Fixed mech pad indicators displaying onscreen

This commit is contained in:
Anuken 2020-01-10 11:39:38 -05:00
parent 5675565c96
commit 18e73b1a4a

View File

@ -64,7 +64,7 @@ public class OverlayRenderer{
for(Tile mechpad : indexer.getAllied(player.getTeam(), BlockFlag.mechPad)){
if(!(mechpad.block() instanceof MechPad)) continue;
if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(mechpad.x, mechpad.y)){
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(mechpad.drawx(), mechpad.drawy())){
Tmp.v1.set(mechpad.drawx(), mechpad.drawy()).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength);