Corrected loadout placement function

This commit is contained in:
Anuken 2020-10-16 14:09:29 -04:00
parent d6c5d2bc10
commit 1fbced0433

View File

@ -301,7 +301,7 @@ public class Control implements ApplicationListener, Loadable{
Groups.unit.clear();
Tile spawn = world.tile(sector.info.spawnPosition);
Schematics.placeLoadout(universe.getLastLoadout(), spawn.x, spawn.y);
Schematics.placeLaunchLoadout(spawn.x, spawn.y);
//set up camera/player locations
player.set(spawn.x * tilesize, spawn.y * tilesize);