From 198d18bac442e975fbaa64a3e19be62678e16ca5 Mon Sep 17 00:00:00 2001 From: Github Actions Date: Thu, 28 Sep 2023 05:06:36 +0000 Subject: [PATCH] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 3 ++- core/assets/bundles/bundle_bg.properties | 3 ++- core/assets/bundles/bundle_ca.properties | 3 ++- core/assets/bundles/bundle_cs.properties | 3 ++- core/assets/bundles/bundle_da.properties | 3 ++- core/assets/bundles/bundle_de.properties | 3 ++- core/assets/bundles/bundle_es.properties | 3 ++- core/assets/bundles/bundle_et.properties | 3 ++- core/assets/bundles/bundle_eu.properties | 3 ++- core/assets/bundles/bundle_fi.properties | 3 ++- core/assets/bundles/bundle_fil.properties | 3 ++- core/assets/bundles/bundle_fr.properties | 3 ++- core/assets/bundles/bundle_hu.properties | 3 ++- core/assets/bundles/bundle_id_ID.properties | 3 ++- core/assets/bundles/bundle_it.properties | 3 ++- core/assets/bundles/bundle_ja.properties | 3 ++- core/assets/bundles/bundle_ko.properties | 3 ++- core/assets/bundles/bundle_lt.properties | 3 ++- core/assets/bundles/bundle_nl.properties | 3 ++- core/assets/bundles/bundle_nl_BE.properties | 3 ++- core/assets/bundles/bundle_pl.properties | 3 ++- core/assets/bundles/bundle_pt_BR.properties | 3 ++- core/assets/bundles/bundle_pt_PT.properties | 3 ++- core/assets/bundles/bundle_ro.properties | 3 ++- core/assets/bundles/bundle_ru.properties | 3 ++- core/assets/bundles/bundle_sr.properties | 3 ++- core/assets/bundles/bundle_sv.properties | 3 ++- core/assets/bundles/bundle_th.properties | 3 ++- core/assets/bundles/bundle_tk.properties | 3 ++- core/assets/bundles/bundle_tr.properties | 3 ++- core/assets/bundles/bundle_uk_UA.properties | 3 ++- core/assets/bundles/bundle_vi.properties | 3 ++- core/assets/bundles/bundle_zh_CN.properties | 3 ++- core/assets/bundles/bundle_zh_TW.properties | 3 ++- 34 files changed, 68 insertions(+), 34 deletions(-) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 5b7f7926a0..3f1c11d0d3 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2251,7 +2251,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 6db4e5d539..c229572840 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2266,7 +2266,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Действия за строене на единици не са позволени тук. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 1dd350a412..268f751481 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2276,7 +2276,8 @@ lst.getflag = Obtén un senyal global. lst.setprop = Estableix una propietat d’una unitat o estructura. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 92f986893d..9426afad9a 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2270,7 +2270,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 9f44757fa4..42bd3202e5 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2251,7 +2251,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 03b93e725e..2c4ca3dc09 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2301,7 +2301,8 @@ lst.getflag = Überprüfe, ob eine Flag gesetzt ist. lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 03414d45a1..1f08a4d7fb 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2294,7 +2294,8 @@ lst.getflag = Comprueba si se ha establecido una etiqueta global. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]No se permite construir bloques de categoría lógica. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 069be92852..5664b2797c 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2253,7 +2253,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index a2eb8dfb1d..62d3998a2e 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2255,7 +2255,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index ca77935d1e..abe5637560 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2256,7 +2256,8 @@ lst.getflag = Tarkista, onko globaali tunniste asetettu. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa. lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono. lenum.shoot = Ammu tiettyä sijaintia. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 40ca6ff61f..730a48d11d 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2252,7 +2252,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 141c410d2d..7472b94a12 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2301,7 +2301,8 @@ lst.getflag = Vérifie si un drapeau global est présent. lst.setprop = Change une propriété d'une unité ou d'un bâtiment. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index a72f048f8d..07066ef509 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2264,7 +2264,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index e1113b8a44..f397c5c6ac 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2292,7 +2292,8 @@ lst.getflag = Periksa apakah ada global flag yang ditentukan. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 3ebde903e2..9acc311156 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2266,7 +2266,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 2ac024712e..d7c69f6539 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2270,7 +2270,8 @@ lst.getflag = グローバルフラグが設定されているかどうかを確 lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。 lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。 lenum.shoot = 指定した座標に向かって撃ちます。 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 0d39b84831..6caf9dde98 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2269,7 +2269,8 @@ lst.getflag = 전역 플래그가 설정되어 있는지 확인 lst.setprop = 기체 혹은 건물의 속성을 설정합니다. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다. diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 6746b9539f..63a992e3b2 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2253,7 +2253,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 9703f5441a..f71776b217 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2266,7 +2266,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 03da3b4758..fe596cd2dd 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2253,7 +2253,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 0eb2d7531e..29ce66fb59 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2288,7 +2288,8 @@ lst.getflag = Sprawdź, czy ustawiona jest flaga globalna. lst.setprop = Ustawia właściwość jednostki lub budynku lst.effect = Stwórz efekt cząsteczki lst.sync = Synchronizuje zmienną poprzez sieć.\nTlko wywoływane najwięcej 10-krotnie na sekundę. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 40ac420c9b..5dccd937a4 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2287,7 +2287,8 @@ lst.getflag = Verifique se um sinalizador global está definido. lst.setprop = Define uma propriedade de uma unidade ou edifício. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index cfdf5e53e9..c6f20ccee1 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2253,7 +2253,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 0a0b440ac6..98a2079128 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2271,7 +2271,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 7315853515..c58123ae8a 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2273,7 +2273,8 @@ lst.getflag = Проверяет, установлен ли глобальный lst.setprop = Устанавливает свойство единицы или постройки. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 4110f89d24..6aac288e0c 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2274,7 +2274,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index bc0765d361..8fefa18477 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2253,7 +2253,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index cdedc1fad1..496ae1d933 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2291,7 +2291,8 @@ lst.getflag = เช็กว่าธงทั่วโลกนั้นได lst.setprop = ตั้งค่าคุณสมบัติของยูนิตและสิ่งก่อสร้าง lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่ diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index f921a9c355..ae89024744 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2253,7 +2253,8 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 9d932bd6f5..d73ef65169 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2271,7 +2271,8 @@ lst.getflag = Evrensel İşaretli Numara Oku. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Birim İnşası Yasak! diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index b0a2d40ae7..5c9e7038a1 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2298,7 +2298,8 @@ lst.getflag = Перевіряє, чи встановлено глобальни lst.setprop = Установлює властивість одиниці чи будівлі. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Будування за допомогою процесорів заборено. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index c10338e614..8f7f2a1028 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2272,7 +2272,8 @@ lst.getflag = Kiểm tra nếu cờ toàn cục được đặt. lst.setprop = Đặt một thuộc tính của đơn vị hoặc công trình. lst.effect = Tạo một phần hiệu ứng nhỏ. lst.sync = Đồng bộ giá trị biến qua mạng.\nChỉ gọi tối đa 10 lần mỗi giây. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]Lô-gíc xây dựng đơn vị không được phép ở đây. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 5f6f857d55..1308aadebd 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2297,7 +2297,8 @@ lst.getflag = 检查是否设置了全局flag lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]此处不允许处理器操控单位去建设 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index fa64268eec..ad990e5dfc 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2283,7 +2283,8 @@ lst.getflag = 檢查某一全局flag是否存在 lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. -lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id. +lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. +lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. logic.nounitbuild = [red]單位建造邏輯已被禁止。