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Reconstructor cost tweaks, part 2
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@ -4161,9 +4161,9 @@ public class Blocks{
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size = 3;
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consumePower(3f);
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consumeLiquid(Liquids.hydrogen, 3f / 60f);
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consumeItems(with(Items.silicon, 100, Items.tungsten, 100));
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consumeItems(with(Items.silicon, 90, Items.tungsten, 70));
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constructTime = 60f * 50f;
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constructTime = 60f * 70f;
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upgrades.addAll(
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new UnitType[]{UnitTypes.stell, UnitTypes.locus}
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@ -4177,7 +4177,7 @@ public class Blocks{
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size = 3;
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consumePower(3f);
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consumeLiquid(Liquids.hydrogen, 3f / 60f);
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consumeItems(with(Items.silicon, 100, Items.tungsten, 100));
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consumeItems(with(Items.silicon, 50, Items.tungsten, 40));
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constructTime = 60f * 50f;
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@ -4193,9 +4193,9 @@ public class Blocks{
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size = 3;
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consumePower(3f);
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consumeLiquid(Liquids.hydrogen, 3f / 60f);
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consumeItems(with(Items.silicon, 100, Items.tungsten, 100));
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consumeItems(with(Items.silicon, 25, Items.tungsten, 25));
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constructTime = 60f * 50f;
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constructTime = 60f * 40f;
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upgrades.addAll(
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new UnitType[]{UnitTypes.stell, UnitTypes.avert}
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