"Fixed" items quantities jumping around due to lag

This commit is contained in:
Anuken 2018-02-19 15:08:05 -05:00
parent 5cc092f58c
commit 2208198aa8
2 changed files with 4 additions and 3 deletions

View File

@ -1,7 +1,7 @@
#Autogenerated file. Do not modify.
#Mon Feb 19 14:45:40 EST 2018
#Mon Feb 19 15:07:31 EST 2018
version=beta
androidBuildCode=245
androidBuildCode=247
name=Mindustry
code=3.3
build=custom build

View File

@ -1,5 +1,6 @@
package io.anuke.mindustry.world.blocks.types.defense;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
@ -26,7 +27,7 @@ public class CoreBlock extends Block {
@Override
public void handleItem(Item item, Tile tile, Tile source){
state.inventory.addItem(item, 1);
if(Net.server() || !Net.active()) state.inventory.addItem(item, 1);
}
@Override