Revert Math.max in shakeReduction (#8570)

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MEEPofFaith 2023-05-09 06:33:59 -07:00 committed by GitHub
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commit 2289f29bd5
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@ -93,7 +93,7 @@ public class Renderer implements ApplicationListener{
public void shake(float intensity, float duration){
shakeIntensity = Math.max(shakeIntensity, Mathf.clamp(intensity, 0, 100));
shakeTime = Math.max(shakeTime, duration);
shakeReduction = Math.max(shakeReduction, shakeIntensity / shakeTime);
shakeReduction = shakeIntensity / shakeTime;
}
public void addEnvRenderer(int mask, Runnable render){