mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-10 10:47:13 +07:00
Updated bundles
This commit is contained in:
parent
56e5705ed6
commit
151dca6fb9
@ -16,11 +16,28 @@ screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro snímek o
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gameover = Konec hry
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gameover.pvp = [accent] {0}[] Tým Vyhrál!
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highscore = [accent]Nový rekord!
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copied = Copied.
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load.sound = Zvuky
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load.map = Mapy
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load.image = Obrázky
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load.content = Obsah
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load.system = System
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load.mod = Mods
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schematic = Schematic
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schematic.add = Save Schematic...
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schematics = Schematics
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schematic.import = Import Schematic...
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schematic.exportfile = Export File
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schematic.importfile = Import File
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schematic.browseworkshop = Browse Workshop
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schematic.copy = Copy to Clipboard
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schematic.copy.import = Import from Clipboard
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schematic.shareworkshop = Share on Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
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schematic.saved = Schematic saved.
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schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Rename Schematic
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schematic.info = {0}x{1}, {2} blocks
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stat.wave = Vln poraženo:[accent] {0}
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stat.enemiesDestroyed = Nepřátel zničeno:[accent] {0}
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stat.built = Budov postaveno:[accent] {0}
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@ -29,6 +46,7 @@ stat.deconstructed = Budov rozebráno:[accent] {0}
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stat.delivered = Materiálu odesláno:
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stat.rank = Závěrečné hodnocení: [accent]{0}
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launcheditems = [accent]Odeslané předměty
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launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
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map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
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level.highscore = Nejvyšší skóre: [accent]{0}
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level.select = Výběr levelu
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@ -40,11 +58,11 @@ database = Databáze objektů
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savegame = Uložit hru
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loadgame = Načíst hru
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joingame = Připojit se ke hře
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addplayers = Přidat/Odebrat hráče
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customgame = Vlastní hra
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newgame = Nová hra
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none = <žádný>
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minimap = Minimapa
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position = Position
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close = Zavřít
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website = Web. stránky
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quit = Ukončit
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@ -60,6 +78,25 @@ uploadingcontent = Nahrávám obsah
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uploadingpreviewfile = Nahrávám prohlížecí soubor
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committingchanges = Provádím změny
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done = Hotovo
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mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
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mods.alpha = [accent](Alpha)
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mods = Mods
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mods.none = [LIGHT_GRAY]No mods found!
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mods.guide = Modding Guide
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mods.report = Report Bug
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mod.enabled = [lightgray]Enabled
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mod.disabled = [scarlet]Disabled
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mod.disable = Disable
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mod.enable = Enable
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Reload Required
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mod.import = Import Mod
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mod.import.github = Import Github Mod
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mod.remove.confirm = This mod will be deleted.
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mod.author = [LIGHT_GRAY]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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about.button = O hře
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name = Jméno:
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noname = Nejdřív si vyber[accent] herní jméno[].
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@ -140,7 +177,6 @@ server.port = Port:
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server.addressinuse = Adresu již někdo používá!
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server.invalidport = Neplatné číslo portu!
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server.error = [crimson]Chyba při hostování serveru: [accent]{0}
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save.old = Tato uložená pozice je pro starší verzi hry a již není možno jí použít.\n\n[LIGHT_GRAY]Zpětná kompatibilita bude implementována v plné verzi 4.0.
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save.new = Nové uložení
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save.overwrite = Jsi si jistý že chceš přepsat\ntento ukládaci slot?
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overwrite = Přepsat
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@ -174,6 +210,7 @@ warning = Varování.
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confirm = Potvrdit
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delete = Smazat
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view.workshop = Prohlédnout ve workshopu
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Otevřít
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customize = Přizpůsobit
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@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] právě mělo významně velkou aktual
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quit.confirm = Jsi si jistý že chceš ukončit ?
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quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[]
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loading = [accent]Načítám...
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reloading = [accent]Reloading Mods...
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saving = [accent]Ukládám...
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cancelbuilding = [accent][[{0}][] to clear plan
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selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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wave = [accent]Vlna {0}
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wave.waiting = [LIGHT_GRAY]Vlna za {0}
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wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu
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@ -210,11 +252,17 @@ map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej
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map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
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map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
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map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
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map.publish.error = Chyba v publikování mapy: {0}
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workshop.update = Update Item
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workshop.error = Error fetching workshop details: {0}
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map.publish.confirm = Jsi si jistý že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se že jsi nejprve souhlasil se smluvními podmínkami workshopu, tvá mapa se jinak nezobrazí.
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workshop.menu = Select what you would like to do with this item.
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workshop.info = Item Info
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changelog = Changelog (optional):
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eula = Smluvní podmínky Steam
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map.publish = Mapa Publikována.
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map.publishing = [accent]Publikuji mapu....
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missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
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publishing = [accent]Publishing...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Error publishing item: {0}
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editor.brush = Štětec
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editor.openin = Otevřít v editoru.
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editor.oregen = Generovat nerostné zdroje.
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@ -344,7 +392,6 @@ campaign = Kampaň
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load = Načíst
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save = Uložit
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fps = FPS: {0}
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tps = TPS: {0}
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ping = Odezva: {0}ms
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language.restart = Prosím restartuj hru aby se provedla změna jazyka!
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settings = Nastavení
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@ -352,12 +399,13 @@ tutorial = Tutoriál
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tutorial.retake = Zopáknout si výuku.
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editor = Editor
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mapeditor = Editor map
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donate = Darovat
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abandon = Opustit
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abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
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locked = Zamčeno
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complete = [LIGHT_GRAY]Hotovo:
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zone.requirement = Vln {0} v zóně {1}
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requirement.wave = Reach Wave {0} in {1}
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requirement.core = Destroy Enemy Core in {0}
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requirement.unlock = Unlock {0}
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resume = Zpět k zóně:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Nejlepší: {0}
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launch = Vyslat
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@ -368,11 +416,13 @@ launch.confirm = Toto vyšle veškeré suroviny ve tvém jádru .\nJiž se na tu
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launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až v pozdější fázi.
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uncover = Odkrýt
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configure = Přizpůsobit vybavení
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bannedblocks = Banned Blocks
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addall = Add All
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configure.locked = [LIGHT_GRAY]Dosáhni vlny {0}\nk nastavení svého vybavení.
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configure.invalid = Hodnota musí být mezi 0 a{0}.
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zone.unlocked = [LIGHT_GRAY]{0} odemčeno.
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zone.requirement.complete = Vlna {0} dosažena:\n{1} podmínky zóny splněny.
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zone.config.complete = Vlna {0} dosažena:\nZměna vybavení odemknuta.
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zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
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zone.resources = Suroviny detekovány:
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zone.objective = [lightgray]Cíl: [accent]{0}
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zone.objective.survival = Přežij
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@ -428,15 +478,14 @@ settings.graphics = Zobrazení
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settings.cleardata = Resetovat data hry...
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settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
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settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
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settings.clearunlocks = Vymazání odemykatelných
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settings.clearall = Vymazat všechno
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paused = [accent]< Pauza >
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clear = Clear
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banned = [scarlet]Banned
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yes = Ano
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no = Ne
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info.title = Informace
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error.title = [crimson]Objevila se chyba
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error.crashtitle = Objevila se chyba
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attackpvponly = [scarlet]Dostupné jen v Útočném/PVP módu.
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blocks.input = Vstup
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blocks.output = Výstup
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blocks.booster = Booster
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@ -518,6 +567,7 @@ category.optional = Volitelné vylepšení
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setting.landscape.name = Uzamknout krajinu
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setting.shadows.name = Stíny
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setting.linear.name = Lineární filtrování
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setting.hints.name = Hints
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setting.animatedwater.name = Animovaná voda
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setting.animatedshields.name = Animované štíty
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setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[]
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@ -547,6 +597,7 @@ setting.fps.name = Ukázat snímky/sekundu
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setting.vsync.name = Vertikální synchronizace
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setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon)
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setting.minimap.name = Ukázat minimapu
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setting.position.name = Show Player Position
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setting.musicvol.name = Hlasitost hudby
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setting.ambientvol.name = Ambient Volume
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setting.mutemusic.name = Ztišit hudbu
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@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
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setting.chatopacity.name = Chat Opacity
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setting.lasersopacity.name = Power Laser Opacity
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setting.playerchat.name = Display In-Game Chat
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public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
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public.beta = Note that beta versions of the game cannot make public lobbies.
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uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
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uiscale.cancel = Ukončit a odejít
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setting.bloom.name = Bloom
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@ -569,13 +622,16 @@ category.multiplayer.name = Multiplayer
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command.attack = Útok
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command.rally = Rally
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command.retreat = Ústup
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keybind.gridMode.name = Výběr bloků
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keybind.gridModeShift.name = Výběr kategorie
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keybind.clear_building.name = Clear Building
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keybind.press = Stiskni klívesu...
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keybind.press.axis = Stiskni osu nebo klávesu...
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keybind.screenshot.name = Sníměk mapy
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keybind.move_x.name = Pohyb na X
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keybind.move_y.name = Pohyb na Y
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_y.name = Flip Schematic Y
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keybind.fullscreen.name = Toggle Fullscreen
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keybind.select.name = Vybrat/Střílet
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keybind.diagonal_placement.name = Diagonal Placement
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@ -587,12 +643,14 @@ keybind.zoom_hold.name = Přiblížení-podržení
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keybind.zoom.name = přiblížení
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keybind.menu.name = Hlavní nabídka
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keybind.pause.name = pauza
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Minimap
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keybind.dash.name = Sprint
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keybind.chat.name = Chat
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keybind.player_list.name = Seznam hráčů
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keybind.console.name = Konzole
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keybind.rotate.name = Otočit
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keybind.rotateplaced.name = Rotate Existing (Hold)
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keybind.toggle_menus.name = Přepínání nabídek
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keybind.chat_history_prev.name = Předchozí historie chatu
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keybind.chat_history_next.name = Další historie chatu
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@ -604,6 +662,7 @@ mode.survival.name = Survival
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mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
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mode.sandbox.name = Sandbox
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mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
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mode.editor.name = Editor
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mode.pvp.name = PvP
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mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
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mode.attack.name = Útok
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@ -790,6 +849,7 @@ block.junction.name = Křižovatka
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block.router.name = Směrovač
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block.distributor.name = Distributor
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block.sorter.name = Dělička
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block.inverted-sorter.name = Inverted Sorter
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block.message.name = Message
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block.overflow-gate.name = Brána přetečení
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block.silicon-smelter.name = Silicon Smelter
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@ -1010,6 +1070,7 @@ block.junction.description = Chová se jako most pro dva křížící se pásy d
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block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
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block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
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block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
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block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
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block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
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block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
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block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
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@ -16,11 +16,28 @@ screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher
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gameover = Der Kern wurde zerstört.
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gameover.pvp = Das[accent] {0}[] Team ist siegreich!
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highscore = [YELLOW] Neuer Highscore!
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copied = Copied.
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load.sound = Sounds
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load.map = Maps
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load.image = Images
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load.content = Content
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load.system = System
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load.mod = Mods
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schematic = Schematic
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schematic.add = Save Schematic...
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schematics = Schematics
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schematic.import = Import Schematic...
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schematic.exportfile = Export File
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schematic.importfile = Import File
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schematic.browseworkshop = Browse Workshop
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schematic.copy = Copy to Clipboard
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schematic.copy.import = Import from Clipboard
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schematic.shareworkshop = Share on Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
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schematic.saved = Schematic saved.
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schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Rename Schematic
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schematic.info = {0}x{1}, {2} blocks
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stat.wave = Wellen besiegt:[accent] {0}
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stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
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stat.built = Gebäude gebaut:[accent] {0}
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@ -29,6 +46,7 @@ stat.deconstructed = Gebäude abgebaut:[accent] {0}
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stat.delivered = Übertragene Ressourcen:
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stat.rank = Finaler Rang: [accent]{0}
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launcheditems = [accent]Übertragene Items
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launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
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map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
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level.highscore = Highscore: [accent]{0}
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level.select = Level-Auswahl
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@ -40,11 +58,11 @@ database = Kern-Datenbank
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savegame = Spiel speichern
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loadgame = Spiel laden
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joingame = Spiel beitreten
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addplayers = Hinzufügen/Entfernen von Spielern
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customgame = Benutzerdefiniertes Spiel
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newgame = Neues Spiel
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none = <nichts>
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minimap = Minimap
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position = Position
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close = Schließen
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website = Website
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quit = Verlassen
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@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Info
|
||||
name = Name:
|
||||
noname = Wähle zuerst einen[accent] Spielernamen[].
|
||||
@ -140,7 +177,6 @@ server.port = Port:
|
||||
server.addressinuse = Adresse bereits in Verwendung!
|
||||
server.invalidport = Falscher Port!
|
||||
server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
|
||||
save.old = Dieser Spielstand ist von einer älteren Version des Spiels, und kann nicht mehr verwendet werden.\n\n[LIGHT_GRAY]Abwärtskompatibilität von Speicherständen wird in der 4.0 Vollversion hinzugefügt.
|
||||
save.new = Neuer Spielstand
|
||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||
overwrite = Überschreiben
|
||||
@ -174,6 +210,7 @@ warning = Warnung.
|
||||
confirm = Bestätigen
|
||||
delete = Löschen
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Öffnen
|
||||
customize = Anpassen
|
||||
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Willst du wirklich aufhören?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Wird geladen...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Speichere...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Welle {0}
|
||||
wave.waiting = Welle in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Welle im Gange
|
||||
@ -210,11 +252,17 @@ map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können!
|
||||
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pinsel
|
||||
editor.openin = Öffne im Editor
|
||||
editor.oregen = Erze generieren
|
||||
@ -344,7 +392,6 @@ campaign = Kampagne
|
||||
load = Laden
|
||||
save = Speichern
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird.
|
||||
settings = Einstellungen
|
||||
@ -352,12 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Karten Editor
|
||||
donate = Spenden
|
||||
abandon = Aufgeben
|
||||
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
|
||||
locked = Gesperrt
|
||||
complete = [LIGHT_GRAY]Abschließen:
|
||||
zone.requirement = Welle {0} in Zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Beste Welle: {0}
|
||||
launch = Abschluss
|
||||
@ -368,11 +416,13 @@ launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kanns
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Freischalten
|
||||
configure = Startitems festlegen
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
|
||||
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
||||
zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Ressourcen entdeckt:
|
||||
zone.objective = [lightgray]Ziel: [accent]{0}
|
||||
zone.objective.survival = Überlebe
|
||||
@ -428,15 +478,14 @@ settings.graphics = Grafiken
|
||||
settings.cleardata = Spieldaten zurücksetzen...
|
||||
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
||||
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||
settings.clearunlocks = Freischaltungen zurücksetzen
|
||||
settings.clearall = Alles zurücksetzen
|
||||
paused = Pausiert
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Ja
|
||||
no = Nein
|
||||
info.title = [accent]Info
|
||||
error.title = [crimson] Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
attackpvponly = [scarlet]Nur in Angriff oder PvP-Modus verfügbar.
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Verstärkung
|
||||
@ -518,6 +567,7 @@ category.optional = Optionale Verbesserungen
|
||||
setting.landscape.name = Landschaft sperren
|
||||
setting.shadows.name = Schatten
|
||||
setting.linear.name = Lineare Filterung
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animiertes Wasser
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
|
||||
@ -547,6 +597,7 @@ setting.fps.name = Zeige FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Musiklautstärke
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Musik stummschalten
|
||||
@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Deckkraft
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
||||
uiscale.cancel = Abbrechen & Beenden
|
||||
setting.bloom.name = Bloom
|
||||
@ -569,13 +622,16 @@ category.multiplayer.name = Mehrspieler
|
||||
command.attack = Angreifen
|
||||
command.rally = Rally
|
||||
command.retreat = Rückzug
|
||||
keybind.gridMode.name = Block Auswahl
|
||||
keybind.gridModeShift.name = Kategorie auswählen
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Drücke eine Taste...
|
||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||
keybind.screenshot.name = Karten Screenshot
|
||||
keybind.move_x.name = X-Achse
|
||||
keybind.move_y.name = Y-Achse
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Auswählen/Schießen
|
||||
keybind.diagonal_placement.name = Diagonal platzieren
|
||||
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Zoom halten
|
||||
keybind.zoom.name = Zoomen
|
||||
keybind.menu.name = Menü
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Bindestrich
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Spielerliste
|
||||
keybind.console.name = Konsole
|
||||
keybind.rotate.name = Drehen
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Menüs umschalten
|
||||
keybind.chat_history_prev.name = Chat Historie zurück
|
||||
keybind.chat_history_next.name = Chat Historie vor
|
||||
@ -604,6 +662,7 @@ mode.survival.name = Überleben
|
||||
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
|
||||
mode.sandbox.name = Sandkasten
|
||||
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Kämpfe gegen andere Spieler lokal.
|
||||
mode.attack.name = Angriff
|
||||
@ -790,6 +849,7 @@ block.junction.name = Kreuzung
|
||||
block.router.name = Verteiler
|
||||
block.distributor.name = Großer Verteiler
|
||||
block.sorter.name = Sortierer
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Überlauftor
|
||||
block.silicon-smelter.name = Silizium-Schmelzer
|
||||
@ -1010,6 +1070,7 @@ block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förd
|
||||
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
||||
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
||||
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
|
||||
block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
|
||||
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
|
||||
|
@ -16,14 +16,28 @@ screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la ca
|
||||
gameover = Tu núcleo ha sido destruido.
|
||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||
highscore = [accent]¡Nueva mejor puntuación!
|
||||
|
||||
copied = Copied.
|
||||
load.sound = Sonidos
|
||||
load.map = Mapas
|
||||
load.image = Imágenes
|
||||
load.content = Contenido
|
||||
load.system = Sistema
|
||||
load.mod = Mods
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Oleadas Derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
||||
stat.built = Estructuras Construidas:[accent] {0}
|
||||
@ -31,7 +45,6 @@ stat.destroyed = Estructuras Destruidas:[accent] {0}
|
||||
stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
|
||||
stat.delivered = Recursos Lanzados:
|
||||
stat.rank = Rango final: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Recursos Lanzados
|
||||
launchinfo = [unlaunched][[LAUNCH] tu núcleo core obtenga los objetos indicados en azul.
|
||||
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
||||
@ -45,11 +58,11 @@ database = Base de datos del núcleo
|
||||
savegame = Guardar Partida
|
||||
loadgame = Cargar Partida
|
||||
joingame = Unirse a la Partida
|
||||
addplayers = Agregar/Quitar Jugadores
|
||||
customgame = Partida personalizada
|
||||
newgame = Nueva Partida
|
||||
none = <no hay>
|
||||
minimap = Minimapa
|
||||
position = Position
|
||||
close = Cerrar
|
||||
website = Sitio web
|
||||
quit = Salir
|
||||
@ -65,11 +78,12 @@ uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Hecho
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
@ -77,10 +91,12 @@ mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Acerca de
|
||||
name = Nombre:
|
||||
noname = Elige un[accent] nombre de jugador[] primero.
|
||||
@ -161,7 +177,6 @@ server.port = Puerto:
|
||||
server.addressinuse = ¡La dirección ya está en uso!
|
||||
server.invalidport = ¡El número de puerto es invalido!
|
||||
server.error = [crimson]Error hosteando el servidor: error [accent]{0}
|
||||
save.old = Este punto de guardado es de una versión más antigua de este juego, y ya no puede ser usada.\n\n[LIGHT_GRAY]La retrocmpatibilidad de los puntos de guardado estará completamente implementada en la versión 4.0.
|
||||
save.new = Nuevo Punto de Guardado
|
||||
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
|
||||
overwrite = Sobrescribir
|
||||
@ -215,6 +230,10 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
|
||||
loading = [accent]Cargando...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Guardando...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Oleada {0}
|
||||
wave.waiting = Oleada en {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Oleada en progreso
|
||||
@ -233,16 +252,17 @@ map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el
|
||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
|
||||
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor.
|
||||
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.update = Actualizar Mapa
|
||||
map.load.error = Error fetching workshop details: {0}
|
||||
map.missing = This map has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked from the map.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
map.menu = Select what you would like to do with this map.
|
||||
map.changelog = Lista de cambios (opcional):
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Mapa publicado.
|
||||
map.publishing = [accent]Publicando Mapa...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir en el Editor
|
||||
editor.oregen = Generación de Minerales
|
||||
@ -319,7 +339,6 @@ editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente
|
||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Selecciona un mapa para cargar:
|
||||
|
||||
toolmode.replace = Sustituir
|
||||
toolmode.replace.description = Solo dibuja en bloques sólidos.
|
||||
toolmode.replaceall = Sustituir Todo
|
||||
@ -334,7 +353,6 @@ toolmode.fillteams = Llenar Equipos
|
||||
toolmode.fillteams.description = Llena equipos en vez de bloques.
|
||||
toolmode.drawteams = Dibujar Equipos
|
||||
toolmode.drawteams.description = Dibuja equipos en vez de bloques.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo.
|
||||
filter.distort = Distorsionar
|
||||
filter.noise = Ruido
|
||||
@ -366,7 +384,6 @@ filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radio
|
||||
filter.option.percentile = Porcentaje
|
||||
|
||||
width = Ancho:
|
||||
height = Alto:
|
||||
menu = Menú
|
||||
@ -375,7 +392,6 @@ campaign = Campaña
|
||||
load = Cargar
|
||||
save = Guardar
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0} ms
|
||||
language.restart = Por favor reinicie el juego para que los cambios del lenguaje surjan efecto.
|
||||
settings = Ajustes
|
||||
@ -383,13 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Volver a hacer tutorial
|
||||
editor = Editor
|
||||
mapeditor = Editor de Mapa
|
||||
donate = Donar
|
||||
|
||||
abandon = Abandonar
|
||||
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
|
||||
locked = Bloqueado
|
||||
complete = [LIGHT_GRAY]Completado:
|
||||
zone.requirement = Oleada {0} en la zona {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Continuar Zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Récord: {0}
|
||||
launch = Lanzar
|
||||
@ -400,18 +416,19 @@ launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver
|
||||
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
||||
uncover = Descubrir
|
||||
configure = Configurar carga inicial
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial.
|
||||
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} desbloqueado.
|
||||
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
|
||||
zone.config.complete = Oleada {0} alcanzada:\nconfiguración de carga inicial desbloqueada.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Recursos Detectados:
|
||||
zone.objective = [lightgray]Objetivo: [accent]{0}
|
||||
zone.objective.survival = Sobrevivir
|
||||
zone.objective.attack = Destruir Núcleo Enemigo
|
||||
add = Añadir...
|
||||
boss.health = Salud del Jefe
|
||||
|
||||
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
||||
error.unreachable = Servidor inaccesible.
|
||||
error.invalidaddress = Dirección inválida.
|
||||
@ -422,7 +439,6 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
|
||||
error.io = Error I/O de conexión.
|
||||
error.any = Error de red desconocido.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
|
||||
zone.groundZero.name = Terreno Cero
|
||||
zone.desertWastes.name = Ruinas del Desierto
|
||||
zone.craters.name = Los Cráteres
|
||||
@ -437,7 +453,6 @@ zone.saltFlats.name = Salinas
|
||||
zone.impact0078.name = Impacto 0078
|
||||
zone.crags.name = Riscos
|
||||
zone.fungalPass.name = Fungal Pass
|
||||
|
||||
zone.groundZero.description = La zona óptima para empear una vez más. Riesgo bajo de los enemigos. Pocos recursos.\nConsigue tanto plomo y cobre como puedas.\nSigue avanzando.
|
||||
zone.frozenForest.description = Incluso aquí, cerca de las montañas, las esporas se han expandido. Las temperaturas gélidas no pueden contenerlas para siempre.\n\nEmpieza a investigar sobre energía. Cnstruye generadores de combustión. Aprende a usar reparadores.
|
||||
zone.desertWastes.description = Estas ruinas son vastas, impredecibles y entrecruzadas con sectores de estructuras abandonadas.\nHay carbñon presente en la región. Quémalo para energía, o sintetiza grafito.\n\n[lightgray]La zona de aparición no puede ser garantizada.
|
||||
@ -452,7 +467,6 @@ zone.nuclearComplex.description = Una antigua facilidad para la producción y el
|
||||
zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos.
|
||||
zone.impact0078.description = <insertar descripción aquí>
|
||||
zone.crags.description = <insertar descripción aquí>
|
||||
|
||||
settings.language = Idioma
|
||||
settings.data = Datos del Juego
|
||||
settings.reset = Reiniciar por los de defecto
|
||||
@ -465,12 +479,13 @@ settings.cleardata = Limpiar Datos del Juego...
|
||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||
paused = [accent] < Pausado >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Sí
|
||||
no = No
|
||||
info.title = [accent]Información
|
||||
error.title = [crimson]Un error ha ocurrido.
|
||||
error.crashtitle = Un error ha ocurrido.
|
||||
attackpvponly = [scarlet]Solo disponible en los modos de Ataque/PvP
|
||||
blocks.input = Entrada
|
||||
blocks.output = Salida
|
||||
blocks.booster = Potenciador
|
||||
@ -505,7 +520,6 @@ blocks.inaccuracy = Imprecisión
|
||||
blocks.shots = Disparos
|
||||
blocks.reload = Recarga
|
||||
blocks.ammo = Munición
|
||||
|
||||
bar.drilltierreq = Se requiere un mejor taladro.
|
||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||
bar.efficiency = Eficiencia: {0}%
|
||||
@ -520,7 +534,6 @@ bar.heat = Calor
|
||||
bar.power = Energía
|
||||
bar.progress = Progreso de construcción
|
||||
bar.spawned = Unidades: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] daño
|
||||
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
||||
bullet.incendiary = [stat]incendiaria
|
||||
@ -532,7 +545,6 @@ bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||
bullet.reload = [stat]{0}[lightgray]x recarga
|
||||
|
||||
unit.blocks = bloques
|
||||
unit.powersecond = unidades de energía/segundo
|
||||
unit.liquidsecond = unidades de líquido/segundo
|
||||
@ -555,6 +567,7 @@ category.optional = Mejoras Opcionales
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Sombras
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Agua Animada
|
||||
setting.animatedshields.name = Escudos Animados
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
|
||||
@ -582,9 +595,9 @@ setting.fullscreen.name = Pantalla Completa
|
||||
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.vsync.name = SincV
|
||||
setting.lasers.name = Mostrar Energía de los Láseres
|
||||
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
|
||||
setting.minimap.name = Mostrar Minimapa
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volumen de la Música
|
||||
setting.ambientvol.name = Volumen del Ambiente
|
||||
setting.mutemusic.name = Silenciar Musica
|
||||
@ -597,6 +610,7 @@ setting.chatopacity.name = Opacidad del Chat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
uiscale.cancel = Cancelar & Salir
|
||||
setting.bloom.name = Bloom
|
||||
@ -608,13 +622,16 @@ category.multiplayer.name = Multijugador
|
||||
command.attack = Atacar
|
||||
command.rally = Rally
|
||||
command.retreat = Retirarse
|
||||
keybind.gridMode.name = Selección de Bloque
|
||||
keybind.gridModeShift.name = Selección de Categoría
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Presiona una tecla...
|
||||
keybind.press.axis = Pulsa un eje o botón...
|
||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||
keybind.move_x.name = Mover x
|
||||
keybind.move_y.name = Mover y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Intercambiar con Pantalla Completa
|
||||
keybind.select.name = Seleccionar
|
||||
keybind.diagonal_placement.name = Construcción Diagonal
|
||||
@ -626,6 +643,7 @@ keybind.zoom_hold.name = Mantener Zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menú
|
||||
keybind.pause.name = Pausa
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimapa
|
||||
keybind.dash.name = Correr
|
||||
keybind.chat.name = Chat
|
||||
@ -650,7 +668,6 @@ mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||
mode.attack.name = Ataque
|
||||
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
|
||||
mode.custom = Normas personalizadas
|
||||
|
||||
rules.infiniteresources = Recursos Infinitos
|
||||
rules.wavetimer = Temportzador de Oleadas
|
||||
rules.waves = Oleadas
|
||||
@ -677,7 +694,6 @@ rules.title.resourcesbuilding = Recursos y Construcción
|
||||
rules.title.player = Jugadores
|
||||
rules.title.enemy = Enemigos
|
||||
rules.title.unit = Unidades
|
||||
|
||||
content.item.name = Objetos
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
@ -739,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]Velocidad de Construcción: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
|
||||
block.sand-boulder.name = Piedra de Arena
|
||||
block.grass.name = Hierba
|
||||
block.salt.name = Sal
|
||||
@ -834,6 +849,7 @@ block.junction.name = Cruce
|
||||
block.router.name = Enrutador
|
||||
block.distributor.name = Distribuidor
|
||||
block.sorter.name = Clasificador
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Compuerta de Desborde
|
||||
block.silicon-smelter.name = Horno para Silicio
|
||||
@ -970,7 +986,6 @@ tutorial.deposit = Deposita recursos en bloques arrastrándolos de tu nave al bl
|
||||
tutorial.waves = El[LIGHT_GRAY] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre.
|
||||
tutorial.waves.mobile = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Tu nave disparará automáticamente a los enemigos.\nConstruye más torretas y taladros. Mina más cobre.
|
||||
tutorial.launch = Una vez llegues a cierta oleada, podrás[accent]lanzar el núcleo[], dejando atrás tus defensas y los recursos en tu núcleo.[]\nEstos recursos pueden ser usados para investigar nueva tecnología.\n\n[accent]Pulsa el botón de lanzamiento.
|
||||
|
||||
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
||||
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
||||
item.metaglass.description = Un compuesto muy duro de cristal. Usado extensivamente para almacenamiento y distribución de líquidos.
|
||||
@ -1055,6 +1070,7 @@ block.junction.description = Actúa como puente para dos transportadores que se
|
||||
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
||||
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
||||
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
||||
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
||||
|
@ -4,15 +4,11 @@ contributors = Tõlkijad ja panustajad
|
||||
discord = Liitu Mindustry Discordi serveriga!
|
||||
link.discord.description = Ametlik Discordi server
|
||||
link.github.description = Mängu lähtekood
|
||||
link.changelog.title = Versioonid
|
||||
link.changelog.description = Uuenduste nimekiri versioonide kaupa
|
||||
link.dev-builds.title = Arendusversioonid
|
||||
link.dev-builds.description = Arendusversioonide ajalugu
|
||||
link.trello.description = Plaanitud uuenduste nimekiri
|
||||
link.itch.io.description = Kõik PC-platvormide versioonid
|
||||
link.google-play.title = Google Play
|
||||
link.google-play.description = Androidi versioon Google Play poes
|
||||
link.wiki.title = Viki
|
||||
link.wiki.description = Mängu ametlik viki
|
||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||
screenshot = Kuvatõmmis salvestati: {0}
|
||||
@ -20,13 +16,28 @@ screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi
|
||||
gameover = Mäng läbi!
|
||||
gameover.pvp = Võistkond[accent] {0}[] võitis!
|
||||
highscore = [accent]Uus rekord!
|
||||
|
||||
copied = Copied.
|
||||
load.sound = Helid
|
||||
load.map = Maailmad
|
||||
load.image = Pildid
|
||||
load.content = Sisu
|
||||
load.system = Süsteem
|
||||
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Lahingulaineid läbitud:[accent] {0}
|
||||
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
||||
stat.built = Ehitisi konstrueeritud:[accent] {0}
|
||||
@ -34,8 +45,8 @@ stat.destroyed = Ehitisi hävinenud:[accent] {0}
|
||||
stat.deconstructed = Ehitisi dekonstrueeritud:[accent] {0}
|
||||
stat.delivered = Kaasavõetud ressursid:
|
||||
stat.rank = Hinne:[accent] {0}
|
||||
|
||||
launcheditems = [accent]Kaasavõetud ressursid
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
|
||||
level.highscore = Rekord: [accent]{0}
|
||||
level.select = Taseme valimine
|
||||
@ -47,11 +58,11 @@ database = Andmebaas
|
||||
savegame = Salvesta mäng
|
||||
loadgame = Lae mäng
|
||||
joingame = Liitu mänguga
|
||||
addplayers = Lisa/Eemalda mängijaid
|
||||
customgame = Kohandatud mäng
|
||||
newgame = Uus mäng
|
||||
none = <puudub>
|
||||
minimap = Kaart
|
||||
position = Position
|
||||
close = Sulge
|
||||
website = Veebileht
|
||||
quit = Välju
|
||||
@ -67,7 +78,25 @@ uploadingcontent = Sisu üleslaadimine
|
||||
uploadingpreviewfile = Eelvaate faili üleslaadimine
|
||||
committingchanges = Muudatuste teostamine
|
||||
done = Valmis
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Info
|
||||
name = Nimi:
|
||||
noname = Valige kõigepealt [accent]nimi[].
|
||||
@ -148,7 +177,6 @@ server.port = Port:
|
||||
server.addressinuse = Aadress on juba kasutusel!
|
||||
server.invalidport = Ebasobiv pordi number!
|
||||
server.error = [crimson]Viga serveri hostimisel.
|
||||
save.old = See salvestis on mängu vanemast versioonist ning seda ei saa enam kasutada.\n\n[lightgray]Vanemate salvestuste kasutamise toetus lisatakse mängu täisversioonis 4.0.
|
||||
save.new = Uus salvestis
|
||||
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
||||
overwrite = Asenda
|
||||
@ -182,6 +210,7 @@ warning = Hoiatus
|
||||
confirm = Kinnita
|
||||
delete = Kustuta
|
||||
view.workshop = Vaata Workshop'is
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Ava
|
||||
customize = Kohanda reegleid
|
||||
@ -199,7 +228,12 @@ classic.export.text = [accent]Mindustry[] on äsja saanud suure uuenduse.\nTuvas
|
||||
quit.confirm = Oled kindel, et soovid väljuda?
|
||||
quit.confirm.tutorial = Oled kindel, et soovid õpetuse lõpetada?\nÕpetust saab uuesti läbida:\n[accent]Mängi -> Õpetus[].
|
||||
loading = [accent]Laadimine...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Salvestamine...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Lahingulaine {0}
|
||||
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
||||
wave.waveInProgress = [lightgray]Toimub lahingulaine
|
||||
@ -218,11 +252,17 @@ map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sell
|
||||
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[SCARLET] mitte-oranže[] tuumikuid.
|
||||
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[SCARLET] punaseid[] tuumikuid.
|
||||
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
||||
map.publish.error = Viga maailma avaldamisel: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Oled kindel, et soovid selle maailma üles laadida?\n\n[lightgray]Veendu, et oled nõustunud Workshop'i kasutustingimustega. Vastasel juhul ei saa sinu maailma üles laadida.
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam'i kasutustingimused
|
||||
map.publish = Maailm on üles laaditud.
|
||||
map.publishing = [accent]Maailma üleslaadimine...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pintsel
|
||||
editor.openin = Ava redaktoris
|
||||
editor.oregen = Maakide genereerimine
|
||||
@ -299,7 +339,6 @@ editor.overwrite = [accent]Hoiatus!\nSee asendab olemasoleva maailma.
|
||||
editor.overwrite.confirm = [scarlet]Hoiatus![] Sellise nimega maailm on juba olemas. Oled kindel, et soovid selle asendada?
|
||||
editor.exists = Sellise nimega maailm on juba olemas.
|
||||
editor.selectmap = Vali laetav maailm:
|
||||
|
||||
toolmode.replace = Asenda
|
||||
toolmode.replace.description = Joonista ainult tahkete blokkide peale.
|
||||
toolmode.replaceall = Asenda kõik
|
||||
@ -314,7 +353,6 @@ toolmode.fillteams = Täida võistkondi
|
||||
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
||||
toolmode.drawteams = Joonista võistkondi
|
||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||
|
||||
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
||||
filter.distort = Moonutamine
|
||||
filter.noise = Müra
|
||||
@ -346,7 +384,6 @@ filter.option.floor2 = Teine põrand
|
||||
filter.option.threshold2 = Teine lävi
|
||||
filter.option.radius = Raadius
|
||||
filter.option.percentile = Protsentiil
|
||||
|
||||
width = Laius:
|
||||
height = Kõrgus:
|
||||
menu = Menüü
|
||||
@ -355,7 +392,6 @@ campaign = Kampaania
|
||||
load = Lae
|
||||
save = Salvesta
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Keelesätete muudatuste jõustumiseks [accent]taaskäivita[] mäng.
|
||||
settings = Sätted
|
||||
@ -363,13 +399,13 @@ tutorial = Õpetus
|
||||
tutorial.retake = Korda õpetust
|
||||
editor = Redaktor
|
||||
mapeditor = Maailmaredaktor
|
||||
donate = Anneta
|
||||
|
||||
abandon = Loobu
|
||||
abandon.text = See piirkond koos kõigi ressurssidega loovutatakse vaenlasele.
|
||||
locked = Lukus
|
||||
complete = [lightgray]Eesmärgid:
|
||||
zone.requirement = {0} lahingulainet piirkonnas "{1}"
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Jätka piirkonnas:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Parim lahingulaine: {0}
|
||||
launch = < LENDUTÕUS >
|
||||
@ -380,18 +416,19 @@ launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressurs
|
||||
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
|
||||
uncover = Ava
|
||||
configure = Muuda varustust
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [lightgray]Varustuse muutmine avaneb\n {0}. lahingulaine järel.
|
||||
configure.invalid = Arv peab olema 0 ja {0} vahel.
|
||||
zone.unlocked = [lightgray]{0} avatud.
|
||||
zone.requirement.complete = Jõudsid lahingulaineni {0}:\nPiirkonna "{1}" nõuded täidetud.
|
||||
zone.config.complete = Jõudsid lahingulaineni {0}:\nVarustuse muutmine avatud.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Ressursid:
|
||||
zone.objective = [lightgray]Eesmärk: [accent]{0}
|
||||
zone.objective.survival = Ellujäämine
|
||||
zone.objective.attack = Hävita vaenlaste tuumik
|
||||
add = Lisa...
|
||||
boss.health = Bossi elud
|
||||
|
||||
connectfail = [crimson]Ühenduse viga:\n\n[accent]{0}
|
||||
error.unreachable = Server ei ole kättesaadav.\nKas serveri aadress on õigesti sisestatud?
|
||||
error.invalidaddress = Vale aadress.
|
||||
@ -402,7 +439,6 @@ error.mapnotfound = Maailmafaili ei leitud!
|
||||
error.io = Võrgu sisend-väljundi viga.
|
||||
error.any = Teadmata viga võrgus.
|
||||
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
||||
|
||||
zone.groundZero.name = Nullpunkt
|
||||
zone.desertWastes.name = Kõrbestunud tühermaa
|
||||
zone.craters.name = Kraatrid
|
||||
@ -417,7 +453,6 @@ zone.saltFlats.name = Soolaväljad
|
||||
zone.impact0078.name = Kokkupõrge 0078
|
||||
zone.crags.name = Kaljurünkad
|
||||
zone.fungalPass.name = Seenekuru
|
||||
|
||||
zone.groundZero.description = Optimaalne asukoht alustamiseks.\nMadal ohutase. Vähesel määral ressursse.\nKogu kokku nii palju vaske ja pliid kui võimalik.
|
||||
zone.frozenForest.description = Spoorid on levinud isegi mägede lähedale. Jäised temperatuurid ei suuda neid igavesti eemal hoida.\n\nAlusta esimeste katsetustega energia tootmises. Ehita põlemisgeneraatoreid.\nÕpi oma ehitisi parandama.
|
||||
zone.desertWastes.description = Need tühermaad on üüratud ja ettearvamatud. Siin-seal leidub mahajäetud ja räsitud tööstushooneid.\n\nSelles piirkonnas leidub sütt. Töötle seda grafiidiks või põleta energia saamiseks.\n\n[lightgray]Maandumispaik ei ole kindlaks määratud.
|
||||
@ -432,7 +467,6 @@ zone.nuclearComplex.description = Endine tooriumi tootmise ja töötlemise rajat
|
||||
zone.fungalPass.description = Üleminekuala kõrgete mägede ja madalamate, spooridega ülekülvatud maade vahel. Siin asub väike vaenlaste luurebaas.\nHävita see.\nKasuta soldatite ja plahvatajate väeüksuseid. Hävita kaks vaenlaste tuumikut.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = Keel
|
||||
settings.data = Mänguandmed
|
||||
settings.reset = Vaikimisi sätted
|
||||
@ -444,15 +478,14 @@ settings.graphics = Graafika
|
||||
settings.cleardata = Kustuta mänguandmed...
|
||||
settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?\n[accent]Seda ei saa tagasi võtta!
|
||||
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
|
||||
settings.clearunlocks = Kustuta kampaania saavutused
|
||||
settings.clearall = Kustuta kõik
|
||||
paused = [accent]< Paus >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Jah
|
||||
no = Ei
|
||||
info.title = Info
|
||||
error.title = [crimson]Viga
|
||||
error.crashtitle = Viga
|
||||
attackpvponly = [scarlet]Saadaval ainult mänguviisidega "Rünnak" ja "Versus"
|
||||
blocks.input = Sisend
|
||||
blocks.output = Väljund
|
||||
blocks.booster = Kiirendaja
|
||||
@ -487,7 +520,6 @@ blocks.inaccuracy = Ebatäpsus
|
||||
blocks.shots = Laske
|
||||
blocks.reload = Lasku/s
|
||||
blocks.ammo = Laskemoon
|
||||
|
||||
bar.drilltierreq = Nõuab paremat puuri
|
||||
bar.drillspeed = Puurimise kiirus: {0}/s
|
||||
bar.efficiency = Kasutegur: {0}%
|
||||
@ -502,7 +534,6 @@ bar.heat = Kuumus
|
||||
bar.power = Energia
|
||||
bar.progress = Edenemine
|
||||
bar.spawned = Väeüksuseid: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
||||
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
||||
bullet.incendiary = [stat]süttiv
|
||||
@ -514,7 +545,6 @@ bullet.freezing = [stat]jäätav
|
||||
bullet.tarred = [stat]leekisüütav
|
||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||
|
||||
unit.blocks = blokki
|
||||
unit.powersecond = energiaühikut/s
|
||||
unit.liquidsecond = vedelikuühikut/s
|
||||
@ -537,6 +567,7 @@ category.optional = Valikulised täiustused
|
||||
setting.landscape.name = Lukusta horisontaalpaigutus
|
||||
setting.shadows.name = Varjud
|
||||
setting.linear.name = Lineaarne tekstuurivastendus
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animeeritud vesi
|
||||
setting.animatedshields.name = Animeeritud kilbid
|
||||
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
||||
@ -564,9 +595,9 @@ setting.fullscreen.name = Täisekraan
|
||||
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
||||
setting.fps.name = Näita kaadrite arvu sekundis
|
||||
setting.vsync.name = Vertikaalne sünkroonimine
|
||||
setting.lasers.name = Näita energiasõlmede vahelisi ühendusi
|
||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||
setting.minimap.name = Näita kaarti
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Muusika helitugevus
|
||||
setting.ambientvol.name = Taustahelide tugevus
|
||||
setting.mutemusic.name = Vaigista muusika
|
||||
@ -576,7 +607,10 @@ setting.crashreport.name = Saada automaatseid veateateid
|
||||
setting.savecreate.name = Loo automaatseid salvestisi
|
||||
setting.publichost.name = Avaliku mängu nähtavus
|
||||
setting.chatopacity.name = Vestlusakna läbipaistmatus
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
|
||||
uiscale.cancel = Tühista ja välju
|
||||
setting.bloom.name = Bloom-efekt
|
||||
@ -586,15 +620,18 @@ category.general.name = Mäng
|
||||
category.view.name = Kaamera ja kasutajaliides
|
||||
category.multiplayer.name = Mitmikmäng
|
||||
command.attack = Ründa
|
||||
command.retreat = Põgene
|
||||
command.rally = Patrulli
|
||||
keybind.gridMode.name = Bloki kiirvalimine
|
||||
keybind.gridModeShift.name = Kategooria kiirvalimine
|
||||
command.retreat = Põgene
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Vajuta klahvi...
|
||||
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
|
||||
keybind.screenshot.name = Kuvatõmmis
|
||||
keybind.move_x.name = Liigu X-teljel
|
||||
keybind.move_y.name = Liigu Y-teljel
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Täisekraan
|
||||
keybind.select.name = Vali/Tulista
|
||||
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
||||
@ -606,12 +643,14 @@ keybind.zoom_hold.name = Suumimise režiim
|
||||
keybind.zoom.name = Muuda suumi
|
||||
keybind.menu.name = Menüü
|
||||
keybind.pause.name = Paus
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Kaart
|
||||
keybind.dash.name = Söösta
|
||||
keybind.chat.name = Vestle
|
||||
keybind.player_list.name = Mängijate nimekiri
|
||||
keybind.console.name = Konsool
|
||||
keybind.rotate.name = Pööra blokki
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Näita/Peida menüüd
|
||||
keybind.chat_history_prev.name = Vestlusaken: eelmine
|
||||
keybind.chat_history_next.name = Vestlusaken: järgmine
|
||||
@ -629,7 +668,6 @@ mode.pvp.description = Võitle teiste mängijate vastu.
|
||||
mode.attack.name = Rünnak
|
||||
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
|
||||
mode.custom = Reeglid
|
||||
|
||||
rules.infiniteresources = Lõputult ressursse
|
||||
rules.wavetimer = Kasuta taimerit
|
||||
rules.waves = Kasuta lahingulaineid
|
||||
@ -656,7 +694,6 @@ rules.title.resourcesbuilding = Ressursid ja ehitamine
|
||||
rules.title.player = Mängijad
|
||||
rules.title.enemy = Vaenlased
|
||||
rules.title.unit = Väeüksused
|
||||
|
||||
content.item.name = Ressursid
|
||||
content.liquid.name = Vedelikud
|
||||
content.unit.name = Väeüksused
|
||||
@ -718,7 +755,6 @@ mech.buildspeed = [lightgray]Ehitamise kiirus: {0}%
|
||||
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
|
||||
liquid.viscosity = [lightgray]Viskoossus: {0}
|
||||
liquid.temperature = [lightgray]Temperatuur: {0}
|
||||
|
||||
block.sand-boulder.name = Liivakamakas
|
||||
block.grass.name = Rohi
|
||||
block.salt.name = Sool
|
||||
@ -813,6 +849,7 @@ block.junction.name = Ristmik
|
||||
block.router.name = Jaotur
|
||||
block.distributor.name = Suur jaotur
|
||||
block.sorter.name = Sorteerija
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Sõnum
|
||||
block.overflow-gate.name = Ülevooluvärav
|
||||
block.silicon-smelter.name = Ränisulatusahi
|
||||
@ -949,7 +986,6 @@ tutorial.deposit = Ressursside mahalaadimiseks lohista ressursid oma mehhaanilt
|
||||
tutorial.waves = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel.[accent] Kliki hiirega[], et oma mehhaanist tulistada.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid.
|
||||
tutorial.waves.mobile = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel. Sinu mehhaan tulistab vaenlaseid automaatselt.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid.
|
||||
tutorial.launch = Kui oled kindla arvu lahingulaineid vastu pidanud, on sul võimalik[accent] tuumikuga lendu tõusta[], jättes maha kõik muud ehitised ja[accent] võttes kaasa kõik tuumikus olevad ressursid.[]\nNeid ressursse saab kasutada uute [accent]tehnoloogiate uurimiseks[].\n\n[accent]Vajuta lendu tõusmise nuppu.
|
||||
|
||||
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
||||
item.lead.description = Peamine materjal, mida kasutatakse vedelike transportimise konstruktsioonide ja elektroonikaga seotud konstruktsioonide ehitamiseks.
|
||||
item.metaglass.description = Ülitugev klaasiühend, mida kasutatakse vedelike transportimise ja hoiustamise konstruktsioonide ehitamiseks.
|
||||
@ -1034,6 +1070,7 @@ block.junction.description = Toimib kui sild samal tasapinnal ristuvate konveier
|
||||
block.bridge-conveyor.description = Spetsiaalne konveier, mis liigutab ressursse üle maastiku ja ehitiste kuni 3 bloki ulatuses.
|
||||
block.phase-conveyor.description = Täiustatud konveier, mis kasutab energiat ressursside teleportimiseks järgmise samasuguse konveierini üle mitme bloki.
|
||||
block.sorter.description = Sorteerib ressursse. Kui sisenev ressurss vastab valitud ressursile, siis liigub see otse edasi. Vastasel juhul väljastatakse ressurss vasakule või paremale.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Jaotab ressursse kuni kolmes väljuvas suunas võrdselt. Kasulik olukordades, kus ressursse on vaja korraga saata mitmesse kohta.\n\n[scarlet]Ära kasuta neid tootmismasinate sisendite kõrval, kuna väljund ummistab sisendi.[]
|
||||
block.distributor.description = Täiustatud jaotur, mis suunab ressursse kuni seitsmes väljuvas suunas võrdselt.
|
||||
block.overflow-gate.description = Eriline jaotur, mis väljastab vasakule ja paremale ainult siis, kui selle ees olev rada on blokeeritud.
|
||||
@ -1109,4 +1146,4 @@ block.tau-mech-pad.description = Võimaldab läbida metamorfoosi tugifunktsiooni
|
||||
block.omega-mech-pad.description = Võimaldab läbida metamorfoosi tugevaks ja hästi soomustatud maapealseks mehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
|
||||
block.javelin-ship-pad.description = Võimaldab läbida metamorfoosi äkkrünnakuteks loodud lendmehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
|
||||
block.trident-ship-pad.description = Võimaldab läbida metamorfoosi pommitajast lendmehhaaniks, millega on võimalik paremini ehitisi konstrueerida.\nSelleks seisa jaama kohal ja vajuta jaamale.
|
||||
block.glaive-ship-pad.description = Võimaldab läbida metamorfoosi tugevaks ja hästi soomustatud lendmehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
|
||||
block.glaive-ship-pad.description = Võimaldab läbida metamorfoosi tugevaks ja hästi soomustatud lendmehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
|
||||
|
@ -16,11 +16,28 @@ screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahik
|
||||
gameover = Partida amaitu da
|
||||
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
||||
highscore = [accent]Marka berria!
|
||||
copied = Copied.
|
||||
load.sound = Soinuak
|
||||
load.map = Mapak
|
||||
load.image = Irudiak
|
||||
load.content = Edukia
|
||||
load.system = Sistema
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Garaitutako boladak:[accent] {0}
|
||||
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
||||
stat.built = Eraikitako eraikinak:[accent] {0}
|
||||
@ -29,6 +46,7 @@ stat.deconstructed = Deseraikitako eraikinak:[accent] {0}
|
||||
stat.delivered = Egotzitako baliabideak:
|
||||
stat.rank = Azken graduazioa: [accent]{0}
|
||||
launcheditems = [accent]Egotzitako baliabideak
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
||||
level.highscore = Marka: [accent]{0}
|
||||
level.select = Maila hautaketa
|
||||
@ -40,11 +58,11 @@ database = Muinaren datu-basea
|
||||
savegame = Gorde partida
|
||||
loadgame = Kargatu partida
|
||||
joingame = Batu partidara
|
||||
addplayers = Gehitu/kendu jokalariak
|
||||
customgame = Partida pertsonalizatua
|
||||
newgame = Partida berria
|
||||
none = <bat ere ez>
|
||||
minimap = Mapatxoa
|
||||
position = Position
|
||||
close = Itxi
|
||||
website = Webgunea
|
||||
quit = Irten
|
||||
@ -60,6 +78,25 @@ uploadingcontent = Edukia igotzen
|
||||
uploadingpreviewfile = Aurrebista fitxategia igotzen
|
||||
committingchanges = Aldaketak aplikatzen
|
||||
done = Egina
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Honi buruz
|
||||
name = Izena:
|
||||
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
||||
@ -140,7 +177,6 @@ server.port = Ataka:
|
||||
server.addressinuse = Helbidea dagoeneko erabilita dago!
|
||||
server.invalidport = Ataka zenbaki baliogabea!
|
||||
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
||||
save.old = Gordetako partida hau jolasaren bertsio zahar batena da, eta ezin da gehiago erabili.\n\n[lightgray]Gordetako partiden bateragarritasuna 4.0 bertsioan ezarriko da.
|
||||
save.new = Gordetako partida berria
|
||||
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
||||
overwrite = Gainidatzi
|
||||
@ -174,6 +210,7 @@ warning = Abisua.
|
||||
confirm = Baieztatu
|
||||
delete = Ezabatu
|
||||
view.workshop = Ikusi lantegian
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = Ados
|
||||
open = Ireki
|
||||
customize = Aldatu arauak
|
||||
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] jolasak eguneraketa nagusi bat jaso du
|
||||
quit.confirm = Ziur irten nahi duzula?
|
||||
quit.confirm.tutorial = Ziur al zaude irten nahi duzula?\nTutoriala berriro hasi dezakezu hemen: [accent] Ezarpenak->Jolasa->Berriro hasi tutoriala.[]
|
||||
loading = [accent]Kargatzen...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Gordetzen...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]{0}. bolada
|
||||
wave.waiting = [lightgray]Boladarako {0}
|
||||
wave.waveInProgress = [lightgray]Bolada abian
|
||||
@ -210,11 +252,17 @@ map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent
|
||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [SCARLET]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [SCARLET]gorriak[] mapa honi editorean.
|
||||
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
||||
map.publish.error = Errorea mapa argitaratzean: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Ziur mapa hau argitaratu nahi duzula?\n\n[lightgray]Ziurtatu aurretik lantegiaren erabilera arauekin bat zatozela, bestela zure mapak ez dira agertuko!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Mapa argitaratuta.
|
||||
map.publishing = [accent]Publishing map...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Brotxa
|
||||
editor.openin = Ireki editorean
|
||||
editor.oregen = Mea sorrera
|
||||
@ -344,7 +392,6 @@ campaign = Kanpaina
|
||||
load = Kargatu
|
||||
save = Gorde
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Berrabiarazi jolasa hizkuntza-ezarpenak aplikatzeko.
|
||||
settings = Ezarpenak
|
||||
@ -352,12 +399,13 @@ tutorial = Tutoriala
|
||||
tutorial.retake = Berriro hasi tutoriala
|
||||
editor = Editorea
|
||||
mapeditor = Mapen editorea
|
||||
donate = Dohaintza
|
||||
abandon = Abandonatu
|
||||
abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira.
|
||||
locked = Blokeatuta
|
||||
complete = [lightgray]Helmena:
|
||||
zone.requirement = {0}. bolada {1} zonaldean
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Berrekin:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Bolada onena: {0}
|
||||
launch = < EGOTZI >
|
||||
@ -368,11 +416,13 @@ launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzi
|
||||
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
|
||||
uncover = Estalgabetu
|
||||
configure = Konfiguratu zuzkidura
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [lightgray]Zuzkiduraren konfigurazioa desblokeatzeko: {0} bolada.
|
||||
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
||||
zone.unlocked = [lightgray]{0} desblokeatuta.
|
||||
zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta.
|
||||
zone.config.complete = {0}. boladara iritsia:\nZuzkiduraren konfigurazioa desblokeatuta.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Antzemandako baliabideak:
|
||||
zone.objective = [lightgray]Helburua: [accent]{0}
|
||||
zone.objective.survival = Biziraupena
|
||||
@ -428,15 +478,14 @@ settings.graphics = Grafikoak
|
||||
settings.cleardata = Garbitu jolasaren datuak...
|
||||
settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin da desegin!
|
||||
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
|
||||
settings.clearunlocks = Garbitu desblokeatutakoak
|
||||
settings.clearall = Garbitu dena
|
||||
paused = [accent]< Pausatuta >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Bai
|
||||
no = Ez
|
||||
info.title = Informazioa
|
||||
error.title = [crimson]Errore bat gertatu da
|
||||
error.crashtitle = Errore bat gertatu da
|
||||
attackpvponly = [scarlet]Erasoa/JvJ moduetan eskuragarri soilik
|
||||
blocks.input = Sarrera
|
||||
blocks.output = Irteera
|
||||
blocks.booster = Indargarria
|
||||
@ -518,6 +567,7 @@ category.optional = Aukerako hobekuntzak
|
||||
setting.landscape.name = Blokeatu horizontalean
|
||||
setting.shadows.name = Itzalak
|
||||
setting.linear.name = Iragazte lineala
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animatutako ura
|
||||
setting.animatedshields.name = Animatutako ezkutuak
|
||||
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
||||
@ -547,6 +597,7 @@ setting.fps.name = Erakutsi FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||
setting.minimap.name = Erakutsi mapatxoa
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Musikaren bolumena
|
||||
setting.ambientvol.name = Giroaren bolumena
|
||||
setting.mutemusic.name = Isilarazi musika
|
||||
@ -558,6 +609,8 @@ setting.publichost.name = Partidaren ikusgaitasun publikoa
|
||||
setting.chatopacity.name = Txataren opakotasuna
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
|
||||
uiscale.cancel = Utzi eta irten
|
||||
setting.bloom.name = Distira
|
||||
@ -569,13 +622,16 @@ category.multiplayer.name = Hainbat jokalari
|
||||
command.attack = Eraso
|
||||
command.rally = Batu
|
||||
command.retreat = Erretreta
|
||||
keybind.gridMode.name = Bloke-hautua
|
||||
keybind.gridModeShift.name = Kategoria-hautua
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Sakatu tekla bat...
|
||||
keybind.press.axis = Sakatu ardatza edo tekla...
|
||||
keybind.screenshot.name = Maparen pantaila-argazkia
|
||||
keybind.move_x.name = Mugitu x
|
||||
keybind.move_y.name = Mugitu y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Txandakatu pantaila osoa
|
||||
keybind.select.name = Hautatu/Tirokatu
|
||||
keybind.diagonal_placement.name = Kokatze diagonala
|
||||
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Zoom mantenduz
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menua
|
||||
keybind.pause.name = Pausatu
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Mapatxoa
|
||||
keybind.dash.name = Arrapalada
|
||||
keybind.chat.name = Txata
|
||||
keybind.player_list.name = Jokalarien zerrenda
|
||||
keybind.console.name = Kontsola
|
||||
keybind.rotate.name = Biratu
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Txandakatu menuak
|
||||
keybind.chat_history_prev.name = Txat historialean aurrekoa
|
||||
keybind.chat_history_next.name = Txat historialean hurrengoa
|
||||
@ -604,6 +662,7 @@ mode.survival.name = Biziraupena
|
||||
mode.survival.description = Modu arrunta. Baliabide mugatuak eta bolada automatikoak.\n[gray]Jolasteko etsaien sortze puntuak behar dira mapan.
|
||||
mode.sandbox.name = Jolastokia
|
||||
mode.sandbox.description = Baliabide amaigabeak eta boladen denboragailurik gabe.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = JvJ
|
||||
mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxienez bi kolore desberdinetako muinak behar dira mapan jolasteko.
|
||||
mode.attack.name = Erasoa
|
||||
@ -790,6 +849,7 @@ block.junction.name = Lotunea
|
||||
block.router.name = Bideratzailea
|
||||
block.distributor.name = Banatzailea
|
||||
block.sorter.name = Antolatzailea
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Mezua
|
||||
block.overflow-gate.name = Gainezkatze atea
|
||||
block.silicon-smelter.name = Silizio galdategia
|
||||
@ -1010,6 +1070,7 @@ block.junction.description = Gurutzatutako bi garraio-zinten arteko zubi gisa ar
|
||||
block.bridge-conveyor.description = Elementuen garraiorako bloke aurreratua. Elementuak edozein gainazal edo eraikinen gainetik garraiatzen ditu 3 lauzatara gehienez.
|
||||
block.phase-conveyor.description = Elementuen garraiorako bloke aurreratua. Energia erabiltzen du hainbat lauzetara konektatutako beste Fasezko garraiagailu batera elementuak teleportatzeko.
|
||||
block.sorter.description = Elementuak antolatzen ditu. Elementu bat hautuarekin bat badator, aurrera jarraitu dezake. Bestela, elementua ezker eta eskuinera ateratzen da.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Elementuak onartzen ditu, eta beste gehienez 3 norabideetara ateratzen ditu kopuru berdinetan. Jatorri batetik hainbat xedeetara materialak banatzeko egokia.\n\n[scarlet]Ez jarri ekoizpen sarreren ondoan, irteerek trabatuko baitute.[]
|
||||
block.distributor.description = Bideratzaile aurreratu bat. Elementuak beste gehienez 7 norabideetara sakabanatzen ditu kopuru berdinetan.
|
||||
block.overflow-gate.description = Antolatzaile eta bideratzaile konbinatua. Soilik aurrealdea blokeatuta dagoenean ateratzen du ezker eta eskuinera.
|
||||
|
@ -17,14 +17,12 @@ gameover = Game over
|
||||
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
|
||||
highscore = [accent]Nouveau meilleur score!
|
||||
copied = Copié.
|
||||
|
||||
load.sound = Sons
|
||||
load.map = Cartes
|
||||
load.image = Images
|
||||
load.content = Contenus
|
||||
load.system = Système
|
||||
load.mod = Mods
|
||||
|
||||
schematic = Schéma
|
||||
schematic.add = Sauvegarder le schéma...
|
||||
schematics = Schémas
|
||||
@ -40,7 +38,6 @@ schematic.saved = Schéma sauvegardé.
|
||||
schematic.delete.confirm = Ce schéma sera complètement éradiqué.
|
||||
schematic.rename = Renomer le schéma
|
||||
schematic.info = {0}x{1}, {2} blocs
|
||||
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
|
||||
stat.built = Bâtiments construits:[accent] {0}
|
||||
@ -48,7 +45,6 @@ stat.destroyed = Bâtiments détruits:[accent] {0}
|
||||
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
||||
stat.delivered = Ressources transférées:
|
||||
stat.rank = Rang Final: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Ressources transférées
|
||||
launchinfo = [unlaunched][[LANCER] votre noyau pour obtenir les objets indiquées en bleu.
|
||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte "[accent]{0}[]"?
|
||||
@ -82,7 +78,6 @@ uploadingcontent = Publication du contenu
|
||||
uploadingpreviewfile = Publication du fichier d'aperçu
|
||||
committingchanges = Validation des modifications
|
||||
done = Fait
|
||||
|
||||
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le Github ou le Discord Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
@ -102,7 +97,6 @@ mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
||||
mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
|
||||
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur l'atelier.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
|
||||
|
||||
about.button = À propos
|
||||
name = Nom:
|
||||
noname = Commencer par choisir un[accent] nom de joueur[].
|
||||
@ -269,7 +263,6 @@ missing = Cet élément a été supprimé ou déplacé.\n[lightgray]Le listing d
|
||||
publishing = [accent]Publication...
|
||||
publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'être d'abord d'accord avec les CGU du workshop, sinon vos éléments n'apparaîtront pas !
|
||||
publish.error = Erreur de publication de l'élément: {0}
|
||||
|
||||
editor.brush = Pinceau
|
||||
editor.openin = Ouvrir dans l'éditeur
|
||||
editor.oregen = Génération de minerais
|
||||
@ -346,7 +339,6 @@ editor.overwrite = [accent]Attention!\nCeci écrase une carte existante.
|
||||
editor.overwrite.confirm = [scarlet]Attention![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir l'écraser?
|
||||
editor.exists = Une carte avec ce nom existe déjà.
|
||||
editor.selectmap = Sélectionnez une carte:
|
||||
|
||||
toolmode.replace = Remplacer
|
||||
toolmode.replace.description = Dessiner seulement sur les blocs solides.
|
||||
toolmode.replaceall = Tout remplacer
|
||||
@ -361,7 +353,6 @@ toolmode.fillteams = Remplir les équipes
|
||||
toolmode.fillteams.description = Rempli les équipes au lieu des blocs.
|
||||
toolmode.drawteams = Dessiner les équipes
|
||||
toolmode.drawteams.description = Dessine les équipes au lieu de blocs.
|
||||
|
||||
filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||
filter.distort = Déformation
|
||||
filter.noise = Bruit
|
||||
@ -393,7 +384,6 @@ filter.option.floor2 = Sol secondaire
|
||||
filter.option.threshold2 = Seuil secondaire
|
||||
filter.option.radius = Rayon
|
||||
filter.option.percentile = Centile
|
||||
|
||||
width = Largeur:
|
||||
height = Hauteur:
|
||||
menu = Menu
|
||||
@ -409,7 +399,6 @@ tutorial = Tutoriel
|
||||
tutorial.retake = Rejouer le Tutoriel
|
||||
editor = Éditeur
|
||||
mapeditor = Éditeur de carte
|
||||
|
||||
abandon = Abandonner
|
||||
abandon.text = Cette zone et toutes ses ressources vont être perdues.
|
||||
locked = Verrouillé
|
||||
@ -440,7 +429,6 @@ zone.objective.survival = Survivre
|
||||
zone.objective.attack = Détruire le noyau ennemi
|
||||
add = Ajouter...
|
||||
boss.health = Santé du Boss
|
||||
|
||||
connectfail = [crimson]Échec de la connexion au serveur :\n\n[accent]{0}
|
||||
error.unreachable = Serveur injoignable.\nL'adresse IP est correcte?
|
||||
error.invalidaddress = Adresse invalide.
|
||||
@ -451,7 +439,6 @@ error.mapnotfound = Carte introuvable!
|
||||
error.io = Erreur de Réseau (I/O)
|
||||
error.any = Erreur réseau inconnue
|
||||
error.bloom = Échec de l'initialisation du flou lumineux.\nVotre appareil peux ne pas le supporter.
|
||||
|
||||
zone.groundZero.name = Première Bataille
|
||||
zone.desertWastes.name = Désert Sauvage
|
||||
zone.craters.name = Les Cratères
|
||||
@ -466,7 +453,6 @@ zone.saltFlats.name = Marais Salants
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = Rochers
|
||||
zone.fungalPass.name = Passe Fongique
|
||||
|
||||
zone.groundZero.description = L'emplacement optimal pour débuter. Faible menace ennemie. Peu de ressources. \nRecueillez autant de plomb et de cuivre que possible.\nRien d'autre à signaler.
|
||||
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir pour toujours.\n\nFamiliarisez vous avec l'Énergie. Construisez des générateurs a combustion. Apprenez a utiliser les réparateurs.
|
||||
zone.desertWastes.description = Cette étendue désertique est immense, imprévisible. On y croise des structures abandonnées.\nLe charbon est présent dans la région. Brûlez-le pour générer de l'Énergie ou synthétisez-le en graphite.\n\n[lightgray]Ce lieu d'atterisage est imprévisible.
|
||||
@ -481,7 +467,6 @@ zone.nuclearComplex.description = Une ancienne installation de production et tra
|
||||
zone.fungalPass.description = Une zone de transition entre les hautes montagnes et les basses régions infestées de spores. Une petite base de reconnaissance ennemie s'y trouve.\nDétruisez la.\nUtilisez les unités Poignard et Rampeurs. Détruisez les deux noyaux.
|
||||
zone.impact0078.description = <insérer une description ici>
|
||||
zone.crags.description = <insérer une description ici>
|
||||
|
||||
settings.language = Langue
|
||||
settings.data = Données du Jeu
|
||||
settings.reset = Valeurs par Défaut
|
||||
@ -535,7 +520,6 @@ blocks.inaccuracy = Imprécision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munitions
|
||||
|
||||
bar.drilltierreq = Foreuse Améliorée Requise
|
||||
bar.drillspeed = Vitesse de forage: {0}/s
|
||||
bar.efficiency = Efficacité: {0}%
|
||||
@ -550,7 +534,6 @@ bar.heat = Chaleur
|
||||
bar.power = Énergie
|
||||
bar.progress = Progression de la construction
|
||||
bar.spawned = Unités: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dégâts
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
@ -562,7 +545,6 @@ bullet.freezing = [stat]gel
|
||||
bullet.tarred = [stat]goudronné
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
||||
|
||||
unit.blocks = blocs
|
||||
unit.powersecond = énergie/seconde
|
||||
unit.liquidsecond = unité de liquide/seconde
|
||||
@ -686,7 +668,6 @@ mode.pvp.description = Battez-vous contre d'autres joueurs en local.\n[gray]Requ
|
||||
mode.attack.name = Attaque
|
||||
mode.attack.description = Pas de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un noyaux rouge dans la map pour y jouer.
|
||||
mode.custom = Règles personnalisées
|
||||
|
||||
rules.infiniteresources = Ressources infinies
|
||||
rules.wavetimer = Minuterie pour les vagues
|
||||
rules.waves = Vagues
|
||||
@ -713,7 +694,6 @@ rules.title.resourcesbuilding = Ressources & Construction
|
||||
rules.title.player = Joueurs
|
||||
rules.title.enemy = Ennemis
|
||||
rules.title.unit = Unités
|
||||
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
@ -775,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]Vitesse de Construction: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
|
||||
block.sand-boulder.name = Bloc de Sable
|
||||
block.grass.name = Herbe
|
||||
block.salt.name = Sel
|
||||
@ -1007,7 +986,6 @@ tutorial.deposit = Déposez des ressources dans des blocs en les faisant glisser
|
||||
tutorial.waves = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues.[accent] Cliquez[] pour tirer.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||
tutorial.waves.mobile = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||
tutorial.launch = Une fois que vous aurez atteint une vague spécifique, vous aurez la possibilité de[accent] faire décoller le noyau[], abandonnant vos défenses mais [accent]sécurisant toutes les ressources stockées dans votre noyau.[]\nCes ressources peuvent ensuite être utilisées pour rechercher de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
|
||||
|
||||
item.copper.description = Le matériau structurel de base. Utilisé intensivement dans tout les blocs.
|
||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et dans les blocs de transport de liquides.
|
||||
item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides.
|
||||
|
@ -16,11 +16,28 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
|
||||
gameover = Le base a été détruite.
|
||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||
highscore = [accent]Nouveau meilleur score !
|
||||
copied = Copied.
|
||||
load.sound = Son
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Contenu
|
||||
load.system = Système
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||
stat.built = Bâtiments construits:[accent] {0}
|
||||
@ -29,6 +46,7 @@ stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
||||
stat.delivered = Ressources transférées:
|
||||
stat.rank = Rang Final: [accent]{0}
|
||||
launcheditems = [accent]Ressources transférées
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||
level.highscore = Meilleur score: [accent]{0}
|
||||
level.select = Sélection de niveau
|
||||
@ -40,11 +58,11 @@ database = Base de données
|
||||
savegame = Sauvegarder la partie
|
||||
loadgame = Charger la partie
|
||||
joingame = Rejoindre la partie
|
||||
addplayers = Ajouter/Enlever des joueurs
|
||||
customgame = Partie personnalisée
|
||||
newgame = Nouvelle partie
|
||||
none = <Vide>
|
||||
minimap = Minimap
|
||||
position = Position
|
||||
close = Fermer
|
||||
website = Website
|
||||
quit = Quitter
|
||||
@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = À propos
|
||||
name = Nom:
|
||||
noname = Choisissez d'abord [accent]un pseudo[].
|
||||
@ -140,7 +177,6 @@ server.port = Port:
|
||||
server.addressinuse = Adresse déjà utilisée !
|
||||
server.invalidport = Numéro de port incorrect !
|
||||
server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
|
||||
save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
|
||||
save.new = Nouvelle sauvegarde
|
||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||
overwrite = Écraser
|
||||
@ -174,6 +210,7 @@ warning = Avertissement.
|
||||
confirm = Confirmer
|
||||
delete = Supprimer
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Ouvrir
|
||||
customize = Personnaliser
|
||||
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Chargement...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Sauvegarde...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Vague {0}
|
||||
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Vague en cours
|
||||
@ -210,11 +252,17 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
|
||||
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pinceau
|
||||
editor.openin = Ouvrir dans l'éditeur
|
||||
editor.oregen = Génération des minerais
|
||||
@ -344,7 +392,6 @@ campaign = Campagne
|
||||
load = Charger
|
||||
save = Sauvegarder
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
||||
settings = Paramètres
|
||||
@ -352,12 +399,13 @@ tutorial = Tutoriel
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Éditeur
|
||||
mapeditor = Éditeur de carte
|
||||
donate = Faire un\ndon
|
||||
abandon = Abandonner
|
||||
abandon.text = Cette zone et toutes ses ressources seront perdues.
|
||||
locked = Verrouillé
|
||||
complete = [LIGHT_GRAY]Compléter:
|
||||
zone.requirement = Vague {0} dans la zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Meilleur: {0}
|
||||
launch = Lancement
|
||||
@ -368,11 +416,13 @@ launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne p
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Découvrir
|
||||
configure = Configurer le transfert des ressources.
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Ressources détectées:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@ -428,15 +478,14 @@ settings.graphics = Graphiques
|
||||
settings.cleardata = Effacer les données du jeu...
|
||||
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
|
||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||
settings.clearunlocks = Éffacer les déblocages
|
||||
settings.clearall = Tout effacer
|
||||
paused = En pause
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Oui
|
||||
no = Non
|
||||
info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
attackpvponly = [scarlet]Uniquement disponible dans les modes Attaque/PvP
|
||||
blocks.input = Ressource(s) requise(s)
|
||||
blocks.output = Ressource(s) produite(s)
|
||||
blocks.booster = Booster
|
||||
@ -518,6 +567,7 @@ category.optional = Améliorations facultatives
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
setting.linear.name = Filtrage linéaire
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||
@ -547,6 +597,7 @@ setting.fps.name = Afficher FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
||||
setting.minimap.name = Montrer la minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volume de la musique
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Couper la musique
|
||||
@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Opacité du tchat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Afficher le tchat en jeu
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
|
||||
uiscale.cancel = Annuler et quitter
|
||||
setting.bloom.name = Flou lumineux
|
||||
@ -569,13 +622,16 @@ category.multiplayer.name = Multijoueur
|
||||
command.attack = Attaquer
|
||||
command.rally = Rally
|
||||
command.retreat = Retraite
|
||||
keybind.gridMode.name = Sélectionnez le bloc
|
||||
keybind.gridModeShift.name = Sélection de la catégorie
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Appuyez sur une touche ...
|
||||
keybind.press.axis = Appuyez sur un axe ou une touche...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Mouvement X
|
||||
keybind.move_y.name = Mouvement Y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Basculer en plein écran
|
||||
keybind.select.name = Sélectionner/Tirer
|
||||
keybind.diagonal_placement.name = Placement en diagonal
|
||||
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Tenir le zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Mini-Map
|
||||
keybind.dash.name = Sprint
|
||||
keybind.chat.name = Tchat
|
||||
keybind.player_list.name = Liste des joueurs
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Tourner
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Montrer/Cacher les menus
|
||||
keybind.chat_history_prev.name = Reculer dans l'historique du tchat
|
||||
keybind.chat_history_next.name = Suite de l'historique du tchat
|
||||
@ -604,6 +662,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
|
||||
mode.sandbox.name = Bac à sable
|
||||
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
||||
mode.attack.name = Attaque
|
||||
@ -790,6 +849,7 @@ block.junction.name = Junction
|
||||
block.router.name = Routeur
|
||||
block.distributor.name = [accent]Distributeur[]
|
||||
block.sorter.name = Trieur
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.silicon-smelter.name = Fonderie de silicone
|
||||
@ -1010,6 +1070,7 @@ block.junction.description = Agit comme un pont pour deux bandes transporteuses
|
||||
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
||||
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
||||
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
||||
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
||||
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||
|
@ -16,11 +16,28 @@ screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap laya
|
||||
gameover = Permainan Habis
|
||||
gameover.pvp = Tim[accent] {0}[] menang!
|
||||
highscore = [accent]Rekor Baru!
|
||||
copied = Copied.
|
||||
load.sound = Suara
|
||||
load.map = Peta
|
||||
load.image = Gambar
|
||||
load.content = Konten
|
||||
load.system = Sistem
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
||||
@ -29,6 +46,7 @@ stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
||||
stat.delivered = Sumber Daya yang Diluncurkan:
|
||||
stat.rank = Nilai Akhir: [accent]{0}
|
||||
launcheditems = [accent]Sumber Daya
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||
level.highscore = Nilai Tertinggi: [accent]{0}
|
||||
level.select = Pilih Level
|
||||
@ -40,11 +58,11 @@ database = Basis Data Inti
|
||||
savegame = Simpan Permainan
|
||||
loadgame = Muat Permainan
|
||||
joingame = Bermain Bersama
|
||||
addplayers = Tambah/Menghapus Pemain
|
||||
customgame = Permainan Modifikasi
|
||||
newgame = Permainan Baru
|
||||
none = <kosong>
|
||||
minimap = Peta Kecil
|
||||
position = Position
|
||||
close = Tutup
|
||||
website = Website
|
||||
quit = Keluar
|
||||
@ -60,6 +78,25 @@ uploadingcontent = Mengupload Content
|
||||
uploadingpreviewfile = Mengupload File Tinjauan
|
||||
committingchanges = Membuat Perubahan
|
||||
done = Selesai
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Tentang
|
||||
name = Nama:
|
||||
noname = Pilih[accent] nama pemain[] dahulu.
|
||||
@ -140,7 +177,6 @@ server.port = Port:
|
||||
server.addressinuse = Alamat sudah ada!
|
||||
server.invalidport = Nomor port tidak valid!
|
||||
server.error = [crimson]Error menghosting server: [accent]{0}
|
||||
save.old = Simpanan ini dari versi yang lama, dan tidak bisa dipakai lagi.\n\n[LIGHT_GRAY]Fitur penyimpanan terbalik akan di implementasikan di versi 4.0 penuh.
|
||||
save.new = Simpanan Baru
|
||||
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
|
||||
overwrite = Tindih
|
||||
@ -174,6 +210,7 @@ warning = Peringatan.
|
||||
confirm = Konfirmasi
|
||||
delete = Hapus
|
||||
view.workshop = Lihat di Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Buka
|
||||
customize = Modifikasi
|
||||
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] telah diperbarui besar-besaran.\nData
|
||||
quit.confirm = Apakah Anda yakin ingin keluar?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Memuat...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Menyimpan...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Gelombang {0}
|
||||
wave.waiting = [LIGHT_GRAY]Gelombang di {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung
|
||||
@ -210,11 +252,17 @@ map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan in
|
||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
|
||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
|
||||
map.invalid = Error memuat peta: rusak atau file peta tidak valid.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Kuas
|
||||
editor.openin = Buka di Penyunting
|
||||
editor.oregen = Generasi Sumber Daya
|
||||
@ -344,7 +392,6 @@ campaign = Campaign
|
||||
load = Memuat
|
||||
save = Simpan
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
|
||||
settings = Pengaturan
|
||||
@ -352,12 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Penyunting
|
||||
mapeditor = Penyunting Peta
|
||||
donate = Donasi
|
||||
abandon = Tinggalkan
|
||||
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
||||
locked = Dikunci
|
||||
complete = [LIGHT_GRAY]Mencapai:
|
||||
zone.requirement = Gelombang {0} di zona {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
|
||||
launch = < MELUNCUR >
|
||||
@ -368,11 +416,13 @@ launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bis
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Buka
|
||||
configure = Konfigurasi Muatan
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} terbuka.
|
||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Sumber Daya Terdeteksi:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@ -428,15 +478,14 @@ settings.graphics = Grafik
|
||||
settings.cleardata = Menghapus Data Permainan...
|
||||
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearunlocks = Hapus Bukaan
|
||||
settings.clearall = Hapus Semua
|
||||
paused = [accent]< Jeda >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Ya
|
||||
no = Tidak
|
||||
info.title = Info
|
||||
error.title = [crimson]Sebuah error telah terjadi
|
||||
error.crashtitle = Sebuah error telah terjadi
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Masukan
|
||||
blocks.output = Pengeluaran
|
||||
blocks.booster = Booster
|
||||
@ -518,6 +567,7 @@ category.optional = Peningkatan Opsional
|
||||
setting.landscape.name = Kunci Pemandangan
|
||||
setting.shadows.name = Bayangan
|
||||
setting.linear.name = Linier Filter
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animasi Air
|
||||
setting.animatedshields.name = Animasi Lindungan
|
||||
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
||||
@ -547,6 +597,7 @@ setting.fps.name = Tunjukkan FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
|
||||
setting.minimap.name = Tunjukkan Peta kecil
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volume Musik
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Diamkan Musik
|
||||
@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Jelas-Beningnya Chat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@ -569,13 +622,16 @@ category.multiplayer.name = Bermain Bersama
|
||||
command.attack = Serang
|
||||
command.rally = Rally
|
||||
command.retreat = Mundur
|
||||
keybind.gridMode.name = Pilih Blok
|
||||
keybind.gridModeShift.name = Pilih Kategori
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Tekan kunci...
|
||||
keybind.press.axis = Tekan sumbu atau kunci...
|
||||
keybind.screenshot.name = Tangkapan Layar Peta
|
||||
keybind.move_x.name = Pindah x
|
||||
keybind.move_y.name = Pindah y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Pilih/Tembak
|
||||
keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Tahan Mode Zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Jeda
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Peta Kecil
|
||||
keybind.dash.name = Terbang
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Daftar pemain
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Putar
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Muncul Tidaknya menu
|
||||
keybind.chat_history_prev.name = Sejarah Chat sebelum
|
||||
keybind.chat_history_next.name = Sejarah Chat sesudah
|
||||
@ -604,6 +662,7 @@ mode.survival.name = Bertahan Hidup
|
||||
mode.survival.description = Mode normal. Sumber Daya terbatas dan gelombang otomatis.
|
||||
mode.sandbox.name = Mode Sandbox
|
||||
mode.sandbox.description = Sumber Daya tak terbatas dan tidak ada gelombang otomatis.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main.
|
||||
mode.attack.name = Penyerangan
|
||||
@ -790,6 +849,7 @@ block.junction.name = Simpangan
|
||||
block.router.name = Pengarah
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Penyortir
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Pesan
|
||||
block.overflow-gate.name = Gerbang Luap
|
||||
block.silicon-smelter.name = Pelebur Silikon
|
||||
@ -1010,6 +1070,7 @@ block.junction.description = Berguna seperti jembatan untuk dua pengantar yang b
|
||||
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
||||
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
||||
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
||||
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
||||
|
@ -16,11 +16,28 @@ screenshot.invalid = Mappa troppo grossa, probabilmente non c'è abbastanza memo
|
||||
gameover = Il nucleo è stato distrutto.
|
||||
gameover.pvp = La squadra [accent] {0}[] ha vinto!
|
||||
highscore = [YELLOW]Nuovo record!
|
||||
copied = Copied.
|
||||
load.sound = Suoni
|
||||
load.map = Mappe
|
||||
load.image = Immagini
|
||||
load.content = Content
|
||||
load.system = Sistema
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Ondate sconfitte:[accent] {0}
|
||||
stat.enemiesDestroyed = Nemici distrutti:[accent] {0}
|
||||
stat.built = Costruzioni erette:[accent] {0}
|
||||
@ -29,6 +46,7 @@ stat.deconstructed = Costruzioni smantellate:[accent] {0}
|
||||
stat.delivered = Riorse lanciate:
|
||||
stat.rank = Livello finale: [accent]{0}
|
||||
launcheditems = [accent]Oggetti lanciati
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
||||
level.highscore = Miglior punteggio: [accent]{0}
|
||||
level.select = Selezione del livello
|
||||
@ -40,11 +58,11 @@ database = Database nucleo
|
||||
savegame = Salva
|
||||
loadgame = Carica
|
||||
joingame = Unisciti al gioco
|
||||
addplayers = Aggiungi/rimuovi giocatori
|
||||
customgame = Gioco personalizzato
|
||||
newgame = Nuova partita
|
||||
none = <Niente . . . >
|
||||
minimap = Minimappa
|
||||
position = Position
|
||||
close = Chiuso
|
||||
website = Sito web
|
||||
quit = Esci
|
||||
@ -60,6 +78,25 @@ uploadingcontent = Carico il contenuto
|
||||
uploadingpreviewfile = Carico file di anteprima
|
||||
committingchanges = Applico le modifiche
|
||||
done = Fatto
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Info
|
||||
name = Nome:
|
||||
noname = Scegli un [accent] nome[] prima di unirti.
|
||||
@ -140,7 +177,6 @@ server.port = Porta:
|
||||
server.addressinuse = Indirizzo già in uso!
|
||||
server.invalidport = Numero di porta non valido!
|
||||
server.error = [crimson]Errore nell'hosting del server: [accent] {0}
|
||||
save.old = Questo salvataggio è per una versione precedente di mindustry e non può attualmente essere utilizzato .\n\n[LIGHT_GRAY]La cvompatibilità con i salvataggi precedenti verrà abilitata nella versione definitiva di mindustry 4.0.
|
||||
save.new = Nuovo Salvataggio
|
||||
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
||||
overwrite = Sovrascrivi
|
||||
@ -174,6 +210,7 @@ warning = Attenzione
|
||||
confirm = Conferma
|
||||
delete = Elimina
|
||||
view.workshop = Vedi nel Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Apri
|
||||
customize = Personalizza
|
||||
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] ha appena rilasciato un aggiornamento
|
||||
quit.confirm = Sei sicuro di voler uscire?
|
||||
quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può essere ripetuto in[accent] Gioca > Tutorial.[]
|
||||
loading = [accent]Caricamento in corso ...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Salvando ...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Ondata {0}
|
||||
wave.waiting = [LIGHT_GRAY]Ondata tra {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Ondata in corso...
|
||||
@ -210,11 +252,17 @@ map.nospawn = Questa mappa non possiede un nucleo in cui spawnare! Aggiungine un
|
||||
map.nospawn.pvp = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
|
||||
map.nospawn.attack = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
|
||||
map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
|
||||
map.publish.error = Errore durante la pubblicazione della mappa:\n{0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Vuoi pubblicare questa mappa?\n\n[lightgray]Assicurati di aver accettato il Workshop EULA, o le tue mappe non saranno visibili!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Mappa pubblicata.
|
||||
map.publishing = [accent]Pubblico la mappa...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pennello
|
||||
editor.openin = Apri nell'editor
|
||||
editor.oregen = Generazione dei minerali
|
||||
@ -344,7 +392,6 @@ campaign = Campagna
|
||||
load = Carica
|
||||
save = Salva
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
|
||||
settings = Impostazioni
|
||||
@ -352,12 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Ripeti il tutorial
|
||||
editor = Editor
|
||||
mapeditor = Editor Mappe
|
||||
donate = Dona
|
||||
abandon = Abbandona
|
||||
abandon.text = Questa zona e tutte le tue risorse saranno perdute e passeranno al nemico.
|
||||
locked = Bloccato
|
||||
complete = [LIGHT_GRAY]Completato:
|
||||
zone.requirement = Onda {0} in zona {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Riprendi zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Migliore: {0}
|
||||
launch = Decollare
|
||||
@ -368,11 +416,13 @@ launch.confirm = Questo trasporterà tutte le risorse nel tuo nucleo.\nNon riusc
|
||||
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
|
||||
uncover = Svelare
|
||||
configure = Configura l'equipaggiamento
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Arriva all'ondata {0}\nper configurare l'equipaggiamento.
|
||||
configure.invalid = Il valore dev'essere un numero compresto tra 0 e {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} sbloccata.
|
||||
zone.requirement.complete = Ondata {0} raggiunta:\n{1} requisiti di zona soddisfatti.
|
||||
zone.config.complete = Ondata {0} raggiunta:\nEquipaggiamento personalizzato sbloccato.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Risorse trovate:
|
||||
zone.objective = [lightgray]Obiettivo: [accent]{0}
|
||||
zone.objective.survival = Sopravvivere
|
||||
@ -428,15 +478,14 @@ settings.graphics = Grafica
|
||||
settings.cleardata = Cancella dati di gioco...
|
||||
settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nNon può essere annullato!
|
||||
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, includendo salvataggi, mappe, oggetti sbloccati, impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà.
|
||||
settings.clearunlocks = Cancella oggetti sbloccati
|
||||
settings.clearall = Cancella tutto
|
||||
paused = In pausa
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Si
|
||||
no = No
|
||||
info.title = [accent] Info
|
||||
error.title = [crimson]Si è verificato un errore
|
||||
error.crashtitle = Si è verificato un errore
|
||||
attackpvponly = [scarlet]Solo possible nelle modalità Attacco/PvP
|
||||
blocks.input = Ingresso
|
||||
blocks.output = Uscita
|
||||
blocks.booster = Booster
|
||||
@ -518,6 +567,7 @@ category.optional = Miglioramenti Opzionali
|
||||
setting.landscape.name = Blocca paesaggio
|
||||
setting.shadows.name = Ombre
|
||||
setting.linear.name = Filtro lineare
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Acqua animata
|
||||
setting.animatedshields.name = Scudi animati
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (richiede riapertura gioco)[]
|
||||
@ -547,6 +597,7 @@ setting.fps.name = Mostra FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Sfocare [LIGHT_GRAY](potrebbe ridure il rendimento)
|
||||
setting.minimap.name = Mostra minimappa
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volume Musica
|
||||
setting.ambientvol.name = Volume Ambiente
|
||||
setting.mutemusic.name = Silenzia musica
|
||||
@ -558,6 +609,8 @@ setting.publichost.name = Gioco visibile pubblicamente
|
||||
setting.chatopacity.name = Opacità chat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Mostra Chat in-game
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere "OK" per confermare questa scala.\n[scarlet] Ripristina ed esci dalle impostazioni [accent] {0}[] impostazioni...
|
||||
uiscale.cancel = Annulla ed esci
|
||||
setting.bloom.name = Shaders
|
||||
@ -569,13 +622,16 @@ category.multiplayer.name = Multigiocatore
|
||||
command.attack = Attacca
|
||||
command.rally = Guardia
|
||||
command.retreat = Ritirata
|
||||
keybind.gridMode.name = Seleziona blocco
|
||||
keybind.gridModeShift.name = Seleziona categoria
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Premi un tasto...
|
||||
keybind.press.axis = Premi un'asse o un tasto...
|
||||
keybind.screenshot.name = Screenshot della mappa
|
||||
keybind.move_x.name = Muovi orizzontale
|
||||
keybind.move_y.name = Muovi verticale
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Schermo Intero
|
||||
keybind.select.name = Seleziona
|
||||
keybind.diagonal_placement.name = Posizionamento diagonale
|
||||
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Attiva zoom
|
||||
keybind.zoom.name = Esegui zoom
|
||||
keybind.menu.name = Apri Menu
|
||||
keybind.pause.name = Pausa
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimappa
|
||||
keybind.dash.name = Scatto
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Lista dei Giocatori
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Ruotare
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Mostra/Nascondi HUD
|
||||
keybind.chat_history_prev.name = Scorri chat vero l'alto
|
||||
keybind.chat_history_next.name = Scorri chatt verso il basso
|
||||
@ -604,6 +662,7 @@ mode.survival.name = Sopravvivenza
|
||||
mode.survival.description = La modalità normale. Risorse limitate ed ondate in entrata automatiche.
|
||||
mode.sandbox.name = Creativa
|
||||
mode.sandbox.description = Risorse infinite e nessun timer per le ondate.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Lotta contro altri giocatori.
|
||||
mode.attack.name = Schermaglia
|
||||
@ -790,6 +849,7 @@ block.junction.name = Incrocio
|
||||
block.router.name = Distributore
|
||||
block.distributor.name = Distributore Grande
|
||||
block.sorter.name = Filtro
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Separatore per eccesso
|
||||
block.silicon-smelter.name = Fonderia
|
||||
@ -1010,6 +1070,7 @@ block.junction.description = Permette di incrociare nastri che trasportano mater
|
||||
block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 tessere ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici.
|
||||
block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato.
|
||||
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accetta gli elementi da una direzione e li emette fino a 3 altre direzioni allo stesso modo. Utile per suddividere i materiali da una fonte a più destinazioni.
|
||||
block.distributor.description = Un distributore avanzato che divide gli oggetti in altre 7 direzioni allo stesso modo.
|
||||
block.overflow-gate.description = Una combinazione di un incrocio e di un distributore , che distribuisce sui suoi lati se in nastro difronte si satura.
|
||||
|
@ -16,12 +16,28 @@ screenshot.invalid = マップが広すぎます。スクリーンショット
|
||||
gameover = ゲームオーバー
|
||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||
highscore = [accent]ハイスコアを更新!
|
||||
copied = Copied.
|
||||
load.sound = サウンド
|
||||
load.map = マップ
|
||||
load.image = 画像
|
||||
load.content = コンテンツ
|
||||
load.system = システム
|
||||
load.mod = MOD
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = 防衛したウェーブ:[accent] {0}
|
||||
stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
|
||||
stat.built = 建設した建造物数:[accent] {0}
|
||||
@ -30,7 +46,7 @@ stat.deconstructed = 解体した建造物数:[accent] {0}
|
||||
stat.delivered = 獲得した資源:
|
||||
stat.rank = 最終ランク: [accent]{0}
|
||||
launcheditems = [accent]回収したアイテム
|
||||
launchedinfo = [unlaunched][[LAUNCH]青い項目がコア受け取ます
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||
level.highscore = ハイスコア: [accent]{0}
|
||||
level.select = レベル選択
|
||||
@ -42,11 +58,11 @@ database = コアデーターベース
|
||||
savegame = 保存
|
||||
loadgame = 読み込む
|
||||
joingame = マルチプレイ
|
||||
addplayers = プレイヤーを追加/削除
|
||||
customgame = カスタムプレイ
|
||||
newgame = 新しく始める
|
||||
none = <なし>
|
||||
minimap = ミニマップ
|
||||
position = Position
|
||||
close = 閉じる
|
||||
website = ウェブサイト
|
||||
quit = 終了
|
||||
@ -66,6 +82,8 @@ mods.alphainfo = モードは実験的です,覚えておいてください。
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]MOD見つかりませんでした!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = 可能にしません
|
||||
@ -73,9 +91,12 @@ mod.enable = 可能にする
|
||||
mod.requiresrestart = このモードをインストールするため, このゲームは再起動します
|
||||
mod.reloadrequired = [scarlet]リロード必須
|
||||
mod.import = モードをインポート
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = このモードを削除されます
|
||||
mod.author = [LIGHT_GRAY]著者:[] {0}
|
||||
mod.missing = このセーブ には、アップグレードされた可能性があるMODS、またはここに存在しないMODSが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = 情報
|
||||
name = 名前:
|
||||
noname = [accent]プレイヤー名[]を入力してください。
|
||||
@ -156,7 +177,6 @@ server.port = ポート:
|
||||
server.addressinuse = アドレスがすでに使用されています!
|
||||
server.invalidport = 無効なポート番号です!
|
||||
server.error = [crimson]サーバーのホストエラー: [accent]{0}
|
||||
save.old = このセーブデータは古いバージョン向けで、今後使用されません。\n\n[lightgray]セーブデータの下位互換性の実装は正式版4.0で行われます。
|
||||
save.new = 新規保存
|
||||
save.overwrite = このスロットに上書きしてもよろしいですか?
|
||||
overwrite = 上書き
|
||||
@ -190,6 +210,7 @@ warning = 警告
|
||||
confirm = 確認
|
||||
delete = 削除
|
||||
view.workshop = ワークショップを見る
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = 開く
|
||||
customize = カスタマイズ
|
||||
@ -207,7 +228,12 @@ classic.export.text = [accent]Mindustry[]のメジャーアップデートがあ
|
||||
quit.confirm = 終了してもよろしいですか?
|
||||
quit.confirm.tutorial = チュートリアルを終了しますか?\nチュートリアルは [accent]設定->ゲーム->チュートリアル[] から再度受けることができます。
|
||||
loading = [accent]読み込み中...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]保存中...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]ウェーブ {0}
|
||||
wave.waiting = [lightgray]次のウェーブまで {0} 秒
|
||||
wave.waveInProgress = [lightgray]ウェーブ進行中
|
||||
@ -226,11 +252,17 @@ map.nospawn = このマップにはプレイヤーが出現するためのコア
|
||||
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[SCARLET]オレンジ色ではない[]コアをマップに追加してください。
|
||||
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[SCARLET]赤色[]のコアをマップに追加してください。
|
||||
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
||||
map.publish.error = マップの公開中にエラーが発生しました: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = 本当にこのマップを公開しますか?\n\n[lightgray]公開するためには、ワークショップ利用規約に同意する必要があります。
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = マップを公開しました。
|
||||
map.publishing = [accent]マップを公開中...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = ブラシ
|
||||
editor.openin = エディターで開く
|
||||
editor.oregen = 鉱石の生成
|
||||
@ -360,7 +392,6 @@ campaign = プレイ
|
||||
load = 読み込む
|
||||
save = 保存
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = ゲームを再起動後、言語設定が有効になります。
|
||||
settings = 設定
|
||||
@ -368,12 +399,13 @@ tutorial = チュートリアル
|
||||
tutorial.retake = チュートリアル
|
||||
editor = エディター
|
||||
mapeditor = マップエディター
|
||||
donate = 寄付
|
||||
abandon = 撤退
|
||||
abandon.text = このゾーンのすべての資源が敵に奪われます。
|
||||
locked = ロック
|
||||
complete = [lightgray]達成済み:
|
||||
zone.requirement = ゾーン {1} でウェーブ {0} を達成
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = 再開ゾーン:\n[lightgray]{0}
|
||||
bestwave = [lightgray]最高ウェーブ: {0}
|
||||
launch = < 発射 >
|
||||
@ -384,11 +416,13 @@ launch.confirm = すべての資源をコアに搬入し、発射します。\n
|
||||
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
|
||||
uncover = 開放
|
||||
configure = 積み荷の設定
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [lightgray]ウェーブ {0} を達成すると積み荷を設定できるようになります。
|
||||
configure.invalid = 値は 0 から {0} の間でなければなりません。
|
||||
zone.unlocked = [lightgray]{0} がアンロックされました.
|
||||
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
|
||||
zone.config.complete = ウェーブ {0} を達成:\n積み荷の設定が解除されました。
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = 発見した資源:
|
||||
zone.objective = [lightgray]目標: [accent]{0}
|
||||
zone.objective.survival = 敵からコアを守り切る
|
||||
@ -444,15 +478,14 @@ settings.graphics = グラフィック
|
||||
settings.cleardata = データを削除...
|
||||
settings.clear.confirm = データを削除してもよろしいですか?\nこれを元に戻すことはできません!
|
||||
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
||||
settings.clearunlocks = アンロックを削除
|
||||
settings.clearall = すべてを削除
|
||||
paused = [accent]< ポーズ >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = はい
|
||||
no = いいえ
|
||||
info.title = 情報
|
||||
error.title = [crimson]エラーが発生しました
|
||||
error.crashtitle = エラーが発生しました
|
||||
attackpvponly = [scarlet]アタックあるいはPvPモードでのみ有効
|
||||
blocks.input = 搬入
|
||||
blocks.output = 搬出
|
||||
blocks.booster = ブースト
|
||||
@ -534,6 +567,7 @@ category.optional = 強化オプション
|
||||
setting.landscape.name = 横画面で固定
|
||||
setting.shadows.name = 影
|
||||
setting.linear.name = リニアフィルター
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = 水のアニメーション
|
||||
setting.animatedshields.name = シールドのアニメーション
|
||||
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
||||
@ -563,6 +597,7 @@ setting.fps.name = FPSを表示
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
||||
setting.minimap.name = ミニマップを表示
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = 音楽 音量
|
||||
setting.ambientvol.name = 環境音 音量
|
||||
setting.mutemusic.name = 音楽をミュート
|
||||
@ -574,6 +609,8 @@ setting.publichost.name = 誰でもゲームに参加できるようにする
|
||||
setting.chatopacity.name = チャットの透明度
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = ゲーム内にチャットを表示
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UIサイズが変更されました。\nこのままでよければ「OK」を押してください。\n[scarlet][accent]{0}[] 秒で元の設定に戻ります...
|
||||
uiscale.cancel = キャンセル & 終了
|
||||
setting.bloom.name = Bloom
|
||||
@ -585,13 +622,16 @@ category.multiplayer.name = マルチプレイ
|
||||
command.attack = 攻撃
|
||||
command.rally = Rally
|
||||
command.retreat = 後退
|
||||
keybind.gridMode.name = ブロック選択
|
||||
keybind.gridModeShift.name = カテゴリー選択
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = キーを押してください...
|
||||
keybind.press.axis = 軸またはキーを押してください...
|
||||
keybind.screenshot.name = スクリーンショット
|
||||
keybind.move_x.name = 左右移動
|
||||
keybind.move_y.name = 上下移動
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = フルスクリーンの切り替え
|
||||
keybind.select.name = 選択/ショット
|
||||
keybind.diagonal_placement.name = 斜め設置
|
||||
@ -603,12 +643,14 @@ keybind.zoom_hold.name = 長押しズーム
|
||||
keybind.zoom.name = ズーム
|
||||
keybind.menu.name = メニュー
|
||||
keybind.pause.name = ポーズ
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = ミニマップ
|
||||
keybind.dash.name = ダッシュ
|
||||
keybind.chat.name = チャット
|
||||
keybind.player_list.name = プレイヤーリスト
|
||||
keybind.console.name = コンソール
|
||||
keybind.rotate.name = 回転
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = メニュー切り替え
|
||||
keybind.chat_history_prev.name = 前のチャット履歴
|
||||
keybind.chat_history_next.name = 次のチャット履歴
|
||||
@ -620,6 +662,7 @@ mode.survival.name = サバイバル
|
||||
mode.survival.description = 通常のモードです。 資源も限られる中、自動的にウェーブが進行していきます。\n[gray]プレイするには、マップに敵が出現する必要があります。
|
||||
mode.sandbox.name = サンドボックス
|
||||
mode.sandbox.description = 無限の資源があり、ウェーブを自由に進行できます。
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[gray]プレイするには、マップに少なくとも二つの異なる色のコアが必要です。
|
||||
mode.attack.name = アタック
|
||||
@ -806,6 +849,7 @@ block.junction.name = ジャンクション
|
||||
block.router.name = ルーター
|
||||
block.distributor.name = ディストリビューター
|
||||
block.sorter.name = ソーター
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = オーバーフローゲート
|
||||
block.silicon-smelter.name = シリコン溶鉱炉
|
||||
@ -1026,6 +1070,7 @@ block.junction.description = 十字に交差したコンベアーをそれぞれ
|
||||
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
|
||||
block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。
|
||||
block.sorter.description = アイテムを分別して搬出します。設定したアイテムは通過させます。他のアイテムが搬入されると側面にアイテムを搬出します。
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = 搬入したアイテムをほかの3方向に均等に搬出します。一つの資源から複数に分ける際などに使われます。
|
||||
block.distributor.description = 高度なルーターです。搬入したアイテムをほかの7方向に均等に分けて搬出します。
|
||||
block.overflow-gate.description = 搬出先にアイテムを搬入する空きがない場合に左右にアイテムを搬出します。
|
||||
|
@ -16,14 +16,28 @@ screenshot.invalid = 맵이 너무 커서 스크린샷을 찍을 메모리가
|
||||
gameover = 게임 오버
|
||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||
highscore = [accent]최고점수 달성!
|
||||
|
||||
copied = Copied.
|
||||
load.sound = 소리
|
||||
load.map = 맵
|
||||
load.image = 사진
|
||||
load.content = 컨텐츠
|
||||
load.system = 시스템
|
||||
load.mod = 모드
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = 버틴 단계 수 : [accent]{0}
|
||||
stat.enemiesDestroyed = 파괴한 적 수 : [accent]{0}
|
||||
stat.built = 건설한 건물 수 : [accent]{0}
|
||||
@ -31,7 +45,6 @@ stat.destroyed = 파괴된 건물 수 : [accent]{0}
|
||||
stat.deconstructed = 파괴한 건물 수 : [accent]{0}
|
||||
stat.delivered = 획득한 자원 :
|
||||
stat.rank = 최종 점수 : [accent]{0}
|
||||
|
||||
launcheditems = [accent]창고
|
||||
launchinfo = [출격되지 않음][[출격]파랑색으로 표시된 자원들을 획득합니다.
|
||||
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
|
||||
@ -65,7 +78,6 @@ uploadingcontent = 컨텐츠 업로드
|
||||
uploadingpreviewfile = 미리보기 파일 업로드
|
||||
committingchanges = 바뀐 점 적용
|
||||
done = 완료
|
||||
|
||||
mods.alphainfo = 현재의 모드는 첫 번째 시도이며, 그리고[scarlet] 버그가 매우 많음을 명심하십시오[].\n만약 버그를 발견할경우 Mindustry 깃허브 또는 디스코드로 제보해주세요.
|
||||
mods.alpha = [scarlet](Alpha)
|
||||
mods = 모드
|
||||
@ -83,7 +95,8 @@ mod.import.github = 깃허브 모드 추가
|
||||
mod.remove.confirm = 모드가 삭제되었습니다.
|
||||
mod.author = [LIGHT_GRAY]제작자 : [] {0}
|
||||
mod.missing = 이 세이브파일에는 설치하지 않은 모드 혹은 이 버전에 속해있지 않은 데이터가 포함되어 있습니다. 이 것을 불러올 경우 세이브파일의 데이터가 손상될 수 있습니다. 정말로 이 파일을 불러오시겠습니까?\n[lightgray]모드 :\n{0}
|
||||
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = 정보
|
||||
name = 닉네임 :
|
||||
noname = 먼저 [accent] 유저 닉네임[] 을 설정하세요.
|
||||
@ -218,6 +231,7 @@ loading = [accent]불러오는중...
|
||||
reloading = [accent]모드 새로고침하는중...
|
||||
saving = [accent]저장중...
|
||||
cancelbuilding = [accent][[{0}][] 를 눌러 설계도 초기화
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] 를 눌러 설계모드 진입
|
||||
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 시작
|
||||
wave = [accent] {0} 단계
|
||||
@ -238,16 +252,17 @@ map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵
|
||||
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [ROYAL]노랑색 팀이 아닌[] 코어를 추가하세요.
|
||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요.
|
||||
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
|
||||
map.publish.error = 맵 업로드 오류 : {0}
|
||||
map.update = 맵 업데이트
|
||||
map.load.error = 워크샵 작업 오류 : {0}
|
||||
map.missing = 해당 맵은 삭제되거나 옮겨졌습니다.\n[lightgray]워크샵 목록은 자동으로 동기화되지 않습니다.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = 맵을 업로드 하시겠습니까?\n\n[lightgray]먼저 워크샵 EULA에 동의하시지 않으면 맵이 표시되지 않습니다!
|
||||
map.menu = 원하는 맵을 선택하세요.
|
||||
map.changelog = 바뀐 점 (선택성):
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = 스팀 EULA
|
||||
map.publish = 맵 업로드 완료!
|
||||
map.publishing = [accent]맵 업로드 중...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = 브러쉬
|
||||
editor.openin = 편집기 열기
|
||||
editor.oregen = 광물 무작위 생성
|
||||
@ -324,7 +339,6 @@ editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게
|
||||
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
||||
editor.exists = 같은 이름의 맵이 이미 존재합니다.
|
||||
editor.selectmap = 불러올 맵 선택 :
|
||||
|
||||
toolmode.replace = 재배치
|
||||
toolmode.replace.description = 블록을 배치합니다.
|
||||
toolmode.replaceall = 모두 재배치
|
||||
@ -339,7 +353,6 @@ toolmode.fillteams = 팀 채우기
|
||||
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
|
||||
toolmode.drawteams = 팀 그리기
|
||||
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
||||
filter.distort = 왜곡
|
||||
filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기
|
||||
@ -371,7 +384,6 @@ filter.option.floor2 = 2번째 바닥
|
||||
filter.option.threshold2 = 2번째 한계점
|
||||
filter.option.radius = 반경
|
||||
filter.option.percentile = 백분위수
|
||||
|
||||
width = 넓이 :
|
||||
height = 높이 :
|
||||
menu = 메뉴
|
||||
@ -387,8 +399,6 @@ tutorial = 튜토리얼
|
||||
tutorial.retake = 튜토리얼
|
||||
editor = 편집기
|
||||
mapeditor = 맵 편집기
|
||||
donate = 기부
|
||||
|
||||
abandon = 지역 포기
|
||||
abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다.
|
||||
locked = 잠김
|
||||
@ -412,14 +422,13 @@ configure.locked = 시 시작자원 설정이 해금됩니다.
|
||||
configure.invalid = 해당 값은 0 과 {0} 사이여야 합니다.
|
||||
zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다!
|
||||
zone.requirement.complete = {0} 단계 달성 성공! \n{1} 지역 요구사항이 충족되었습니다!
|
||||
zone.config.complete = {0} 단계 달성 성공! \n시작자원 설정 기능이 해금되었습니다!
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = 감지된 자원 목록 :
|
||||
zone.objective = [lightgray]게임 모드 : [accent]{0}
|
||||
zone.objective.survival = 생존
|
||||
zone.objective.attack = 적 코어 파괴
|
||||
add = 추가...
|
||||
boss.health = 보스 체력
|
||||
|
||||
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
||||
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
||||
error.invalidaddress = 잘못된 주소입니다.
|
||||
@ -430,7 +439,6 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
||||
error.io = 네트워크 I/O 오류.
|
||||
error.any = 알 수 없는 네트워크 오류.
|
||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||
|
||||
zone.groundZero.name = 전초기지
|
||||
zone.desertWastes.name = 쓰레기 사막
|
||||
zone.craters.name = 크레이터
|
||||
@ -445,7 +453,6 @@ zone.saltFlats.name = 소금 사막
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = 협곡
|
||||
zone.fungalPass.name = 포자 지대
|
||||
|
||||
zone.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적은 수준의 위협이 있으며 자원의 양은 적습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n출격합시다!
|
||||
zone.frozenForest.description = 이 지역도 산과 가까운 지역입니다 포자들이 흩뿌려져 있으며 극한의 추위도 포자를 막을 수 있을거 같지 않습니다.\n화력 발전소를 짓고 전력을 확보하여 채광 드론을 사용하는 법을 배우십시오.
|
||||
zone.desertWastes.description = 이 황무지는 끝을 알수 없을 정도로 광활합니다 그리고 십자가 형태의 버려진 구조물이 존재합니다.\n석탄이 존재하며 이를 화력발전에 쓰거나 흑연정제에 쓰십시오.\n\n[lightgray]이 지역에서의 착륙장소는 확실하지 않습니다.
|
||||
@ -460,7 +467,6 @@ zone.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를
|
||||
zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오.
|
||||
zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||
zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||
|
||||
settings.language = 언어
|
||||
settings.data = 게임 데이터
|
||||
settings.reset = 설정 초기화
|
||||
@ -472,9 +478,9 @@ settings.graphics = 그래픽
|
||||
settings.cleardata = 게임 데이터 초기화...
|
||||
settings.clear.confirm = 정말로 초기화 하겠습니까?\n이 작업을 되돌릴 수 없습니다!
|
||||
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
||||
settings.clearunlocks = 잠금 해제 초기화
|
||||
settings.clearall = 모두 초기화
|
||||
paused = 일시 정지
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = 예
|
||||
no = 아니오
|
||||
info.title = [accent]정보
|
||||
@ -514,7 +520,6 @@ blocks.inaccuracy = 오차각
|
||||
blocks.shots = 발포 횟수
|
||||
blocks.reload = 재장전
|
||||
blocks.ammo = 탄약
|
||||
|
||||
bar.drilltierreq = 더 좋은 드릴이 요구됨
|
||||
bar.drillspeed = 채광 속도 : {0}/s
|
||||
bar.efficiency = 효율성 : {0}%
|
||||
@ -529,7 +534,6 @@ bar.heat = 발열
|
||||
bar.power = 전력
|
||||
bar.progress = 생산 진행도
|
||||
bar.spawned = 최대 {1}기 중 {0}기 생산됨
|
||||
|
||||
bullet.damage = [lightgray]피해량 : [stat]{0}[]
|
||||
bullet.splashdamage = [lightgray]범위 피해량 : [stat]{0}[] / [lightgray]피해 범위 : [stat]{1}[lightgray] 타일
|
||||
bullet.incendiary = [stat]방화
|
||||
@ -541,7 +545,6 @@ bullet.freezing = [stat]빙결
|
||||
bullet.tarred = [stat]타르
|
||||
bullet.multiplier = 추가 타격 횟수 : [stat]{0}[lightgray]
|
||||
bullet.reload = 공격 속도 : [stat]{0}[lightgray]
|
||||
|
||||
unit.blocks = 블록
|
||||
unit.powersecond = 전력/초
|
||||
unit.liquidsecond = 액체/초
|
||||
@ -592,9 +595,9 @@ setting.fullscreen.name = 전체 화면
|
||||
setting.borderlesswindow.name = 테두리 없는 창모드[LIGHT_GRAY] (재시작이 필요할 수 있습니다)
|
||||
setting.fps.name = FPS 표시
|
||||
setting.vsync.name = VSync 활성화
|
||||
setting.lasers.name = 전력 노드 레이저 표시
|
||||
setting.pixelate.name = 픽셀화[LIGHT_GRAY] (애니메이션 효과가 꺼집니다)
|
||||
setting.minimap.name = 미니맵 보기
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = 음악 크기
|
||||
setting.ambientvol.name = 배경음 크기
|
||||
setting.mutemusic.name = 음소거
|
||||
@ -619,14 +622,16 @@ category.multiplayer.name = 멀티플레이
|
||||
command.attack = 공격
|
||||
command.rally = 순찰
|
||||
command.retreat = 후퇴
|
||||
keybind.gridMode.name = 블록 선택
|
||||
keybind.gridModeShift.name = 카테고리 선택
|
||||
keybind.clear_building.name = 설계도 초기화
|
||||
keybind.press = 키를 누르세요...
|
||||
keybind.press.axis = 마우스 휠 또는 키를 누르세요...
|
||||
keybind.screenshot.name = 맵 스크린샷
|
||||
keybind.move_x.name = 오른쪽/왼쪽 이동
|
||||
keybind.move_y.name = 위 / 아래 중간
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = 전체 화면
|
||||
keybind.select.name = 선택/공격
|
||||
keybind.diagonal_placement.name = 대각선 설치
|
||||
@ -663,7 +668,6 @@ mode.pvp.description = 실제 플레이어와 PvP를 합니다. 맵에 적어도
|
||||
mode.attack.name = 공격
|
||||
mode.attack.description = 적 기지를 파괴하세요. 맵에 빨간팀 코어가 있어야 플레이 가능합니다.
|
||||
mode.custom = 사용자 정의 규칙
|
||||
|
||||
rules.infiniteresources = 무한 자원
|
||||
rules.wavetimer = 단계
|
||||
rules.waves = 단계
|
||||
@ -690,7 +694,6 @@ rules.title.resourcesbuilding = 자원 & 건축
|
||||
rules.title.player = 플레이어들
|
||||
rules.title.enemy = 적
|
||||
rules.title.unit = 유닛
|
||||
|
||||
content.item.name = 아이템
|
||||
content.liquid.name = 액체
|
||||
content.unit.name = 유닛
|
||||
@ -752,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]건설 속도 : {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]발열 용량 : {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]점도 : {0}
|
||||
liquid.temperature = [LIGHT_GRAY]온도 : {0}
|
||||
|
||||
block.sand-boulder.name = 사암
|
||||
block.grass.name = 잔디
|
||||
block.salt.name = 소금
|
||||
@ -984,7 +986,6 @@ tutorial.deposit = 자원을 다시 블록에 넣을수도 있습니다.\n\n[acc
|
||||
tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 향해 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[]
|
||||
tutorial.waves.mobile = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 자동조준하지만, 원하는 적을 클릭하여 공격하고 싶은 대상을 바꿀 수 있습니다.\n구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계동안 코어를 방어하세요.[]
|
||||
tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요.
|
||||
|
||||
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
|
||||
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]액체를 활용하기 위한 필수품입니다.
|
||||
|
@ -16,11 +16,28 @@ screenshot.invalid = Map is te groot, Mogelijk niet genoeg ruimte op apparaat.
|
||||
gameover = Spel afgelopen
|
||||
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
||||
highscore = [accent]Nieuw topscore!
|
||||
copied = Copied.
|
||||
load.sound = Geluid
|
||||
load.map = Mappen
|
||||
load.image = Afbeeldingen
|
||||
load.content = inhoud
|
||||
load.system = Systeem
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Waves Verslagen:[accent] {0}
|
||||
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
||||
stat.built = Gebouwen Gebouwd:[accent] {0}
|
||||
@ -29,6 +46,7 @@ stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
|
||||
stat.delivered = Middelen Gelanceerd:
|
||||
stat.rank = Eindrang: [accent]{0}
|
||||
launcheditems = [accent]Gelanceerde items
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
||||
level.highscore = Topscore: [accent]{0}
|
||||
level.select = Selecteer Level
|
||||
@ -40,17 +58,45 @@ database = Core Database
|
||||
savegame = Opslaan
|
||||
loadgame = Laden
|
||||
joingame = Treed toe
|
||||
addplayers = Add/Remove Players
|
||||
customgame = Aangepast spel
|
||||
newgame = Nieuw spel
|
||||
none = <none>
|
||||
minimap = Minimap
|
||||
position = Position
|
||||
close = Aflsuiten
|
||||
website = Website
|
||||
quit = Stoppen
|
||||
save.quit = Save & Quit
|
||||
maps = Mappen
|
||||
maps.browse = Browse Maps
|
||||
continue = Ga door
|
||||
maps.none = [LIGHT_GRAY]Geen map gevonden!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Over
|
||||
name = Naam:
|
||||
noname = Maak eerst een[accent] Speler naam[].
|
||||
@ -65,12 +111,14 @@ players = {0} Spelers online
|
||||
players.single = {0} Speler online
|
||||
server.closing = [accent]Server aan het sluiten...
|
||||
server.kicked.kick = Je bent verwijderd van deze sessie.
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server afgesloten...
|
||||
server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
|
||||
server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
|
||||
server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
|
||||
server.kicked.banned = Je bent verbannen van deze server.
|
||||
server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
|
||||
server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
|
||||
server.kicked.nameEmpty = Je gekozen naam is niet geldig.
|
||||
@ -129,7 +177,6 @@ server.port = Port:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Invalid port number!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Overwrite
|
||||
@ -163,6 +210,7 @@ warning = Warning.
|
||||
confirm = Confirm
|
||||
delete = Delete
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize
|
||||
@ -180,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Are you sure you want to quit?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Loading...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Saving...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
@ -199,11 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@ -333,7 +392,6 @@ campaign = Campaign
|
||||
load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Settings
|
||||
@ -341,12 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donate
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
@ -357,11 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@ -417,15 +478,14 @@ settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@ -507,6 +567,7 @@ category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@ -536,6 +597,7 @@ setting.fps.name = Show FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
@ -547,6 +609,8 @@ setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@ -558,13 +622,16 @@ category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@ -576,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Chat history prev
|
||||
keybind.chat_history_next.name = Chat history next
|
||||
@ -593,6 +662,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@ -779,6 +849,7 @@ block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
@ -999,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||
|
@ -16,11 +16,28 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
|
||||
gameover = Game Over
|
||||
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
||||
highscore = [accent]Nieuw record!
|
||||
copied = Copied.
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||
stat.built = Gebouwen gebouwd:[accent] {0}
|
||||
@ -29,6 +46,7 @@ stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
||||
stat.delivered = Gronstoffen meegenomen:
|
||||
stat.rank = Eindresultaat: [accent]{0}
|
||||
launcheditems = [accent]Meegenomen grondstoffen
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
||||
level.highscore = Beste score: [accent]{0}
|
||||
level.select = Selecteer level
|
||||
@ -40,11 +58,11 @@ database = Kern Database
|
||||
savegame = opslaan
|
||||
loadgame = openen
|
||||
joingame = Multiplayer
|
||||
addplayers = Voeg toe/verwijder spelers
|
||||
customgame = Aangepaste versie
|
||||
newgame = Nieuw spel
|
||||
none = <geen>
|
||||
minimap = Kaartje
|
||||
position = Position
|
||||
close = Sluit
|
||||
website = Website
|
||||
quit = Verlaat
|
||||
@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Extra info
|
||||
name = Naam:
|
||||
noname = Kies eerst[accent] een naam[].
|
||||
@ -140,7 +177,6 @@ server.port = Poort:
|
||||
server.addressinuse = Dit adres wordt al gebruikt!
|
||||
server.invalidport = Ongeldige poort!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
|
||||
save.new = Nieuwe save
|
||||
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
|
||||
overwrite = Overschrijf
|
||||
@ -174,6 +210,7 @@ warning = Waarschuwing.
|
||||
confirm = Bevestig
|
||||
delete = Verwijder
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Pas aan
|
||||
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Weet je zeker dat je wilt stoppen?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Aan het laden...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Aan het opslaan...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Golf {0}
|
||||
wave.waiting = [LIGHT_GRAY]Golf in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
@ -210,11 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@ -344,7 +392,6 @@ campaign = Campaign
|
||||
load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Settings
|
||||
@ -352,12 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donate
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Reach:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
@ -368,11 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@ -428,15 +478,14 @@ settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@ -518,6 +567,7 @@ category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@ -547,6 +597,7 @@ setting.fps.name = Show FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@ -569,13 +622,16 @@ category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Chat history prev
|
||||
keybind.chat_history_next.name = Chat history next
|
||||
@ -604,6 +662,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@ -790,6 +849,7 @@ block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
@ -1010,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||
|
@ -16,12 +16,28 @@ screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje mi
|
||||
gameover = Koniec Gry
|
||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||
highscore = [YELLOW] Nowy rekord!
|
||||
copied = Copied.
|
||||
load.sound = Dźwięki
|
||||
load.map = Mapy
|
||||
load.image = Obrazy
|
||||
load.content = Treść
|
||||
load.system = System
|
||||
load.mod = Mody
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Fale powstrzymane:[accent] {0}
|
||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||
stat.built = Budynki zbudowane:[accent] {0}
|
||||
@ -42,11 +58,11 @@ database = Centralna baza danych
|
||||
savegame = Zapisz Grę
|
||||
loadgame = Wczytaj Grę
|
||||
joingame = Dołącz Do Gry
|
||||
addplayers = Dodaj/Usuń Graczy
|
||||
customgame = Własna Gra
|
||||
newgame = Nowa Gra
|
||||
none = <brak>
|
||||
minimap = Minimapa
|
||||
position = Position
|
||||
close = Zamknij
|
||||
website = Strona Gry
|
||||
quit = Wyjdź
|
||||
@ -66,12 +82,21 @@ mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pe
|
||||
mods.alpha = [scarlet](Alpha)
|
||||
mods = Mody
|
||||
mods.none = [LIGHT_GRAY]Nie znaleziono modów!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Włączony
|
||||
mod.disabled = [scarlet]Wyłączony
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = Gra się wyłączy aby wprowadzić zmiany moda.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Importuj Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = Ten mod zostanie usunięty.
|
||||
mod.author = [LIGHT_GRAY]Autor:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = O Grze
|
||||
name = Nazwa:
|
||||
noname = Najpierw wybierz [accent]nazwę gracza[]
|
||||
@ -152,7 +177,6 @@ server.port = Port:
|
||||
server.addressinuse = Adres jest już w użyciu!
|
||||
server.invalidport = Nieprawidłowy numer portu.
|
||||
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
||||
save.old = Ten zapis jest ze starej wersji i gra nie może go teraz wczytać.\n\n[LIGHT_GRAY]Wsparcie starych zapisów będzie w pełnej wersji 4.0.
|
||||
save.new = Nowy zapis
|
||||
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
||||
overwrite = Nadpisz
|
||||
@ -186,6 +210,7 @@ warning = Uwaga.
|
||||
confirm = Potwierdź
|
||||
delete = Usuń
|
||||
view.workshop = Pokaż w Warsztacie
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Otwórz
|
||||
customize = Dostosuj
|
||||
@ -203,7 +228,12 @@ classic.export.text = [accent]Mindustry[] otrzymało ostatnio ważną aktualizac
|
||||
quit.confirm = Czy na pewno chcesz wyjść?
|
||||
quit.confirm.tutorial = Czy jesteś pewien tego co robisz?\nSamouczek może zostać powtórzony w[accent] Opcje->Gra->Powtórz samouczek.[]
|
||||
loading = [accent]Ładowanie...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Zapisywanie...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Fala {0}
|
||||
wave.waiting = Fala za {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Fala w trakcie
|
||||
@ -222,14 +252,17 @@ map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [ROYAL]niebieski[] rdz
|
||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż niebieski[] rdzeń do mapy w edytorze.
|
||||
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
|
||||
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
|
||||
map.publish.error = Błąd podczas publikowania mapy: {0}
|
||||
map.update = Aktualizuj Mapę
|
||||
map.load.error = Błąd podczaj pobierania danych z warsztatu: {0}
|
||||
map.menu = Wybierz co chcesz zrobić z tą mapą.
|
||||
map.changelog = Lista Zmian (opcjonalna)
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Opublikowano mapę.
|
||||
map.publishing = [accent]Publikowanie mapy...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pędzel
|
||||
editor.openin = Otwórz w Edytorze
|
||||
editor.oregen = Generacja Złóż
|
||||
@ -359,7 +392,6 @@ campaign = Kampania
|
||||
load = Wczytaj
|
||||
save = Zapisz
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
|
||||
settings = Ustawienia
|
||||
@ -367,12 +399,13 @@ tutorial = Poradnik
|
||||
tutorial.retake = Ponów Samouczek
|
||||
editor = Edytor
|
||||
mapeditor = Edytor Map
|
||||
donate = Wspomóż Nas
|
||||
abandon = Opuść
|
||||
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
|
||||
locked = Zablokowane
|
||||
complete = [LIGHT_GRAY]Ukończone:
|
||||
zone.requirement = Fala {0} w strefie {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
|
||||
launch = < WYSTRZEL >
|
||||
@ -383,11 +416,13 @@ launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie
|
||||
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, Nie biędziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
|
||||
uncover = Odkryj
|
||||
configure = Skonfiguruj Ładunek
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek.
|
||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana.
|
||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||
zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Wykryte Zasoby:
|
||||
zone.objective = [lightgray]Cel: [accent]{0}
|
||||
zone.objective.survival = Przeżyj
|
||||
@ -443,15 +478,14 @@ settings.graphics = Grafika
|
||||
settings.cleardata = Wyczyść Dane Gry...
|
||||
settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu!
|
||||
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
|
||||
settings.clearunlocks = Wyczyść Listę Przedmiotów
|
||||
settings.clearall = Wyczyść Wszystko
|
||||
paused = [accent]< Wstrzymano >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Tak
|
||||
no = Nie
|
||||
info.title = Informacje
|
||||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
attackpvponly = [scarlet]Dostępne tylko w trybach Atak/PvP
|
||||
blocks.input = Wejście
|
||||
blocks.output = Wyjście
|
||||
blocks.booster = Wzmacniacz
|
||||
@ -533,6 +567,7 @@ category.optional = Dodatkowe ulepszenia
|
||||
setting.landscape.name = Zablokuj tryb panoramiczny
|
||||
setting.shadows.name = Cienie
|
||||
setting.linear.name = Filtrowanie Liniowe
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animowana woda
|
||||
setting.animatedshields.name = Animowana Tarcza
|
||||
setting.antialias.name = Antyaliasing[LIGHT_GRAY] (wymaga restartu)[]
|
||||
@ -562,6 +597,7 @@ setting.fps.name = Pokazuj FPS
|
||||
setting.vsync.name = Synchronizacja pionowa
|
||||
setting.pixelate.name = Pikselacja [LIGHT_GRAY](wyłącza animacje)
|
||||
setting.minimap.name = Pokaż Minimapę
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Głośność muzyki
|
||||
setting.ambientvol.name = Głośność otoczenia
|
||||
setting.mutemusic.name = Wycisz muzykę
|
||||
@ -574,6 +610,7 @@ setting.chatopacity.name = Przezroczystość czatu
|
||||
setting.lasersopacity.name = Przezroczystość laserów zasilających
|
||||
setting.playerchat.name = Wyświetlaj czat w grze
|
||||
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
|
||||
uiscale.cancel = Anuluj i Wyjdź
|
||||
setting.bloom.name = Bloom
|
||||
@ -585,13 +622,16 @@ category.multiplayer.name = Multiplayer
|
||||
command.attack = Atakuj
|
||||
command.rally = Zbierz
|
||||
command.retreat = Wycofaj
|
||||
keybind.gridMode.name = Wybieranie Bloku
|
||||
keybind.gridModeShift.name = Wybieranie Kategorii
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Naciśnij wybrany klawisz...
|
||||
keybind.press.axis = Naciśnij oś lub klawisz...
|
||||
keybind.screenshot.name = Zrzut ekranu mapy
|
||||
keybind.move_x.name = Poruszanie w poziomie
|
||||
keybind.move_y.name = Poruszanie w pionie
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Przełącz Pełny Ekran
|
||||
keybind.select.name = Zaznacz
|
||||
keybind.diagonal_placement.name = Budowa po skosie
|
||||
@ -603,12 +643,14 @@ keybind.zoom_hold.name = Inicjator przybliżania
|
||||
keybind.zoom.name = Przybliżanie
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pauza
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimapa
|
||||
keybind.dash.name = Przyspieszenie
|
||||
keybind.chat.name = Czat
|
||||
keybind.player_list.name = Lista graczy
|
||||
keybind.console.name = Konsola
|
||||
keybind.rotate.name = Obracanie
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Zmiana widoczności menu
|
||||
keybind.chat_history_prev.name = Przewiń wiadomości w górę
|
||||
keybind.chat_history_next.name = Przewiń wiadomości w dół
|
||||
@ -807,6 +849,7 @@ block.junction.name = Węzeł
|
||||
block.router.name = Rozdzielacz
|
||||
block.distributor.name = Dystrybutor
|
||||
block.sorter.name = Sortownik
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Wiadomość
|
||||
block.overflow-gate.name = Brama Przepełnieniowa
|
||||
block.silicon-smelter.name = Huta Krzemu
|
||||
@ -1027,6 +1070,7 @@ block.junction.description = Używany jako most dla dwóch krzyżujących się p
|
||||
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
||||
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
|
||||
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
|
||||
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
|
||||
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona
|
||||
|
@ -16,13 +16,28 @@ screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente
|
||||
gameover = O núcleo foi destruído.
|
||||
gameover.pvp = O time[accent] {0}[] ganhou!
|
||||
highscore = [YELLOW]Novo recorde!
|
||||
|
||||
copied = Copied.
|
||||
load.sound = Sons
|
||||
load.map = Mapas
|
||||
load.image = Imagens
|
||||
load.content = Conteúdo
|
||||
load.system = Sistema
|
||||
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Hordas derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
|
||||
stat.built = Construções construídas:[accent] {0}
|
||||
@ -31,7 +46,7 @@ stat.deconstructed = Construções desconstruídas:[accent] {0}
|
||||
stat.delivered = Recursos lançados:
|
||||
stat.rank = Rank Final: [accent]{0}
|
||||
launcheditems = [accent]Itens lançados
|
||||
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||
level.highscore = Melhor\npontuação: [accent] {0}
|
||||
level.select = Seleção de Fase
|
||||
@ -43,11 +58,11 @@ database = banco do núcleo
|
||||
savegame = Salvar Jogo
|
||||
loadgame = Carregar Jogo
|
||||
joingame = Entrar no Jogo
|
||||
addplayers = Adicionar/Remover Jogador
|
||||
customgame = Jogo Customi-/nzado
|
||||
newgame = Novo Jogo
|
||||
none = <nenhum>
|
||||
minimap = Mini-Mapa
|
||||
position = Position
|
||||
close = Fechar
|
||||
website = Site
|
||||
quit = Sair
|
||||
@ -63,7 +78,25 @@ uploadingcontent = Fazendo upload do conteúdo
|
||||
uploadingpreviewfile = Fazendo upload do arquivo de pré visualização
|
||||
committingchanges = Enviando mudanças
|
||||
done = Feito
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Sobre
|
||||
name = Nome:
|
||||
noname = Escolha[accent] um nome[] primeiro.
|
||||
@ -144,7 +177,6 @@ server.port = Porte:
|
||||
server.addressinuse = Senha em uso!
|
||||
server.invalidport = Numero de porta invalido!
|
||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||
save.old = Este save é para uma versão antiga do jogo, e não pode ser usado.\n\n[LIGHT_GRAY]Salvar versões antigas vai ser implementado na versão 4.0 completa
|
||||
save.new = Novo salvamento
|
||||
save.overwrite = Você tem certeza que quer sobrescrever este salvamento?
|
||||
overwrite = Salvar sobre
|
||||
@ -178,6 +210,7 @@ warning = Aviso.
|
||||
confirm = Confirmar
|
||||
delete = Excluir
|
||||
view.workshop = Ver na oficina
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = OK
|
||||
open = Abrir
|
||||
customize = Customizar
|
||||
@ -195,7 +228,12 @@ classic.export.text = [accent]Mindustry[] acabou de ter uma grande atualização
|
||||
quit.confirm = Você tem certeza que quer sair?
|
||||
quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
|
||||
loading = [accent]Carregando...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Salvando...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Horda {0}
|
||||
wave.waiting = Horda em {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso
|
||||
@ -214,11 +252,17 @@ map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicio
|
||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
|
||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor.
|
||||
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
||||
map.publish.error = Erro ao publicar o mapa: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = EULA do Steam
|
||||
map.publish = Mapa publicado.
|
||||
map.publishing = [accent]Publicando mapa...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir no Editor
|
||||
editor.oregen = Geração de minério
|
||||
@ -295,7 +339,6 @@ editor.overwrite = [accent]Aviso!\nIsso Substitui um mapa existente.
|
||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||
editor.exists = Já existe um mapa com este nome.
|
||||
editor.selectmap = Selecione uma mapa para carregar:
|
||||
|
||||
toolmode.replace = Substituir
|
||||
toolmode.replace.description = Desenha apenas em blocos sólidos.
|
||||
toolmode.replaceall = Substituir tudo
|
||||
@ -310,7 +353,6 @@ toolmode.fillteams = Encher times
|
||||
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||
toolmode.drawteams = Desenhar times
|
||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
||||
filter.distort = Distorcedor
|
||||
filter.noise = Geração aleatória
|
||||
@ -342,7 +384,6 @@ filter.option.floor2 = Chão secundário
|
||||
filter.option.threshold2 = Margem secundária
|
||||
filter.option.radius = Raio
|
||||
filter.option.percentile = Percentual
|
||||
|
||||
width = Largura:
|
||||
height = Altura:
|
||||
menu = Menu
|
||||
@ -351,7 +392,6 @@ campaign = Campa-/nnha
|
||||
load = Carregar
|
||||
save = Salvar
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Por favor, reinicie seu jogo para a tradução tomar efeito.
|
||||
settings = Configu-/nrações
|
||||
@ -359,13 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Refazer Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Editor de mapa
|
||||
donate = Doar
|
||||
|
||||
abandon = Abandonar
|
||||
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
|
||||
locked = Trancado
|
||||
complete = [LIGHT_GRAY]Completo:
|
||||
zone.requirement = Horda {0} Na zona {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Melhor: {0}
|
||||
launch = Lançar
|
||||
@ -376,18 +416,19 @@ launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce n
|
||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento.
|
||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
|
||||
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
||||
zone.config.complete = Horda {0} Alcançada:\nConfiguração do carregamento desbloqueado.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Recursos detectados:
|
||||
zone.objective = [lightgray]Objetivo: [accent]{0}
|
||||
zone.objective.survival = Sobreviver
|
||||
zone.objective.attack = Destruir o núcleo inimigo
|
||||
add = Adicionar...
|
||||
boss.health = Saúde do chefe
|
||||
|
||||
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||
error.unreachable = Servidor inalcançável.
|
||||
error.invalidaddress = Endereço inválido.
|
||||
@ -398,7 +439,6 @@ error.mapnotfound = Arquivo de mapa não encontrado!
|
||||
error.io = Erro I/O de internet.
|
||||
error.any = Erro de rede desconhecido.
|
||||
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
|
||||
|
||||
zone.groundZero.name = Marco zero
|
||||
zone.desertWastes.name = Ruínas do Deserto
|
||||
zone.craters.name = As crateras
|
||||
@ -413,7 +453,6 @@ zone.saltFlats.name = Planícies de sal
|
||||
zone.impact0078.name = Impacto 0078
|
||||
zone.crags.name = Penhascos
|
||||
zone.fungalPass.name = Passagem Fúngica
|
||||
|
||||
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue!
|
||||
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders).
|
||||
zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido.
|
||||
@ -428,7 +467,6 @@ zone.nuclearComplex.description = Uma antiga instalação para produção e proc
|
||||
zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = Linguagem
|
||||
settings.data = Dados do jogo
|
||||
settings.reset = Restaurar Padrões
|
||||
@ -440,15 +478,14 @@ settings.graphics = Gráficos
|
||||
settings.cleardata = Apagar dados...
|
||||
settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito!
|
||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
||||
settings.clearunlocks = Limpar liberados
|
||||
settings.clearall = Limpar tudo
|
||||
paused = Pausado
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Sim
|
||||
no = Não
|
||||
info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
attackpvponly = [scarlet]Apenas disponivel em modo de ataque/JVJ
|
||||
blocks.input = Entrada
|
||||
blocks.output = Saida
|
||||
blocks.booster = Booster
|
||||
@ -483,7 +520,6 @@ blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Tiros por segundo
|
||||
blocks.ammo = Munição
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.drillspeed = Velocidade da broca: {0}/s
|
||||
bar.efficiency = Eficiência: {0}%
|
||||
@ -498,7 +534,6 @@ bar.heat = Aquecimento
|
||||
bar.power = Poder
|
||||
bar.progress = Progresso da construção
|
||||
bar.spawned = Unidades: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dano
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
@ -510,7 +545,6 @@ bullet.freezing = [stat]Congelamento
|
||||
bullet.tarred = [stat]Grudento
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.powersecond = Unidades de energia/segundo
|
||||
unit.liquidsecond = Unidades de líquido/segundo
|
||||
@ -533,6 +567,7 @@ category.optional = Melhoras opcionais
|
||||
setting.landscape.name = Travar panorama
|
||||
setting.shadows.name = Sombras
|
||||
setting.linear.name = Filtragem linear
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Água animada
|
||||
setting.animatedshields.name = Escudos animados
|
||||
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
|
||||
@ -562,6 +597,7 @@ setting.fps.name = Mostrar FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volume da Música
|
||||
setting.ambientvol.name = Volume do ambiente
|
||||
setting.mutemusic.name = Desligar Música
|
||||
@ -573,6 +609,8 @@ setting.publichost.name = Visibilidade do jogo público
|
||||
setting.chatopacity.name = Opacidade do chat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Mostrar chat em jogo
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancelar e sair
|
||||
setting.bloom.name = Bloom
|
||||
@ -584,13 +622,16 @@ category.multiplayer.name = Multijogador
|
||||
command.attack = Atacar
|
||||
command.rally = Reunir
|
||||
command.retreat = Recuar
|
||||
keybind.gridMode.name = Seleção de blocos
|
||||
keybind.gridModeShift.name = Seleção de categoria
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Pressione uma tecla...
|
||||
keybind.press.axis = Pressione uma Axis ou tecla...
|
||||
keybind.screenshot.name = Captura do mapa
|
||||
keybind.move_x.name = mover_x
|
||||
keybind.move_y.name = mover_y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Alterar tela cheia
|
||||
keybind.select.name = selecionar
|
||||
keybind.diagonal_placement.name = Colocação diagonal
|
||||
@ -602,12 +643,14 @@ keybind.zoom_hold.name = segurar_zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pausar
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimapa
|
||||
keybind.dash.name = Correr
|
||||
keybind.chat.name = Conversa
|
||||
keybind.player_list.name = Lista_de_jogadores
|
||||
keybind.console.name = console
|
||||
keybind.rotate.name = Girar
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Ativar menus
|
||||
keybind.chat_history_prev.name = Historico do chat anterior
|
||||
keybind.chat_history_next.name = Historico do proximo chat
|
||||
@ -619,6 +662,7 @@ mode.survival.name = Sobrevivência
|
||||
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Recursos infinitos e sem tempo para ataques.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = JXJ
|
||||
mode.pvp.description = Lutar contra outros jogadores locais.
|
||||
mode.attack.name = Ataque
|
||||
@ -805,6 +849,7 @@ block.junction.name = Junção
|
||||
block.router.name = Roteador
|
||||
block.distributor.name = Distribuidor
|
||||
block.sorter.name = Ordenador
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Mensagem
|
||||
block.overflow-gate.name = Portão Sobrecarregado
|
||||
block.silicon-smelter.name = Fundidora de silicio
|
||||
@ -941,7 +986,6 @@ tutorial.deposit = Deposite itens em blocos arrastando da sua nave até o bloco.
|
||||
tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
|
||||
tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre.
|
||||
tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
|
||||
|
||||
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
||||
item.lead.description = Material de começo basico. usado extensivamente em blocos de transporte de líquidos e eletrônicos.
|
||||
item.metaglass.description = Composto de vidro super resistente. Extensivamente usado para distribuição e armazenagem de líquidos.
|
||||
@ -1026,6 +1070,7 @@ block.junction.description = Funciona como uma ponte Para duas esteiras que este
|
||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
||||
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
||||
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
|
||||
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
||||
|
@ -16,14 +16,28 @@ screenshot.invalid = Карта слишком большая, возможно,
|
||||
gameover = Игра окончена
|
||||
gameover.pvp = [accent]{0}[] команда победила!
|
||||
highscore = [accent]Новый рекорд!
|
||||
|
||||
copied = Copied.
|
||||
load.sound = Звуки
|
||||
load.map = Карты
|
||||
load.image = Изображения
|
||||
load.content = Содержимое
|
||||
load.system = Система
|
||||
load.mod = Модификации
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Волн отражено:[accent] {0}
|
||||
stat.enemiesDestroyed = Врагов уничтожено:[accent] {0}
|
||||
stat.built = Строений построено:[accent] {0}
|
||||
@ -31,7 +45,6 @@ stat.destroyed = Строений уничтожено:[accent] {0}
|
||||
stat.deconstructed = Строений деконструировано:[accent] {0}
|
||||
stat.delivered = Ресурсов запущено:
|
||||
stat.rank = Финальный ранг: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Запущенные предметы
|
||||
launchinfo = [unlaunched]Нажмите на кнопку [ЗАПУСК], чтобы получить предметы, которые отмечены синим цветом.
|
||||
map.delete = Вы действительно хотите удалить карту «[accent]{0}[]»?
|
||||
@ -49,6 +62,7 @@ customgame = Пользовательская игра
|
||||
newgame = Новая игра
|
||||
none = <ничего>
|
||||
minimap = Мини-карта
|
||||
position = Position
|
||||
close = Закрыть
|
||||
website = Веб-сайт
|
||||
quit = Выход
|
||||
@ -64,7 +78,6 @@ uploadingcontent = Выгрузка содержимого
|
||||
uploadingpreviewfile = Выгрузка файла предпросмотра
|
||||
committingchanges = Внесение изменений
|
||||
done = Готово
|
||||
|
||||
mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и могут содержать много ошибок[]. Докладывайте о любых проблемах, которые Вы найдете в Mindustry Github или Discord.
|
||||
mods.alpha = [accent](Альфа)
|
||||
mods = Модификации
|
||||
@ -82,7 +95,8 @@ mod.import.github = Импортировать модификацию с Github
|
||||
mod.remove.confirm = Этот мод будет удалён.
|
||||
mod.author = [LIGHT_GRAY]Автор:[] {0}
|
||||
mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или оно больше не установлено. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0}
|
||||
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Об игре
|
||||
name = Имя:
|
||||
noname = Для начала, придумайте[accent] себе имя[].
|
||||
@ -217,6 +231,7 @@ loading = [accent]Загрузка…
|
||||
reloading = [accent]Перезагрузка модификаций...
|
||||
saving = [accent]Сохранение…
|
||||
cancelbuilding = [accent][[{0}][] для очистки плана
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] для приостановки строительства
|
||||
resumebuilding = [scarlet][[{0}][] для продолжения строительства
|
||||
wave = [accent]Волна {0}
|
||||
@ -237,16 +252,17 @@ map.nospawn = Эта карта не имеет ни одного ядра, в
|
||||
map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться! Добавьте[SCARLET] не оранжевое[] ядро на эту карту в редакторе.
|
||||
map.nospawn.attack = У этой карты нет вражеских ядер для атаки игроком! Добавьте[SCARLET] красное[] ядро на эту карту в редакторе.
|
||||
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
||||
map.publish.error = Ошибка при публикации карты: {0}
|
||||
map.update = Обновить карту
|
||||
map.load.error = Ошибка загрузки данных из мастерской: {0}
|
||||
map.missing = Это карта была удалена или перемещена.\n[lightgray]The workshop listing has now been automatically un-linked from the map.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Вы уверены, что хотите опубликовать эту карту?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши карты не будут отображаться!
|
||||
map.menu = Выберите, что бы Вы хотели сделать с этой картой.
|
||||
map.changelog = Список изменений (необязательно):
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Лицензионное соглашение Steam с конечным пользователем
|
||||
map.publish = Карта опубликована.
|
||||
map.publishing = [accent]Отправка карты…
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Кисть
|
||||
editor.openin = Открыть в редакторе
|
||||
editor.oregen = Генерация руд
|
||||
@ -323,7 +339,6 @@ editor.overwrite = [accent]Внимание! \nЭто перезапишет у
|
||||
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
||||
editor.exists = Карта с таким именем уже существует.
|
||||
editor.selectmap = Выберите карту для загрузки:
|
||||
|
||||
toolmode.replace = Заменить
|
||||
toolmode.replace.description = Рисует только\nна сплошных блоках.
|
||||
toolmode.replaceall = Заменить всё
|
||||
@ -338,7 +353,6 @@ toolmode.fillteams = Изменить команду блоков
|
||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||
toolmode.drawteams = Изменить команду блока
|
||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||
|
||||
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
|
||||
filter.distort = Искажение
|
||||
filter.noise = Шум
|
||||
@ -370,7 +384,6 @@ filter.option.floor2 = Вторая поверхность
|
||||
filter.option.threshold2 = Вторичный предельный порог
|
||||
filter.option.radius = Радиус
|
||||
filter.option.percentile = Процентиль
|
||||
|
||||
width = Ширина:
|
||||
height = Высота:
|
||||
menu = Меню
|
||||
@ -386,7 +399,6 @@ tutorial = Обучение
|
||||
tutorial.retake = Перепройти обучение
|
||||
editor = Редактор
|
||||
mapeditor = Редактор карт
|
||||
|
||||
abandon = Покинуть
|
||||
abandon.text = Эта зона и все её ресурсы будут отданы противнику.
|
||||
locked = Заблокировано
|
||||
@ -410,14 +422,13 @@ configure.locked = [lightgray]Возможность разблокировки
|
||||
configure.invalid = Количество должно быть числом между 0 и {0}.
|
||||
zone.unlocked = Зона «[lightgray]{0}» теперь разблокирована.
|
||||
zone.requirement.complete = Вы достигли {0}-ой волны,\nУсловия для зоны «{1}» выполнены.
|
||||
zone.config.complete = Вы достигли {0}-ой волны, возможность выгрузки ресурсов теперь разблокирована.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Обнаруженные ресурсы:
|
||||
zone.objective = [lightgray]Цель: [accent]{0}
|
||||
zone.objective.survival = Выжить
|
||||
zone.objective.attack = Уничтожить вражеское ядро
|
||||
add = Добавить…
|
||||
boss.health = Здоровье босса
|
||||
|
||||
connectfail = [crimson]Ошибка подключения:\n\n[accent]{0}
|
||||
error.unreachable = Сервер недоступен.\nВы уверены, что адрес введён корректно?
|
||||
error.invalidaddress = Некорректный адрес.
|
||||
@ -428,7 +439,6 @@ error.mapnotfound = Файл карты не найден!
|
||||
error.io = Сетевая ошибка ввода-вывода.
|
||||
error.any = Неизвестная сетевая ошибка.
|
||||
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
|
||||
|
||||
zone.groundZero.name = Отправная точка
|
||||
zone.desertWastes.name = Покинутые пустоши
|
||||
zone.craters.name = Кратеры
|
||||
@ -443,7 +453,6 @@ zone.saltFlats.name = Соляные равнины
|
||||
zone.impact0078.name = Воздействие 0078
|
||||
zone.crags.name = Скалы
|
||||
zone.fungalPass.name = Грибной перевал
|
||||
|
||||
zone.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
||||
zone.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
||||
zone.desertWastes.description = Эти пустоши огромны, непредсказуемы и пронизаны заброшенными секторальными структурами.\nВ регионе присутствует уголь. Сожгите его для получения энергии, или синтезируйте графит.\n\n[lightgray]Место посадки здесь может не быть гарантировано.
|
||||
@ -458,7 +467,6 @@ zone.nuclearComplex.description = Бывший завод по производ
|
||||
zone.fungalPass.description = Переходная область между высокими горами и более низкими, покрытыми спорами землями. Здесь расположена небольшая разведывательная база противника.\nУничтожьте ее.\nИспользуйте единицы «Кинжал» и «Камикадзе». Достаньте до обоих ядер.
|
||||
zone.impact0078.description = <вставить описание здесь>
|
||||
zone.crags.description = <вставить описание здесь>
|
||||
|
||||
settings.language = Язык
|
||||
settings.data = Игровые данные
|
||||
settings.reset = Сбросить по умолчанию
|
||||
@ -471,6 +479,8 @@ settings.cleardata = Очистить игровые данные…
|
||||
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
|
||||
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как Вы нажмете [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
||||
paused = [accent]< Пауза >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Да
|
||||
no = Нет
|
||||
info.title = Информация
|
||||
@ -510,7 +520,6 @@ blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
blocks.reload = Выстрелы/секунду
|
||||
blocks.ammo = Боеприпасы
|
||||
|
||||
bar.drilltierreq = Требуется лучший бур
|
||||
bar.drillspeed = Скорость бурения: {0}/s
|
||||
bar.efficiency = Эффективность: {0}%
|
||||
@ -525,7 +534,6 @@ bar.heat = Нагрев
|
||||
bar.power = Энергия
|
||||
bar.progress = Прогресс строительства
|
||||
bar.spawned = Единицы: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] урона
|
||||
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
|
||||
bullet.incendiary = [stat]зажигательный
|
||||
@ -537,7 +545,6 @@ bullet.freezing = [stat]замораживающий
|
||||
bullet.tarred = [stat]замедляющий, горючий
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
||||
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
||||
|
||||
unit.blocks = блоки
|
||||
unit.powersecond = единиц энергии/секунду
|
||||
unit.liquidsecond = жидкостных единиц/секунду
|
||||
@ -590,6 +597,7 @@ setting.fps.name = Показывать FPS
|
||||
setting.vsync.name = Вертикальная синхронизация
|
||||
setting.pixelate.name = Пикселизация[lightgray] (отключает анимации)
|
||||
setting.minimap.name = Показать мини-карту
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Громкость музыки
|
||||
setting.ambientvol.name = Громкость окружения
|
||||
setting.mutemusic.name = Заглушить музыку
|
||||
@ -614,14 +622,16 @@ category.multiplayer.name = Сетевая игра
|
||||
command.attack = Атаковать
|
||||
command.rally = Точка сбора
|
||||
command.retreat = Отступить
|
||||
keybind.gridMode.name = Быстрый выбор блока
|
||||
keybind.gridModeShift.name = Выбрать категорию
|
||||
keybind.clear_building.name = Остановить строительство
|
||||
keybind.press = Нажмите клавишу…
|
||||
keybind.press.axis = Нажмите оси или клавишу…
|
||||
keybind.screenshot.name = Скриншот карты
|
||||
keybind.move_x.name = Движение по оси x
|
||||
keybind.move_y.name = Движение по оси y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Полноэкранный режим
|
||||
keybind.select.name = Выбор/Выстрел
|
||||
keybind.diagonal_placement.name = Диагональное размещение
|
||||
@ -658,7 +668,6 @@ mode.pvp.description = Боритесь против других игроков
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Уничтожьте вражескую базу. Никаких волн.\n[gray]Для игры требуется красное ядро на карте.
|
||||
mode.custom = Пользовательские правила
|
||||
|
||||
rules.infiniteresources = Бесконечные ресурсы (Игрок)
|
||||
rules.wavetimer = Интервал волн
|
||||
rules.waves = Волны
|
||||
@ -685,7 +694,6 @@ rules.title.resourcesbuilding = Ресурсы & строительство
|
||||
rules.title.player = Игроки
|
||||
rules.title.enemy = Враги
|
||||
rules.title.unit = Боев. ед.
|
||||
|
||||
content.item.name = Предметы
|
||||
content.liquid.name = Жидкости
|
||||
content.unit.name = Боевые единицы
|
||||
@ -747,7 +755,6 @@ mech.buildspeed = [lightgray]Скорость строительства: {0}%
|
||||
liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
|
||||
liquid.viscosity = [lightgray]Вязкость: {0}
|
||||
liquid.temperature = [lightgray]Температура: {0}
|
||||
|
||||
block.sand-boulder.name = Песчаный валун
|
||||
block.grass.name = Трава
|
||||
block.salt.name = Соль
|
||||
@ -842,6 +849,7 @@ block.junction.name = Перекрёсток
|
||||
block.router.name = Маршрутизатор
|
||||
block.distributor.name = Распределитель
|
||||
block.sorter.name = Сортировщик
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Сообщение
|
||||
block.overflow-gate.name = Избыточный затвор
|
||||
block.silicon-smelter.name = Кремниевый плавильный завод
|
||||
@ -978,7 +986,6 @@ tutorial.deposit = Положить предметы в блоки можно п
|
||||
tutorial.waves = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Используйте[accent] левую кнопку мыши[] для стрельбы.\nПостройте больше турелей и буров. Добудьте больше меди.
|
||||
tutorial.waves.mobile = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Ваш корабль будет автоматически атаковать противника.\nПостройте больше турелей и буров. Добудьте больше меди.
|
||||
tutorial.launch = Когда Вы достигаете определенной волны, Вы можете осуществить[accent] запуск ядра[], оставив базу и[accent] перенести ресурсы из ядра.[]\nЭти ресурсы могут быть использованы для изучения новых технологий.\n\n[accent]Нажмите кнопку запуска.
|
||||
|
||||
item.copper.description = Самый основной строительный материал. Широко используется во всех типах блоков.
|
||||
item.lead.description = Основной стартовый материал. Широко используется в электронике и блоках для транспортировки жидкостей.
|
||||
item.metaglass.description = Сверхпрочный сплав стекла. Широко используется для распределения и хранения жидкости.
|
||||
@ -1063,6 +1070,7 @@ block.junction.description = Действует как мост для двух
|
||||
block.bridge-conveyor.description = Улучшенный транспортный блок. Позволяет транспортировать предметы по 3 плиткам любой местности или здания.
|
||||
block.phase-conveyor.description = Улучшенный транспортный блок. Использует энергию для телепортации предметов на подключенный фазовый конвейер по нескольким плиткам.
|
||||
block.sorter.description = Сортирует предметы. Если предмет соответствует выбору, он может пройти. В противном случае предмет выводится слева и справа.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Принимает предмет в одном направлении и выводит их до 3 других направлений в равной степени. Полезно для разделения материалов из одного источника на несколько целей.\n\n[scarlet]Никогда не используйте рядом с заводами и т.п., так как маршрутизатор будет забит выходными предметами.[]
|
||||
block.distributor.description = Расширенный маршрутизатор. Разделение элементов до 7 других направлений в равной степени.
|
||||
block.overflow-gate.description = Комбинированный разделитель и маршрутизатор. Выводит только влево и вправо, если передний путь заблокирован.
|
||||
|
@ -17,14 +17,12 @@ gameover = Game Over
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [accent]Nytt rekord!
|
||||
copied = Kopierad.
|
||||
|
||||
load.sound = Ljud
|
||||
load.map = Kartor
|
||||
load.image = Bilder
|
||||
load.content = Innehåll
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
@ -40,7 +38,6 @@ schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
|
||||
stat.wave = Besegrade vågor:[accent] {0}
|
||||
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
@ -48,7 +45,6 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Launched Items
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||
@ -62,11 +58,11 @@ database = Kärndatabas
|
||||
savegame = Spara Spel
|
||||
loadgame = Importera Spel
|
||||
joingame = Gå med spel
|
||||
addplayers = Lägg till/Ta bort spelare
|
||||
customgame = Anpassat Spel
|
||||
newgame = Nytt Spel
|
||||
none = <ingen>
|
||||
minimap = Minikarta
|
||||
position = Position
|
||||
close = Stäng
|
||||
website = Webbsida
|
||||
quit = Avsluta
|
||||
@ -82,7 +78,6 @@ uploadingcontent = Laddar upp innehåll
|
||||
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
|
||||
committingchanges = Comitting Changes
|
||||
done = Klar
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
@ -102,7 +97,6 @@ mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
|
||||
about.button = Om
|
||||
name = Namn:
|
||||
noname = Välj ett[accent] namn[] först.
|
||||
@ -258,18 +252,18 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
map.menu = Select what you would like to do with this map.
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Pensel
|
||||
editor.openin = Öppna I Redigeraren
|
||||
editor.oregen = Malmgenerering
|
||||
editor.oregen.info = Malmgenerering:
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
editor.oregen.info = Ore Generation:
|
||||
@ -345,7 +339,6 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
|
||||
toolmode.replace = Byt ut
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
toolmode.replaceall = Byt ut alla
|
||||
@ -360,7 +353,6 @@ toolmode.fillteams = Fyll Lag
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Rita Lag
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Brus
|
||||
@ -392,7 +384,6 @@ filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radie
|
||||
filter.option.percentile = Percentile
|
||||
|
||||
width = Bredd:
|
||||
height = Höjd:
|
||||
menu = Meny
|
||||
@ -408,14 +399,12 @@ tutorial = Tutorial
|
||||
tutorial.retake = Ta Om Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donera
|
||||
abandon = Ge upp
|
||||
abandon.text = Zonen och alla dess resurser förloras till fienden.
|
||||
locked = Låst
|
||||
complete = [lightgray]Nå:
|
||||
zone.requirement = Våg {0} i zon {1}
|
||||
resume = Fortsätt Zon:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Bästa Våg: {0}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
@ -427,20 +416,19 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [lightgray]Unlock configuring loadout: {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
zone.objective.attack = Destroy Enemy Core
|
||||
add = Lägg till...
|
||||
boss.health = Boss Health
|
||||
|
||||
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
error.invalidaddress = Ogiltig adress.
|
||||
@ -451,7 +439,6 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Okänt nätverksfel.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = Kratrar
|
||||
@ -466,7 +453,6 @@ zone.saltFlats.name = Salt Flats
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = Crags
|
||||
zone.fungalPass.name = Fungal Pass
|
||||
|
||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||
@ -481,7 +467,6 @@ zone.nuclearComplex.description = A former facility for the production and proce
|
||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = Språk
|
||||
settings.data = Game Data
|
||||
settings.reset = Återställ till Standardvärden
|
||||
@ -493,9 +478,9 @@ settings.graphics = Grafik
|
||||
settings.cleardata = Rensa Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Rensa Allt
|
||||
paused = [accent]< Pausat >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Ja
|
||||
no = Nej
|
||||
info.title = Info
|
||||
@ -535,7 +520,6 @@ blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Skott
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammunition
|
||||
|
||||
bar.drilltierreq = Bättre Borr Krävs
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Effektivitet: {0}%
|
||||
@ -550,7 +534,6 @@ bar.heat = Hetta
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] skada
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -562,7 +545,6 @@ bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = block
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
@ -640,8 +622,6 @@ category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
@ -688,7 +668,6 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Vågtimer
|
||||
rules.waves = Vågor
|
||||
@ -715,7 +694,6 @@ rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Spelare
|
||||
rules.title.enemy = Fiender
|
||||
rules.title.unit = Units
|
||||
|
||||
content.item.name = Föremål
|
||||
content.liquid.name = Vätskor
|
||||
content.unit.name = Units
|
||||
@ -777,7 +755,6 @@ mech.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viskositet: {0}
|
||||
liquid.temperature = [lightgray]Temperatur: {0}
|
||||
|
||||
block.sand-boulder.name = Sandbumling
|
||||
block.grass.name = Gräs
|
||||
block.salt.name = Salt
|
||||
@ -1009,7 +986,6 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
|
||||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
|
||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
|
@ -16,11 +16,28 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
|
||||
gameover = Cekirdegin yok edildi.
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [accent]Yeni Yuksek skor!
|
||||
copied = Copied.
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
@ -29,6 +46,7 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
launcheditems = [accent]Launched Items
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||
level.highscore = Yuksek Skor: [accent]{0}
|
||||
level.select = Seviye secimi
|
||||
@ -40,11 +58,11 @@ database = Core Database
|
||||
savegame = Oyunu kaydet
|
||||
loadgame = Devam et
|
||||
joingame = Oyuna katil
|
||||
addplayers = Oyuncu ekle/cikar
|
||||
customgame = Ozel oyun
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
minimap = Minimap
|
||||
position = Position
|
||||
close = Kapat
|
||||
website = Website
|
||||
quit = Cik
|
||||
@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Hakkinda
|
||||
name = isim:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
@ -140,7 +177,6 @@ server.port = Link:
|
||||
server.addressinuse = Addres zaten kullaniliyor!
|
||||
server.invalidport = Geçersiz Oyun numarasi!
|
||||
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
||||
save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
|
||||
save.new = Yeni Kayit Dosyasi
|
||||
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||
overwrite = uzerinden gec
|
||||
@ -174,6 +210,7 @@ warning = Warning.
|
||||
confirm = Onayla
|
||||
delete = Sil
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = Tamam
|
||||
open = Ac
|
||||
customize = Customize
|
||||
@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
||||
quit.confirm = Cikmak istedigine emin misin?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Yukleniyor...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Kaydediliyor...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Dalga {0}
|
||||
wave.waiting = Dalganin baslamasina: {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
@ -210,11 +252,17 @@ map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Firca
|
||||
editor.openin = Editorde ac
|
||||
editor.oregen = Maden Yaratilma hizi
|
||||
@ -344,7 +392,6 @@ campaign = Campaign
|
||||
load = Yukle
|
||||
save = Kaydet
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
||||
settings = ayarlar
|
||||
@ -352,12 +399,13 @@ tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Harita yaraticisi
|
||||
donate = Bagis yap
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
@ -368,11 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
@ -428,15 +478,14 @@ settings.graphics = Grafikler
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = Duraklatildi
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Evet
|
||||
no = Hayir
|
||||
info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@ -518,6 +567,7 @@ category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@ -547,6 +597,7 @@ setting.fps.name = FPS'i goster
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.minimap.name = Haritayi goster
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Ses yuksekligi
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Sesi kapat
|
||||
@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
@ -569,13 +622,16 @@ category.multiplayer.name = Cok oyunculu
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Bir tusa bas...
|
||||
keybind.press.axis = Bir yone cevir yada tusa bas...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Sol/Sag hareket
|
||||
keybind.move_y.name = Yukari/asagi hareket
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Sec/silahi sik
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@ -587,12 +643,14 @@ keybind.zoom_hold.name = Yaklasma basili tutmasi
|
||||
keybind.zoom.name = Yaklas
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Durdur
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Kos
|
||||
keybind.chat.name = konus
|
||||
keybind.player_list.name = Oyuncu listesi
|
||||
keybind.console.name = Konsol
|
||||
keybind.rotate.name = cevir
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Menuleri ac'kapat
|
||||
keybind.chat_history_prev.name = Konusma gecmisi geri
|
||||
keybind.chat_history_next.name = Konusma gecmisi ileri
|
||||
@ -604,6 +662,7 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Serbest
|
||||
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@ -790,6 +849,7 @@ block.junction.name = ayirici
|
||||
block.router.name = dagitici
|
||||
block.distributor.name = yayici
|
||||
block.sorter.name = secici
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Kapali dagatici
|
||||
block.silicon-smelter.name = Silikon eritici
|
||||
@ -1010,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
||||
|
@ -16,13 +16,28 @@ screenshot.invalid = Harita çok büyük, ekran görüntüsü için potansiyel o
|
||||
gameover = Kaybettin
|
||||
gameover.pvp = [accent] {0}[] Takımı kazandı!
|
||||
highscore = [accent]Yeni rekor!
|
||||
|
||||
copied = Copied.
|
||||
load.sound = Sesler
|
||||
load.map = Haritalar
|
||||
load.image = Resimler
|
||||
load.content = İçerik
|
||||
load.system = Sistem
|
||||
|
||||
load.mod = Mods
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Yenilen Dalgalar:[accent] {0}
|
||||
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
|
||||
stat.built = İnşa Edilen Yapılar:[accent] {0}
|
||||
@ -30,8 +45,8 @@ stat.destroyed = Yok Edilen Yapılar:[accent] {0}
|
||||
stat.deconstructed = Yıkılan Yapılar:[accent] {0}
|
||||
stat.delivered = Gönderilen Kaynaklar:
|
||||
stat.rank = Rütbe: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Gönderilen Kaynaklar
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
|
||||
level.highscore = Rekor: [accent]{0}
|
||||
level.select = Seviye Seçimi
|
||||
@ -43,11 +58,11 @@ database = Ana Veritabanı
|
||||
savegame = Oyunu Kaydet
|
||||
loadgame = Oyunu Yükle
|
||||
joingame = Oyuna Katıl
|
||||
addplayers = Oyuncu Ekle/Kaldır
|
||||
customgame = Özel Oyun
|
||||
newgame = Yeni Oyun
|
||||
none = <yok>
|
||||
minimap = Harita
|
||||
position = Position
|
||||
close = Kapat
|
||||
website = Website
|
||||
quit = Çık
|
||||
@ -63,7 +78,25 @@ uploadingcontent = İçerik Yükleniyor
|
||||
uploadingpreviewfile = Önizleme Dosyası Yükleniyor
|
||||
committingchanges = Değişiklikler Uygulanıyor
|
||||
done = Bitti
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Hakkında
|
||||
name = İsim:
|
||||
noname = Bir[accent] kullanıcı adı[] seçmelisin.
|
||||
@ -144,7 +177,6 @@ server.port = Port:
|
||||
server.addressinuse = Adres zaten kullanılıyor!
|
||||
server.invalidport = Geçersiz port sayısı!
|
||||
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
||||
save.old = Bu kayıt oyunun eski bir sürümü için ve artık kullanılamaz.\n\n[lightgray]Tam 4.0 sürümü yayınlandığında geri kayıt özelliği eklenecek.
|
||||
save.new = Yeni kayıt
|
||||
save.overwrite = Bu kayıdın üstüne yazmak istediğine\nemin misin?
|
||||
overwrite = Üstüne yaz
|
||||
@ -178,6 +210,7 @@ warning = Uyarı.
|
||||
confirm = Doğrula
|
||||
delete = Sil
|
||||
view.workshop = Workshop'da görüntüle
|
||||
workshop.listing = Edit Workshop Listing
|
||||
ok = Tamam
|
||||
open = Aç
|
||||
customize = Kuralları Özelleştir
|
||||
@ -195,7 +228,12 @@ classic.export.text = [accent]Mindustry'e[] büyük bir update olmuştur.\nKlasi
|
||||
quit.confirm = Çıkmak istediğinize emin misiniz?
|
||||
quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent] Ayarlar->Oyun->Öğreticiyi Yeniden Al'dan[] tekrar yapabilirsiniz.
|
||||
loading = [accent]Yükleniyor...
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Kayıt ediliyor...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Dalga {0}
|
||||
wave.waiting = [lightgray]{0} saniye içinde dalga
|
||||
wave.waveInProgress = [lightgray]Dalga gerçekleşiyor
|
||||
@ -214,15 +252,21 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
|
||||
map.publish.error = Error publishing map: {0}
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
map.publish = Harita yayınlandı.
|
||||
map.publishing = [accent]Harita yayınlanıyor...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Fırça
|
||||
editor.openin = Düzenleyici'de Aç
|
||||
editor.oregen = Maden Oluşumu
|
||||
editor.oregen.info = Maden Oluşumu:
|
||||
editor.oregen.info = Maden Oluşumu:
|
||||
editor.mapinfo = Harita Bilgileri
|
||||
editor.author = Yapımcı:
|
||||
editor.description = Açıklama:
|
||||
@ -295,7 +339,6 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
|
||||
toolmode.replace = Değiştir
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
toolmode.replaceall = Hepsini Değiştir
|
||||
@ -310,7 +353,6 @@ toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
@ -342,7 +384,6 @@ filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
|
||||
width = Eni:
|
||||
height = Boyu:
|
||||
menu = Menü
|
||||
@ -351,7 +392,6 @@ campaign = Başla
|
||||
load = Yükle
|
||||
save = Kaydet
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın.
|
||||
settings = Ayarlar
|
||||
@ -359,13 +399,13 @@ tutorial = Öğretici
|
||||
tutorial.retake = Öğreticiyi Yeniden Al
|
||||
editor = Düzenleyici
|
||||
mapeditor = Harita Düzenleyicisi
|
||||
donate = Bağış Yap
|
||||
|
||||
abandon = Terk Et
|
||||
abandon.text = Burası ve bütün kaynakları düşmana kaybedilecek.
|
||||
locked = Kilitli
|
||||
complete = [lightgray]Reach:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
@ -376,18 +416,19 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
||||
launch.skip.confirm = Eğer şimdi geçerseniz,
|
||||
uncover = Aç
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Hayatta Kal
|
||||
zone.objective.attack = Düşman Merkezini Yok Et
|
||||
add = Ekle...
|
||||
boss.health = Boss Canı
|
||||
|
||||
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
error.invalidaddress = Geçersiz adres.
|
||||
@ -398,7 +439,6 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
@ -413,7 +453,6 @@ zone.saltFlats.name = Salt Flats
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = Crags
|
||||
zone.fungalPass.name = Fungal Pass
|
||||
|
||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||
@ -428,7 +467,6 @@ zone.nuclearComplex.description = A former facility for the production and proce
|
||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = Dil
|
||||
settings.data = Oyun Verisi
|
||||
settings.reset = Reset to Defaults
|
||||
@ -440,15 +478,14 @@ settings.graphics = Grafikler
|
||||
settings.cleardata = Oyun Verisini Sil...
|
||||
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBunu geri alamazsınız!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Hepsini Sil
|
||||
paused = [accent]< Durduruldu >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Evet
|
||||
no = Hayır
|
||||
info.title = Bilgi
|
||||
error.title = [crimson]Bir hata oldu
|
||||
error.crashtitle = Bir hata oldu
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Giriş
|
||||
blocks.output = Çıkış
|
||||
blocks.booster = Booster
|
||||
@ -483,7 +520,6 @@ blocks.inaccuracy = Yanlış Atış İhtimali
|
||||
blocks.shots = Atışlar
|
||||
blocks.reload = Atışlar/Sn
|
||||
blocks.ammo = Mermi
|
||||
|
||||
bar.drilltierreq = Daha İyi Matkap Gerekli
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
@ -498,7 +534,6 @@ bar.heat = Isı
|
||||
bar.power = Enerji
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Unitler: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -510,7 +545,6 @@ bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = bloklar
|
||||
unit.powersecond = enerji birimi/saniye
|
||||
unit.liquidsecond = sıvı birimi/saniye
|
||||
@ -533,6 +567,7 @@ category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Gölgeler
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Animasyonlu Su
|
||||
setting.animatedshields.name = Animasyonlu Kalkanlar
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@ -560,9 +595,9 @@ setting.fullscreen.name = Tam Ekran
|
||||
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
|
||||
setting.fps.name = FPS Göster
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Enerji Işınlarını Göster
|
||||
setting.pixelate.name = Pixelle[lightgray] (animasyonları kapatır)
|
||||
setting.minimap.name = Harita Göster
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Müzik
|
||||
setting.ambientvol.name = Etraf Sesi
|
||||
setting.mutemusic.name = Müziği Kapat
|
||||
@ -574,6 +609,8 @@ setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
uiscale.cancel = İptal Et ve Çık
|
||||
setting.bloom.name = Bloom
|
||||
@ -585,13 +622,16 @@ category.multiplayer.name = Çok Oyunculu
|
||||
command.attack = Saldır
|
||||
command.rally = Toplan
|
||||
command.retreat = Geri Çekil
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Bir tuşa basın...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@ -603,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menü
|
||||
keybind.pause.name = Durdur
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Konuş
|
||||
keybind.player_list.name = Oyuncu Listesi
|
||||
keybind.console.name = Konsol
|
||||
keybind.rotate.name = Döndür
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Chat history prev
|
||||
keybind.chat_history_next.name = Chat history next
|
||||
@ -626,7 +668,6 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
|
||||
mode.attack.name = Saldırı
|
||||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||
mode.custom = Özel Kurallar
|
||||
|
||||
rules.infiniteresources = Sınırsız Kaynaklar
|
||||
rules.wavetimer = Dalga Zamanlayıcısı
|
||||
rules.waves = Dalgalar
|
||||
@ -653,7 +694,6 @@ rules.title.resourcesbuilding = Kaynaklar & İnşa
|
||||
rules.title.player = Oyuncular
|
||||
rules.title.enemy = Düşmanlar
|
||||
rules.title.unit = Unitler
|
||||
|
||||
content.item.name = Eşyalar
|
||||
content.liquid.name = Sıvılar
|
||||
content.unit.name = Unitler
|
||||
@ -715,7 +755,6 @@ mech.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
block.sand-boulder.name = Kum Kaya Parçaları
|
||||
block.grass.name = Çimen
|
||||
block.salt.name = Tuz
|
||||
@ -810,6 +849,7 @@ block.junction.name = Kavşak
|
||||
block.router.name = Yönlendirici
|
||||
block.distributor.name = Dağıtıcı
|
||||
block.sorter.name = Ayıklayıcı
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Mesaj
|
||||
block.overflow-gate.name = Taşma Geçiti
|
||||
block.silicon-smelter.name = Silikon Isıtıcısı
|
||||
@ -946,7 +986,6 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
|
||||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
|
||||
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
||||
item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır.
|
||||
item.metaglass.description = Süper sert camdan bir bileşim. Sıvı dağıtım ve depolama için yaygın olarak kullanılır.
|
||||
@ -1031,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||
|
@ -16,12 +16,28 @@ screenshot.invalid = Мапа занадто велика, тому, мабут
|
||||
gameover = Гра завершена
|
||||
gameover.pvp = [accent] {0}[] команда перемогла!
|
||||
highscore = [YELLOW]Новий рекорд!
|
||||
copied = Copied.
|
||||
load.sound = Звуки
|
||||
load.map = Мапи
|
||||
load.image = Зображення
|
||||
load.content = Зміст
|
||||
load.system = Система
|
||||
load.mod = Модифікації
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
stat.wave = Хвиль відбито:[accent] {0}
|
||||
stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
|
||||
stat.built = Будівель збудувано:[accent] {0}
|
||||
@ -42,11 +58,11 @@ database = База даних ядра
|
||||
savegame = Зберегти гру
|
||||
loadgame = Завантажити гру
|
||||
joingame = Мережева гра
|
||||
addplayers = Додати/Видалити гравців
|
||||
customgame = Користувацька гра
|
||||
newgame = Нова гра
|
||||
none = <нічого>
|
||||
minimap = Мінімапа
|
||||
position = Position
|
||||
close = Закрити
|
||||
website = Веб-сайт
|
||||
quit = Вихід
|
||||
@ -62,16 +78,25 @@ uploadingcontent = Вивантаження вмісту
|
||||
uploadingpreviewfile = Вивантаження файлу передперегляду
|
||||
committingchanges = Здійснення змін
|
||||
done = Зроблено
|
||||
mods = Модифікації
|
||||
mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]може бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
||||
mods.alpha = [scarlet](Альфа)
|
||||
mods = Модифікації
|
||||
mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mod.enabled = [lightgray]Увімкнено
|
||||
mod.disabled = [scarlet]Вимкнено
|
||||
mod.disable = Disable
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Імпортувати модифікацію
|
||||
mod.import.github = Import Github Mod
|
||||
mod.remove.confirm = Цю модифікацію буде видалено.
|
||||
mod.author = [LIGHT_GRAY]Автор:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
about.button = Про гру
|
||||
name = Ім’я:
|
||||
noname = Спочатку придумайте[accent] собі ім’я[].
|
||||
@ -152,7 +177,6 @@ server.port = Порт:
|
||||
server.addressinuse = Ця адреса вже використовується!
|
||||
server.invalidport = Недійсний номер порту!
|
||||
server.error = [crimson]Помилка створення сервера: [accent]{0}
|
||||
save.old = Це збереження для старої версії гри, і його більше не можна використовувати.\n\n [lightgray]Зворотна сумісність буде реалізована у фінальній версії 4.0.
|
||||
save.new = Нове збереження
|
||||
save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
|
||||
overwrite = Перезаписати
|
||||
@ -204,7 +228,12 @@ classic.export.text = Класичне (версія 3.5 збірка 40) збе
|
||||
quit.confirm = Ви впевнені, що хочете вийти?
|
||||
quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання?
|
||||
loading = [accent]Завантаження…
|
||||
reloading = [accent]Reloading Mods...
|
||||
saving = [accent]Збереження…
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Хвиля {0}
|
||||
wave.waiting = Хвиля через {0}
|
||||
wave.waveInProgress = [lightgray]Хвиля триває
|
||||
@ -223,16 +252,17 @@ map.nospawn = Ця мапа не має жодного ядра для появ
|
||||
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
|
||||
map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
|
||||
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
|
||||
map.publish.error = Помилка при опублікуванні мапи: {0}
|
||||
map.update = Оновити мапу
|
||||
map.load.error = Помилка отримання даних з Майстерню: {0}
|
||||
map.missing = Цю карту було видалено або переміщено.\n[lightgray]Перелік у Майстерні автоматично від’єднано від мапи.
|
||||
map.menu = Виберіть, що ви хочете зробити з цією мапою.
|
||||
map.changelog = Список змік (необов’язково):
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Ліцензійна угода
|
||||
map.publish = Мапа опублікована.
|
||||
map.publishing = [accent]Публікації мапи...
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = Пензлик
|
||||
editor.openin = Відкрити в редакторі
|
||||
editor.oregen = Генерація руд
|
||||
@ -362,7 +392,6 @@ campaign = Кампанія
|
||||
load = Завантажити
|
||||
save = Зберегти
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Пінг: {0} мс
|
||||
language.restart = Будь ласка, перезапустіть свою гру, щоб налаштування мови набули чинності.
|
||||
settings = Налаштування
|
||||
@ -374,7 +403,9 @@ abandon = Покинути
|
||||
abandon.text = Ця зона і всі її ресурси будуть втрачені.
|
||||
locked = Заблоковано
|
||||
complete = [lightgray]Досягнута:
|
||||
zone.requirement = Хвиля {0} у зоні {1}
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Відновити зону:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||
launch = < ЗАПУСК >
|
||||
@ -385,11 +416,13 @@ launch.confirm = Це видалить всі ресурси у Вашому я
|
||||
launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль.
|
||||
uncover = Розкрити
|
||||
configure = Вивантажити конфігурацію
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
|
||||
configure.invalid = Кількість повинна бути числом між 0 та {0}.
|
||||
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
|
||||
zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані.
|
||||
zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Виявлені ресурси:
|
||||
zone.objective = [lightgray]Мета: [accent]{0}
|
||||
zone.objective.survival = Вижити
|
||||
@ -446,12 +479,13 @@ settings.cleardata = Очистити дані…
|
||||
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
||||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється.
|
||||
paused = Пауза
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Так
|
||||
no = Ні
|
||||
info.title = Інформація
|
||||
error.title = [crimson]Виникла помилка
|
||||
error.crashtitle = Виникла помилка
|
||||
attackpvponly = [scarlet]Наявне тільки у режимах атаки/PvP
|
||||
blocks.input = Вхід
|
||||
blocks.output = Вихід
|
||||
blocks.booster = Прискорювач
|
||||
@ -533,6 +567,7 @@ category.optional = Додаткові поліпшення
|
||||
setting.landscape.name = Тільки альбомний(гозинтальний) режим
|
||||
setting.shadows.name = Тіні
|
||||
setting.linear.name = Лінійна фільтрація
|
||||
setting.hints.name = Hints
|
||||
setting.animatedwater.name = Анімована вода
|
||||
setting.animatedshields.name = Анімовані щити
|
||||
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
||||
@ -562,6 +597,7 @@ setting.fps.name = Показувати FPS
|
||||
setting.vsync.name = Вертикальна синхронізація
|
||||
setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації)
|
||||
setting.minimap.name = Показувати міні-мапу
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Гучність музики
|
||||
setting.ambientvol.name = Звуки навколишнього середовища
|
||||
setting.mutemusic.name = Заглушити музику
|
||||
@ -574,6 +610,7 @@ setting.chatopacity.name = Непрозорість чату
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Відображати хмару чата над гравцями
|
||||
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[lightgray]Це можна змінити у Налаштування->Гра->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] …
|
||||
uiscale.cancel = Скасувати & Вийти
|
||||
setting.bloom.name = Світіння
|
||||
@ -585,13 +622,16 @@ category.multiplayer.name = Мережева гра
|
||||
command.attack = Атакувати
|
||||
command.rally = Точка збору
|
||||
command.retreat = Відступити
|
||||
keybind.gridMode.name = Вибрати блок
|
||||
keybind.gridModeShift.name = Вибрати категорію
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Натисніть клавішу…
|
||||
keybind.press.axis = Натисніть клавішу…
|
||||
keybind.screenshot.name = Зняток мапи
|
||||
keybind.move_x.name = Рух по осі x
|
||||
keybind.move_y.name = Рух по осі y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Повноекранний
|
||||
keybind.select.name = Вибір/Постріл
|
||||
keybind.diagonal_placement.name = Діагональне розміщення
|
||||
@ -603,6 +643,7 @@ keybind.zoom_hold.name = Керування масштабом
|
||||
keybind.zoom.name = Приблизити
|
||||
keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Мінімапа
|
||||
keybind.dash.name = Прискоритися/Літати
|
||||
keybind.chat.name = Чат
|
||||
@ -808,6 +849,7 @@ block.junction.name = Перехрестя
|
||||
block.router.name = Маршрутизатор
|
||||
block.distributor.name = Розподілювач
|
||||
block.sorter.name = Сортувальник
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Повідомлення
|
||||
block.overflow-gate.name = Надмірний затвор
|
||||
block.silicon-smelter.name = Кремнієвий плавильний завод
|
||||
@ -1028,6 +1070,7 @@ block.junction.description = Діє як міст для двох перехре
|
||||
block.bridge-conveyor.description = Покращений блок транспорту елементів. Дозволяє транспортувати предмети до 3-ох плиток з будь-якої місцевості чи будівлі.
|
||||
block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на підключений фазовий конвеєр через кілька плиток.
|
||||
block.sorter.description = Сортує предмети. Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться зліва та справа.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Приймає елементи з одного напрямку та виводить їх до трьох інших напрямків порівну. Корисно для поділу матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ніколи не використовуйте поруч із входами до механізмів, оскільки вони будуть забиті вихідними предметами.[]
|
||||
block.distributor.description = Розширений маршрутизатор. Розділяє предмети до 7 інших напрямків порівну.
|
||||
block.overflow-gate.description = Комбінований розгалужувач і маршрутизатор. Виходи лише вліво і вправо, якщо передній шлях заблокований.
|
||||
|
@ -17,14 +17,12 @@ gameover = 你的核心被摧毁了!
|
||||
gameover.pvp = [accent] {0}[]队获胜!
|
||||
highscore = [accent]新纪录!
|
||||
copied = 已复制。
|
||||
|
||||
load.sound = 音乐加载中
|
||||
load.map = 地图加载中
|
||||
load.image = 图片加载中
|
||||
load.content = 内容加载中
|
||||
load.system = 系统加载中
|
||||
load.mod = 模组加载中
|
||||
|
||||
schematic = 示意图
|
||||
schematic.add = 保存示意图中……
|
||||
schematics = 示意图
|
||||
@ -40,7 +38,6 @@ schematic.saved = 示意图已保存。
|
||||
schematic.delete.confirm = 这个示意图将被清除。
|
||||
schematic.rename = 重命名示意图
|
||||
schematic.info = {0}x{1}, {2} 方块
|
||||
|
||||
stat.wave = 战胜的波数:[accent]{0}
|
||||
stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
|
||||
stat.built = 建造的建筑:[accent]{0}
|
||||
@ -48,8 +45,8 @@ stat.destroyed = 摧毁的建筑:[accent]{0}
|
||||
stat.deconstructed = 拆除的建筑:[accent]{0}
|
||||
stat.delivered = 发射的资源:
|
||||
stat.rank = 最终等级:[accent]{0}
|
||||
|
||||
launcheditems = [accent]发射的资源
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
||||
level.highscore = 最高分:[accent]{0}
|
||||
level.select = 选择关卡
|
||||
@ -61,7 +58,6 @@ database = 核心数据库
|
||||
savegame = 保存游戏
|
||||
loadgame = 载入游戏
|
||||
joingame = 加入游戏
|
||||
addplayers = 添加/删除玩家
|
||||
customgame = 自定义游戏
|
||||
newgame = 新游戏
|
||||
none = <无>
|
||||
@ -82,7 +78,6 @@ uploadingcontent = 正在上传内容
|
||||
uploadingpreviewfile = 正在上传预览文件
|
||||
committingchanges = 提交更改
|
||||
done = 已完成
|
||||
|
||||
mods.alphainfo = 请注意在测试版本中的模组[scarlet]可能有缺陷[]。\n在 Mindustry Github 或 Discord上报告你发现的问题。
|
||||
mods.alpha = [accent](测试版)
|
||||
mods = 模组
|
||||
@ -102,7 +97,6 @@ mod.author = [LIGHT_GRAY]作者:[] {0}
|
||||
mod.missing = 此存档包含更新后的模组或不再使用的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
||||
mod.preview.missing = 在创意工坊中发布此模组之前,必须添加图像预览。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
||||
mod.folder.missing = 只有文件夹形式的模组才能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
||||
|
||||
about.button = 关于
|
||||
name = 名字:
|
||||
noname = 先取一个[accent]玩家名[]。
|
||||
@ -260,15 +254,15 @@ map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地
|
||||
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
||||
workshop.update = 更新地图
|
||||
workshop.error = 获取创意工坊详细信息时出错:{0}
|
||||
map.publish.error = 地图上传错误:{0}
|
||||
missing = 地图已被删除或移动。\n[lightgray]链接已在创意工坊中被删除。
|
||||
map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定你同意 Steam 创意工坊的最终用户许可协议,否则你的地图将不会被展示!
|
||||
map.menu = 选择要对此地图执行的操作。
|
||||
map.changelog = 更改日志(可选):
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam 最终用户许可协议
|
||||
map.publish = 地图已上传。
|
||||
map.publishing = [accent]地图上传中……
|
||||
|
||||
missing = 地图已被删除或移动。\n[lightgray]链接已在创意工坊中被删除。
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
editor.brush = 笔刷
|
||||
editor.openin = 在编辑器中打开
|
||||
editor.oregen = 矿石的生成
|
||||
@ -345,7 +339,6 @@ editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图
|
||||
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
|
||||
editor.exists = 已经存在同名地图。
|
||||
editor.selectmap = 选择一个地图加载:
|
||||
|
||||
toolmode.replace = 替换
|
||||
toolmode.replace.description = 仅在实心块上绘制。
|
||||
toolmode.replaceall = 全部替换
|
||||
@ -360,7 +353,6 @@ toolmode.fillteams = 填充团队
|
||||
toolmode.fillteams.description = 填充团队而不是方块。
|
||||
toolmode.drawteams = 绘制团队
|
||||
toolmode.drawteams.description = 绘制团队而不是方块。
|
||||
|
||||
filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。
|
||||
filter.distort = 扭曲程度
|
||||
filter.noise = 波动程度
|
||||
@ -392,7 +384,6 @@ filter.option.floor2 = 二重地面
|
||||
filter.option.threshold2 = 二重阈值
|
||||
filter.option.radius = 半径大小
|
||||
filter.option.percentile = 百分比
|
||||
|
||||
width = 宽度:
|
||||
height = 高度:
|
||||
menu = 菜单
|
||||
@ -408,13 +399,11 @@ tutorial = 教程
|
||||
tutorial.retake = 重新游玩教程
|
||||
editor = 编辑器
|
||||
mapeditor = 地图编辑器
|
||||
donate = 打赏
|
||||
|
||||
abandon = 放弃
|
||||
abandon.text = 这个区域及其资源会被敌人重置。
|
||||
locked = 已锁定
|
||||
complete = [LIGHT_GRAY]完成:
|
||||
zone.requirement = 在{1}中达到{0}波
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = 在{0}中摧毁敌方核心
|
||||
requirement.unlock = 解锁{0}
|
||||
resume = 暂停:\n[LIGHT_GRAY]{0}
|
||||
@ -433,14 +422,13 @@ configure.locked = [LIGHT_GRAY]到达第{0}波\n才能设定发射资源。
|
||||
configure.invalid = 数量必须是0到{0}之间的数字。
|
||||
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
|
||||
zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
|
||||
zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = 地图中的资源:
|
||||
zone.objective = [lightgray]目标:[accent]{0}
|
||||
zone.objective.survival = 生存
|
||||
zone.objective.attack = 摧毁敌方核心
|
||||
add = 添加……
|
||||
boss.health = BOSS 生命值
|
||||
|
||||
connectfail = [crimson]服务器连接失败:[accent]{0}
|
||||
error.unreachable = 服务器无法访问。\n确定输对地址了吗?
|
||||
error.invalidaddress = 地址无效。
|
||||
@ -451,7 +439,6 @@ error.mapnotfound = 找不到地图文件!
|
||||
error.io = 网络 I/O 错误。
|
||||
error.any = 未知网络错误。
|
||||
error.bloom = 未能初始化特效。\n您的设备可能不支持它。
|
||||
|
||||
zone.groundZero.name = 零号地区
|
||||
zone.desertWastes.name = 荒芜沙漠
|
||||
zone.craters.name = 陨石带
|
||||
@ -466,7 +453,6 @@ zone.saltFlats.name = 盐碱荒滩
|
||||
zone.impact0078.name = 0078号冲击
|
||||
zone.crags.name = 悬崖
|
||||
zone.fungalPass.name = 真菌通道
|
||||
|
||||
zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
|
||||
zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。
|
||||
zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在,燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
|
||||
@ -481,7 +467,6 @@ zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废
|
||||
zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
|
||||
zone.impact0078.description = <在此处插入说明>
|
||||
zone.crags.description = <在此处插入说明>
|
||||
|
||||
settings.language = 语言
|
||||
settings.data = 游戏数据
|
||||
settings.reset = 恢复默认
|
||||
@ -535,7 +520,6 @@ blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 每秒发射数
|
||||
blocks.ammo = 子弹
|
||||
|
||||
bar.drilltierreq = 需要更好的钻头
|
||||
bar.drillspeed = 挖掘速度:{0}/s
|
||||
bar.efficiency = 效率:{0}%
|
||||
@ -550,7 +534,6 @@ bar.heat = 热量
|
||||
bar.power = 电力
|
||||
bar.progress = 制造进度
|
||||
bar.spawned = 单位数量:{0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||
bullet.incendiary = [stat] 燃烧
|
||||
@ -562,7 +545,6 @@ bullet.freezing = [stat] 冰冻
|
||||
bullet.tarred = [stat] 减速
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 子弹数量
|
||||
bullet.reload = [stat]{0}[lightgray]x 装弹
|
||||
|
||||
unit.blocks = 方块
|
||||
unit.powersecond = 能量单位/秒
|
||||
unit.liquidsecond = 液体单位/秒
|
||||
@ -640,8 +622,6 @@ category.multiplayer.name = 多人
|
||||
command.attack = 攻击
|
||||
command.rally = 集合
|
||||
command.retreat = 撤退
|
||||
keybind.gridMode.name = 选择块
|
||||
keybind.gridModeShift.name = 选择类别
|
||||
keybind.clear_building.name = 清除建筑
|
||||
keybind.press = 按一下键……
|
||||
keybind.press.axis = 按一下轴或键……
|
||||
@ -688,7 +668,6 @@ mode.pvp.description = 和本地玩家对战。\n[gray]需要不同队伍的核
|
||||
mode.attack.name = 攻击
|
||||
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。\n[gray]需要姨妈红队核心。
|
||||
mode.custom = 自定义模式
|
||||
|
||||
rules.infiniteresources = 无限资源
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
@ -715,7 +694,6 @@ rules.title.resourcesbuilding = 资源和建造
|
||||
rules.title.player = 玩家
|
||||
rules.title.enemy = 敌人
|
||||
rules.title.unit = 单位
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 部队
|
||||
@ -777,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]建造速度:{0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
|
||||
block.sand-boulder.name = 沙砂巨石
|
||||
block.grass.name = 草地
|
||||
block.salt.name = 盐碱地
|
||||
@ -1009,7 +986,6 @@ tutorial.deposit = 将物品从机甲拖向方块来放下物品。\n\n[accent]
|
||||
tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头,并采更多的矿。
|
||||
tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头,并采更多的矿。
|
||||
tutorial.launch = 特定波次中,你可以[accent]发射核心[],[accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。
|
||||
|
||||
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
||||
item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。
|
||||
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。
|
||||
@ -1094,10 +1070,10 @@ block.junction.description = 两条交叉传送带的桥梁。适用于两条不
|
||||
block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品,最多跨越3个块。
|
||||
block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。
|
||||
block.sorter.description = 对物品进行分类。如果物品与所选种类相同,则允许其通过。否则,物品将从左边和右边输出。
|
||||
block.inverted-sorter.descriptions = 像标准分类器工作,但将选择的物品向两侧输出。
|
||||
block.router.description = 从一个方向接受物品,并将它们平均输出到最多3个其他方向。用于将材料分成多份。
|
||||
block.distributor.description = 一个高级路由器,可以将物品向最多7个方向输出。
|
||||
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
|
||||
block.inverted-sorter.descriptions = 像标准分类器工作,但将选择的物品向两侧输出。
|
||||
block.mass-driver.description = 终极传送带。收集物品后将它们射向远处的另一个质量驱动器。
|
||||
block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。
|
||||
block.rotary-pump.description = 先进的水泵。泵送更多液体,但需要动力。
|
||||
|
@ -23,7 +23,6 @@ load.image = 圖片載入中
|
||||
load.content = 內容載入中
|
||||
load.system = 系統載入中
|
||||
load.mod = 模組載入中
|
||||
|
||||
schematic = 計畫圖
|
||||
schematic.add = 儲存計畫圖...
|
||||
schematics = 計畫圖
|
||||
@ -79,7 +78,6 @@ uploadingcontent = 內容上傳中
|
||||
uploadingpreviewfile = 上傳預覽文件
|
||||
committingchanges = 提交變更
|
||||
done = 完成
|
||||
|
||||
mods.alphainfo = 請記住,mod仍處於Alpha狀態, [scarlet]可能會有很多BUG[].\n向Mindustry Github或Discord報告發現的任何問題。
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = 模組
|
||||
@ -401,12 +399,11 @@ tutorial = 教學
|
||||
tutorial.retake = 重置教學
|
||||
editor = 地圖編輯器
|
||||
mapeditor = 地圖編輯器
|
||||
donate = 贊助
|
||||
abandon = 放棄
|
||||
abandon.text = 此區域及其所有資源將會丟失給敵人。
|
||||
locked = 鎖定
|
||||
complete = [LIGHT_GRAY]完成:
|
||||
requirement.wave =在{1}到達第{0}波
|
||||
requirement.wave = 在{1}到達第{0}波
|
||||
requirement.core = 在{0}摧毀敵人核心
|
||||
requirement.unlock = 解鎖{0}
|
||||
resume = 繼續區域:\n[LIGHT_GRAY]{0}
|
||||
@ -481,12 +478,12 @@ settings.graphics = 圖形
|
||||
settings.cleardata = 清除遊戲數據……
|
||||
settings.clear.confirm = 您確定要清除數據嗎?\n此操作無法撤回!
|
||||
settings.clearall.confirm = [scarlet]警告![]\n這將清除所有數據,包括存檔、地圖、解鎖和熱鍵綁定。\n按「是」後,遊戲將刪除所有數據並自動退出。
|
||||
settings.clearunlocks = 清除已解鎖
|
||||
settings.clearall = 清除所有
|
||||
paused = [accent]〈已暫停〉
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = 是
|
||||
no = 否
|
||||
info.title =資訊
|
||||
info.title = 資訊
|
||||
error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
blocks.input = 輸入
|
||||
@ -610,7 +607,7 @@ setting.crashreport.name = 發送匿名崩潰報告
|
||||
setting.savecreate.name = 自動建立存檔
|
||||
setting.publichost.name = 公開遊戲可見度
|
||||
setting.chatopacity.name = 聊天框不透明度
|
||||
setting.lasersopacity.name =激光不透明度
|
||||
setting.lasersopacity.name = 激光不透明度
|
||||
setting.playerchat.name = 在遊戲中顯示聊天框
|
||||
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]以後可以在“設置”->“遊戲”->“公開遊戲可見度”中進行更改。
|
||||
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
|
||||
@ -843,21 +840,12 @@ block.duo.name = 雙炮
|
||||
block.scorch.name = 焦土
|
||||
block.scatter.name = 分散炮
|
||||
block.hail.name = 冰雹
|
||||
block.arc.name = 電弧
|
||||
block.lancer.name = 光矛
|
||||
block.wave.name = 波浪
|
||||
block.swarmer.name = 群集
|
||||
block.salvo.name = 齊射炮
|
||||
block.ripple.name = 波紋
|
||||
block.cyclone.name = 颶風
|
||||
block.fuse.name = 融合炮
|
||||
block.spectre.name = 鬼影
|
||||
block.meltdown.name = 熔毀
|
||||
block.conveyor.name = 輸送帶
|
||||
block.titanium-conveyor.name = 鈦輸送帶
|
||||
block.armored-conveyor.name = 裝甲輸送帶
|
||||
block.junction.name = 樞紐
|
||||
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。除其他傳送帶外,不接受任何從側面輸入的資源。
|
||||
block.junction.name = 樞紐
|
||||
block.router.name = 分配器
|
||||
block.distributor.name = 大型分配器
|
||||
block.sorter.name = 分類器
|
||||
@ -903,6 +891,10 @@ block.power-void.name = 能量虛空
|
||||
block.power-source.name = 無限能量源
|
||||
block.unloader.name = 裝卸器
|
||||
block.vault.name = 存儲庫
|
||||
block.wave.name = 波浪
|
||||
block.swarmer.name = 群集
|
||||
block.salvo.name = 齊射炮
|
||||
block.ripple.name = 波紋
|
||||
block.phase-conveyor.name = 相織傳送帶
|
||||
block.bridge-conveyor.name = 輸送帶橋
|
||||
block.plastanium-compressor.name = 塑鋼壓縮機
|
||||
@ -940,10 +932,15 @@ block.mender.name = 修理方塊
|
||||
block.mend-projector.name = 修理投影器
|
||||
block.surge-wall.name = 波動牆
|
||||
block.surge-wall-large.name = 大型波動牆
|
||||
block.cyclone.name = 颶風
|
||||
block.fuse.name = 融合炮
|
||||
block.shock-mine.name = 衝擊地雷
|
||||
block.overdrive-projector.name = 超速運轉投影器
|
||||
block.force-projector.name = 護盾投影器
|
||||
block.arc.name = 電弧
|
||||
block.rtg-generator.name = 放射性同位素熱發電機
|
||||
block.spectre.name = 鬼影
|
||||
block.meltdown.name = 熔毀
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 小型發射台
|
||||
block.launch-pad-large.name = 大型發射台
|
||||
@ -975,7 +972,7 @@ tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自
|
||||
tutorial.drill.mobile = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n點選右下角的鑽頭選項\n選擇[accent]機械鑽頭[].\n通過點擊將其放置在銅礦上,然後按下下方的[accent]確認標誌[]確認您的選擇\n按下[accent] X 按鈕[] 取消放置.
|
||||
tutorial.blockinfo = 每個方塊都有不同的屬性。每個鑽頭只能開採特定的礦石。\n查看方塊的資訊和屬性,[accent]在建造目錄時按下"?"鈕。[]\n\n[accent]立即訪問機械鑽頭的屬性資料。[]
|
||||
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
|
||||
tutorial.conveyor.mobile = [accent]輸送帶[]能夠將物品運輸到核心。\製作一條從鑽頭開始到核心的輸送帶。\n[accent]長按數秒[]並向一個方向拖動來放置直線。\n\n[accent]{0}/{1} 條輸送帶\n[accent]0/1 交付的物品
|
||||
tutorial.conveyor.mobile = [accent]輸送帶[]能夠將物品運輸到核心。製作一條從鑽頭開始到核心的輸送帶。\n[accent]長按數秒[]並向一個方向拖動來放置直線。\n\n[accent]{0}/{1} 條輸送帶\n[accent]0/1 交付的物品
|
||||
tutorial.turret = 防禦建築是必須的以擊退[LIGHT_GRAY]敵人[]。\n於核心附近建造一個雙炮。
|
||||
tutorial.drillturret = 雙炮需要[accent]銅彈[]以射擊。\n在雙炮旁邊放置一個鑽頭以供應銅。
|
||||
tutorial.pause = 在戰鬥中,你可以[accent]暫停遊戲。[]\n您可以在暫停時規劃建築物並加入建造序列。\n\n[accent]按空白鍵暫停遊戲。
|
||||
@ -994,7 +991,7 @@ item.lead.description = 一種基本的起始材料。被廣泛用於電子設
|
||||
item.metaglass.description = 一種高強度的玻璃。廣泛用於液體分配和存儲。
|
||||
item.graphite.description = 礦化的碳,用於彈藥和電氣絕緣。
|
||||
item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。
|
||||
item.coal.description =遠在「播種」事件前就形成的植物化石。一種常見並容易獲得的燃料。
|
||||
item.coal.description = 遠在「播種」事件前就形成的植物化石。一種常見並容易獲得的燃料。
|
||||
item.titanium.description = 一種罕見的超輕金屬,被廣泛運用於運輸液體、鑽頭和飛行載具。
|
||||
item.thorium.description = 一種高密度的放射性金屬,用作結構支撐和核燃料。
|
||||
item.scrap.description = 舊結構和單位的殘骸。含有微量的各種金屬。
|
||||
@ -1057,7 +1054,7 @@ block.titanium-wall-large.description = 一個中等強度的防禦方塊。\n
|
||||
block.thorium-wall.description = 一種堅強的防禦方塊。\n良好地防衛敵人。
|
||||
block.thorium-wall-large.description = 一種堅強的防衛方塊。\n良好地防衛敵人。\n佔據多個方塊。
|
||||
block.phase-wall.description = 沒有釷牆那麼堅固但特殊的相位化合物塗層會使大多的子彈偏離。
|
||||
block.phase-wall-large.description =沒有釷牆那麼堅固但特殊的相位化合物塗層會使大多的子彈偏離。\n佔據多個方塊。
|
||||
block.phase-wall-large.description = 沒有釷牆那麼堅固但特殊的相位化合物塗層會使大多的子彈偏離。\n佔據多個方塊。
|
||||
block.surge-wall.description = 最強的防禦方塊。\n有低機率對攻擊者觸發閃電。
|
||||
block.surge-wall-large.description = 最強的防禦方塊。\n有低機率對攻擊者觸發閃電。\n佔據多個方塊。
|
||||
block.door.description = 可以通過點擊打開和關閉的一扇小門。\n如果打開,敵人可以穿過它射擊和移動。
|
||||
|
Loading…
Reference in New Issue
Block a user