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Sublimate nerf
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1b884c1a5c
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@ -3792,27 +3792,27 @@ public class Blocks{
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}};
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outlineColor = Pal.darkOutline;
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liquidConsumed = 4f / 60f;
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liquidConsumed = 8f / 60f;
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float r = range = 130f;
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//TODO balance, set up, where is liquid/sec displayed? status effects maybe?
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ammo(
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Liquids.ozone, new ContinuousFlameBulletType(){{
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damage = 90f;
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damage = 70f;
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length = r;
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knockback = 1f;
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pierceCap = 3;
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pierceCap = 2;
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buildingDamageMultiplier = 0.3f;
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colors = new Color[]{Color.valueOf("eb7abe").a(0.55f), Color.valueOf("e189f5").a(0.7f), Color.valueOf("907ef7").a(0.8f), Color.valueOf("91a4ff"), Color.white};
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}},
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Liquids.cyanogen, new ContinuousFlameBulletType(){{
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damage = 200f;
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damage = 160f;
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rangeChange = 70f;
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length = r + rangeChange;
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knockback = 2f;
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pierceCap = 4;
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pierceCap = 3;
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buildingDamageMultiplier = 0.3f;
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colors = new Color[]{Color.valueOf("465ab8").a(0.55f), Color.valueOf("66a6d2").a(0.7f), Color.valueOf("89e8b6").a(0.8f), Color.valueOf("cafcbe"), Color.white};
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@ -94,8 +94,6 @@ public class ContentParser{
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if(data.isString()){
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StatusEffect result = locate(ContentType.status, data.asString());
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if(result != null) return result;
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result = (StatusEffect)fieldOpt(StatusEffects.class, data);
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if(result != null) return result;
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throw new IllegalArgumentException("Unknown status effect: '" + data.asString() + "'");
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}
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StatusEffect effect = new StatusEffect(currentMod.name + "-" + data.getString("name"));
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