diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 9c9c643155..398355c597 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -750,7 +750,7 @@ error.title = [scarlet]发生了一个错误 error.crashtitle = 发生了一个错误 unit.nobuild = [scarlet]无法进行建造 lastaccessed = [lightgray]上次操作:{0} -lastcommanded = [lightgray]Last Commanded: {0} +lastcommanded = [lightgray]上次命令: {0} block.unknown = [lightgray]?? stat.showinmap = <进入地图后显示> @@ -787,7 +787,7 @@ stat.repairtime = 建筑完全修复时间 stat.repairspeed = 修理速度 stat.weapons = 武器 stat.bullet = 子弹 -stat.moduletier = Module Tier +stat.moduletier = 模块等级 stat.speedincrease = 提速 stat.range = 范围 stat.drilltier = 可钻探矿物 @@ -795,7 +795,7 @@ stat.drillspeed = 基础钻探速度 stat.boosteffect = 强化效果 stat.maxunits = 最大单位数量 stat.health = 生命值 -stat.armor = 护甲 +stat.armor = 装甲 stat.buildtime = 建造时间 stat.maxconsecutive = 连续放置限制 stat.buildcost = 建造花费 @@ -883,7 +883,7 @@ bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害 bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害 bullet.knockback = [stat]{0}[lightgray]击退 bullet.pierce = [stat]{0}[lightgray]x穿透 -bullet.infinitepierce = [stat]无限穿透 +bullet.infinitepierce = [stat]贯穿 bullet.healpercent = [stat]{0}[lightgray]%修复 bullet.healamount = [stat]{0}[lightgray] 直接修复 bullet.multiplier = [stat]{0}[lightgray]x装填倍数 @@ -954,7 +954,7 @@ setting.difficulty.name = 难度: setting.screenshake.name = 屏幕抖动 setting.bloomintensity.name = 光彩强度 setting.bloomblur.name = 光彩模糊 -setting.effects.name = 显示特效 +setting.effects.name = 建筑特效 setting.destroyedblocks.name = 显示已摧毁的建筑 setting.blockstatus.name = 显示建筑状态 setting.conveyorpathfinding.name = 传送带自动寻路 @@ -996,7 +996,7 @@ public.confirm.really = 如果您想与好友一起游戏,可以使用[green] public.beta = 请注意,测试版的游戏不能公开可见。 uiscale.reset = UI缩放比例已更改。 \n点击“确定”来接受缩放比例的更改。 \n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。 uiscale.cancel = 取消并退出 -setting.bloom.name = 特效 +setting.bloom.name = 光彩特效 keybind.title = 重新绑定按键 keybinds.mobile = [scarlet]除了基本的移动以外,大多数按键绑定在移动设备上无效。 category.general.name = 常规 @@ -1765,20 +1765,21 @@ laccess.dead = 单位或建筑是否已被摧毁或者已失效 laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0 laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度 lacess.speed = 单位的最高速度(格/秒) -lcategory.unknown = Unknown -lcategory.unknown.description = Uncategorized instructions. -lcategory.io = Input & Output -lcategory.io.description = Modify contents of memory blocks and processor buffers. -lcategory.block = Block Control -lcategory.block.description = Interact with blocks. -lcategory.operation = Operations -lcategory.operation.description = Logical operations. -lcategory.control = Flow Control -lcategory.control.description = Manage execution order. -lcategory.unit = Unit Control -lcategory.unit.description = Give units commands. -lcategory.world = World -lcategory.world.description = Control how the world behaves. + +lcategory.unknown = 未知 +lcategory.unknown.description = 未分类的指令 +lcategory.io = 输入 & 输出 +lcategory.io.description = 修改内存块和处理器内存的内容 +lcategory.block = 控制方块 +lcategory.block.description = 交互控制方块 +lcategory.operation = 操作 +lcategory.operation.description = 操作该逻辑 +lcategory.control = 控制顺序 +lcategory.control.description = 管理执行顺序 +lcategory.unit = 控制单位 +lcategory.unit.description = 指挥单位 +lcategory.world = 世界 +lcategory.world.description = 控制世界的各类设置 graphicstype.clear = 用指定的颜色填充整个显示屏 graphicstype.color = 设置后续画图操作所使用的颜色 @@ -2014,7 +2015,7 @@ block.breach.name = 撕裂 block.sublimate.name = 升华 block.titan.name = 泰坦 block.disperse.name = 驱离 -block.afflict.name = Afflict +block.afflict.name = 折磨 block.fabricator.name = 单位制造厂 block.tank-refabricator.name = 坦克重构厂 block.mech-refabricator.name = 机甲重构厂 diff --git a/servers_be.json b/servers_be.json index 4c3157707e..6539b8bb67 100644 --- a/servers_be.json +++ b/servers_be.json @@ -19,6 +19,6 @@ "address": "mindustry.vicp.io:7000" }, { - "address": "node2.crewcraft.cc:25569" + "address": "n1.yeet.ml:6574" } ] diff --git a/servers_v6.json b/servers_v6.json index 08be859ac6..1d77db02fd 100644 --- a/servers_v6.json +++ b/servers_v6.json @@ -9,7 +9,7 @@ }, { "name": "Omega Hub", - "address": ["node2.crewcraft.cc:6573", "node2.crewcraft.cc:6572","node2.crewcraft.cc:6571" , "node2.crewcraft.cc:6568" ,"node2.crewcraft.cc:6567"] + "address": ["n1.yeet.ml", "n1.yeet.ml:6568","n1.yeet.ml:6569" , "n1.yeet.ml:6570" ,"n1.yeet.ml:6571"] }, { "name": "RCM", diff --git a/servers_v7.json b/servers_v7.json index b437442abc..a9f79e7fa3 100644 --- a/servers_v7.json +++ b/servers_v7.json @@ -17,7 +17,7 @@ }, { "name": "Omega Hub", - "address": ["node2.crewcraft.cc:6575", "node2.crewcraft.cc:6569"] + "address": ["n1.yeet.ml:6572", "n1.yeet.ml:6573"] }, { "name": "MeowLand",