distributor.name = Distributor
block.sorter.name = Dělička
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Brána přetečení
block.silicon-smelter.name = Silicon Smelter
@ -1010,6 +1070,7 @@ block.junction.description = Chová se jako most pro dva křížící se pásy d
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.

View File

@ -16,11 +16,28 @@ screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher
gameover = Der Kern wurde zerstört.
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
highscore = [YELLOW] Neuer Highscore!
copied = Copied.
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Wellen besiegt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
stat.built = Gebäude gebaut:[accent] {0}
@ -29,6 +46,7 @@ stat.deconstructed = Gebäude abgebaut:[accent] {0}
stat.delivered = Übertragene Ressourcen:
stat.rank = Finaler Rang: [accent]{0}
launcheditems = [accent]Übertragene Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
level.highscore = Highscore: [accent]{0}
level.select = Level-Auswahl
@ -40,11 +58,11 @@ database = Kern-Datenbank
savegame = Spiel speichern
loadgame = Spiel laden
joingame = Spiel beitreten
addplayers = Hinzufügen/Entfernen von Spielern
customgame = Benutzerdefiniertes Spiel
newgame = Neues Spiel
none = <nichts>
minimap = Minimap
position = Position
close = Schließen
website = Website
quit = Verlassen
@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Info
name = Name:
noname = Wähle zuerst einen[accent] Spielernamen[].
@ -140,7 +177,6 @@ server.port = Port:
server.addressinuse = Adresse bereits in Verwendung!
server.invalidport = Falscher Port!
server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
save.old = Dieser Spielstand ist von einer älteren Version des Spiels, und kann nicht mehr verwendet werden.\n\n[LIGHT_GRAY]Abwärtskompatibilität von Speicherständen wird in der 4.0 Vollversion hinzugefügt.
save.new = Neuer Spielstand
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
overwrite = Überschreiben
@ -174,6 +210,7 @@ warning = Warnung.
confirm = Bestätigen
delete = Löschen
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Öffnen
customize = Anpassen
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
quit.confirm = Willst du wirklich aufhören?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Wird geladen...
reloading = [accent]Reloading Mods...
saving = [accent]Speichere...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Welle {0}
wave.waiting = Welle in {0}
wave.waveInProgress = [LIGHT_GRAY]Welle im Gange
@ -210,11 +252,17 @@ map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können!
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
map.publish.error = Error publishing map: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pinsel
editor.openin = Öffne im Editor
editor.oregen = Erze generieren
@ -344,7 +392,6 @@ campaign = Kampagne
load = Laden
save = Speichern
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird.
settings = Einstellungen
@ -352,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Editor
mapeditor = Karten Editor
donate = Spenden
abandon = Aufgeben
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
locked = Gesperrt
complete = [LIGHT_GRAY]Abschließen:
zone.requirement = Welle {0} in Zone {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Beste Welle: {0}
launch = Abschluss
@ -368,11 +416,13 @@ launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kanns
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Freischalten
configure = Startitems festlegen
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Ressourcen entdeckt:
zone.objective = [lightgray]Ziel: [accent]{0}
zone.objective.survival = Überlebe
@ -428,15 +478,14 @@ settings.graphics = Grafiken
settings.cleardata = Spieldaten zurücksetzen...
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
settings.clearunlocks = Freischaltungen zurücksetzen
settings.clearall = Alles zurücksetzen
paused = Pausiert
clear = Clear
banned = [scarlet]Banned
yes = Ja
no = Nein
info.title = [accent]Info
error.title = [crimson] Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten!
attackpvponly = [scarlet]Nur in Angriff oder PvP-Modus verfügbar.
blocks.input = Input
blocks.output = Output
blocks.booster = Verstärkung
@ -518,6 +567,7 @@ category.optional = Optionale Verbesserungen
setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten
setting.linear.name = Lineare Filterung
setting.hints.name = Hints
setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
@ -547,6 +597,7 @@ setting.fps.name = Zeige FPS
setting.vsync.name = VSync
setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
setting.minimap.name = Zeige die Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Musiklautstärke
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Musik stummschalten
@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Deckkraft
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Chat im Spiel anzeigen
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
uiscale.cancel = Abbrechen & Beenden
setting.bloom.name = Bloom
@ -569,13 +622,16 @@ category.multiplayer.name = Mehrspieler
command.attack = Angreifen
command.rally = Rally
command.retreat = Rückzug
keybind.gridMode.name = Block Auswahl
keybind.gridModeShift.name = Kategorie auswählen
keybind.clear_building.name = Clear Building
keybind.press = Drücke eine Taste...
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
keybind.screenshot.name = Karten Screenshot
keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Auswählen/Schießen
keybind.diagonal_placement.name = Diagonal platzieren
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Zoom halten
keybind.zoom.name = Zoomen
keybind.menu.name = Menü
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Bindestrich
keybind.chat.name = Chat
keybind.player_list.name = Spielerliste
keybind.console.name = Konsole
keybind.rotate.name = Drehen
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Menüs umschalten
keybind.chat_history_prev.name = Chat Historie zurück
keybind.chat_history_next.name = Chat Historie vor
@ -604,6 +662,7 @@ mode.survival.name = Überleben
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
mode.sandbox.name = Sandkasten
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Kämpfe gegen andere Spieler lokal.
mode.attack.name = Angriff
@ -790,6 +849,7 @@ block.junction.name = Kreuzung
block.router.name = Verteiler
block.distributor.name = Großer Verteiler
block.sorter.name = Sortierer
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Überlauftor
block.silicon-smelter.name = Silizium-Schmelzer
@ -1010,6 +1070,7 @@ block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förd
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.

View File

@ -16,14 +16,28 @@ screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la ca
gameover = Tu núcleo ha sido destruido.
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
highscore = [accent]¡Nueva mejor puntuación!
copied = Copied.
load.sound = Sonidos
load.map = Mapas
load.image = Imágenes
load.content = Contenido
load.system = Sistema
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Oleadas Derrotadas:[accent] {0}
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
stat.built = Estructuras Construidas:[accent] {0}
@ -31,7 +45,6 @@ stat.destroyed = Estructuras Destruidas:[accent] {0}
stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
stat.delivered = Recursos Lanzados:
stat.rank = Rango final: [accent]{0}
launcheditems = [accent]Recursos Lanzados
launchinfo = [unlaunched][[LAUNCH] tu núcleo core obtenga los objetos indicados en azul.
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
@ -45,11 +58,11 @@ database = Base de datos del núcleo
savegame = Guardar Partida
loadgame = Cargar Partida
joingame = Unirse a la Partida
addplayers = Agregar/Quitar Jugadores
customgame = Partida personalizada
newgame = Nueva Partida
none = <no hay>
minimap = Minimapa
position = Position
close = Cerrar
website = Sitio web
quit = Salir
@ -65,11 +78,12 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Hecho
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
@ -77,10 +91,12 @@ mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Acerca de
name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero.
@ -161,7 +177,6 @@ server.port = Puerto:
server.addressinuse = ¡La dirección ya está en uso!
server.invalidport = ¡El número de puerto es invalido!
server.error = [crimson]Error hosteando el servidor: error [accent]{0}
save.old = Este punto de guardado es de una versión más antigua de este juego, y ya no puede ser usada.\n\n[LIGHT_GRAY]La retrocmpatibilidad de los puntos de guardado estará completamente implementada en la versión 4.0.
save.new = Nuevo Punto de Guardado
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
overwrite = Sobrescribir
@ -215,6 +230,10 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
loading = [accent]Cargando...
reloading = [accent]Reloading Mods...
saving = [accent]Guardando...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Oleada {0}
wave.waiting = Oleada en {0}
wave.waveInProgress = [LIGHT_GRAY]Oleada en progreso
@ -233,16 +252,17 @@ map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor.
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
map.publish.error = Error publishing map: {0}
map.update = Actualizar Mapa
map.load.error = Error fetching workshop details: {0}
map.missing = This map has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked from the map.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
map.menu = Select what you would like to do with this map.
map.changelog = Lista de cambios (opcional):
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Mapa publicado.
map.publishing = [accent]Publicando Mapa...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pincel
editor.openin = Abrir en el Editor
editor.oregen = Generación de Minerales
@ -319,7 +339,6 @@ editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
editor.exists = A map with this name already exists.
editor.selectmap = Selecciona un mapa para cargar:
toolmode.replace = Sustituir
toolmode.replace.description = Solo dibuja en bloques sólidos.
toolmode.replaceall = Sustituir Todo
@ -334,7 +353,6 @@ toolmode.fillteams = Llenar Equipos
toolmode.fillteams.description = Llena equipos en vez de bloques.
toolmode.drawteams = Dibujar Equipos
toolmode.drawteams.description = Dibuja equipos en vez de bloques.
filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo.
filter.distort = Distorsionar
filter.noise = Ruido
@ -366,7 +384,6 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radio
filter.option.percentile = Porcentaje
width = Ancho:
height = Alto:
menu = Menú
@ -375,7 +392,6 @@ campaign = Campaña
load = Cargar
save = Guardar
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0} ms
language.restart = Por favor reinicie el juego para que los cambios del lenguaje surjan efecto.
settings = Ajustes
@ -383,13 +399,13 @@ tutorial = Tutorial
tutorial.retake = Volver a hacer tutorial
editor = Editor
mapeditor = Editor de Mapa
donate = Donar
abandon = Abandonar
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
locked = Bloqueado
complete = [LIGHT_GRAY]Completado:
zone.requirement = Oleada {0} en la zona {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Continuar Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Récord: {0}
launch = Lanzar
@ -400,18 +416,19 @@ launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
uncover = Descubrir
configure = Configurar carga inicial
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial.
configure.invalid = La cantidad debe estar entre 0 y {0}.
zone.unlocked = [LIGHT_GRAY]{0} desbloqueado.
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
zone.config.complete = Oleada {0} alcanzada:\nconfiguración de carga inicial desbloqueada.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Recursos Detectados:
zone.objective = [lightgray]Objetivo: [accent]{0}
zone.objective.survival = Sobrevivir
zone.objective.attack = Destruir Núcleo Enemigo
add = Añadir...
boss.health = Salud del Jefe
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
error.unreachable = Servidor inaccesible.
error.invalidaddress = Dirección inválida.
@ -422,7 +439,6 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
error.io = Error I/O de conexión.
error.any = Error de red desconocido.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Terreno Cero
zone.desertWastes.name = Ruinas del Desierto
zone.craters.name = Los Cráteres
@ -437,7 +453,6 @@ zone.saltFlats.name = Salinas
zone.impact0078.name = Impacto 0078
zone.crags.name = Riscos
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = La zona óptima para empear una vez más. Riesgo bajo de los enemigos. Pocos recursos.\nConsigue tanto plomo y cobre como puedas.\nSigue avanzando.
zone.frozenForest.description = Incluso aquí, cerca de las montañas, las esporas se han expandido. Las temperaturas gélidas no pueden contenerlas para siempre.\n\nEmpieza a investigar sobre energía. Cnstruye generadores de combustión. Aprende a usar reparadores.
zone.desertWastes.description = Estas ruinas son vastas, impredecibles y entrecruzadas con sectores de estructuras abandonadas.\nHay carbñon presente en la región. Quémalo para energía, o sintetiza grafito.\n\n[lightgray]La zona de aparición no puede ser garantizada.
@ -452,7 +467,6 @@ zone.nuclearComplex.description = Una antigua facilidad para la producción y el
zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos.
zone.impact0078.description = <insertar descripción aquí>
zone.crags.description = <insertar descripción aquí>
settings.language = Idioma
settings.data = Datos del Juego
settings.reset = Reiniciar por los de defecto
@ -465,12 +479,13 @@ settings.cleardata = Limpiar Datos del Juego...
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
paused = [accent] < Pausado >
clear = Clear
banned = [scarlet]Banned
yes =
no = No
info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido.
attackpvponly = [scarlet]Solo disponible en los modos de Ataque/PvP
blocks.input = Entrada
blocks.output = Salida
blocks.booster = Potenciador
@ -505,7 +520,6 @@ blocks.inaccuracy = Imprecisión
blocks.shots = Disparos
blocks.reload = Recarga
blocks.ammo = Munición
bar.drilltierreq = Se requiere un mejor taladro.
bar.drillspeed = Velocidad del Taladro: {0}/s
bar.efficiency = Eficiencia: {0}%
@ -520,7 +534,6 @@ bar.heat = Calor
bar.power = Energía
bar.progress = Progreso de construcción
bar.spawned = Unidades: {0}/{1}
bullet.damage = [stat]{0}[lightgray] daño
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
bullet.incendiary = [stat]incendiaria
@ -532,7 +545,6 @@ bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
bullet.reload = [stat]{0}[lightgray]x recarga
unit.blocks = bloques
unit.powersecond = unidades de energía/segundo
unit.liquidsecond = unidades de líquido/segundo
@ -555,6 +567,7 @@ category.optional = Mejoras Opcionales
setting.landscape.name = Lock Landscape
setting.shadows.name = Sombras
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Agua Animada
setting.animatedshields.name = Escudos Animados
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
@ -582,9 +595,9 @@ setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
setting.fps.name = Mostrar FPS
setting.vsync.name = SincV
setting.lasers.name = Mostrar Energía de los Láseres
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
setting.minimap.name = Mostrar Minimapa
setting.position.name = Show Player Position
setting.musicvol.name = Volumen de la Música
setting.ambientvol.name = Volumen del Ambiente
setting.mutemusic.name = Silenciar Musica
@ -597,6 +610,7 @@ setting.chatopacity.name = Opacidad del Chat
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancelar & Salir
setting.bloom.name = Bloom
@ -608,13 +622,16 @@ category.multiplayer.name = Multijugador
command.attack = Atacar
command.rally = Rally
command.retreat = Retirarse
keybind.gridMode.name = Selección de Bloque
keybind.gridModeShift.name = Selección de Categoría
keybind.clear_building.name = Clear Building
keybind.press = Presiona una tecla...
keybind.press.axis = Pulsa un eje o botón...
keybind.screenshot.name = Captura de pantalla de Mapa
keybind.move_x.name = Mover x
keybind.move_y.name = Mover y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Intercambiar con Pantalla Completa
keybind.select.name = Seleccionar
keybind.diagonal_placement.name = Construcción Diagonal
@ -626,6 +643,7 @@ keybind.zoom_hold.name = Mantener Zoom
keybind.zoom.name = Zoom
keybind.menu.name = Menú
keybind.pause.name = Pausa
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimapa
keybind.dash.name = Correr
keybind.chat.name = Chat
@ -650,7 +668,6 @@ mode.pvp.description = Pelea contra otros jugadores localmente.
mode.attack.name = Ataque
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
mode.custom = Normas personalizadas
rules.infiniteresources = Recursos Infinitos
rules.wavetimer = Temportzador de Oleadas
rules.waves = Oleadas
@ -677,7 +694,6 @@ rules.title.resourcesbuilding = Recursos y Construcción
rules.title.player = Jugadores
rules.title.enemy = Enemigos
rules.title.unit = Unidades
content.item.name = Objetos
content.liquid.name = Líquidos
content.unit.name = Unidades
@ -739,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]Velocidad de Construcción: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.sand-boulder.name = Piedra de Arena
block.grass.name = Hierba
block.salt.name = Sal
@ -834,6 +849,7 @@ block.junction.name = Cruce
block.router.name = Enrutador
block.distributor.name = Distribuidor
block.sorter.name = Clasificador
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Compuerta de Desborde
block.silicon-smelter.name = Horno para Silicio
@ -970,7 +986,6 @@ tutorial.deposit = Deposita recursos en bloques arrastrándolos de tu nave al bl
tutorial.waves = El[LIGHT_GRAY] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre.
tutorial.waves.mobile = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Tu nave disparará automáticamente a los enemigos.\nConstruye más torretas y taladros. Mina más cobre.
tutorial.launch = Una vez llegues a cierta oleada, podrás[accent]lanzar el núcleo[], dejando atrás tus defensas y los recursos en tu núcleo.[]\nEstos recursos pueden ser usados para investigar nueva tecnología.\n\n[accent]Pulsa el botón de lanzamiento.
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
item.metaglass.description = Un compuesto muy duro de cristal. Usado extensivamente para almacenamiento y distribución de líquidos.
@ -1055,6 +1070,7 @@ block.junction.description = Actúa como puente para dos transportadores que se
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.

View File

@ -4,15 +4,11 @@ contributors = Tõlkijad ja panustajad
discord = Liitu Mindustry Discordi serveriga!
link.discord.description = Ametlik Discordi server
link.github.description = Mängu lähtekood
link.changelog.title = Versioonid
link.changelog.description = Uuenduste nimekiri versioonide kaupa
link.dev-builds.title = Arendusversioonid
link.dev-builds.description = Arendusversioonide ajalugu
link.trello.description = Plaanitud uuenduste nimekiri
link.itch.io.description = Kõik PC-platvormide versioonid
link.google-play.title = Google Play
link.google-play.description = Androidi versioon Google Play poes
link.wiki.title = Viki
link.wiki.description = Mängu ametlik viki
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
screenshot = Kuvatõmmis salvestati: {0}
@ -20,13 +16,28 @@ screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi
gameover = Mäng läbi!
gameover.pvp = Võistkond[accent] {0}[] võitis!
highscore = [accent]Uus rekord!
copied = Copied.
load.sound = Helid
load.map = Maailmad
load.image = Pildid
load.content = Sisu
load.system = Süsteem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Lahingulaineid läbitud:[accent] {0}
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
stat.built = Ehitisi konstrueeritud:[accent] {0}
@ -34,8 +45,8 @@ stat.destroyed = Ehitisi hävinenud:[accent] {0}
stat.deconstructed = Ehitisi dekonstrueeritud:[accent] {0}
stat.delivered = Kaasavõetud ressursid:
stat.rank = Hinne:[accent] {0}
launcheditems = [accent]Kaasavõetud ressursid
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0}
level.select = Taseme valimine
@ -47,11 +58,11 @@ database = Andmebaas
savegame = Salvesta mäng
loadgame = Lae mäng
joingame = Liitu mänguga
addplayers = Lisa/Eemalda mängijaid
customgame = Kohandatud mäng
newgame = Uus mäng
none = <puudub>
minimap = Kaart
position = Position
close = Sulge
website = Veebileht
quit = Välju
@ -67,7 +78,25 @@ uploadingcontent = Sisu üleslaadimine
uploadingpreviewfile = Eelvaate faili üleslaadimine
committingchanges = Muudatuste teostamine
done = Valmis
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Info
name = Nimi:
noname = Valige kõigepealt [accent]nimi[].
@ -148,7 +177,6 @@ server.port = Port:
server.addressinuse = Aadress on juba kasutusel!
server.invalidport = Ebasobiv pordi number!
server.error = [crimson]Viga serveri hostimisel.
save.old = See salvestis on mängu vanemast versioonist ning seda ei saa enam kasutada.\n\n[lightgray]Vanemate salvestuste kasutamise toetus lisatakse mängu täisversioonis 4.0.
save.new = Uus salvestis
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
overwrite = Asenda
@ -182,6 +210,7 @@ warning = Hoiatus
confirm = Kinnita
delete = Kustuta
view.workshop = Vaata Workshop'is
workshop.listing = Edit Workshop Listing
ok = OK
open = Ava
customize = Kohanda reegleid
@ -199,7 +228,12 @@ classic.export.text = [accent]Mindustry[] on äsja saanud suure uuenduse.\nTuvas
quit.confirm = Oled kindel, et soovid väljuda?
quit.confirm.tutorial = Oled kindel, et soovid õpetuse lõpetada?\nÕpetust saab uuesti läbida:\n[accent]Mängi -> Õpetus[].
loading = [accent]Laadimine...
reloading = [accent]Reloading Mods...
saving = [accent]Salvestamine...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Lahingulaine {0}
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
wave.waveInProgress = [lightgray]Toimub lahingulaine
@ -218,11 +252,17 @@ map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sell
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[SCARLET] mitte-oranže[] tuumikuid.
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[SCARLET] punaseid[] tuumikuid.
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
map.publish.error = Viga maailma avaldamisel: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Oled kindel, et soovid selle maailma üles laadida?\n\n[lightgray]Veendu, et oled nõustunud Workshop'i kasutustingimustega. Vastasel juhul ei saa sinu maailma üles laadida.
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam'i kasutustingimused
map.publish = Maailm on üles laaditud.
map.publishing = [accent]Maailma üleslaadimine...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pintsel
editor.openin = Ava redaktoris
editor.oregen = Maakide genereerimine
@ -299,7 +339,6 @@ editor.overwrite = [accent]Hoiatus!\nSee asendab olemasoleva maailma.
editor.overwrite.confirm = [scarlet]Hoiatus![] Sellise nimega maailm on juba olemas. Oled kindel, et soovid selle asendada?
editor.exists = Sellise nimega maailm on juba olemas.
editor.selectmap = Vali laetav maailm:
toolmode.replace = Asenda
toolmode.replace.description = Joonista ainult tahkete blokkide peale.
toolmode.replaceall = Asenda kõik
@ -314,7 +353,6 @@ toolmode.fillteams = Täida võistkondi
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
toolmode.drawteams = Joonista võistkondi
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
filter.distort = Moonutamine
filter.noise = Müra
@ -346,7 +384,6 @@ filter.option.floor2 = Teine põrand
filter.option.threshold2 = Teine lävi
filter.option.radius = Raadius
filter.option.percentile = Protsentiil
width = Laius:
height = Kõrgus:
menu = Menüü
@ -355,7 +392,6 @@ campaign = Kampaania
load = Lae
save = Salvesta
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Keelesätete muudatuste jõustumiseks [accent]taaskäivita[] mäng.
settings = Sätted
@ -363,13 +399,13 @@ tutorial = Õpetus
tutorial.retake = Korda õpetust
editor = Redaktor
mapeditor = Maailmaredaktor
donate = Anneta
abandon = Loobu
abandon.text = See piirkond koos kõigi ressurssidega loovutatakse vaenlasele.
locked = Lukus
complete = [lightgray]Eesmärgid:
zone.requirement = {0} lahingulainet piirkonnas "{1}"
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Jätka piirkonnas:\n[lightgray]{0}
bestwave = [lightgray]Parim lahingulaine: {0}
launch = < LENDUTÕUS >
@ -380,18 +416,19 @@ launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressurs
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
uncover = Ava
configure = Muuda varustust
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Varustuse muutmine avaneb\n {0}. lahingulaine järel.
configure.invalid = Arv peab olema 0 ja {0} vahel.
zone.unlocked = [lightgray]{0} avatud.
zone.requirement.complete = Jõudsid lahingulaineni {0}:\nPiirkonna "{1}" nõuded täidetud.
zone.config.complete = Jõudsid lahingulaineni {0}:\nVarustuse muutmine avatud.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Ressursid:
zone.objective = [lightgray]Eesmärk: [accent]{0}
zone.objective.survival = Ellujäämine
zone.objective.attack = Hävita vaenlaste tuumik
add = Lisa...
boss.health = Bossi elud
connectfail = [crimson]Ühenduse viga:\n\n[accent]{0}
error.unreachable = Server ei ole kättesaadav.\nKas serveri aadress on õigesti sisestatud?
error.invalidaddress = Vale aadress.
@ -402,7 +439,6 @@ error.mapnotfound = Maailmafaili ei leitud!
error.io = Võrgu sisend-väljundi viga.
error.any = Teadmata viga võrgus.
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
zone.groundZero.name = Nullpunkt
zone.desertWastes.name = Kõrbestunud tühermaa
zone.craters.name = Kraatrid
@ -417,7 +453,6 @@ zone.saltFlats.name = Soolaväljad
zone.impact0078.name = Kokkupõrge 0078
zone.crags.name = Kaljurünkad
zone.fungalPass.name = Seenekuru
zone.groundZero.description = Optimaalne asukoht alustamiseks.\nMadal ohutase. Vähesel määral ressursse.\nKogu kokku nii palju vaske ja pliid kui võimalik.
zone.frozenForest.description = Spoorid on levinud isegi mägede lähedale. Jäised temperatuurid ei suuda neid igavesti eemal hoida.\n\nAlusta esimeste katsetustega energia tootmises. Ehita põlemisgeneraatoreid.\nÕpi oma ehitisi parandama.
zone.desertWastes.description = Need tühermaad on üüratud ja ettearvamatud. Siin-seal leidub mahajäetud ja räsitud tööstushooneid.\n\nSelles piirkonnas leidub sütt. Töötle seda grafiidiks või põleta energia saamiseks.\n\n[lightgray]Maandumispaik ei ole kindlaks määratud.
@ -432,7 +467,6 @@ zone.nuclearComplex.description = Endine tooriumi tootmise ja töötlemise rajat
zone.fungalPass.description = Üleminekuala kõrgete mägede ja madalamate, spooridega ülekülvatud maade vahel. Siin asub väike vaenlaste luurebaas.\nHävita see.\nKasuta soldatite ja plahvatajate väeüksuseid. Hävita kaks vaenlaste tuumikut.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Keel
settings.data = Mänguandmed
settings.reset = Vaikimisi sätted
@ -444,15 +478,14 @@ settings.graphics = Graafika
settings.cleardata = Kustuta mänguandmed...
settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?\n[accent]Seda ei saa tagasi võtta!
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
settings.clearunlocks = Kustuta kampaania saavutused
settings.clearall = Kustuta kõik
paused = [accent]< Paus >
clear = Clear
banned = [scarlet]Banned
yes = Jah
no = Ei
info.title = Info
error.title = [crimson]Viga
error.crashtitle = Viga
attackpvponly = [scarlet]Saadaval ainult mänguviisidega "Rünnak" ja "Versus"
blocks.input = Sisend
blocks.output = Väljund
blocks.booster = Kiirendaja
@ -487,7 +520,6 @@ blocks.inaccuracy = Ebatäpsus
blocks.shots = Laske
blocks.reload = Lasku/s
blocks.ammo = Laskemoon
bar.drilltierreq = Nõuab paremat puuri
bar.drillspeed = Puurimise kiirus: {0}/s
bar.efficiency = Kasutegur: {0}%
@ -502,7 +534,6 @@ bar.heat = Kuumus
bar.power = Energia
bar.progress = Edenemine
bar.spawned = Väeüksuseid: {0}/{1}
bullet.damage = [stat]{0}[lightgray] hävituspunkti
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
bullet.incendiary = [stat]süttiv
@ -514,7 +545,6 @@ bullet.freezing = [stat]jäätav
bullet.tarred = [stat]leekisüütav
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
unit.blocks = blokki
unit.powersecond = energiaühikut/s
unit.liquidsecond = vedelikuühikut/s
@ -537,6 +567,7 @@ category.optional = Valikulised täiustused
setting.landscape.name = Lukusta horisontaalpaigutus
setting.shadows.name = Varjud
setting.linear.name = Lineaarne tekstuurivastendus
setting.hints.name = Hints
setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
@ -564,9 +595,9 @@ setting.fullscreen.name = Täisekraan
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
setting.fps.name = Näita kaadrite arvu sekundis
setting.vsync.name = Vertikaalne sünkroonimine
setting.lasers.name = Näita energiasõlmede vahelisi ühendusi
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.minimap.name = Näita kaarti
setting.position.name = Show Player Position
setting.musicvol.name = Muusika helitugevus
setting.ambientvol.name = Taustahelide tugevus
setting.mutemusic.name = Vaigista muusika
@ -576,7 +607,10 @@ setting.crashreport.name = Saada automaatseid veateateid
setting.savecreate.name = Loo automaatseid salvestisi
setting.publichost.name = Avaliku mängu nähtavus
setting.chatopacity.name = Vestlusakna läbipaistmatus
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Näita mängusisest vestlusakent
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
uiscale.cancel = Tühista ja välju
setting.bloom.name = Bloom-efekt
@ -586,15 +620,18 @@ category.general.name = Mäng
category.view.name = Kaamera ja kasutajaliides
category.multiplayer.name = Mitmikmäng
command.attack = Ründa
command.retreat = Põgene
command.rally = Patrulli
keybind.gridMode.name = Bloki kiirvalimine
keybind.gridModeShift.name = Kategooria kiirvalimine
command.retreat = Põgene
keybind.clear_building.name = Clear Building
keybind.press = Vajuta klahvi...
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
keybind.screenshot.name = Kuvatõmmis
keybind.move_x.name = Liigu X-teljel
keybind.move_y.name = Liigu Y-teljel
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Täisekraan
keybind.select.name = Vali/Tulista
keybind.diagonal_placement.name = Diagonaalne paigutamine
@ -606,12 +643,14 @@ keybind.zoom_hold.name = Suumimise režiim
keybind.zoom.name = Muuda suumi
keybind.menu.name = Menüü
keybind.pause.name = Paus
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Kaart
keybind.dash.name = Söösta
keybind.chat.name = Vestle
keybind.player_list.name = Mängijate nimekiri
keybind.console.name = Konsool
keybind.rotate.name = Pööra blokki
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Näita/Peida menüüd
keybind.chat_history_prev.name = Vestlusaken: eelmine
keybind.chat_history_next.name = Vestlusaken: järgmine
@ -629,7 +668,6 @@ mode.pvp.description = Võitle teiste mängijate vastu.
mode.attack.name = Rünnak
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
mode.custom = Reeglid
rules.infiniteresources = Lõputult ressursse
rules.wavetimer = Kasuta taimerit
rules.waves = Kasuta lahingulaineid
@ -656,7 +694,6 @@ rules.title.resourcesbuilding = Ressursid ja ehitamine
rules.title.player = Mängijad
rules.title.enemy = Vaenlased
rules.title.unit = Väeüksused
content.item.name = Ressursid
content.liquid.name = Vedelikud
content.unit.name = Väeüksused
@ -718,7 +755,6 @@ mech.buildspeed = [lightgray]Ehitamise kiirus: {0}%
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
liquid.viscosity = [lightgray]Viskoossus: {0}
liquid.temperature = [lightgray]Temperatuur: {0}
block.sand-boulder.name = Liivakamakas
block.grass.name = Rohi
block.salt.name = Sool
@ -813,6 +849,7 @@ block.junction.name = Ristmik
block.router.name = Jaotur
block.distributor.name = Suur jaotur
block.sorter.name = Sorteerija
block.inverted-sorter.name = Inverted Sorter
block.message.name = Sõnum
block.overflow-gate.name = Ülevooluvärav
block.silicon-smelter.name = Ränisulatusahi
@ -949,7 +986,6 @@ tutorial.deposit = Ressursside mahalaadimiseks lohista ressursid oma mehhaanilt
tutorial.waves = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel.[accent] Kliki hiirega[], et oma mehhaanist tulistada.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid.
tutorial.waves.mobile = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel. Sinu mehhaan tulistab vaenlaseid automaatselt.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid.
tutorial.launch = Kui oled kindla arvu lahingulaineid vastu pidanud, on sul võimalik[accent] tuumikuga lendu tõusta[], jättes maha kõik muud ehitised ja[accent] võttes kaasa kõik tuumikus olevad ressursid.[]\nNeid ressursse saab kasutada uute [accent]tehnoloogiate uurimiseks[].\n\n[accent]Vajuta lendu tõusmise nuppu.
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
item.lead.description = Peamine materjal, mida kasutatakse vedelike transportimise konstruktsioonide ja elektroonikaga seotud konstruktsioonide ehitamiseks.
item.metaglass.description = Ülitugev klaasiühend, mida kasutatakse vedelike transportimise ja hoiustamise konstruktsioonide ehitamiseks.
@ -1034,6 +1070,7 @@ block.junction.description = Toimib kui sild samal tasapinnal ristuvate konveier
block.bridge-conveyor.description = Spetsiaalne konveier, mis liigutab ressursse üle maastiku ja ehitiste kuni 3 bloki ulatuses.
block.phase-conveyor.description = Täiustatud konveier, mis kasutab energiat ressursside teleportimiseks järgmise samasuguse konveierini üle mitme bloki.
block.sorter.description = Sorteerib ressursse. Kui sisenev ressurss vastab valitud ressursile, siis liigub see otse edasi. Vastasel juhul väljastatakse ressurss vasakule või paremale.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Jaotab ressursse kuni kolmes väljuvas suunas võrdselt. Kasulik olukordades, kus ressursse on vaja korraga saata mitmesse kohta.\n\n[scarlet]Ära kasuta neid tootmismasinate sisendite kõrval, kuna väljund ummistab sisendi.[]
block.distributor.description = Täiustatud jaotur, mis suunab ressursse kuni seitsmes väljuvas suunas võrdselt.
block.overflow-gate.description = Eriline jaotur, mis väljastab vasakule ja paremale ainult siis, kui selle ees olev rada on blokeeritud.
@ -1109,4 +1146,4 @@ block.tau-mech-pad.description = Võimaldab läbida metamorfoosi tugifunktsiooni
block.omega-mech-pad.description = Võimaldab läbida metamorfoosi tugevaks ja hästi soomustatud maapealseks mehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
block.javelin-ship-pad.description = Võimaldab läbida metamorfoosi äkkrünnakuteks loodud lendmehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
block.trident-ship-pad.description = Võimaldab läbida metamorfoosi pommitajast lendmehhaaniks, millega on võimalik paremini ehitisi konstrueerida.\nSelleks seisa jaama kohal ja vajuta jaamale.
block.glaive-ship-pad.description = Võimaldab läbida metamorfoosi tugevaks ja hästi soomustatud lendmehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
block.glaive-ship-pad.description = Võimaldab läbida metamorfoosi tugevaks ja hästi soomustatud lendmehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.

View File

@ -16,11 +16,28 @@ screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahik
gameover = Partida amaitu da
gameover.pvp = [accent] {0}[] taldeak irabazi du!
highscore = [accent]Marka berria!
copied = Copied.
load.sound = Soinuak
load.map = Mapak
load.image = Irudiak
load.content = Edukia
load.system = Sistema
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Garaitutako boladak:[accent] {0}
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
stat.built = Eraikitako eraikinak:[accent] {0}
@ -29,6 +46,7 @@ stat.deconstructed = Deseraikitako eraikinak:[accent] {0}
stat.delivered = Egotzitako baliabideak:
stat.rank = Azken graduazioa: [accent]{0}
launcheditems = [accent]Egotzitako baliabideak
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
level.highscore = Marka: [accent]{0}
level.select = Maila hautaketa
@ -40,11 +58,11 @@ database = Muinaren datu-basea
savegame = Gorde partida
loadgame = Kargatu partida
joingame = Batu partidara
addplayers = Gehitu/kendu jokalariak
customgame = Partida pertsonalizatua
newgame = Partida berria
none = <bat ere ez>
minimap = Mapatxoa
position = Position
close = Itxi
website = Webgunea
quit = Irten
@ -60,6 +78,25 @@ uploadingcontent = Edukia igotzen
uploadingpreviewfile = Aurrebista fitxategia igotzen
committingchanges = Aldaketak aplikatzen
done = Egina
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Honi buruz
name = Izena:
noname = Hautatu[accent] jokalari-izena[] aurretik.
@ -140,7 +177,6 @@ server.port = Ataka:
server.addressinuse = Helbidea dagoeneko erabilita dago!
server.invalidport = Ataka zenbaki baliogabea!
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
save.old = Gordetako partida hau jolasaren bertsio zahar batena da, eta ezin da gehiago erabili.\n\n[lightgray]Gordetako partiden bateragarritasuna 4.0 bertsioan ezarriko da.
save.new = Gordetako partida berria
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
overwrite = Gainidatzi
@ -174,6 +210,7 @@ warning = Abisua.
confirm = Baieztatu
delete = Ezabatu
view.workshop = Ikusi lantegian
workshop.listing = Edit Workshop Listing
ok = Ados
open = Ireki
customize = Aldatu arauak
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] jolasak eguneraketa nagusi bat jaso du
quit.confirm = Ziur irten nahi duzula?
quit.confirm.tutorial = Ziur al zaude irten nahi duzula?\nTutoriala berriro hasi dezakezu hemen: [accent] Ezarpenak->Jolasa->Berriro hasi tutoriala.[]
loading = [accent]Kargatzen...
reloading = [accent]Reloading Mods...
saving = [accent]Gordetzen...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]{0}. bolada
wave.waiting = [lightgray]Boladarako {0}
wave.waveInProgress = [lightgray]Bolada abian
@ -210,11 +252,17 @@ map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [SCARLET]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [SCARLET]gorriak[] mapa honi editorean.
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
map.publish.error = Errorea mapa argitaratzean: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Ziur mapa hau argitaratu nahi duzula?\n\n[lightgray]Ziurtatu aurretik lantegiaren erabilera arauekin bat zatozela, bestela zure mapak ez dira agertuko!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Mapa argitaratuta.
map.publishing = [accent]Publishing map...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brotxa
editor.openin = Ireki editorean
editor.oregen = Mea sorrera
@ -344,7 +392,6 @@ campaign = Kanpaina
load = Kargatu
save = Gorde
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Berrabiarazi jolasa hizkuntza-ezarpenak aplikatzeko.
settings = Ezarpenak
@ -352,12 +399,13 @@ tutorial = Tutoriala
tutorial.retake = Berriro hasi tutoriala
editor = Editorea
mapeditor = Mapen editorea
donate = Dohaintza
abandon = Abandonatu
abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira.
locked = Blokeatuta
complete = [lightgray]Helmena:
zone.requirement = {0}. bolada {1} zonaldean
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Berrekin:\n[lightgray]{0}
bestwave = [lightgray]Bolada onena: {0}
launch = < EGOTZI >
@ -368,11 +416,13 @@ launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzi
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
uncover = Estalgabetu
configure = Konfiguratu zuzkidura
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Zuzkiduraren konfigurazioa desblokeatzeko: {0} bolada.
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
zone.unlocked = [lightgray]{0} desblokeatuta.
zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta.
zone.config.complete = {0}. boladara iritsia:\nZuzkiduraren konfigurazioa desblokeatuta.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Antzemandako baliabideak:
zone.objective = [lightgray]Helburua: [accent]{0}
zone.objective.survival = Biziraupena
@ -428,15 +478,14 @@ settings.graphics = Grafikoak
settings.cleardata = Garbitu jolasaren datuak...
settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin da desegin!
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
settings.clearunlocks = Garbitu desblokeatutakoak
settings.clearall = Garbitu dena
paused = [accent]< Pausatuta >
clear = Clear
banned = [scarlet]Banned
yes = Bai
no = Ez
info.title = Informazioa
error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da
attackpvponly = [scarlet]Erasoa/JvJ moduetan eskuragarri soilik
blocks.input = Sarrera
blocks.output = Irteera
blocks.booster = Indargarria
@ -518,6 +567,7 @@ category.optional = Aukerako hobekuntzak
setting.landscape.name = Blokeatu horizontalean
setting.shadows.name = Itzalak
setting.linear.name = Iragazte lineala
setting.hints.name = Hints
setting.animatedwater.name = Animatutako ura
setting.animatedshields.name = Animatutako ezkutuak
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
@ -547,6 +597,7 @@ setting.fps.name = Erakutsi FPS
setting.vsync.name = VSync
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
setting.minimap.name = Erakutsi mapatxoa
setting.position.name = Show Player Position
setting.musicvol.name = Musikaren bolumena
setting.ambientvol.name = Giroaren bolumena
setting.mutemusic.name = Isilarazi musika
@ -558,6 +609,8 @@ setting.publichost.name = Partidaren ikusgaitasun publikoa
setting.chatopacity.name = Txataren opakotasuna
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Erakutsi jolas barneko txata
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
uiscale.cancel = Utzi eta irten
setting.bloom.name = Distira
@ -569,13 +622,16 @@ category.multiplayer.name = Hainbat jokalari
command.attack = Eraso
command.rally = Batu
command.retreat = Erretreta
keybind.gridMode.name = Bloke-hautua
keybind.gridModeShift.name = Kategoria-hautua
keybind.clear_building.name = Clear Building
keybind.press = Sakatu tekla bat...
keybind.press.axis = Sakatu ardatza edo tekla...
keybind.screenshot.name = Maparen pantaila-argazkia
keybind.move_x.name = Mugitu x
keybind.move_y.name = Mugitu y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Txandakatu pantaila osoa
keybind.select.name = Hautatu/Tirokatu
keybind.diagonal_placement.name = Kokatze diagonala
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Zoom mantenduz
keybind.zoom.name = Zoom
keybind.menu.name = Menua
keybind.pause.name = Pausatu
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Mapatxoa
keybind.dash.name = Arrapalada
keybind.chat.name = Txata
keybind.player_list.name = Jokalarien zerrenda
keybind.console.name = Kontsola
keybind.rotate.name = Biratu
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Txandakatu menuak
keybind.chat_history_prev.name = Txat historialean aurrekoa
keybind.chat_history_next.name = Txat historialean hurrengoa
@ -604,6 +662,7 @@ mode.survival.name = Biziraupena
mode.survival.description = Modu arrunta. Baliabide mugatuak eta bolada automatikoak.\n[gray]Jolasteko etsaien sortze puntuak behar dira mapan.
mode.sandbox.name = Jolastokia
mode.sandbox.description = Baliabide amaigabeak eta boladen denboragailurik gabe.
mode.editor.name = Editor
mode.pvp.name = JvJ
mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxienez bi kolore desberdinetako muinak behar dira mapan jolasteko.
mode.attack.name = Erasoa
@ -790,6 +849,7 @@ block.junction.name = Lotunea
block.router.name = Bideratzailea
block.distributor.name = Banatzailea
block.sorter.name = Antolatzailea
block.inverted-sorter.name = Inverted Sorter
block.message.name = Mezua
block.overflow-gate.name = Gainezkatze atea
block.silicon-smelter.name = Silizio galdategia
@ -1010,6 +1070,7 @@ block.junction.description = Gurutzatutako bi garraio-zinten arteko zubi gisa ar
block.bridge-conveyor.description = Elementuen garraiorako bloke aurreratua. Elementuak edozein gainazal edo eraikinen gainetik garraiatzen ditu 3 lauzatara gehienez.
block.phase-conveyor.description = Elementuen garraiorako bloke aurreratua. Energia erabiltzen du hainbat lauzetara konektatutako beste Fasezko garraiagailu batera elementuak teleportatzeko.
block.sorter.description = Elementuak antolatzen ditu. Elementu bat hautuarekin bat badator, aurrera jarraitu dezake. Bestela, elementua ezker eta eskuinera ateratzen da.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Elementuak onartzen ditu, eta beste gehienez 3 norabideetara ateratzen ditu kopuru berdinetan. Jatorri batetik hainbat xedeetara materialak banatzeko egokia.\n\n[scarlet]Ez jarri ekoizpen sarreren ondoan, irteerek trabatuko baitute.[]
block.distributor.description = Bideratzaile aurreratu bat. Elementuak beste gehienez 7 norabideetara sakabanatzen ditu kopuru berdinetan.
block.overflow-gate.description = Antolatzaile eta bideratzaile konbinatua. Soilik aurrealdea blokeatuta dagoenean ateratzen du ezker eta eskuinera.

View File

@ -17,14 +17,12 @@ gameover = Game over
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score!
copied = Copié.
load.sound = Sons
load.map = Cartes
load.image = Images
load.content = Contenus
load.system = Système
load.mod = Mods
schematic = Schéma
schematic.add = Sauvegarder le schéma...
schematics = Schémas
@ -40,7 +38,6 @@ schematic.saved = Schéma sauvegardé.
schematic.delete.confirm = Ce schéma sera complètement éradiqué.
schematic.rename = Renomer le schéma
schematic.info = {0}x{1}, {2} blocs
stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
stat.built = Bâtiments construits:[accent] {0}
@ -48,7 +45,6 @@ stat.destroyed = Bâtiments détruits:[accent] {0}
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
stat.delivered = Ressources transférées:
stat.rank = Rang Final: [accent]{0}
launcheditems = [accent]Ressources transférées
launchinfo = [unlaunched][[LANCER] votre noyau pour obtenir les objets indiquées en bleu.
map.delete = Êtes-vous sûr de vouloir supprimer cette carte "[accent]{0}[]"?
@ -82,7 +78,6 @@ uploadingcontent = Publication du contenu
uploadingpreviewfile = Publication du fichier d'aperçu
committingchanges = Validation des modifications
done = Fait
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le Github ou le Discord Mindustry.
mods.alpha = [accent](Alpha)
mods = Mods
@ -102,7 +97,6 @@ mod.author = [LIGHT_GRAY]Auteur:[] {0}
mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer?\n[lightgray]Mods:\n{0}
mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur l'atelier.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
about.button = À propos
name = Nom:
noname = Commencer par choisir un[accent] nom de joueur[].
@ -269,7 +263,6 @@ missing = Cet élément a été supprimé ou déplacé.\n[lightgray]Le listing d
publishing = [accent]Publication...
publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'être d'abord d'accord avec les CGU du workshop, sinon vos éléments n'apparaîtront pas !
publish.error = Erreur de publication de l'élément: {0}
editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerais
@ -346,7 +339,6 @@ editor.overwrite = [accent]Attention!\nCeci écrase une carte existante.
editor.overwrite.confirm = [scarlet]Attention![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir l'écraser?
editor.exists = Une carte avec ce nom existe déjà.
editor.selectmap = Sélectionnez une carte:
toolmode.replace = Remplacer
toolmode.replace.description = Dessiner seulement sur les blocs solides.
toolmode.replaceall = Tout remplacer
@ -361,7 +353,6 @@ toolmode.fillteams = Remplir les équipes
toolmode.fillteams.description = Rempli les équipes au lieu des blocs.
toolmode.drawteams = Dessiner les équipes
toolmode.drawteams.description = Dessine les équipes au lieu de blocs.
filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
filter.distort = Déformation
filter.noise = Bruit
@ -393,7 +384,6 @@ filter.option.floor2 = Sol secondaire
filter.option.threshold2 = Seuil secondaire
filter.option.radius = Rayon
filter.option.percentile = Centile
width = Largeur:
height = Hauteur:
menu = Menu
@ -409,7 +399,6 @@ tutorial = Tutoriel
tutorial.retake = Rejouer le Tutoriel
editor = Éditeur
mapeditor = Éditeur de carte
abandon = Abandonner
abandon.text = Cette zone et toutes ses ressources vont être perdues.
locked = Verrouillé
@ -440,7 +429,6 @@ zone.objective.survival = Survivre
zone.objective.attack = Détruire le noyau ennemi
add = Ajouter...
boss.health = Santé du Boss
connectfail = [crimson]Échec de la connexion au serveur :\n\n[accent]{0}
error.unreachable = Serveur injoignable.\nL'adresse IP est correcte?
error.invalidaddress = Adresse invalide.
@ -451,7 +439,6 @@ error.mapnotfound = Carte introuvable!
error.io = Erreur de Réseau (I/O)
error.any = Erreur réseau inconnue
error.bloom = Échec de l'initialisation du flou lumineux.\nVotre appareil peux ne pas le supporter.
zone.groundZero.name = Première Bataille
zone.desertWastes.name = Désert Sauvage
zone.craters.name = Les Cratères
@ -466,7 +453,6 @@ zone.saltFlats.name = Marais Salants
zone.impact0078.name = Impact 0078
zone.crags.name = Rochers
zone.fungalPass.name = Passe Fongique
zone.groundZero.description = L'emplacement optimal pour débuter. Faible menace ennemie. Peu de ressources. \nRecueillez autant de plomb et de cuivre que possible.\nRien d'autre à signaler.
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir pour toujours.\n\nFamiliarisez vous avec l'Énergie. Construisez des générateurs a combustion. Apprenez a utiliser les réparateurs.
zone.desertWastes.description = Cette étendue désertique est immense, imprévisible. On y croise des structures abandonnées.\nLe charbon est présent dans la région. Brûlez-le pour générer de l'Énergie ou synthétisez-le en graphite.\n\n[lightgray]Ce lieu d'atterisage est imprévisible.
@ -481,7 +467,6 @@ zone.nuclearComplex.description = Une ancienne installation de production et tra
zone.fungalPass.description = Une zone de transition entre les hautes montagnes et les basses régions infestées de spores. Une petite base de reconnaissance ennemie s'y trouve.\nDétruisez la.\nUtilisez les unités Poignard et Rampeurs. Détruisez les deux noyaux.
zone.impact0078.description = <insérer une description ici>
zone.crags.description = <insérer une description ici>
settings.language = Langue
settings.data = Données du Jeu
settings.reset = Valeurs par Défaut
@ -535,7 +520,6 @@ blocks.inaccuracy = Imprécision
blocks.shots = Tirs
blocks.reload = Tirs/Seconde
blocks.ammo = Munitions
bar.drilltierreq = Foreuse Améliorée Requise
bar.drillspeed = Vitesse de forage: {0}/s
bar.efficiency = Efficacité: {0}%
@ -550,7 +534,6 @@ bar.heat = Chaleur
bar.power = Énergie
bar.progress = Progression de la construction
bar.spawned = Unités: {0}/{1}
bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire
@ -562,7 +545,6 @@ bullet.freezing = [stat]gel
bullet.tarred = [stat]goudronné
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
unit.blocks = blocs
unit.powersecond = énergie/seconde
unit.liquidsecond = unité de liquide/seconde
@ -686,7 +668,6 @@ mode.pvp.description = Battez-vous contre d'autres joueurs en local.\n[gray]Requ
mode.attack.name = Attaque
mode.attack.description = Pas de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un noyaux rouge dans la map pour y jouer.
mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies
rules.wavetimer = Minuterie pour les vagues
rules.waves = Vagues
@ -713,7 +694,6 @@ rules.title.resourcesbuilding = Ressources & Construction
rules.title.player = Joueurs
rules.title.enemy = Ennemis
rules.title.unit = Unités
content.item.name = Objets
content.liquid.name = Liquides
content.unit.name = Unités
@ -775,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]Vitesse de Construction: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0}
block.sand-boulder.name = Bloc de Sable
block.grass.name = Herbe
block.salt.name = Sel
@ -1007,7 +986,6 @@ tutorial.deposit = Déposez des ressources dans des blocs en les faisant glisser
tutorial.waves = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues.[accent] Cliquez[] pour tirer.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.waves.mobile = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.launch = Une fois que vous aurez atteint une vague spécifique, vous aurez la possibilité de[accent] faire décoller le noyau[], abandonnant vos défenses mais [accent]sécurisant toutes les ressources stockées dans votre noyau.[]\nCes ressources peuvent ensuite être utilisées pour rechercher de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
item.copper.description = Le matériau structurel de base. Utilisé intensivement dans tout les blocs.
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et dans les blocs de transport de liquides.
item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides.

View File

@ -16,11 +16,28 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
gameover = Le base a été détruite.
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score !
copied = Copied.
load.sound = Son
load.map = Maps
load.image = Images
load.content = Contenu
load.system = Système
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
stat.built = Bâtiments construits:[accent] {0}
@ -29,6 +46,7 @@ stat.deconstructed = Bâtiments déconstruits:[accent] {0}
stat.delivered = Ressources transférées:
stat.rank = Rang Final: [accent]{0}
launcheditems = [accent]Ressources transférées
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
level.highscore = Meilleur score: [accent]{0}
level.select = Sélection de niveau
@ -40,11 +58,11 @@ database = Base de données
savegame = Sauvegarder la partie
loadgame = Charger la partie
joingame = Rejoindre la partie
addplayers = Ajouter/Enlever des joueurs
customgame = Partie personnalisée
newgame = Nouvelle partie
none = <Vide>
minimap = Minimap
position = Position
close = Fermer
website = Website
quit = Quitter
@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = À propos
name = Nom:
noname = Choisissez d'abord [accent]un pseudo[].
@ -140,7 +177,6 @@ server.port = Port:
server.addressinuse = Adresse déjà utilisée !
server.invalidport = Numéro de port incorrect !
server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
save.new = Nouvelle sauvegarde
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
overwrite = Écraser
@ -174,6 +210,7 @@ warning = Avertissement.
confirm = Confirmer
delete = Supprimer
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Ouvrir
customize = Personnaliser
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
quit.confirm = Êtes-vous sûr de vouloir quitter?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Chargement...
reloading = [accent]Reloading Mods...
saving = [accent]Sauvegarde...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Vague {0}
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
wave.waveInProgress = [LIGHT_GRAY]Vague en cours
@ -210,11 +252,17 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
map.publish.error = Error publishing map: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération des minerais
@ -344,7 +392,6 @@ campaign = Campagne
load = Charger
save = Sauvegarder
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
settings = Paramètres
@ -352,12 +399,13 @@ tutorial = Tutoriel
tutorial.retake = Re-Take Tutorial
editor = Éditeur
mapeditor = Éditeur de carte
donate = Faire un\ndon
abandon = Abandonner
abandon.text = Cette zone et toutes ses ressources seront perdues.
locked = Verrouillé
complete = [LIGHT_GRAY]Compléter:
zone.requirement = Vague {0} dans la zone {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Meilleur: {0}
launch = Lancement
@ -368,11 +416,13 @@ launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne p
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Découvrir
configure = Configurer le transfert des ressources.
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Ressources détectées:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
@ -428,15 +478,14 @@ settings.graphics = Graphiques
settings.cleardata = Effacer les données du jeu...
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
settings.clearunlocks = Éffacer les déblocages
settings.clearall = Tout effacer
paused = En pause
clear = Clear
banned = [scarlet]Banned
yes = Oui
no = Non
info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
attackpvponly = [scarlet]Uniquement disponible dans les modes Attaque/PvP
blocks.input = Ressource(s) requise(s)
blocks.output = Ressource(s) produite(s)
blocks.booster = Booster
@ -518,6 +567,7 @@ category.optional = Améliorations facultatives
setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres
setting.linear.name = Filtrage linéaire
setting.hints.name = Hints
setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
@ -547,6 +597,7 @@ setting.fps.name = Afficher FPS
setting.vsync.name = VSync
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap
setting.position.name = Show Player Position
setting.musicvol.name = Volume de la musique
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Couper la musique
@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Opacité du tchat
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Afficher le tchat en jeu
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
uiscale.cancel = Annuler et quitter
setting.bloom.name = Flou lumineux
@ -569,13 +622,16 @@ category.multiplayer.name = Multijoueur
command.attack = Attaquer
command.rally = Rally
command.retreat = Retraite
keybind.gridMode.name = Sélectionnez le bloc
keybind.gridModeShift.name = Sélection de la catégorie
keybind.clear_building.name = Clear Building
keybind.press = Appuyez sur une touche ...
keybind.press.axis = Appuyez sur un axe ou une touche...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Basculer en plein écran
keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Placement en diagonal
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Tenir le zoom
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Mini-Map
keybind.dash.name = Sprint
keybind.chat.name = Tchat
keybind.player_list.name = Liste des joueurs
keybind.console.name = Console
keybind.rotate.name = Tourner
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Montrer/Cacher les menus
keybind.chat_history_prev.name = Reculer dans l'historique du tchat
keybind.chat_history_next.name = Suite de l'historique du tchat
@ -604,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
mode.sandbox.name = Bac à sable
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
mode.attack.name = Attaque
@ -790,6 +849,7 @@ block.junction.name = Junction
block.router.name = Routeur
block.distributor.name = [accent]Distributeur[]
block.sorter.name = Trieur
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Barrière de Débordement
block.silicon-smelter.name = Fonderie de silicone
@ -1010,6 +1070,7 @@ block.junction.description = Agit comme un pont pour deux bandes transporteuses
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.

View File

@ -16,11 +16,28 @@ screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap laya
gameover = Permainan Habis
gameover.pvp = Tim[accent] {0}[] menang!
highscore = [accent]Rekor Baru!
copied = Copied.
load.sound = Suara
load.map = Peta
load.image = Gambar
load.content = Konten
load.system = Sistem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
@ -29,6 +46,7 @@ stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
stat.delivered = Sumber Daya yang Diluncurkan:
stat.rank = Nilai Akhir: [accent]{0}
launcheditems = [accent]Sumber Daya
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
level.highscore = Nilai Tertinggi: [accent]{0}
level.select = Pilih Level
@ -40,11 +58,11 @@ database = Basis Data Inti
savegame = Simpan Permainan
loadgame = Muat Permainan
joingame = Bermain Bersama
addplayers = Tambah/Menghapus Pemain
customgame = Permainan Modifikasi
newgame = Permainan Baru
none = <kosong>
minimap = Peta Kecil
position = Position
close = Tutup
website = Website
quit = Keluar
@ -60,6 +78,25 @@ uploadingcontent = Mengupload Content
uploadingpreviewfile = Mengupload File Tinjauan
committingchanges = Membuat Perubahan
done = Selesai
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Tentang
name = Nama:
noname = Pilih[accent] nama pemain[] dahulu.
@ -140,7 +177,6 @@ server.port = Port:
server.addressinuse = Alamat sudah ada!
server.invalidport = Nomor port tidak valid!
server.error = [crimson]Error menghosting server: [accent]{0}
save.old = Simpanan ini dari versi yang lama, dan tidak bisa dipakai lagi.\n\n[LIGHT_GRAY]Fitur penyimpanan terbalik akan di implementasikan di versi 4.0 penuh.
save.new = Simpanan Baru
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
overwrite = Tindih
@ -174,6 +210,7 @@ warning = Peringatan.
confirm = Konfirmasi
delete = Hapus
view.workshop = Lihat di Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Buka
customize = Modifikasi
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] telah diperbarui besar-besaran.\nData
quit.confirm = Apakah Anda yakin ingin keluar?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Memuat...
reloading = [accent]Reloading Mods...
saving = [accent]Menyimpan...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Gelombang {0}
wave.waiting = [LIGHT_GRAY]Gelombang di {0}
wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung
@ -210,11 +252,17 @@ map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan in
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
map.invalid = Error memuat peta: rusak atau file peta tidak valid.
map.publish.error = Error publishing map: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Kuas
editor.openin = Buka di Penyunting
editor.oregen = Generasi Sumber Daya
@ -344,7 +392,6 @@ campaign = Campaign
load = Memuat
save = Simpan
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
settings = Pengaturan
@ -352,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Penyunting
mapeditor = Penyunting Peta
donate = Donasi
abandon = Tinggalkan
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
locked = Dikunci
complete = [LIGHT_GRAY]Mencapai:
zone.requirement = Gelombang {0} di zona {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
launch = < MELUNCUR >
@ -368,11 +416,13 @@ launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bis
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Buka
configure = Konfigurasi Muatan
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Sumber Daya Terdeteksi:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
@ -428,15 +478,14 @@ settings.graphics = Grafik
settings.cleardata = Menghapus Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
settings.clearunlocks = Hapus Bukaan
settings.clearall = Hapus Semua
paused = [accent]< Jeda >
clear = Clear
banned = [scarlet]Banned
yes = Ya
no = Tidak
info.title = Info
error.title = [crimson]Sebuah error telah terjadi
error.crashtitle = Sebuah error telah terjadi
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Masukan
blocks.output = Pengeluaran
blocks.booster = Booster
@ -518,6 +567,7 @@ category.optional = Peningkatan Opsional
setting.landscape.name = Kunci Pemandangan
setting.shadows.name = Bayangan
setting.linear.name = Linier Filter
setting.hints.name = Hints
setting.animatedwater.name = Animasi Air
setting.animatedshields.name = Animasi Lindungan
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
@ -547,6 +597,7 @@ setting.fps.name = Tunjukkan FPS
setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta kecil
setting.position.name = Show Player Position
setting.musicvol.name = Volume Musik
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Diamkan Musik
@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Jelas-Beningnya Chat
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Tunjukkan Chat dalam Permainan
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
@ -569,13 +622,16 @@ category.multiplayer.name = Bermain Bersama
command.attack = Serang
command.rally = Rally
command.retreat = Mundur
keybind.gridMode.name = Pilih Blok
keybind.gridModeShift.name = Pilih Kategori
keybind.clear_building.name = Clear Building
keybind.press = Tekan kunci...
keybind.press.axis = Tekan sumbu atau kunci...
keybind.screenshot.name = Tangkapan Layar Peta
keybind.move_x.name = Pindah x
keybind.move_y.name = Pindah y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Pilih/Tembak
keybind.diagonal_placement.name = Penaruhan Diagonal
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Tahan Mode Zoom
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Jeda
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Peta Kecil
keybind.dash.name = Terbang
keybind.chat.name = Chat
keybind.player_list.name = Daftar pemain
keybind.console.name = Console
keybind.rotate.name = Putar
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Muncul Tidaknya menu
keybind.chat_history_prev.name = Sejarah Chat sebelum
keybind.chat_history_next.name = Sejarah Chat sesudah
@ -604,6 +662,7 @@ mode.survival.name = Bertahan Hidup
mode.survival.description = Mode normal. Sumber Daya terbatas dan gelombang otomatis.
mode.sandbox.name = Mode Sandbox
mode.sandbox.description = Sumber Daya tak terbatas dan tidak ada gelombang otomatis.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main.
mode.attack.name = Penyerangan
@ -790,6 +849,7 @@ block.junction.name = Simpangan
block.router.name = Pengarah
block.distributor.name = Distributor
block.sorter.name = Penyortir
block.inverted-sorter.name = Inverted Sorter
block.message.name = Pesan
block.overflow-gate.name = Gerbang Luap
block.silicon-smelter.name = Pelebur Silikon
@ -1010,6 +1070,7 @@ block.junction.description = Berguna seperti jembatan untuk dua pengantar yang b
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.

View File

@ -16,11 +16,28 @@ screenshot.invalid = Mappa troppo grossa, probabilmente non c'è abbastanza memo
gameover = Il nucleo è stato distrutto.
gameover.pvp = La squadra [accent] {0}[] ha vinto!
highscore = [YELLOW]Nuovo record!
copied = Copied.
load.sound = Suoni
load.map = Mappe
load.image = Immagini
load.content = Content
load.system = Sistema
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Ondate sconfitte:[accent] {0}
stat.enemiesDestroyed = Nemici distrutti:[accent] {0}
stat.built = Costruzioni erette:[accent] {0}
@ -29,6 +46,7 @@ stat.deconstructed = Costruzioni smantellate:[accent] {0}
stat.delivered = Riorse lanciate:
stat.rank = Livello finale: [accent]{0}
launcheditems = [accent]Oggetti lanciati
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
level.highscore = Miglior punteggio: [accent]{0}
level.select = Selezione del livello
@ -40,11 +58,11 @@ database = Database nucleo
savegame = Salva
loadgame = Carica
joingame = Unisciti al gioco
addplayers = Aggiungi/rimuovi giocatori
customgame = Gioco personalizzato
newgame = Nuova partita
none = <Niente . . . >
minimap = Minimappa
position = Position
close = Chiuso
website = Sito web
quit = Esci
@ -60,6 +78,25 @@ uploadingcontent = Carico il contenuto
uploadingpreviewfile = Carico file di anteprima
committingchanges = Applico le modifiche
done = Fatto
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Info
name = Nome:
noname = Scegli un [accent] nome[] prima di unirti.
@ -140,7 +177,6 @@ server.port = Porta:
server.addressinuse = Indirizzo già in uso!
server.invalidport = Numero di porta non valido!
server.error = [crimson]Errore nell'hosting del server: [accent] {0}
save.old = Questo salvataggio è per una versione precedente di mindustry e non può attualmente essere utilizzato .\n\n[LIGHT_GRAY]La cvompatibilità con i salvataggi precedenti verrà abilitata nella versione definitiva di mindustry 4.0.
save.new = Nuovo Salvataggio
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
overwrite = Sovrascrivi
@ -174,6 +210,7 @@ warning = Attenzione
confirm = Conferma
delete = Elimina
view.workshop = Vedi nel Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Apri
customize = Personalizza
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] ha appena rilasciato un aggiornamento
quit.confirm = Sei sicuro di voler uscire?
quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può essere ripetuto in[accent] Gioca > Tutorial.[]
loading = [accent]Caricamento in corso ...
reloading = [accent]Reloading Mods...
saving = [accent]Salvando ...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Ondata {0}
wave.waiting = [LIGHT_GRAY]Ondata tra {0}
wave.waveInProgress = [LIGHT_GRAY]Ondata in corso...
@ -210,11 +252,17 @@ map.nospawn = Questa mappa non possiede un nucleo in cui spawnare! Aggiungine un
map.nospawn.pvp = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
map.nospawn.attack = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
map.publish.error = Errore durante la pubblicazione della mappa:\n{0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Vuoi pubblicare questa mappa?\n\n[lightgray]Assicurati di aver accettato il Workshop EULA, o le tue mappe non saranno visibili!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Mappa pubblicata.
map.publishing = [accent]Pubblico la mappa...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pennello
editor.openin = Apri nell'editor
editor.oregen = Generazione dei minerali
@ -344,7 +392,6 @@ campaign = Campagna
load = Carica
save = Salva
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
settings = Impostazioni
@ -352,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Ripeti il tutorial
editor = Editor
mapeditor = Editor Mappe
donate = Dona
abandon = Abbandona
abandon.text = Questa zona e tutte le tue risorse saranno perdute e passeranno al nemico.
locked = Bloccato
complete = [LIGHT_GRAY]Completato:
zone.requirement = Onda {0} in zona {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Riprendi zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Migliore: {0}
launch = Decollare
@ -368,11 +416,13 @@ launch.confirm = Questo trasporterà tutte le risorse nel tuo nucleo.\nNon riusc
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
uncover = Svelare
configure = Configura l'equipaggiamento
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Arriva all'ondata {0}\nper configurare l'equipaggiamento.
configure.invalid = Il valore dev'essere un numero compresto tra 0 e {0}.
zone.unlocked = [LIGHT_GRAY]{0} sbloccata.
zone.requirement.complete = Ondata {0} raggiunta:\n{1} requisiti di zona soddisfatti.
zone.config.complete = Ondata {0} raggiunta:\nEquipaggiamento personalizzato sbloccato.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Risorse trovate:
zone.objective = [lightgray]Obiettivo: [accent]{0}
zone.objective.survival = Sopravvivere
@ -428,15 +478,14 @@ settings.graphics = Grafica
settings.cleardata = Cancella dati di gioco...
settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nNon può essere annullato!
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, includendo salvataggi, mappe, oggetti sbloccati, impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà.
settings.clearunlocks = Cancella oggetti sbloccati
settings.clearall = Cancella tutto
paused = In pausa
clear = Clear
banned = [scarlet]Banned
yes = Si
no = No
info.title = [accent] Info
error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore
attackpvponly = [scarlet]Solo possible nelle modalità Attacco/PvP
blocks.input = Ingresso
blocks.output = Uscita
blocks.booster = Booster
@ -518,6 +567,7 @@ category.optional = Miglioramenti Opzionali
setting.landscape.name = Blocca paesaggio
setting.shadows.name = Ombre
setting.linear.name = Filtro lineare
setting.hints.name = Hints
setting.animatedwater.name = Acqua animata
setting.animatedshields.name = Scudi animati
setting.antialias.name = Antialias[LIGHT_GRAY] (richiede riapertura gioco)[]
@ -547,6 +597,7 @@ setting.fps.name = Mostra FPS
setting.vsync.name = VSync
setting.pixelate.name = Sfocare [LIGHT_GRAY](potrebbe ridure il rendimento)
setting.minimap.name = Mostra minimappa
setting.position.name = Show Player Position
setting.musicvol.name = Volume Musica
setting.ambientvol.name = Volume Ambiente
setting.mutemusic.name = Silenzia musica
@ -558,6 +609,8 @@ setting.publichost.name = Gioco visibile pubblicamente
setting.chatopacity.name = Opacità chat
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Mostra Chat in-game
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere "OK" per confermare questa scala.\n[scarlet] Ripristina ed esci dalle impostazioni [accent] {0}[] impostazioni...
uiscale.cancel = Annulla ed esci
setting.bloom.name = Shaders
@ -569,13 +622,16 @@ category.multiplayer.name = Multigiocatore
command.attack = Attacca
command.rally = Guardia
command.retreat = Ritirata
keybind.gridMode.name = Seleziona blocco
keybind.gridModeShift.name = Seleziona categoria
keybind.clear_building.name = Clear Building
keybind.press = Premi un tasto...
keybind.press.axis = Premi un'asse o un tasto...
keybind.screenshot.name = Screenshot della mappa
keybind.move_x.name = Muovi orizzontale
keybind.move_y.name = Muovi verticale
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Schermo Intero
keybind.select.name = Seleziona
keybind.diagonal_placement.name = Posizionamento diagonale
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Attiva zoom
keybind.zoom.name = Esegui zoom
keybind.menu.name = Apri Menu
keybind.pause.name = Pausa
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimappa
keybind.dash.name = Scatto
keybind.chat.name = Chat
keybind.player_list.name = Lista dei Giocatori
keybind.console.name = Console
keybind.rotate.name = Ruotare
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Mostra/Nascondi HUD
keybind.chat_history_prev.name = Scorri chat vero l'alto
keybind.chat_history_next.name = Scorri chatt verso il basso
@ -604,6 +662,7 @@ mode.survival.name = Sopravvivenza
mode.survival.description = La modalità normale. Risorse limitate ed ondate in entrata automatiche.
mode.sandbox.name = Creativa
mode.sandbox.description = Risorse infinite e nessun timer per le ondate.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Lotta contro altri giocatori.
mode.attack.name = Schermaglia
@ -790,6 +849,7 @@ block.junction.name = Incrocio
block.router.name = Distributore
block.distributor.name = Distributore Grande
block.sorter.name = Filtro
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Separatore per eccesso
block.silicon-smelter.name = Fonderia
@ -1010,6 +1070,7 @@ block.junction.description = Permette di incrociare nastri che trasportano mater
block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 tessere ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici.
block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato.
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accetta gli elementi da una direzione e li emette fino a 3 altre direzioni allo stesso modo. Utile per suddividere i materiali da una fonte a più destinazioni.
block.distributor.description = Un distributore avanzato che divide gli oggetti in altre 7 direzioni allo stesso modo.
block.overflow-gate.description = Una combinazione di un incrocio e di un distributore , che distribuisce sui suoi lati se in nastro difronte si satura.

View File

@ -16,12 +16,28 @@ screenshot.invalid = マップが広すぎます。スクリーンショット
gameover = ゲームオーバー
gameover.pvp = [accent] {0}[] チームの勝利!
highscore = [accent]ハイスコアを更新!
copied = Copied.
load.sound = サウンド
load.map = マップ
load.image = 画像
load.content = コンテンツ
load.system = システム
load.mod = MOD
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = 防衛したウェーブ:[accent] {0}
stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
stat.built = 建設した建造物数:[accent] {0}
@ -30,7 +46,7 @@ stat.deconstructed = 解体した建造物数:[accent] {0}
stat.delivered = 獲得した資源:
stat.rank = 最終ランク: [accent]{0}
launcheditems = [accent]回収したアイテム
launchedinfo = [unlaunched][[LAUNCH]青い項目がコア受け取ます
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
level.highscore = ハイスコア: [accent]{0}
level.select = レベル選択
@ -42,11 +58,11 @@ database = コアデーターベース
savegame = 保存
loadgame = 読み込む
joingame = マルチプレイ
addplayers = プレイヤーを追加/削除
customgame = カスタムプレイ
newgame = 新しく始める
none = <なし>
minimap = ミニマップ
position = Position
close = 閉じる
website = ウェブサイト
quit = 終了
@ -66,6 +82,8 @@ mods.alphainfo = モードは実験的です,覚えておいてください。
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]MOD見つかりませんでした!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = 可能にしません
@ -73,9 +91,12 @@ mod.enable = 可能にする
mod.requiresrestart = このモードをインストールするため, このゲームは再起動します
mod.reloadrequired = [scarlet]リロード必須
mod.import = モードをインポート
mod.import.github = Import Github Mod
mod.remove.confirm = このモードを削除されます
mod.author = [LIGHT_GRAY]著者:[] {0}
mod.missing = このセーブ には、アップグレードされた可能性があるMODS、またはここに存在しないMODSが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = 情報
name = 名前:
noname = [accent]プレイヤー名[]を入力してください。
@ -156,7 +177,6 @@ server.port = ポート:
server.addressinuse = アドレスがすでに使用されています!
server.invalidport = 無効なポート番号です!
server.error = [crimson]サーバーのホストエラー: [accent]{0}
save.old = このセーブデータは古いバージョン向けで、今後使用されません。\n\n[lightgray]セーブデータの下位互換性の実装は正式版4.0で行われます。
save.new = 新規保存
save.overwrite = このスロットに上書きしてもよろしいですか?
overwrite = 上書き
@ -190,6 +210,7 @@ warning = 警告
confirm = 確認
delete = 削除
view.workshop = ワークショップを見る
workshop.listing = Edit Workshop Listing
ok = OK
open = 開く
customize = カスタマイズ
@ -207,7 +228,12 @@ classic.export.text = [accent]Mindustry[]のメジャーアップデートがあ
quit.confirm = 終了してもよろしいですか?
quit.confirm.tutorial = チュートリアルを終了しますか?\nチュートリアルは [accent]設定->ゲーム->チュートリアル[] から再度受けることができます。
loading = [accent]読み込み中...
reloading = [accent]Reloading Mods...
saving = [accent]保存中...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]ウェーブ {0}
wave.waiting = [lightgray]次のウェーブまで {0} 秒
wave.waveInProgress = [lightgray]ウェーブ進行中
@ -226,11 +252,17 @@ map.nospawn = このマップにはプレイヤーが出現するためのコア
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[SCARLET]オレンジ色ではない[]コアをマップに追加してください。
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[SCARLET]赤色[]のコアをマップに追加してください。
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
map.publish.error = マップの公開中にエラーが発生しました: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = 本当にこのマップを公開しますか?\n\n[lightgray]公開するためには、ワークショップ利用規約に同意する必要があります。
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = マップを公開しました。
map.publishing = [accent]マップを公開中...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = ブラシ
editor.openin = エディターで開く
editor.oregen = 鉱石の生成
@ -360,7 +392,6 @@ campaign = プレイ
load = 読み込む
save = 保存
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = ゲームを再起動後、言語設定が有効になります。
settings = 設定
@ -368,12 +399,13 @@ tutorial = チュートリアル
tutorial.retake = チュートリアル
editor = エディター
mapeditor = マップエディター
donate = 寄付
abandon = 撤退
abandon.text = このゾーンのすべての資源が敵に奪われます。
locked = ロック
complete = [lightgray]達成済み:
zone.requirement = ゾーン {1} でウェーブ {0} を達成
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = 再開ゾーン:\n[lightgray]{0}
bestwave = [lightgray]最高ウェーブ: {0}
launch = < 発射 >
@ -384,11 +416,13 @@ launch.confirm = すべての資源をコアに搬入し、発射します。\n
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
uncover = 開放
configure = 積み荷の設定
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]ウェーブ {0} を達成すると積み荷を設定できるようになります。
configure.invalid = 値は 0 から {0} の間でなければなりません。
zone.unlocked = [lightgray]{0} がアンロックされました.
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
zone.config.complete = ウェーブ {0} を達成:\n積み荷の設定が解除されました。
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = 発見した資源:
zone.objective = [lightgray]目標: [accent]{0}
zone.objective.survival = 敵からコアを守り切る
@ -444,15 +478,14 @@ settings.graphics = グラフィック
settings.cleardata = データを削除...
settings.clear.confirm = データを削除してもよろしいですか?\nこれを元に戻すことはできません!
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
settings.clearunlocks = アンロックを削除
settings.clearall = すべてを削除
paused = [accent]< ポーズ >
clear = Clear
banned = [scarlet]Banned
yes = はい
no = いいえ
info.title = 情報
error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました
attackpvponly = [scarlet]アタックあるいはPvPモードでのみ有効
blocks.input = 搬入
blocks.output = 搬出
blocks.booster = ブースト
@ -534,6 +567,7 @@ category.optional = 強化オプション
setting.landscape.name = 横画面で固定
setting.shadows.name =
setting.linear.name = リニアフィルター
setting.hints.name = Hints
setting.animatedwater.name = 水のアニメーション
setting.animatedshields.name = シールドのアニメーション
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
@ -563,6 +597,7 @@ setting.fps.name = FPSを表示
setting.vsync.name = VSync
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
setting.minimap.name = ミニマップを表示
setting.position.name = Show Player Position
setting.musicvol.name = 音楽 音量
setting.ambientvol.name = 環境音 音量
setting.mutemusic.name = 音楽をミュート
@ -574,6 +609,8 @@ setting.publichost.name = 誰でもゲームに参加できるようにする
setting.chatopacity.name = チャットの透明度
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = ゲーム内にチャットを表示
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UIサイズが変更されました。\nこのままでよければ「OK」を押してください。\n[scarlet][accent]{0}[] 秒で元の設定に戻ります...
uiscale.cancel = キャンセル & 終了
setting.bloom.name = Bloom
@ -585,13 +622,16 @@ category.multiplayer.name = マルチプレイ
command.attack = 攻撃
command.rally = Rally
command.retreat = 後退
keybind.gridMode.name = ブロック選択
keybind.gridModeShift.name = カテゴリー選択
keybind.clear_building.name = Clear Building
keybind.press = キーを押してください...
keybind.press.axis = 軸またはキーを押してください...
keybind.screenshot.name = スクリーンショット
keybind.move_x.name = 左右移動
keybind.move_y.name = 上下移動
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = フルスクリーンの切り替え
keybind.select.name = 選択/ショット
keybind.diagonal_placement.name = 斜め設置
@ -603,12 +643,14 @@ keybind.zoom_hold.name = 長押しズーム
keybind.zoom.name = ズーム
keybind.menu.name = メニュー
keybind.pause.name = ポーズ
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = ミニマップ
keybind.dash.name = ダッシュ
keybind.chat.name = チャット
keybind.player_list.name = プレイヤーリスト
keybind.console.name = コンソール
keybind.rotate.name = 回転
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = メニュー切り替え
keybind.chat_history_prev.name = 前のチャット履歴
keybind.chat_history_next.name = 次のチャット履歴
@ -620,6 +662,7 @@ mode.survival.name = サバイバル
mode.survival.description = 通常のモードです。 資源も限られる中、自動的にウェーブが進行していきます。\n[gray]プレイするには、マップに敵が出現する必要があります。
mode.sandbox.name = サンドボックス
mode.sandbox.description = 無限の資源があり、ウェーブを自由に進行できます。
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[gray]プレイするには、マップに少なくとも二つの異なる色のコアが必要です。
mode.attack.name = アタック
@ -806,6 +849,7 @@ block.junction.name = ジャンクション
block.router.name = ルーター
block.distributor.name = ディストリビューター
block.sorter.name = ソーター
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = オーバーフローゲート
block.silicon-smelter.name = シリコン溶鉱炉
@ -1026,6 +1070,7 @@ block.junction.description = 十字に交差したコンベアーをそれぞれ
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。
block.sorter.description = アイテムを分別して搬出します。設定したアイテムは通過させます。他のアイテムが搬入されると側面にアイテムを搬出します。
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = 搬入したアイテムをほかの3方向に均等に搬出します。一つの資源から複数に分ける際などに使われます。
block.distributor.description = 高度なルーターです。搬入したアイテムをほかの7方向に均等に分けて搬出します。
block.overflow-gate.description = 搬出先にアイテムを搬入する空きがない場合に左右にアイテムを搬出します。

View File

@ -16,14 +16,28 @@ screenshot.invalid = 맵이 너무 커서 스크린샷을 찍을 메모리가
gameover = 게임 오버
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
highscore = [accent]최고점수 달성!
copied = Copied.
load.sound = 소리
load.map =
load.image = 사진
load.content = 컨텐츠
load.system = 시스템
load.mod = 모드
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = 버틴 단계 수 : [accent]{0}
stat.enemiesDestroyed = 파괴한 적 수 : [accent]{0}
stat.built = 건설한 건물 수 : [accent]{0}
@ -31,7 +45,6 @@ stat.destroyed = 파괴된 건물 수 : [accent]{0}
stat.deconstructed = 파괴한 건물 수 : [accent]{0}
stat.delivered = 획득한 자원 :
stat.rank = 최종 점수 : [accent]{0}
launcheditems = [accent]창고
launchinfo = [출격되지 않음][[출격]파랑색으로 표시된 자원들을 획득합니다.
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
@ -65,7 +78,6 @@ uploadingcontent = 컨텐츠 업로드
uploadingpreviewfile = 미리보기 파일 업로드
committingchanges = 바뀐 점 적용
done = 완료
mods.alphainfo = 현재의 모드는 첫 번째 시도이며, 그리고[scarlet] 버그가 매우 많음을 명심하십시오[].\n만약 버그를 발견할경우 Mindustry 깃허브 또는 디스코드로 제보해주세요.
mods.alpha = [scarlet](Alpha)
mods = 모드
@ -83,7 +95,8 @@ mod.import.github = 깃허브 모드 추가
mod.remove.confirm = 모드가 삭제되었습니다.
mod.author = [LIGHT_GRAY]제작자 : [] {0}
mod.missing = 이 세이브파일에는 설치하지 않은 모드 혹은 이 버전에 속해있지 않은 데이터가 포함되어 있습니다. 이 것을 불러올 경우 세이브파일의 데이터가 손상될 수 있습니다. 정말로 이 파일을 불러오시겠습니까?\n[lightgray]모드 :\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = 정보
name = 닉네임 :
noname = 먼저 [accent] 유저 닉네임[] 을 설정하세요.
@ -218,6 +231,7 @@ loading = [accent]불러오는중...
reloading = [accent]모드 새로고침하는중...
saving = [accent]저장중...
cancelbuilding = [accent][[{0}][] 를 눌러 설계도 초기화
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] 를 눌러 설계모드 진입
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 시작
wave = [accent] {0} 단계
@ -238,16 +252,17 @@ map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [ROYAL]노랑색 팀이 아닌[] 코어를 추가하세요.
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요.
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
map.publish.error = 맵 업로드 오류 : {0}
map.update = 맵 업데이트
map.load.error = 워크샵 작업 오류 : {0}
map.missing = 해당 맵은 삭제되거나 옮겨졌습니다.\n[lightgray]워크샵 목록은 자동으로 동기화되지 않습니다.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = 맵을 업로드 하시겠습니까?\n\n[lightgray]먼저 워크샵 EULA에 동의하시지 않으면 맵이 표시되지 않습니다!
map.menu = 원하는 맵을 선택하세요.
map.changelog = 바뀐 점 (선택성):
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = 스팀 EULA
map.publish = 맵 업로드 완료!
map.publishing = [accent]맵 업로드 중...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = 브러쉬
editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성
@ -324,7 +339,6 @@ editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
editor.exists = 같은 이름의 맵이 이미 존재합니다.
editor.selectmap = 불러올 맵 선택 :
toolmode.replace = 재배치
toolmode.replace.description = 블록을 배치합니다.
toolmode.replaceall = 모두 재배치
@ -339,7 +353,6 @@ toolmode.fillteams = 팀 채우기
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
toolmode.drawteams = 팀 그리기
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
filter.distort = 왜곡
filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기
@ -371,7 +384,6 @@ filter.option.floor2 = 2번째 바닥
filter.option.threshold2 = 2번째 한계점
filter.option.radius = 반경
filter.option.percentile = 백분위수
width = 넓이 :
height = 높이 :
menu = 메뉴
@ -387,8 +399,6 @@ tutorial = 튜토리얼
tutorial.retake = 튜토리얼
editor = 편집기
mapeditor = 맵 편집기
donate = 기부
abandon = 지역 포기
abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다.
locked = 잠김
@ -412,14 +422,13 @@ configure.locked = 시 시작자원 설정이 해금됩니다.
configure.invalid = 해당 값은 0 과 {0} 사이여야 합니다.
zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다!
zone.requirement.complete = {0} 단계 달성 성공! \n{1} 지역 요구사항이 충족되었습니다!
zone.config.complete = {0} 단계 달성 성공! \n시작자원 설정 기능이 해금되었습니다!
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = 감지된 자원 목록 :
zone.objective = [lightgray]게임 모드 : [accent]{0}
zone.objective.survival = 생존
zone.objective.attack = 적 코어 파괴
add = 추가...
boss.health = 보스 체력
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
error.invalidaddress = 잘못된 주소입니다.
@ -430,7 +439,6 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
error.io = 네트워크 I/O 오류.
error.any = 알 수 없는 네트워크 오류.
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
zone.groundZero.name = 전초기지
zone.desertWastes.name = 쓰레기 사막
zone.craters.name = 크레이터
@ -445,7 +453,6 @@ zone.saltFlats.name = 소금 사막
zone.impact0078.name = Impact 0078
zone.crags.name = 협곡
zone.fungalPass.name = 포자 지대
zone.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적은 수준의 위협이 있으며 자원의 양은 적습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n출격합시다!
zone.frozenForest.description = 이 지역도 산과 가까운 지역입니다 포자들이 흩뿌려져 있으며 극한의 추위도 포자를 막을 수 있을거 같지 않습니다.\n화력 발전소를 짓고 전력을 확보하여 채광 드론을 사용하는 법을 배우십시오.
zone.desertWastes.description = 이 황무지는 끝을 알수 없을 정도로 광활합니다 그리고 십자가 형태의 버려진 구조물이 존재합니다.\n석탄이 존재하며 이를 화력발전에 쓰거나 흑연정제에 쓰십시오.\n\n[lightgray]이 지역에서의 착륙장소는 확실하지 않습니다.
@ -460,7 +467,6 @@ zone.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를
zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오.
zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
settings.language = 언어
settings.data = 게임 데이터
settings.reset = 설정 초기화
@ -472,9 +478,9 @@ settings.graphics = 그래픽
settings.cleardata = 게임 데이터 초기화...
settings.clear.confirm = 정말로 초기화 하겠습니까?\n이 작업을 되돌릴 수 없습니다!
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
settings.clearunlocks = 잠금 해제 초기화
settings.clearall = 모두 초기화
paused = 일시 정지
clear = Clear
banned = [scarlet]Banned
yes =
no = 아니오
info.title = [accent]정보
@ -514,7 +520,6 @@ blocks.inaccuracy = 오차각
blocks.shots = 발포 횟수
blocks.reload = 재장전
blocks.ammo = 탄약
bar.drilltierreq = 더 좋은 드릴이 요구됨
bar.drillspeed = 채광 속도 : {0}/s
bar.efficiency = 효율성 : {0}%
@ -529,7 +534,6 @@ bar.heat = 발열
bar.power = 전력
bar.progress = 생산 진행도
bar.spawned = 최대 {1}기 중 {0}기 생산됨
bullet.damage = [lightgray]피해량 : [stat]{0}[]
bullet.splashdamage = [lightgray]범위 피해량 : [stat]{0}[] / [lightgray]피해 범위 : [stat]{1}[lightgray] 타일
bullet.incendiary = [stat]방화
@ -541,7 +545,6 @@ bullet.freezing = [stat]빙결
bullet.tarred = [stat]타르
bullet.multiplier = 추가 타격 횟수 : [stat]{0}[lightgray]
bullet.reload = 공격 속도 : [stat]{0}[lightgray]
unit.blocks = 블록
unit.powersecond = 전력/초
unit.liquidsecond = 액체/초
@ -592,9 +595,9 @@ setting.fullscreen.name = 전체 화면
setting.borderlesswindow.name = 테두리 없는 창모드[LIGHT_GRAY] (재시작이 필요할 수 있습니다)
setting.fps.name = FPS 표시
setting.vsync.name = VSync 활성화
setting.lasers.name = 전력 노드 레이저 표시
setting.pixelate.name = 픽셀화[LIGHT_GRAY] (애니메이션 효과가 꺼집니다)
setting.minimap.name = 미니맵 보기
setting.position.name = Show Player Position
setting.musicvol.name = 음악 크기
setting.ambientvol.name = 배경음 크기
setting.mutemusic.name = 음소거
@ -619,14 +622,16 @@ category.multiplayer.name = 멀티플레이
command.attack = 공격
command.rally = 순찰
command.retreat = 후퇴
keybind.gridMode.name = 블록 선택
keybind.gridModeShift.name = 카테고리 선택
keybind.clear_building.name = 설계도 초기화
keybind.press = 키를 누르세요...
keybind.press.axis = 마우스 휠 또는 키를 누르세요...
keybind.screenshot.name = 맵 스크린샷
keybind.move_x.name = 오른쪽/왼쪽 이동
keybind.move_y.name = 위 / 아래 중간
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = 전체 화면
keybind.select.name = 선택/공격
keybind.diagonal_placement.name = 대각선 설치
@ -663,7 +668,6 @@ mode.pvp.description = 실제 플레이어와 PvP를 합니다. 맵에 적어도
mode.attack.name = 공격
mode.attack.description = 적 기지를 파괴하세요. 맵에 빨간팀 코어가 있어야 플레이 가능합니다.
mode.custom = 사용자 정의 규칙
rules.infiniteresources = 무한 자원
rules.wavetimer = 단계
rules.waves = 단계
@ -690,7 +694,6 @@ rules.title.resourcesbuilding = 자원 & 건축
rules.title.player = 플레이어들
rules.title.enemy =
rules.title.unit = 유닛
content.item.name = 아이템
content.liquid.name = 액체
content.unit.name = 유닛
@ -752,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]건설 속도 : {0}%
liquid.heatcapacity = [LIGHT_GRAY]발열 용량 : {0}
liquid.viscosity = [LIGHT_GRAY]점도 : {0}
liquid.temperature = [LIGHT_GRAY]온도 : {0}
block.sand-boulder.name = 사암
block.grass.name = 잔디
block.salt.name = 소금
@ -984,7 +986,6 @@ tutorial.deposit = 자원을 다시 블록에 넣을수도 있습니다.\n\n[acc
tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 향해 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[]
tutorial.waves.mobile = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 자동조준하지만, 원하는 적을 클릭하여 공격하고 싶은 대상을 바꿀 수 있습니다.\n구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계동안 코어를 방어하세요.[]
tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요.
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]액체를 활용하기 위한 필수품입니다.

View File

@ -16,11 +16,28 @@ screenshot.invalid = Map is te groot, Mogelijk niet genoeg ruimte op apparaat.
gameover = Spel afgelopen
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw topscore!
copied = Copied.
load.sound = Geluid
load.map = Mappen
load.image = Afbeeldingen
load.content = inhoud
load.system = Systeem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Waves Verslagen:[accent] {0}
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
stat.built = Gebouwen Gebouwd:[accent] {0}
@ -29,6 +46,7 @@ stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
stat.delivered = Middelen Gelanceerd:
stat.rank = Eindrang: [accent]{0}
launcheditems = [accent]Gelanceerde items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
level.highscore = Topscore: [accent]{0}
level.select = Selecteer Level
@ -40,17 +58,45 @@ database = Core Database
savegame = Opslaan
loadgame = Laden
joingame = Treed toe
addplayers = Add/Remove Players
customgame = Aangepast spel
newgame = Nieuw spel
none = <none>
minimap = Minimap
position = Position
close = Aflsuiten
website = Website
quit = Stoppen
save.quit = Save & Quit
maps = Mappen
maps.browse = Browse Maps
continue = Ga door
maps.none = [LIGHT_GRAY]Geen map gevonden!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Over
name = Naam:
noname = Maak eerst een[accent] Speler naam[].
@ -65,12 +111,14 @@ players = {0} Spelers online
players.single = {0} Speler online
server.closing = [accent]Server aan het sluiten...
server.kicked.kick = Je bent verwijderd van deze sessie.
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server afgesloten...
server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
server.kicked.banned = Je bent verbannen van deze server.
server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
server.kicked.nameEmpty = Je gekozen naam is niet geldig.
@ -129,7 +177,6 @@ server.port = Port:
server.addressinuse = Address already in use!
server.invalidport = Invalid port number!
server.error = [crimson]Error hosting server: [accent]{0}
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite
@ -163,6 +210,7 @@ warning = Warning.
confirm = Confirm
delete = Delete
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Open
customize = Customize
@ -180,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
quit.confirm = Are you sure you want to quit?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Loading...
reloading = [accent]Reloading Mods...
saving = [accent]Saving...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0}
wave.waiting = [LIGHT_GRAY]Wave in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
@ -199,11 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
@ -333,7 +392,6 @@ campaign = Campaign
load = Load
save = Save
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect.
settings = Settings
@ -341,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Editor
mapeditor = Map Editor
donate = Donate
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Complete:
zone.requirement = Wave {0} in zone {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best Wave: {0}
launch = < LAUNCH >
@ -357,11 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover
configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
@ -417,15 +478,14 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes
no = No
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
@ -507,6 +567,7 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@ -536,6 +597,7 @@ setting.fps.name = Show FPS
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
@ -547,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
@ -558,13 +622,16 @@ category.multiplayer.name = Multiplayer
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
@ -576,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Chat
keybind.player_list.name = Player list
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
@ -593,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack
@ -779,6 +849,7 @@ block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter
@ -999,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.

View File

@ -16,11 +16,28 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
gameover = Game Over
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw record!
copied = Copied.
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
stat.built = Gebouwen gebouwd:[accent] {0}
@ -29,6 +46,7 @@ stat.deconstructed = Gebouwen afgebroken:[accent] {0}
stat.delivered = Gronstoffen meegenomen:
stat.rank = Eindresultaat: [accent]{0}
launcheditems = [accent]Meegenomen grondstoffen
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
level.highscore = Beste score: [accent]{0}
level.select = Selecteer level
@ -40,11 +58,11 @@ database = Kern Database
savegame = opslaan
loadgame = openen
joingame = Multiplayer
addplayers = Voeg toe/verwijder spelers
customgame = Aangepaste versie
newgame = Nieuw spel
none = <geen>
minimap = Kaartje
position = Position
close = Sluit
website = Website
quit = Verlaat
@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Extra info
name = Naam:
noname = Kies eerst[accent] een naam[].
@ -140,7 +177,6 @@ server.port = Poort:
server.addressinuse = Dit adres wordt al gebruikt!
server.invalidport = Ongeldige poort!
server.error = [crimson]Error hosting server: [accent]{0}
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
save.new = Nieuwe save
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
overwrite = Overschrijf
@ -174,6 +210,7 @@ warning = Waarschuwing.
confirm = Bevestig
delete = Verwijder
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Open
customize = Pas aan
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
quit.confirm = Weet je zeker dat je wilt stoppen?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Aan het laden...
reloading = [accent]Reloading Mods...
saving = [accent]Aan het opslaan...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Golf {0}
wave.waiting = [LIGHT_GRAY]Golf in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
@ -210,11 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
@ -344,7 +392,6 @@ campaign = Campaign
load = Load
save = Save
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect.
settings = Settings
@ -352,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Editor
mapeditor = Map Editor
donate = Donate
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Reach:
zone.requirement = Wave {0} in zone {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best Wave: {0}
launch = < LAUNCH >
@ -368,11 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover
configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
@ -428,15 +478,14 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes
no = No
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
@ -518,6 +567,7 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@ -547,6 +597,7 @@ setting.fps.name = Show FPS
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
@ -569,13 +622,16 @@ category.multiplayer.name = Multiplayer
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Chat
keybind.player_list.name = Player list
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
@ -604,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack
@ -790,6 +849,7 @@ block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter
@ -1010,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.

View File

@ -16,12 +16,28 @@ screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje mi
gameover = Koniec Gry
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
highscore = [YELLOW] Nowy rekord!
copied = Copied.
load.sound = Dźwięki
load.map = Mapy
load.image = Obrazy
load.content = Treść
load.system = System
load.mod = Mody
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Fale powstrzymane:[accent] {0}
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
stat.built = Budynki zbudowane:[accent] {0}
@ -42,11 +58,11 @@ database = Centralna baza danych
savegame = Zapisz Grę
loadgame = Wczytaj Grę
joingame = Dołącz Do Gry
addplayers = Dodaj/Usuń Graczy
customgame = Własna Gra
newgame = Nowa Gra
none = <brak>
minimap = Minimapa
position = Position
close = Zamknij
website = Strona Gry
quit = Wyjdź
@ -66,12 +82,21 @@ mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pe
mods.alpha = [scarlet](Alpha)
mods = Mody
mods.none = [LIGHT_GRAY]Nie znaleziono modów!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = Gra się wyłączy aby wprowadzić zmiany moda.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Importuj Mod
mod.import.github = Import Github Mod
mod.remove.confirm = Ten mod zostanie usunięty.
mod.author = [LIGHT_GRAY]Autor:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = O Grze
name = Nazwa:
noname = Najpierw wybierz [accent]nazwę gracza[]
@ -152,7 +177,6 @@ server.port = Port:
server.addressinuse = Adres jest już w użyciu!
server.invalidport = Nieprawidłowy numer portu.
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
save.old = Ten zapis jest ze starej wersji i gra nie może go teraz wczytać.\n\n[LIGHT_GRAY]Wsparcie starych zapisów będzie w pełnej wersji 4.0.
save.new = Nowy zapis
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
overwrite = Nadpisz
@ -186,6 +210,7 @@ warning = Uwaga.
confirm = Potwierdź
delete = Usuń
view.workshop = Pokaż w Warsztacie
workshop.listing = Edit Workshop Listing
ok = OK
open = Otwórz
customize = Dostosuj
@ -203,7 +228,12 @@ classic.export.text = [accent]Mindustry[] otrzymało ostatnio ważną aktualizac
quit.confirm = Czy na pewno chcesz wyjść?
quit.confirm.tutorial = Czy jesteś pewien tego co robisz?\nSamouczek może zostać powtórzony w[accent] Opcje->Gra->Powtórz samouczek.[]
loading = [accent]Ładowanie...
reloading = [accent]Reloading Mods...
saving = [accent]Zapisywanie...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Fala {0}
wave.waiting = Fala za {0}
wave.waveInProgress = [LIGHT_GRAY]Fala w trakcie
@ -222,14 +252,17 @@ map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [ROYAL]niebieski[] rdz
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż niebieski[] rdzeń do mapy w edytorze.
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
map.publish.error = Błąd podczas publikowania mapy: {0}
map.update = Aktualizuj Mapę
map.load.error = Błąd podczaj pobierania danych z warsztatu: {0}
map.menu = Wybierz co chcesz zrobić z tą mapą.
map.changelog = Lista Zmian (opcjonalna)
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Opublikowano mapę.
map.publishing = [accent]Publikowanie mapy...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pędzel
editor.openin = Otwórz w Edytorze
editor.oregen = Generacja Złóż
@ -359,7 +392,6 @@ campaign = Kampania
load = Wczytaj
save = Zapisz
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
settings = Ustawienia
@ -367,12 +399,13 @@ tutorial = Poradnik
tutorial.retake = Ponów Samouczek
editor = Edytor
mapeditor = Edytor Map
donate = Wspomóż Nas
abandon = Opuść
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
locked = Zablokowane
complete = [LIGHT_GRAY]Ukończone:
zone.requirement = Fala {0} w strefie {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
launch = < WYSTRZEL >
@ -383,11 +416,13 @@ launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, Nie biędziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
uncover = Odkryj
configure = Skonfiguruj Ładunek
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek.
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana.
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Wykryte Zasoby:
zone.objective = [lightgray]Cel: [accent]{0}
zone.objective.survival = Przeżyj
@ -443,15 +478,14 @@ settings.graphics = Grafika
settings.cleardata = Wyczyść Dane Gry...
settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu!
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
settings.clearunlocks = Wyczyść Listę Przedmiotów
settings.clearall = Wyczyść Wszystko
paused = [accent]< Wstrzymano >
clear = Clear
banned = [scarlet]Banned
yes = Tak
no = Nie
info.title = Informacje
error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd
attackpvponly = [scarlet]Dostępne tylko w trybach Atak/PvP
blocks.input = Wejście
blocks.output = Wyjście
blocks.booster = Wzmacniacz
@ -533,6 +567,7 @@ category.optional = Dodatkowe ulepszenia
setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Cienie
setting.linear.name = Filtrowanie Liniowe
setting.hints.name = Hints
setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana Tarcza
setting.antialias.name = Antyaliasing[LIGHT_GRAY] (wymaga restartu)[]
@ -562,6 +597,7 @@ setting.fps.name = Pokazuj FPS
setting.vsync.name = Synchronizacja pionowa
setting.pixelate.name = Pikselacja [LIGHT_GRAY](wyłącza animacje)
setting.minimap.name = Pokaż Minimapę
setting.position.name = Show Player Position
setting.musicvol.name = Głośność muzyki
setting.ambientvol.name = Głośność otoczenia
setting.mutemusic.name = Wycisz muzykę
@ -574,6 +610,7 @@ setting.chatopacity.name = Przezroczystość czatu
setting.lasersopacity.name = Przezroczystość laserów zasilających
setting.playerchat.name = Wyświetlaj czat w grze
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
uiscale.cancel = Anuluj i Wyjdź
setting.bloom.name = Bloom
@ -585,13 +622,16 @@ category.multiplayer.name = Multiplayer
command.attack = Atakuj
command.rally = Zbierz
command.retreat = Wycofaj
keybind.gridMode.name = Wybieranie Bloku
keybind.gridModeShift.name = Wybieranie Kategorii
keybind.clear_building.name = Clear Building
keybind.press = Naciśnij wybrany klawisz...
keybind.press.axis = Naciśnij oś lub klawisz...
keybind.screenshot.name = Zrzut ekranu mapy
keybind.move_x.name = Poruszanie w poziomie
keybind.move_y.name = Poruszanie w pionie
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Przełącz Pełny Ekran
keybind.select.name = Zaznacz
keybind.diagonal_placement.name = Budowa po skosie
@ -603,12 +643,14 @@ keybind.zoom_hold.name = Inicjator przybliżania
keybind.zoom.name = Przybliżanie
keybind.menu.name = Menu
keybind.pause.name = Pauza
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimapa
keybind.dash.name = Przyspieszenie
keybind.chat.name = Czat
keybind.player_list.name = Lista graczy
keybind.console.name = Konsola
keybind.rotate.name = Obracanie
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Zmiana widoczności menu
keybind.chat_history_prev.name = Przewiń wiadomości w górę
keybind.chat_history_next.name = Przewiń wiadomości w dół
@ -807,6 +849,7 @@ block.junction.name = Węzeł
block.router.name = Rozdzielacz
block.distributor.name = Dystrybutor
block.sorter.name = Sortownik
block.inverted-sorter.name = Inverted Sorter
block.message.name = Wiadomość
block.overflow-gate.name = Brama Przepełnieniowa
block.silicon-smelter.name = Huta Krzemu
@ -1027,6 +1070,7 @@ block.junction.description = Używany jako most dla dwóch krzyżujących się p
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona

View File

@ -16,13 +16,28 @@ screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente
gameover = O núcleo foi destruído.
gameover.pvp = O time[accent] {0}[] ganhou!
highscore = [YELLOW]Novo recorde!
copied = Copied.
load.sound = Sons
load.map = Mapas
load.image = Imagens
load.content = Conteúdo
load.system = Sistema
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Hordas derrotadas:[accent] {0}
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
stat.built = Construções construídas:[accent] {0}
@ -31,7 +46,7 @@ stat.deconstructed = Construções desconstruídas:[accent] {0}
stat.delivered = Recursos lançados:
stat.rank = Rank Final: [accent]{0}
launcheditems = [accent]Itens lançados
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
level.highscore = Melhor\npontuação: [accent] {0}
level.select = Seleção de Fase
@ -43,11 +58,11 @@ database = banco do núcleo
savegame = Salvar Jogo
loadgame = Carregar Jogo
joingame = Entrar no Jogo
addplayers = Adicionar/Remover Jogador
customgame = Jogo Customi-/nzado
newgame = Novo Jogo
none = <nenhum>
minimap = Mini-Mapa
position = Position
close = Fechar
website = Site
quit = Sair
@ -63,7 +78,25 @@ uploadingcontent = Fazendo upload do conteúdo
uploadingpreviewfile = Fazendo upload do arquivo de pré visualização
committingchanges = Enviando mudanças
done = Feito
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Sobre
name = Nome:
noname = Escolha[accent] um nome[] primeiro.
@ -144,7 +177,6 @@ server.port = Porte:
server.addressinuse = Senha em uso!
server.invalidport = Numero de porta invalido!
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
save.old = Este save é para uma versão antiga do jogo, e não pode ser usado.\n\n[LIGHT_GRAY]Salvar versões antigas vai ser implementado na versão 4.0 completa
save.new = Novo salvamento
save.overwrite = Você tem certeza que quer sobrescrever este salvamento?
overwrite = Salvar sobre
@ -178,6 +210,7 @@ warning = Aviso.
confirm = Confirmar
delete = Excluir
view.workshop = Ver na oficina
workshop.listing = Edit Workshop Listing
ok = OK
open = Abrir
customize = Customizar
@ -195,7 +228,12 @@ classic.export.text = [accent]Mindustry[] acabou de ter uma grande atualização
quit.confirm = Você tem certeza que quer sair?
quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
loading = [accent]Carregando...
reloading = [accent]Reloading Mods...
saving = [accent]Salvando...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Horda {0}
wave.waiting = Horda em {0}
wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso
@ -214,11 +252,17 @@ map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicio
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor.
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
map.publish.error = Erro ao publicar o mapa: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = EULA do Steam
map.publish = Mapa publicado.
map.publishing = [accent]Publicando mapa...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pincel
editor.openin = Abrir no Editor
editor.oregen = Geração de minério
@ -295,7 +339,6 @@ editor.overwrite = [accent]Aviso!\nIsso Substitui um mapa existente.
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
editor.exists = Já existe um mapa com este nome.
editor.selectmap = Selecione uma mapa para carregar:
toolmode.replace = Substituir
toolmode.replace.description = Desenha apenas em blocos sólidos.
toolmode.replaceall = Substituir tudo
@ -310,7 +353,6 @@ toolmode.fillteams = Encher times
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
toolmode.drawteams = Desenhar times
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor
filter.noise = Geração aleatória
@ -342,7 +384,6 @@ filter.option.floor2 = Chão secundário
filter.option.threshold2 = Margem secundária
filter.option.radius = Raio
filter.option.percentile = Percentual
width = Largura:
height = Altura:
menu = Menu
@ -351,7 +392,6 @@ campaign = Campa-/nnha
load = Carregar
save = Salvar
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Por favor, reinicie seu jogo para a tradução tomar efeito.
settings = Configu-/nrações
@ -359,13 +399,13 @@ tutorial = Tutorial
tutorial.retake = Refazer Tutorial
editor = Editor
mapeditor = Editor de mapa
donate = Doar
abandon = Abandonar
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
locked = Trancado
complete = [LIGHT_GRAY]Completo:
zone.requirement = Horda {0} Na zona {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Melhor: {0}
launch = Lançar
@ -376,18 +416,19 @@ launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce n
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
uncover = Descobrir
configure = Configurar carregamento
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento.
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
zone.config.complete = Horda {0} Alcançada:\nConfiguração do carregamento desbloqueado.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Recursos detectados:
zone.objective = [lightgray]Objetivo: [accent]{0}
zone.objective.survival = Sobreviver
zone.objective.attack = Destruir o núcleo inimigo
add = Adicionar...
boss.health = Saúde do chefe
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
error.unreachable = Servidor inalcançável.
error.invalidaddress = Endereço inválido.
@ -398,7 +439,6 @@ error.mapnotfound = Arquivo de mapa não encontrado!
error.io = Erro I/O de internet.
error.any = Erro de rede desconhecido.
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
zone.groundZero.name = Marco zero
zone.desertWastes.name = Ruínas do Deserto
zone.craters.name = As crateras
@ -413,7 +453,6 @@ zone.saltFlats.name = Planícies de sal
zone.impact0078.name = Impacto 0078
zone.crags.name = Penhascos
zone.fungalPass.name = Passagem Fúngica
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue!
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders).
zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido.
@ -428,7 +467,6 @@ zone.nuclearComplex.description = Uma antiga instalação para produção e proc
zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Linguagem
settings.data = Dados do jogo
settings.reset = Restaurar Padrões
@ -440,15 +478,14 @@ settings.graphics = Gráficos
settings.cleardata = Apagar dados...
settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito!
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
settings.clearunlocks = Limpar liberados
settings.clearall = Limpar tudo
paused = Pausado
clear = Clear
banned = [scarlet]Banned
yes = Sim
no = Não
info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
attackpvponly = [scarlet]Apenas disponivel em modo de ataque/JVJ
blocks.input = Entrada
blocks.output = Saida
blocks.booster = Booster
@ -483,7 +520,6 @@ blocks.inaccuracy = Imprecisão
blocks.shots = Tiros
blocks.reload = Tiros por segundo
blocks.ammo = Munição
bar.drilltierreq = Broca melhor necessária.
bar.drillspeed = Velocidade da broca: {0}/s
bar.efficiency = Eficiência: {0}%
@ -498,7 +534,6 @@ bar.heat = Aquecimento
bar.power = Poder
bar.progress = Progresso da construção
bar.spawned = Unidades: {0}/{1}
bullet.damage = [stat]{0}[lightgray] dano
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
bullet.incendiary = [stat]Incendiário
@ -510,7 +545,6 @@ bullet.freezing = [stat]Congelamento
bullet.tarred = [stat]Grudento
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
unit.blocks = Blocos
unit.powersecond = Unidades de energia/segundo
unit.liquidsecond = Unidades de líquido/segundo
@ -533,6 +567,7 @@ category.optional = Melhoras opcionais
setting.landscape.name = Travar panorama
setting.shadows.name = Sombras
setting.linear.name = Filtragem linear
setting.hints.name = Hints
setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
@ -562,6 +597,7 @@ setting.fps.name = Mostrar FPS
setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa
setting.position.name = Show Player Position
setting.musicvol.name = Volume da Música
setting.ambientvol.name = Volume do ambiente
setting.mutemusic.name = Desligar Música
@ -573,6 +609,8 @@ setting.publichost.name = Visibilidade do jogo público
setting.chatopacity.name = Opacidade do chat
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Mostrar chat em jogo
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
uiscale.cancel = Cancelar e sair
setting.bloom.name = Bloom
@ -584,13 +622,16 @@ category.multiplayer.name = Multijogador
command.attack = Atacar
command.rally = Reunir
command.retreat = Recuar
keybind.gridMode.name = Seleção de blocos
keybind.gridModeShift.name = Seleção de categoria
keybind.clear_building.name = Clear Building
keybind.press = Pressione uma tecla...
keybind.press.axis = Pressione uma Axis ou tecla...
keybind.screenshot.name = Captura do mapa
keybind.move_x.name = mover_x
keybind.move_y.name = mover_y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Alterar tela cheia
keybind.select.name = selecionar
keybind.diagonal_placement.name = Colocação diagonal
@ -602,12 +643,14 @@ keybind.zoom_hold.name = segurar_zoom
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pausar
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimapa
keybind.dash.name = Correr
keybind.chat.name = Conversa
keybind.player_list.name = Lista_de_jogadores
keybind.console.name = console
keybind.rotate.name = Girar
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Ativar menus
keybind.chat_history_prev.name = Historico do chat anterior
keybind.chat_history_next.name = Historico do proximo chat
@ -619,6 +662,7 @@ mode.survival.name = Sobrevivência
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
mode.sandbox.name = Sandbox
mode.sandbox.description = Recursos infinitos e sem tempo para ataques.
mode.editor.name = Editor
mode.pvp.name = JXJ
mode.pvp.description = Lutar contra outros jogadores locais.
mode.attack.name = Ataque
@ -805,6 +849,7 @@ block.junction.name = Junção
block.router.name = Roteador
block.distributor.name = Distribuidor
block.sorter.name = Ordenador
block.inverted-sorter.name = Inverted Sorter
block.message.name = Mensagem
block.overflow-gate.name = Portão Sobrecarregado
block.silicon-smelter.name = Fundidora de silicio
@ -941,7 +986,6 @@ tutorial.deposit = Deposite itens em blocos arrastando da sua nave até o bloco.
tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre.
tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
item.lead.description = Material de começo basico. usado extensivamente em blocos de transporte de líquidos e eletrônicos.
item.metaglass.description = Composto de vidro super resistente. Extensivamente usado para distribuição e armazenagem de líquidos.
@ -1026,6 +1070,7 @@ block.junction.description = Funciona como uma ponte Para duas esteiras que este
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
block.sorter.description = [interact]Aperte no bloco para configurar[]
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.

View File

@ -16,14 +16,28 @@ screenshot.invalid = Карта слишком большая, возможно,
gameover = Игра окончена
gameover.pvp = [accent]{0}[] команда победила!
highscore = [accent]Новый рекорд!
copied = Copied.
load.sound = Звуки
load.map = Карты
load.image = Изображения
load.content = Содержимое
load.system = Система
load.mod = Модификации
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Волн отражено:[accent] {0}
stat.enemiesDestroyed = Врагов уничтожено:[accent] {0}
stat.built = Строений построено:[accent] {0}
@ -31,7 +45,6 @@ stat.destroyed = Строений уничтожено:[accent] {0}
stat.deconstructed = Строений деконструировано:[accent] {0}
stat.delivered = Ресурсов запущено:
stat.rank = Финальный ранг: [accent]{0}
launcheditems = [accent]Запущенные предметы
launchinfo = [unlaunched]Нажмите на кнопку [ЗАПУСК], чтобы получить предметы, которые отмечены синим цветом.
map.delete = Вы действительно хотите удалить карту «[accent]{0}[]»?
@ -49,6 +62,7 @@ customgame = Пользовательская игра
newgame = Новая игра
none = <ничего>
minimap = Мини-карта
position = Position
close = Закрыть
website = Веб-сайт
quit = Выход
@ -64,7 +78,6 @@ uploadingcontent = Выгрузка содержимого
uploadingpreviewfile = Выгрузка файла предпросмотра
committingchanges = Внесение изменений
done = Готово
mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и могут содержать много ошибок[]. Докладывайте о любых проблемах, которые Вы найдете в Mindustry Github или Discord.
mods.alpha = [accent](Альфа)
mods = Модификации
@ -82,7 +95,8 @@ mod.import.github = Импортировать модификацию с Github
mod.remove.confirm = Этот мод будет удалён.
mod.author = [LIGHT_GRAY]Автор:[] {0}
mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или оно больше не установлено. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Об игре
name = Имя:
noname = Для начала, придумайте[accent] себе имя[].
@ -217,6 +231,7 @@ loading = [accent]Загрузка…
reloading = [accent]Перезагрузка модификаций...
saving = [accent]Сохранение…
cancelbuilding = [accent][[{0}][] для очистки плана
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] для приостановки строительства
resumebuilding = [scarlet][[{0}][] для продолжения строительства
wave = [accent]Волна {0}
@ -237,16 +252,17 @@ map.nospawn = Эта карта не имеет ни одного ядра, в
map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться! Добавьте[SCARLET] не оранжевое[] ядро на эту карту в редакторе.
map.nospawn.attack = У этой карты нет вражеских ядер для атаки игроком! Добавьте[SCARLET] красное[] ядро на эту карту в редакторе.
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
map.publish.error = Ошибка при публикации карты: {0}
map.update = Обновить карту
map.load.error = Ошибка загрузки данных из мастерской: {0}
map.missing = Это карта была удалена или перемещена.\n[lightgray]The workshop listing has now been automatically un-linked from the map.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Вы уверены, что хотите опубликовать эту карту?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши карты не будут отображаться!
map.menu = Выберите, что бы Вы хотели сделать с этой картой.
map.changelog = Список изменений (необязательно):
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Лицензионное соглашение Steam с конечным пользователем
map.publish = Карта опубликована.
map.publishing = [accent]Отправка карты…
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Кисть
editor.openin = Открыть в редакторе
editor.oregen = Генерация руд
@ -323,7 +339,6 @@ editor.overwrite = [accent]Внимание! \nЭто перезапишет у
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
editor.exists = Карта с таким именем уже существует.
editor.selectmap = Выберите карту для загрузки:
toolmode.replace = Заменить
toolmode.replace.description = Рисует только\nна сплошных блоках.
toolmode.replaceall = Заменить всё
@ -338,7 +353,6 @@ toolmode.fillteams = Изменить команду блоков
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
toolmode.drawteams = Изменить команду блока
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
filter.distort = Искажение
filter.noise = Шум
@ -370,7 +384,6 @@ filter.option.floor2 = Вторая поверхность
filter.option.threshold2 = Вторичный предельный порог
filter.option.radius = Радиус
filter.option.percentile = Процентиль
width = Ширина:
height = Высота:
menu = Меню
@ -386,7 +399,6 @@ tutorial = Обучение
tutorial.retake = Перепройти обучение
editor = Редактор
mapeditor = Редактор карт
abandon = Покинуть
abandon.text = Эта зона и все её ресурсы будут отданы противнику.
locked = Заблокировано
@ -410,14 +422,13 @@ configure.locked = [lightgray]Возможность разблокировки
configure.invalid = Количество должно быть числом между 0 и {0}.
zone.unlocked = Зона «[lightgray]{0}» теперь разблокирована.
zone.requirement.complete = Вы достигли {0}-ой волны,\nУсловия для зоны «{1}» выполнены.
zone.config.complete = Вы достигли {0}-ой волны, возможность выгрузки ресурсов теперь разблокирована.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Обнаруженные ресурсы:
zone.objective = [lightgray]Цель: [accent]{0}
zone.objective.survival = Выжить
zone.objective.attack = Уничтожить вражеское ядро
add = Добавить…
boss.health = Здоровье босса
connectfail = [crimson]Ошибка подключения:\n\n[accent]{0}
error.unreachable = Сервер недоступен.\nВы уверены, что адрес введён корректно?
error.invalidaddress = Некорректный адрес.
@ -428,7 +439,6 @@ error.mapnotfound = Файл карты не найден!
error.io = Сетевая ошибка ввода-вывода.
error.any = Неизвестная сетевая ошибка.
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
zone.groundZero.name = Отправная точка
zone.desertWastes.name = Покинутые пустоши
zone.craters.name = Кратеры
@ -443,7 +453,6 @@ zone.saltFlats.name = Соляные равнины
zone.impact0078.name = Воздействие 0078
zone.crags.name = Скалы
zone.fungalPass.name = Грибной перевал
zone.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
zone.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
zone.desertWastes.description = Эти пустоши огромны, непредсказуемы и пронизаны заброшенными секторальными структурами.\nВ регионе присутствует уголь. Сожгите его для получения энергии, или синтезируйте графит.\n\n[lightgray]Место посадки здесь может не быть гарантировано.
@ -458,7 +467,6 @@ zone.nuclearComplex.description = Бывший завод по производ
zone.fungalPass.description = Переходная область между высокими горами и более низкими, покрытыми спорами землями. Здесь расположена небольшая разведывательная база противника.\nУничтожьте ее.\nИспользуйте единицы «Кинжал» и «Камикадзе». Достаньте до обоих ядер.
zone.impact0078.description = <вставить описание здесь>
zone.crags.description = <вставить описание здесь>
settings.language = Язык
settings.data = Игровые данные
settings.reset = Сбросить по умолчанию
@ -471,6 +479,8 @@ settings.cleardata = Очистить игровые данные…
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как Вы нажмете [accent][ОК][], игра уничтожит все данные и автоматически закроется.
paused = [accent]< Пауза >
clear = Clear
banned = [scarlet]Banned
yes = Да
no = Нет
info.title = Информация
@ -510,7 +520,6 @@ blocks.inaccuracy = Разброс
blocks.shots = Выстрелы
blocks.reload = Выстрелы/секунду
blocks.ammo = Боеприпасы
bar.drilltierreq = Требуется лучший бур
bar.drillspeed = Скорость бурения: {0}/s
bar.efficiency = Эффективность: {0}%
@ -525,7 +534,6 @@ bar.heat = Нагрев
bar.power = Энергия
bar.progress = Прогресс строительства
bar.spawned = Единицы: {0}/{1}
bullet.damage = [stat]{0}[lightgray] урона
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
bullet.incendiary = [stat]зажигательный
@ -537,7 +545,6 @@ bullet.freezing = [stat]замораживающий
bullet.tarred = [stat]замедляющий, горючий
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
unit.blocks = блоки
unit.powersecond = единиц энергии/секунду
unit.liquidsecond = жидкостных единиц/секунду
@ -590,6 +597,7 @@ setting.fps.name = Показывать FPS
setting.vsync.name = Вертикальная синхронизация
setting.pixelate.name = Пикселизация[lightgray] (отключает анимации)
setting.minimap.name = Показать мини-карту
setting.position.name = Show Player Position
setting.musicvol.name = Громкость музыки
setting.ambientvol.name = Громкость окружения
setting.mutemusic.name = Заглушить музыку
@ -614,14 +622,16 @@ category.multiplayer.name = Сетевая игра
command.attack = Атаковать
command.rally = Точка сбора
command.retreat = Отступить
keybind.gridMode.name = Быстрый выбор блока
keybind.gridModeShift.name = Выбрать категорию
keybind.clear_building.name = Остановить строительство
keybind.press = Нажмите клавишу…
keybind.press.axis = Нажмите оси или клавишу…
keybind.screenshot.name = Скриншот карты
keybind.move_x.name = Движение по оси x
keybind.move_y.name = Движение по оси y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Полноэкранный режим
keybind.select.name = Выбор/Выстрел
keybind.diagonal_placement.name = Диагональное размещение
@ -658,7 +668,6 @@ mode.pvp.description = Боритесь против других игроков
mode.attack.name = Атака
mode.attack.description = Уничтожьте вражескую базу. Никаких волн.\n[gray]Для игры требуется красное ядро на карте.
mode.custom = Пользовательские правила
rules.infiniteresources = Бесконечные ресурсы (Игрок)
rules.wavetimer = Интервал волн
rules.waves = Волны
@ -685,7 +694,6 @@ rules.title.resourcesbuilding = Ресурсы & строительство
rules.title.player = Игроки
rules.title.enemy = Враги
rules.title.unit = Боев. ед.
content.item.name = Предметы
content.liquid.name = Жидкости
content.unit.name = Боевые единицы
@ -747,7 +755,6 @@ mech.buildspeed = [lightgray]Скорость строительства: {0}%
liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
liquid.viscosity = [lightgray]Вязкость: {0}
liquid.temperature = [lightgray]Температура: {0}
block.sand-boulder.name = Песчаный валун
block.grass.name = Трава
block.salt.name = Соль
@ -842,6 +849,7 @@ block.junction.name = Перекрёсток
block.router.name = Маршрутизатор
block.distributor.name = Распределитель
block.sorter.name = Сортировщик
block.inverted-sorter.name = Inverted Sorter
block.message.name = Сообщение
block.overflow-gate.name = Избыточный затвор
block.silicon-smelter.name = Кремниевый плавильный завод
@ -978,7 +986,6 @@ tutorial.deposit = Положить предметы в блоки можно п
tutorial.waves = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Используйте[accent] левую кнопку мыши[] для стрельбы.\nПостройте больше турелей и буров. Добудьте больше меди.
tutorial.waves.mobile = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Ваш корабль будет автоматически атаковать противника.\nПостройте больше турелей и буров. Добудьте больше меди.
tutorial.launch = Когда Вы достигаете определенной волны, Вы можете осуществить[accent] запуск ядра[], оставив базу и[accent] перенести ресурсы из ядра.[]\nЭти ресурсы могут быть использованы для изучения новых технологий.\n\n[accent]Нажмите кнопку запуска.
item.copper.description = Самый основной строительный материал. Широко используется во всех типах блоков.
item.lead.description = Основной стартовый материал. Широко используется в электронике и блоках для транспортировки жидкостей.
item.metaglass.description = Сверхпрочный сплав стекла. Широко используется для распределения и хранения жидкости.
@ -1063,6 +1070,7 @@ block.junction.description = Действует как мост для двух
block.bridge-conveyor.description = Улучшенный транспортный блок. Позволяет транспортировать предметы по 3 плиткам любой местности или здания.
block.phase-conveyor.description = Улучшенный транспортный блок. Использует энергию для телепортации предметов на подключенный фазовый конвейер по нескольким плиткам.
block.sorter.description = Сортирует предметы. Если предмет соответствует выбору, он может пройти. В противном случае предмет выводится слева и справа.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Принимает предмет в одном направлении и выводит их до 3 других направлений в равной степени. Полезно для разделения материалов из одного источника на несколько целей.\n\n[scarlet]Никогда не используйте рядом с заводами и т.п., так как маршрутизатор будет забит выходными предметами.[]
block.distributor.description = Расширенный маршрутизатор. Разделение элементов до 7 других направлений в равной степени.
block.overflow-gate.description = Комбинированный разделитель и маршрутизатор. Выводит только влево и вправо, если передний путь заблокирован.

View File

@ -17,14 +17,12 @@ gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Nytt rekord!
copied = Kopierad.
load.sound = Ljud
load.map = Kartor
load.image = Bilder
load.content = Innehåll
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
@ -40,7 +38,6 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Besegrade vågor:[accent] {0}
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
stat.built = Buildings Built:[accent] {0}
@ -48,7 +45,6 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0}
launcheditems = [accent]Launched Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
@ -62,11 +58,11 @@ database = Kärndatabas
savegame = Spara Spel
loadgame = Importera Spel
joingame = Gå med spel
addplayers = Lägg till/Ta bort spelare
customgame = Anpassat Spel
newgame = Nytt Spel
none = <ingen>
minimap = Minikarta
position = Position
close = Stäng
website = Webbsida
quit = Avsluta
@ -82,7 +78,6 @@ uploadingcontent = Laddar upp innehåll
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
committingchanges = Comitting Changes
done = Klar
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
@ -102,7 +97,6 @@ mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Om
name = Namn:
noname = Välj ett[accent] namn[] först.
@ -258,18 +252,18 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
map.menu = Select what you would like to do with this map.
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pensel
editor.openin = Öppna I Redigeraren
editor.oregen = Malmgenerering
editor.oregen.info = Malmgenerering:
editor.openin = Open In Editor
editor.oregen = Ore Generation
editor.oregen.info = Ore Generation:
@ -345,7 +339,6 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load:
toolmode.replace = Byt ut
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Byt ut alla
@ -360,7 +353,6 @@ toolmode.fillteams = Fyll Lag
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Rita Lag
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Brus
@ -392,7 +384,6 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radie
filter.option.percentile = Percentile
width = Bredd:
height = Höjd:
menu = Meny
@ -408,14 +399,12 @@ tutorial = Tutorial
tutorial.retake = Ta Om Tutorial
editor = Editor
mapeditor = Map Editor
donate = Donera
abandon = Ge upp
abandon.text = Zonen och alla dess resurser förloras till fienden.
locked = Låst
complete = [lightgray]Nå:
zone.requirement = Våg {0} i zon {1}
resume = Fortsätt Zon:\n[lightgray]{0}
bestwave = [lightgray]Bästa Våg: {0}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
@ -427,20 +416,19 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover
configure = Configure Loadout
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core
add = Lägg till...
boss.health = Boss Health
connectfail = [crimson]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Ogiltig adress.
@ -451,7 +439,6 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Okänt nätverksfel.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = Kratrar
@ -466,7 +453,6 @@ zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@ -481,7 +467,6 @@ zone.nuclearComplex.description = A former facility for the production and proce
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Språk
settings.data = Game Data
settings.reset = Återställ till Standardvärden
@ -493,9 +478,9 @@ settings.graphics = Grafik
settings.cleardata = Rensa Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Rensa Allt
paused = [accent]< Pausat >
clear = Clear
banned = [scarlet]Banned
yes = Ja
no = Nej
info.title = Info
@ -535,7 +520,6 @@ blocks.inaccuracy = Inaccuracy
blocks.shots = Skott
blocks.reload = Shots/Second
blocks.ammo = Ammunition
bar.drilltierreq = Bättre Borr Krävs
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Effektivitet: {0}%
@ -550,7 +534,6 @@ bar.heat = Hetta
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@ -562,7 +545,6 @@ bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = block
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
@ -640,8 +622,6 @@ category.multiplayer.name = Multiplayer
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
@ -688,7 +668,6 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
mode.attack.name = Attack
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.wavetimer = Vågtimer
rules.waves = Vågor
@ -715,7 +694,6 @@ rules.title.resourcesbuilding = Resources & Building
rules.title.player = Spelare
rules.title.enemy = Fiender
rules.title.unit = Units
content.item.name = Föremål
content.liquid.name = Vätskor
content.unit.name = Units
@ -777,7 +755,6 @@ mech.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viskositet: {0}
liquid.temperature = [lightgray]Temperatur: {0}
block.sand-boulder.name = Sandbumling
block.grass.name = Gräs
block.salt.name = Salt
@ -1009,7 +986,6 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.

View File

@ -16,11 +16,28 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
gameover = Cekirdegin yok edildi.
gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Yeni Yuksek skor!
copied = Copied.
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0}
@ -29,6 +46,7 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0}
launcheditems = [accent]Launched Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
level.highscore = Yuksek Skor: [accent]{0}
level.select = Seviye secimi
@ -40,11 +58,11 @@ database = Core Database
savegame = Oyunu kaydet
loadgame = Devam et
joingame = Oyuna katil
addplayers = Oyuncu ekle/cikar
customgame = Ozel oyun
newgame = New Game
none = <none>
minimap = Minimap
position = Position
close = Kapat
website = Website
quit = Cik
@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Hakkinda
name = isim:
noname = Pick a[accent] player name[] first.
@ -140,7 +177,6 @@ server.port = Link:
server.addressinuse = Addres zaten kullaniliyor!
server.invalidport = Geçersiz Oyun numarasi!
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
save.new = Yeni Kayit Dosyasi
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
overwrite = uzerinden gec
@ -174,6 +210,7 @@ warning = Warning.
confirm = Onayla
delete = Sil
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = Tamam
open = Ac
customize = Customize
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
quit.confirm = Cikmak istedigine emin misin?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Yukleniyor...
reloading = [accent]Reloading Mods...
saving = [accent]Kaydediliyor...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Dalga {0}
wave.waiting = Dalganin baslamasina: {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
@ -210,11 +252,17 @@ map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
map.publish.error = Error publishing map: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Firca
editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi
@ -344,7 +392,6 @@ campaign = Campaign
load = Yukle
save = Kaydet
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
settings = ayarlar
@ -352,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Editor
mapeditor = Harita yaraticisi
donate = Bagis yap
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Complete:
zone.requirement = Wave {0} in zone {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best: {0}
launch = Launch
@ -368,11 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover
configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
@ -428,15 +478,14 @@ settings.graphics = Grafikler
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = Duraklatildi
clear = Clear
banned = [scarlet]Banned
yes = Evet
no = Hayir
info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
@ -518,6 +567,7 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@ -547,6 +597,7 @@ setting.fps.name = FPS'i goster
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.minimap.name = Haritayi goster
setting.position.name = Show Player Position
setting.musicvol.name = Ses yuksekligi
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Sesi kapat
@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
@ -569,13 +622,16 @@ category.multiplayer.name = Cok oyunculu
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.clear_building.name = Clear Building
keybind.press = Bir tusa bas...
keybind.press.axis = Bir yone cevir yada tusa bas...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Sol/Sag hareket
keybind.move_y.name = Yukari/asagi hareket
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Sec/silahi sik
keybind.diagonal_placement.name = Diagonal Placement
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Yaklasma basili tutmasi
keybind.zoom.name = Yaklas
keybind.menu.name = Menu
keybind.pause.name = Durdur
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Kos
keybind.chat.name = konus
keybind.player_list.name = Oyuncu listesi
keybind.console.name = Konsol
keybind.rotate.name = cevir
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Menuleri ac'kapat
keybind.chat_history_prev.name = Konusma gecmisi geri
keybind.chat_history_next.name = Konusma gecmisi ileri
@ -604,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Serbest
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = fight against other players locally.
mode.attack.name = Attack
@ -790,6 +849,7 @@ block.junction.name = ayirici
block.router.name = dagitici
block.distributor.name = yayici
block.sorter.name = secici
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Kapali dagatici
block.silicon-smelter.name = Silikon eritici
@ -1010,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir

View File

@ -16,13 +16,28 @@ screenshot.invalid = Harita çok büyük, ekran görüntüsü için potansiyel o
gameover = Kaybettin
gameover.pvp = [accent] {0}[] Takımı kazandı!
highscore = [accent]Yeni rekor!
copied = Copied.
load.sound = Sesler
load.map = Haritalar
load.image = Resimler
load.content = İçerik
load.system = Sistem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Yenilen Dalgalar:[accent] {0}
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
stat.built = İnşa Edilen Yapılar:[accent] {0}
@ -30,8 +45,8 @@ stat.destroyed = Yok Edilen Yapılar:[accent] {0}
stat.deconstructed = Yıkılan Yapılar:[accent] {0}
stat.delivered = Gönderilen Kaynaklar:
stat.rank = Rütbe: [accent]{0}
launcheditems = [accent]Gönderilen Kaynaklar
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
level.highscore = Rekor: [accent]{0}
level.select = Seviye Seçimi
@ -43,11 +58,11 @@ database = Ana Veritabanı
savegame = Oyunu Kaydet
loadgame = Oyunu Yükle
joingame = Oyuna Katıl
addplayers = Oyuncu Ekle/Kaldır
customgame = Özel Oyun
newgame = Yeni Oyun
none = <yok>
minimap = Harita
position = Position
close = Kapat
website = Website
quit = Çık
@ -63,7 +78,25 @@ uploadingcontent = İçerik Yükleniyor
uploadingpreviewfile = Önizleme Dosyası Yükleniyor
committingchanges = Değişiklikler Uygulanıyor
done = Bitti
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Hakkında
name = İsim:
noname = Bir[accent] kullanıcı adı[] seçmelisin.
@ -144,7 +177,6 @@ server.port = Port:
server.addressinuse = Adres zaten kullanılıyor!
server.invalidport = Geçersiz port sayısı!
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
save.old = Bu kayıt oyunun eski bir sürümü için ve artık kullanılamaz.\n\n[lightgray]Tam 4.0 sürümü yayınlandığında geri kayıt özelliği eklenecek.
save.new = Yeni kayıt
save.overwrite = Bu kayıdın üstüne yazmak istediğine\nemin misin?
overwrite = Üstüne yaz
@ -178,6 +210,7 @@ warning = Uyarı.
confirm = Doğrula
delete = Sil
view.workshop = Workshop'da görüntüle
workshop.listing = Edit Workshop Listing
ok = Tamam
open =
customize = Kuralları Özelleştir
@ -195,7 +228,12 @@ classic.export.text = [accent]Mindustry'e[] büyük bir update olmuştur.\nKlasi
quit.confirm = Çıkmak istediğinize emin misiniz?
quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent] Ayarlar->Oyun->Öğreticiyi Yeniden Al'dan[] tekrar yapabilirsiniz.
loading = [accent]Yükleniyor...
reloading = [accent]Reloading Mods...
saving = [accent]Kayıt ediliyor...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Dalga {0}
wave.waiting = [lightgray]{0} saniye içinde dalga
wave.waveInProgress = [lightgray]Dalga gerçekleşiyor
@ -214,15 +252,21 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
map.publish.error = Error publishing map: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Harita yayınlandı.
map.publishing = [accent]Harita yayınlanıyor...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Fırça
editor.openin = Düzenleyici'de Aç
editor.oregen = Maden Oluşumu
editor.oregen.info = Maden Oluşumu:
editor.oregen.info = Maden Oluşumu:
editor.mapinfo = Harita Bilgileri
editor.author = Yapımcı:
editor.description = ıklama:
@ -295,7 +339,6 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load:
toolmode.replace = Değiştir
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Hepsini Değiştir
@ -310,7 +353,6 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
@ -342,7 +384,6 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Eni:
height = Boyu:
menu = Menü
@ -351,7 +392,6 @@ campaign = Başla
load = Yükle
save = Kaydet
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın.
settings = Ayarlar
@ -359,13 +399,13 @@ tutorial = Öğretici
tutorial.retake = Öğreticiyi Yeniden Al
editor = Düzenleyici
mapeditor = Harita Düzenleyicisi
donate = Bağış Yap
abandon = Terk Et
abandon.text = Burası ve bütün kaynakları düşmana kaybedilecek.
locked = Kilitli
complete = [lightgray]Reach:
zone.requirement = Wave {0} in zone {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
@ -376,18 +416,19 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = Eğer şimdi geçerseniz,
uncover =
configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Hayatta Kal
zone.objective.attack = Düşman Merkezini Yok Et
add = Ekle...
boss.health = Boss Canı
connectfail = [crimson]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Geçersiz adres.
@ -398,7 +439,6 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
@ -413,7 +453,6 @@ zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@ -428,7 +467,6 @@ zone.nuclearComplex.description = A former facility for the production and proce
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Dil
settings.data = Oyun Verisi
settings.reset = Reset to Defaults
@ -440,15 +478,14 @@ settings.graphics = Grafikler
settings.cleardata = Oyun Verisini Sil...
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBunu geri alamazsınız!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Hepsini Sil
paused = [accent]< Durduruldu >
clear = Clear
banned = [scarlet]Banned
yes = Evet
no = Hayır
info.title = Bilgi
error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Giriş
blocks.output = Çıkış
blocks.booster = Booster
@ -483,7 +520,6 @@ blocks.inaccuracy = Yanlış Atış İhtimali
blocks.shots = Atışlar
blocks.reload = Atışlar/Sn
blocks.ammo = Mermi
bar.drilltierreq = Daha İyi Matkap Gerekli
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
@ -498,7 +534,6 @@ bar.heat = Isı
bar.power = Enerji
bar.progress = Build Progress
bar.spawned = Unitler: {0}/{1}
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@ -510,7 +545,6 @@ bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = bloklar
unit.powersecond = enerji birimi/saniye
unit.liquidsecond = sıvı birimi/saniye
@ -533,6 +567,7 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Gölgeler
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animasyonlu Su
setting.animatedshields.name = Animasyonlu Kalkanlar
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@ -560,9 +595,9 @@ setting.fullscreen.name = Tam Ekran
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
setting.fps.name = FPS Göster
setting.vsync.name = VSync
setting.lasers.name = Enerji Işınlarını Göster
setting.pixelate.name = Pixelle[lightgray] (animasyonları kapatır)
setting.minimap.name = Harita Göster
setting.position.name = Show Player Position
setting.musicvol.name = Müzik
setting.ambientvol.name = Etraf Sesi
setting.mutemusic.name = Müziği Kapat
@ -574,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Enerji Lazeri Opaklığı
setting.playerchat.name = Oyun-içi Konuşmayı Göster
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = İptal Et ve Çık
setting.bloom.name = Bloom
@ -585,13 +622,16 @@ category.multiplayer.name = Çok Oyunculu
command.attack = Saldır
command.rally = Toplan
command.retreat = Geri Çekil
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.clear_building.name = Clear Building
keybind.press = Bir tuşa basın...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
@ -603,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom
keybind.menu.name = Menü
keybind.pause.name = Durdur
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Konuş
keybind.player_list.name = Oyuncu Listesi
keybind.console.name = Konsol
keybind.rotate.name = Döndür
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
@ -626,7 +668,6 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
mode.attack.name = Saldırı
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
mode.custom = Özel Kurallar
rules.infiniteresources = Sınırsız Kaynaklar
rules.wavetimer = Dalga Zamanlayıcısı
rules.waves = Dalgalar
@ -653,7 +694,6 @@ rules.title.resourcesbuilding = Kaynaklar & İnşa
rules.title.player = Oyuncular
rules.title.enemy = Düşmanlar
rules.title.unit = Unitler
content.item.name = Eşyalar
content.liquid.name = Sıvılar
content.unit.name = Unitler
@ -715,7 +755,6 @@ mech.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
block.sand-boulder.name = Kum Kaya Parçaları
block.grass.name = Çimen
block.salt.name = Tuz
@ -810,6 +849,7 @@ block.junction.name = Kavşak
block.router.name = Yönlendirici
block.distributor.name = Dağıtıcı
block.sorter.name = Ayıklayıcı
block.inverted-sorter.name = Inverted Sorter
block.message.name = Mesaj
block.overflow-gate.name = Taşma Geçiti
block.silicon-smelter.name = Silikon Isıtıcısı
@ -946,7 +986,6 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır.
item.metaglass.description = Süper sert camdan bir bileşim. Sıvı dağıtım ve depolama için yaygın olarak kullanılır.
@ -1031,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.

View File

@ -16,12 +16,28 @@ screenshot.invalid = Мапа занадто велика, тому, мабут
gameover = Гра завершена
gameover.pvp = [accent] {0}[] команда перемогла!
highscore = [YELLOW]Новий рекорд!
copied = Copied.
load.sound = Звуки
load.map = Мапи
load.image = Зображення
load.content = Зміст
load.system = Система
load.mod = Модифікації
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Хвиль відбито:[accent] {0}
stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
stat.built = Будівель збудувано:[accent] {0}
@ -42,11 +58,11 @@ database = База даних ядра
savegame = Зберегти гру
loadgame = Завантажити гру
joingame = Мережева гра
addplayers = Додати/Видалити гравців
customgame = Користувацька гра
newgame = Нова гра
none = <нічого>
minimap = Мінімапа
position = Position
close = Закрити
website = Веб-сайт
quit = Вихід
@ -62,16 +78,25 @@ uploadingcontent = Вивантаження вмісту
uploadingpreviewfile = Вивантаження файлу передперегляду
committingchanges = Здійснення змін
done = Зроблено
mods = Модифікації
mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]може бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
mods.alpha = [scarlet](Альфа)
mods = Модифікації
mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Увімкнено
mod.disabled = [scarlet]Вимкнено
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Імпортувати модифікацію
mod.import.github = Import Github Mod
mod.remove.confirm = Цю модифікацію буде видалено.
mod.author = [LIGHT_GRAY]Автор:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Про гру
name = Ім’я:
noname = Спочатку придумайте[accent] собі ім’я[].
@ -152,7 +177,6 @@ server.port = Порт:
server.addressinuse = Ця адреса вже використовується!
server.invalidport = Недійсний номер порту!
server.error = [crimson]Помилка створення сервера: [accent]{0}
save.old = Це збереження для старої версії гри, і його більше не можна використовувати.\n\n [lightgray]Зворотна сумісність буде реалізована у фінальній версії 4.0.
save.new = Нове збереження
save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
overwrite = Перезаписати
@ -204,7 +228,12 @@ classic.export.text = Класичне (версія 3.5 збірка 40) збе
quit.confirm = Ви впевнені, що хочете вийти?
quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання?
loading = [accent]Завантаження…
reloading = [accent]Reloading Mods...
saving = [accent]Збереження…
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Хвиля {0}
wave.waiting = Хвиля через {0}
wave.waveInProgress = [lightgray]Хвиля триває
@ -223,16 +252,17 @@ map.nospawn = Ця мапа не має жодного ядра для появ
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
map.publish.error = Помилка при опублікуванні мапи: {0}
map.update = Оновити мапу
map.load.error = Помилка отримання даних з Майстерню: {0}
map.missing = Цю карту було видалено або переміщено.\n[lightgray]Перелік у Майстерні автоматично від’єднано від мапи.
map.menu = Виберіть, що ви хочете зробити з цією мапою.
map.changelog = Список змік (необов’язково):
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Ліцензійна угода
map.publish = Мапа опублікована.
map.publishing = [accent]Публікації мапи...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Пензлик
editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд
@ -362,7 +392,6 @@ campaign = Кампанія
load = Завантажити
save = Зберегти
fps = FPS: {0}
tps = TPS: {0}
ping = Пінг: {0} мс
language.restart = Будь ласка, перезапустіть свою гру, щоб налаштування мови набули чинності.
settings = Налаштування
@ -374,7 +403,9 @@ abandon = Покинути
abandon.text = Ця зона і всі її ресурси будуть втрачені.
locked = Заблоковано
complete = [lightgray]Досягнута:
zone.requirement = Хвиля {0} у зоні {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Відновити зону:\n[lightgray]{0}
bestwave = [lightgray]Найкраща хвиля: {0}
launch = < ЗАПУСК >
@ -385,11 +416,13 @@ launch.confirm = Це видалить всі ресурси у Вашому я
launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль.
uncover = Розкрити
configure = Вивантажити конфігурацію
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
configure.invalid = Кількість повинна бути числом між 0 та {0}.
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані.
zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Виявлені ресурси:
zone.objective = [lightgray]Мета: [accent]{0}
zone.objective.survival = Вижити
@ -446,12 +479,13 @@ settings.cleardata = Очистити дані…
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється.
paused = Пауза
clear = Clear
banned = [scarlet]Banned
yes = Так
no = Ні
info.title = Інформація
error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка
attackpvponly = [scarlet]Наявне тільки у режимах атаки/PvP
blocks.input = Вхід
blocks.output = Вихід
blocks.booster = Прискорювач
@ -533,6 +567,7 @@ category.optional = Додаткові поліпшення
setting.landscape.name = Тільки альбомний(гозинтальний) режим
setting.shadows.name = Тіні
setting.linear.name = Лінійна фільтрація
setting.hints.name = Hints
setting.animatedwater.name = Анімована вода
setting.animatedshields.name = Анімовані щити
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
@ -562,6 +597,7 @@ setting.fps.name = Показувати FPS
setting.vsync.name = Вертикальна синхронізація
setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації)
setting.minimap.name = Показувати міні-мапу
setting.position.name = Show Player Position
setting.musicvol.name = Гучність музики
setting.ambientvol.name = Звуки навколишнього середовища
setting.mutemusic.name = Заглушити музику
@ -574,6 +610,7 @@ setting.chatopacity.name = Непрозорість чату
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Відображати хмару чата над гравцями
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[lightgray]Це можна змінити у Налаштування->Гра->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] …
uiscale.cancel = Скасувати & Вийти
setting.bloom.name = Світіння
@ -585,13 +622,16 @@ category.multiplayer.name = Мережева гра
command.attack = Атакувати
command.rally = Точка збору
command.retreat = Відступити
keybind.gridMode.name = Вибрати блок
keybind.gridModeShift.name = Вибрати категорію
keybind.clear_building.name = Clear Building
keybind.press = Натисніть клавішу…
keybind.press.axis = Натисніть клавішу…
keybind.screenshot.name = Зняток мапи
keybind.move_x.name = Рух по осі x
keybind.move_y.name = Рух по осі y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Повноекранний
keybind.select.name = Вибір/Постріл
keybind.diagonal_placement.name = Діагональне розміщення
@ -603,6 +643,7 @@ keybind.zoom_hold.name = Керування масштабом
keybind.zoom.name = Приблизити
keybind.menu.name = Меню
keybind.pause.name = Пауза
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Мінімапа
keybind.dash.name = Прискоритися/Літати
keybind.chat.name = Чат
@ -808,6 +849,7 @@ block.junction.name = Перехрестя
block.router.name = Маршрутизатор
block.distributor.name = Розподілювач
block.sorter.name = Сортувальник
block.inverted-sorter.name = Inverted Sorter
block.message.name = Повідомлення
block.overflow-gate.name = Надмірний затвор
block.silicon-smelter.name = Кремнієвий плавильний завод
@ -1028,6 +1070,7 @@ block.junction.description = Діє як міст для двох перехре
block.bridge-conveyor.description = Покращений блок транспорту елементів. Дозволяє транспортувати предмети до 3-ох плиток з будь-якої місцевості чи будівлі.
block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на підключений фазовий конвеєр через кілька плиток.
block.sorter.description = Сортує предмети. Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться зліва та справа.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Приймає елементи з одного напрямку та виводить їх до трьох інших напрямків порівну. Корисно для поділу матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ніколи не використовуйте поруч із входами до механізмів, оскільки вони будуть забиті вихідними предметами.[]
block.distributor.description = Розширений маршрутизатор. Розділяє предмети до 7 інших напрямків порівну.
block.overflow-gate.description = Комбінований розгалужувач і маршрутизатор. Виходи лише вліво і вправо, якщо передній шлях заблокований.

View File

@ -17,14 +17,12 @@ gameover = 你的核心被摧毁了!
gameover.pvp = [accent] {0}[]队获胜!
highscore = [accent]新纪录!
copied = 已复制。
load.sound = 音乐加载中
load.map = 地图加载中
load.image = 图片加载中
load.content = 内容加载中
load.system = 系统加载中
load.mod = 模组加载中
schematic = 示意图
schematic.add = 保存示意图中……
schematics = 示意图
@ -40,7 +38,6 @@ schematic.saved = 示意图已保存。
schematic.delete.confirm = 这个示意图将被清除。
schematic.rename = 重命名示意图
schematic.info = {0}x{1}, {2} 方块
stat.wave = 战胜的波数:[accent]{0}
stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
stat.built = 建造的建筑:[accent]{0}
@ -48,8 +45,8 @@ stat.destroyed = 摧毁的建筑:[accent]{0}
stat.deconstructed = 拆除的建筑:[accent]{0}
stat.delivered = 发射的资源:
stat.rank = 最终等级:[accent]{0}
launcheditems = [accent]发射的资源
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
level.highscore = 最高分:[accent]{0}
level.select = 选择关卡
@ -61,7 +58,6 @@ database = 核心数据库
savegame = 保存游戏
loadgame = 载入游戏
joingame = 加入游戏
addplayers = 添加/删除玩家
customgame = 自定义游戏
newgame = 新游戏
none = <无>
@ -82,7 +78,6 @@ uploadingcontent = 正在上传内容
uploadingpreviewfile = 正在上传预览文件
committingchanges = 提交更改
done = 已完成
mods.alphainfo = 请注意在测试版本中的模组[scarlet]可能有缺陷[]。\n在 Mindustry Github 或 Discord上报告你发现的问题。
mods.alpha = [accent](测试版)
mods = 模组
@ -102,7 +97,6 @@ mod.author = [LIGHT_GRAY]作者:[] {0}
mod.missing = 此存档包含更新后的模组或不再使用的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
mod.preview.missing = 在创意工坊中发布此模组之前,必须添加图像预览。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
mod.folder.missing = 只有文件夹形式的模组才能在创意工坊上发布。\n若要将任何模组转换为文件夹只需将其文件解压缩到文件夹中并删除旧压缩包然后重新启动游戏或重新加载模组。
about.button = 关于
name = 名字:
noname = 先取一个[accent]玩家名[]。
@ -260,15 +254,15 @@ map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地
map.invalid = 地图载入错误:地图文件可能已经损坏。
workshop.update = 更新地图
workshop.error = 获取创意工坊详细信息时出错:{0}
map.publish.error = 地图上传错误:{0}
missing = 地图已被删除或移动。\n[lightgray]链接已在创意工坊中被删除。
map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定你同意 Steam 创意工坊的最终用户许可协议,否则你的地图将不会被展示!
map.menu = 选择要对此地图执行的操作。
map.changelog = 更改日志(可选):
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam 最终用户许可协议
map.publish = 地图已上传。
map.publishing = [accent]地图上传中……
missing = 地图已被删除或移动。\n[lightgray]链接已在创意工坊中被删除。
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = 笔刷
editor.openin = 在编辑器中打开
editor.oregen = 矿石的生成
@ -345,7 +339,6 @@ editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
editor.exists = 已经存在同名地图。
editor.selectmap = 选择一个地图加载:
toolmode.replace = 替换
toolmode.replace.description = 仅在实心块上绘制。
toolmode.replaceall = 全部替换
@ -360,7 +353,6 @@ toolmode.fillteams = 填充团队
toolmode.fillteams.description = 填充团队而不是方块。
toolmode.drawteams = 绘制团队
toolmode.drawteams.description = 绘制团队而不是方块。
filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。
filter.distort = 扭曲程度
filter.noise = 波动程度
@ -392,7 +384,6 @@ filter.option.floor2 = 二重地面
filter.option.threshold2 = 二重阈值
filter.option.radius = 半径大小
filter.option.percentile = 百分比
width = 宽度:
height = 高度:
menu = 菜单
@ -408,13 +399,11 @@ tutorial = 教程
tutorial.retake = 重新游玩教程
editor = 编辑器
mapeditor = 地图编辑器
donate = 打赏
abandon = 放弃
abandon.text = 这个区域及其资源会被敌人重置。
locked = 已锁定
complete = [LIGHT_GRAY]完成:
zone.requirement = 在{1}中达到{0}波
requirement.wave = Reach Wave {0} in {1}
requirement.core = 在{0}中摧毁敌方核心
requirement.unlock = 解锁{0}
resume = 暂停:\n[LIGHT_GRAY]{0}
@ -433,14 +422,13 @@ configure.locked = [LIGHT_GRAY]到达第{0}波\n才能设定发射资源。
configure.invalid = 数量必须是0到{0}之间的数字。
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = 地图中的资源:
zone.objective = [lightgray]目标:[accent]{0}
zone.objective.survival = 生存
zone.objective.attack = 摧毁敌方核心
add = 添加……
boss.health = BOSS 生命值
connectfail = [crimson]服务器连接失败:[accent]{0}
error.unreachable = 服务器无法访问。\n确定输对地址了吗
error.invalidaddress = 地址无效。
@ -451,7 +439,6 @@ error.mapnotfound = 找不到地图文件!
error.io = 网络 I/O 错误。
error.any = 未知网络错误。
error.bloom = 未能初始化特效。\n您的设备可能不支持它。
zone.groundZero.name = 零号地区
zone.desertWastes.name = 荒芜沙漠
zone.craters.name = 陨石带
@ -466,7 +453,6 @@ zone.saltFlats.name = 盐碱荒滩
zone.impact0078.name = 0078号冲击
zone.crags.name = 悬崖
zone.fungalPass.name = 真菌通道
zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。
zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
@ -481,7 +467,6 @@ zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废
zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
zone.impact0078.description = <在此处插入说明>
zone.crags.description = <在此处插入说明>
settings.language = 语言
settings.data = 游戏数据
settings.reset = 恢复默认
@ -535,7 +520,6 @@ blocks.inaccuracy = 误差
blocks.shots = 发射数
blocks.reload = 每秒发射数
blocks.ammo = 子弹
bar.drilltierreq = 需要更好的钻头
bar.drillspeed = 挖掘速度:{0}/s
bar.efficiency = 效率:{0}%
@ -550,7 +534,6 @@ bar.heat = 热量
bar.power = 电力
bar.progress = 制造进度
bar.spawned = 单位数量:{0}/{1}
bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
bullet.incendiary = [stat] 燃烧
@ -562,7 +545,6 @@ bullet.freezing = [stat] 冰冻
bullet.tarred = [stat] 减速
bullet.multiplier = [stat]{0}[lightgray]x 子弹数量
bullet.reload = [stat]{0}[lightgray]x 装弹
unit.blocks = 方块
unit.powersecond = 能量单位/秒
unit.liquidsecond = 液体单位/秒
@ -640,8 +622,6 @@ category.multiplayer.name = 多人
command.attack = 攻击
command.rally = 集合
command.retreat = 撤退
keybind.gridMode.name = 选择块
keybind.gridModeShift.name = 选择类别
keybind.clear_building.name = 清除建筑
keybind.press = 按一下键……
keybind.press.axis = 按一下轴或键……
@ -688,7 +668,6 @@ mode.pvp.description = 和本地玩家对战。\n[gray]需要不同队伍的核
mode.attack.name = 攻击
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。\n[gray]需要姨妈红队核心。
mode.custom = 自定义模式
rules.infiniteresources = 无限资源
rules.wavetimer = 波次计时器
rules.waves = 波次
@ -715,7 +694,6 @@ rules.title.resourcesbuilding = 资源和建造
rules.title.player = 玩家
rules.title.enemy = 敌人
rules.title.unit = 单位
content.item.name = 物品
content.liquid.name = 液体
content.unit.name = 部队
@ -777,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]建造速度:{0}%
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
liquid.temperature = [LIGHT_GRAY]温度:{0}
block.sand-boulder.name = 沙砂巨石
block.grass.name = 草地
block.salt.name = 盐碱地
@ -1009,7 +986,6 @@ tutorial.deposit = 将物品从机甲拖向方块来放下物品。\n\n[accent]
tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心防御2波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头并采更多的矿。
tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头并采更多的矿。
tutorial.launch = 特定波次中,你可以[accent]发射核心[][accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。
@ -1094,10 +1070,10 @@ block.junction.description = 两条交叉传送带的桥梁。适用于两条不
block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品最多跨越3个块。
block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。
block.sorter.description = 对物品进行分类。如果物品与所选种类相同,则允许其通过。否则,物品将从左边和右边输出。
block.inverted-sorter.descriptions = 像标准分类器工作,但将选择的物品向两侧输出。
block.router.description = 从一个方向接受物品并将它们平均输出到最多3个其他方向。用于将材料分成多份。
block.distributor.description = 一个高级路由器可以将物品向最多7个方向输出。
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
block.inverted-sorter.descriptions = 像标准分类器工作,但将选择的物品向两侧输出。
block.mass-driver.description = 终极传送带。收集物品后将它们射向远处的另一个质量驱动器。
block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。
block.rotary-pump.description = 先进的水泵。泵送更多液体,但需要动力。

View File

@ -23,7 +23,6 @@ load.image = 圖片載入中
load.content = 內容載入中
load.system = 系統載入中
load.mod = 模組載入中
schematic = 計畫圖
schematic.add = 儲存計畫圖...
schematics = 計畫圖
@ -79,7 +78,6 @@ uploadingcontent = 內容上傳中
uploadingpreviewfile = 上傳預覽文件
committingchanges = 提交變更
done = 完成
mods.alphainfo = 請記住mod仍處於Alpha狀態 [scarlet]可能會有很多BUG[].\n向Mindustry Github或Discord報告發現的任何問題。
mods.alpha = [accent](Alpha)
mods = 模組
@ -401,12 +399,11 @@ tutorial = 教學
tutorial.retake = 重置教學
editor = 地圖編輯器
mapeditor = 地圖編輯器
donate = 贊助
abandon = 放棄
abandon.text = 此區域及其所有資源將會丟失給敵人。
locked = 鎖定
complete = [LIGHT_GRAY]完成:
requirement.wave =在{1}到達第{0}波
requirement.wave = 在{1}到達第{0}波
requirement.core = 在{0}摧毀敵人核心
requirement.unlock = 解鎖{0}
resume = 繼續區域:\n[LIGHT_GRAY]{0}
@ -481,12 +478,12 @@ settings.graphics = 圖形
settings.cleardata = 清除遊戲數據……
settings.clear.confirm = 您確定要清除數據嗎?\n此操作無法撤回
settings.clearall.confirm = [scarlet]警告![]\n這將清除所有數據包括存檔、地圖、解鎖和熱鍵綁定。\n按「是」後遊戲將刪除所有數據並自動退出。
settings.clearunlocks = 清除已解鎖
settings.clearall = 清除所有
paused = [accent]〈已暫停〉
clear = Clear
banned = [scarlet]Banned
yes =
no =
info.title =資訊
info.title = 資訊
error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤
blocks.input = 輸入
@ -610,7 +607,7 @@ setting.crashreport.name = 發送匿名崩潰報告
setting.savecreate.name = 自動建立存檔
setting.publichost.name = 公開遊戲可見度
setting.chatopacity.name = 聊天框不透明度
setting.lasersopacity.name =激光不透明度
setting.lasersopacity.name = 激光不透明度
setting.playerchat.name = 在遊戲中顯示聊天框
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]以後可以在“設置”->“遊戲”->“公開遊戲可見度”中進行更改。
public.beta = 請注意該遊戲的Beta版本無法公開遊戲大廳。
@ -843,21 +840,12 @@ block.duo.name = 雙炮
block.scorch.name = 焦土
block.scatter.name = 分散炮
block.hail.name = 冰雹
block.arc.name = 電弧
block.lancer.name = 光矛
block.wave.name = 波浪
block.swarmer.name = 群集
block.salvo.name = 齊射炮
block.ripple.name = 波紋
block.cyclone.name = 颶風
block.fuse.name = 融合炮
block.spectre.name = 鬼影
block.meltdown.name = 熔毀
block.conveyor.name = 輸送帶
block.titanium-conveyor.name = 鈦輸送帶
block.armored-conveyor.name = 裝甲輸送帶
block.junction.name = 樞紐
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。除其他傳送帶外,不接受任何從側面輸入的資源。
block.junction.name = 樞紐
block.router.name = 分配器
block.distributor.name = 大型分配器
block.sorter.name = 分類器
@ -903,6 +891,10 @@ block.power-void.name = 能量虛空
block.power-source.name = 無限能量源
block.unloader.name = 裝卸器
block.vault.name = 存儲庫
block.wave.name = 波浪
block.swarmer.name = 群集
block.salvo.name = 齊射炮
block.ripple.name = 波紋
block.phase-conveyor.name = 相織傳送帶
block.bridge-conveyor.name = 輸送帶橋
block.plastanium-compressor.name = 塑鋼壓縮機
@ -940,10 +932,15 @@ block.mender.name = 修理方塊
block.mend-projector.name = 修理投影器
block.surge-wall.name = 波動牆
block.surge-wall-large.name = 大型波動牆
block.cyclone.name = 颶風
block.fuse.name = 融合炮
block.shock-mine.name = 衝擊地雷
block.overdrive-projector.name = 超速運轉投影器
block.force-projector.name = 護盾投影器
block.arc.name = 電弧
block.rtg-generator.name = 放射性同位素熱發電機
block.spectre.name = 鬼影
block.meltdown.name = 熔毀
block.container.name = 容器
block.launch-pad.name = 小型發射台
block.launch-pad-large.name = 大型發射台
@ -975,7 +972,7 @@ tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自
tutorial.drill.mobile = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n點選右下角的鑽頭選項\n選擇[accent]機械鑽頭[].\n通過點擊將其放置在銅礦上然後按下下方的[accent]確認標誌[]確認您的選擇\n按下[accent] X 按鈕[] 取消放置.
tutorial.blockinfo = 每個方塊都有不同的屬性。每個鑽頭只能開採特定的礦石。\n查看方塊的資訊和屬性[accent]在建造目錄時按下"?"鈕。[]\n\n[accent]立即訪問機械鑽頭的屬性資料。[]
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
tutorial.conveyor.mobile = [accent]輸送帶[]能夠將物品運輸到核心。\製作一條從鑽頭開始到核心的輸送帶。\n[accent]長按數秒[]並向一個方向拖動來放置直線。\n\n[accent]{0}/{1} 條輸送帶\n[accent]0/1 交付的物品
tutorial.conveyor.mobile = [accent]輸送帶[]能夠將物品運輸到核心。製作一條從鑽頭開始到核心的輸送帶。\n[accent]長按數秒[]並向一個方向拖動來放置直線。\n\n[accent]{0}/{1} 條輸送帶\n[accent]0/1 交付的物品
tutorial.turret = 防禦建築是必須的以擊退[LIGHT_GRAY]敵人[]。\n於核心附近建造一個雙炮。
tutorial.drillturret = 雙炮需要[accent]銅彈[]以射擊。\n在雙炮旁邊放置一個鑽頭以供應銅。
tutorial.pause = 在戰鬥中,你可以[accent]暫停遊戲。[]\n您可以在暫停時規劃建築物並加入建造序列。\n\n[accent]按空白鍵暫停遊戲。
@ -994,7 +991,7 @@ item.lead.description = 一種基本的起始材料。被廣泛用於電子設
item.metaglass.description = 一種高強度的玻璃。廣泛用於液體分配和存儲。
item.graphite.description = 礦化的碳,用於彈藥和電氣絕緣。
item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。
item.coal.description =遠在「播種」事件前就形成的植物化石。一種常見並容易獲得的燃料。
item.coal.description = 遠在「播種」事件前就形成的植物化石。一種常見並容易獲得的燃料。
item.titanium.description = 一種罕見的超輕金屬,被廣泛運用於運輸液體、鑽頭和飛行載具。
item.thorium.description = 一種高密度的放射性金屬,用作結構支撐和核燃料。
item.scrap.description = 舊結構和單位的殘骸。含有微量的各種金屬。
@ -1057,7 +1054,7 @@ block.titanium-wall-large.description = 一個中等強度的防禦方塊。\n
block.thorium-wall.description = 一種堅強的防禦方塊。\n良好地防衛敵人。
block.thorium-wall-large.description = 一種堅強的防衛方塊。\n良好地防衛敵人。\n佔據多個方塊。
block.phase-wall.description = 沒有釷牆那麼堅固但特殊的相位化合物塗層會使大多的子彈偏離。
block.phase-wall-large.description =沒有釷牆那麼堅固但特殊的相位化合物塗層會使大多的子彈偏離。\n佔據多個方塊。
block.phase-wall-large.description = 沒有釷牆那麼堅固但特殊的相位化合物塗層會使大多的子彈偏離。\n佔據多個方塊。
block.surge-wall.description = 最強的防禦方塊。\n有低機率對攻擊者觸發閃電。
block.surge-wall-large.description = 最強的防禦方塊。\n有低機率對攻擊者觸發閃電。\n佔據多個方塊。
block.door.description = 可以通過點擊打開和關閉的一扇小門。\n如果打開敵人可以穿過它射擊和移動。