Re-added unused corroded effect to ensure compatibility

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Anuken 2021-03-10 17:15:18 -05:00
parent 4b9fa9a79e
commit 1a6843ef2c
2 changed files with 6 additions and 1 deletions

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@ -12,7 +12,7 @@ import mindustry.graphics.*;
import static mindustry.Vars.*;
public class StatusEffects implements ContentList{
public static StatusEffect none, burning, freezing, unmoving, slow, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, boss, sporeSlowed, disarmed;
public static StatusEffect none, burning, freezing, unmoving, slow, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed, disarmed;
@Override
public void load(){
@ -172,6 +172,11 @@ public class StatusEffects implements ContentList{
reactive = true;
}};
corroded = new StatusEffect("corroded"){{
color = Pal.plastanium;
damage = 0.1f;
}};
disarmed = new StatusEffect("disarmed"){{
color = Color.valueOf("e9ead3");
disarm = true;