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Merge branch 'master' of https://github.com/Anuken/Mindustry into v106-alpha
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commit
1d0d06164b
@ -25,7 +25,7 @@ abstract class MechComp implements Posc, Flyingc, Hitboxc, Unitc, Mechc, Elevati
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@Override
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public void update(){
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//trigger animation only when walking manually
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if(walked){
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if(walked || net.client()){
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float len = deltaLen();
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baseRotation = Angles.moveToward(baseRotation, deltaAngle(), type().baseRotateSpeed * Mathf.clamp(len / type().speed / Time.delta) * Time.delta);
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walkTime += len;
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@ -209,6 +209,7 @@ public class Block extends UnlockableContent{
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public @Load("@-team") TextureRegion teamRegion;
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public TextureRegion[] teamRegions;
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//TODO make this not static
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public static TextureRegion[][] cracks;
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protected static final Seq<Tile> tempTiles = new Seq<>();
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protected static final Seq<Building> tempTileEnts = new Seq<>();
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9
fastlane/metadata/android/en-US/changelogs/29664.txt
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9
fastlane/metadata/android/en-US/changelogs/29664.txt
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@ -0,0 +1,9 @@
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This is a small update. Not much new content, mostly bugfixes.
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The next planned update will focus on the campaign, and will likely take much longer.
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- Bugfixes
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- Added team color for command center (Contributed by Voz-Duh)
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- Cleaned up certain sprites to match V6 style (Partially contributed by Voz-Duh)
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- Added support for Java-based mods on Android (mostly undocumented for now)
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- Added 2x2 high capacity memory bank for logic processors
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- Balancing
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