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Crash fix
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@ -162,10 +162,10 @@ public class Vars{
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bulletGroup = Entities.addGroup(Bullet.class).enableMapping();
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effectGroup = Entities.addGroup(EffectEntity.class, false);
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groundEffectGroup = Entities.addGroup(DrawTrait.class, false);
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puddleGroup = Entities.addGroup(Puddle.class, false).enableMapping();
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puddleGroup = Entities.addGroup(Puddle.class).enableMapping();
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itemGroup = Entities.addGroup(ItemDrop.class).enableMapping();
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shieldGroup = Entities.addGroup(ShieldEntity.class);
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fireGroup = Entities.addGroup(Fire.class, false).enableMapping();
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shieldGroup = Entities.addGroup(ShieldEntity.class, false);
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fireGroup = Entities.addGroup(Fire.class).enableMapping();
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unitGroups = new EntityGroup[Team.all.length];
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for(Team team : Team.all){
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