Update language files to include new stuff and a bit more translations

This commit is contained in:
Tunacan427 2019-09-25 00:31:48 +03:00
parent 4fc0a93a1f
commit 228a3f67e1

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@ -16,11 +16,13 @@ screenshot.invalid = Harita çok büyük, ekran görüntüsü için potansiyel o
gameover = Kaybettin gameover = Kaybettin
gameover.pvp = [accent] {0}[] Takımı kazandı! gameover.pvp = [accent] {0}[] Takımı kazandı!
highscore = [accent]Yeni rekor! highscore = [accent]Yeni rekor!
load.sound = Sesler load.sound = Sesler
load.map = Haritalar load.map = Haritalar
load.image = Resimler load.image = Resimler
load.content = İçerik load.content = İçerik
load.system = Sistem load.system = Sistem
stat.wave = Yenilen Dalgalar:[accent] {0} stat.wave = Yenilen Dalgalar:[accent] {0}
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0} stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
stat.built = İnşa Edilen Yapılar:[accent] {0} stat.built = İnşa Edilen Yapılar:[accent] {0}
@ -28,6 +30,7 @@ stat.destroyed = Yok Edilen Yapılar:[accent] {0}
stat.deconstructed = Yıkılan Yapılar:[accent] {0} stat.deconstructed = Yıkılan Yapılar:[accent] {0}
stat.delivered = Gönderilen Kaynaklar: stat.delivered = Gönderilen Kaynaklar:
stat.rank = Rütbe: [accent]{0} stat.rank = Rütbe: [accent]{0}
launcheditems = [accent]Gönderilen Kaynaklar launcheditems = [accent]Gönderilen Kaynaklar
map.delete = "[accent]{0}[]"Haritasını silmek istediğine emin misin? map.delete = "[accent]{0}[]"Haritasını silmek istediğine emin misin?
level.highscore = Rekor: [accent]{0} level.highscore = Rekor: [accent]{0}
@ -48,6 +51,7 @@ minimap = Harita
close = Kapat close = Kapat
website = Website website = Website
quit = Çık quit = Çık
save.quit = Save & Quit
maps = Haritalar maps = Haritalar
maps.browse = Haritaları gör maps.browse = Haritaları gör
continue = Devam et continue = Devam et
@ -92,11 +96,13 @@ server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[acce
host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın. host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin. join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
hostserver = Çok Oyunculu Oyun Aç hostserver = Çok Oyunculu Oyun Aç
invitefriends = Invite Friends
hostserver.mobile = Oyun\nKur hostserver.mobile = Oyun\nKur
host = Kur host = Kur
hosting = [accent]Sunucu açılıyor... hosting = [accent]Sunucu açılıyor...
hosts.refresh = Yenile hosts.refresh = Yenile
hosts.discovering = Yerel ağ oyunu aranıyor hosts.discovering = Yerel ağ oyunu aranıyor
hosts.discovering.any = Discovering games
server.refreshing = Sunucu yenileniyor server.refreshing = Sunucu yenileniyor
hosts.none = [lightgray]Yerel oyun bulunamadı! hosts.none = [lightgray]Yerel oyun bulunamadı!
host.invalid = [scarlet]Kurucuya bağlanılamıyor. host.invalid = [scarlet]Kurucuya bağlanılamıyor.
@ -118,7 +124,9 @@ server.outdated = [crimson]Güncel Olmayan Sunucu![]
server.outdated.client = [crimson]Güncel Olmayan Sürüm![] server.outdated.client = [crimson]Güncel Olmayan Sürüm![]
server.version = [gray]v{0} {1} server.version = [gray]v{0} {1}
server.custombuild = [yellow]Özel Sürüm server.custombuild = [yellow]Özel Sürüm
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?confirmkick = Bu kullanıcıyı atmak istediğine emin misin? confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?
confirmkick = Bu kullanıcıyı atmak istediğine emin misin?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Bu kullanıcının yasağını kaldırmak istediğine emin misin? confirmunban = Bu kullanıcının yasağını kaldırmak istediğine emin misin?
confirmadmin = Bu kullanıcıyı bir yönetici yapmak istediğine emin misin? confirmadmin = Bu kullanıcıyı bir yönetici yapmak istediğine emin misin?
confirmunadmin = Bu kullanıcının yönetici yetkilerini almak istediğine istediğine emin misin? confirmunadmin = Bu kullanıcının yönetici yetkilerini almak istediğine istediğine emin misin?
@ -129,6 +137,7 @@ disconnect.error = Bağlantı hatası.
disconnect.closed = Bağlantı kapatıldı. disconnect.closed = Bağlantı kapatıldı.
disconnect.timeout = Zaman aşımı. disconnect.timeout = Zaman aşımı.
disconnect.data = Dünya verisi yüklenemedi! disconnect.data = Dünya verisi yüklenemedi!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Bağlanılıyor... connecting = [accent]Bağlanılıyor...
connecting.data = [accent]Dünya verisi yükleniyor... connecting.data = [accent]Dünya verisi yükleniyor...
server.port = Port: server.port = Port:
@ -154,6 +163,7 @@ save.rename = Yeniden isimlendir
save.rename.text = Yeni isim: save.rename.text = Yeni isim:
selectslot = Bir kayıt seçin. selectslot = Bir kayıt seçin.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Kayıt dosyası bozuk veya geçersiz!\nEğer oyununuzu kısa süre öce güncellediyseniz bu, kayıt formatındaki bir değişiklik. Bir hata [scarlet]değil[]. save.corrupted = [accent]Kayıt dosyası bozuk veya geçersiz!\nEğer oyununuzu kısa süre öce güncellediyseniz bu, kayıt formatındaki bir değişiklik. Bir hata [scarlet]değil[].
empty = <boş> empty = <boş>
on = on =
@ -162,12 +172,12 @@ save.autosave = Otomatk kayıt: {0}
save.map = Harita: {0} save.map = Harita: {0}
save.wave = Dalga {0} save.wave = Dalga {0}
save.mode = Oyun modu: {0} save.mode = Oyun modu: {0}
save.difficulty = Zorluk: {0}
save.date = Son Kayıt: {0} save.date = Son Kayıt: {0}
save.playtime = Oynama süresi: {0} save.playtime = Oynama süresi: {0}
warning = Uyarı. warning = Uyarı.
confirm = Doğrula confirm = Doğrula
delete = Sil delete = Sil
view.workshop = View In Workshop
ok = Tamam ok = Tamam
open = open =
customize = Kuralları Özelleştir customize = Kuralları Özelleştir
@ -180,7 +190,7 @@ data.import = Veriyi İçe Aktar
data.exported = Veri dışa aktarıldı. data.exported = Veri dışa aktarıldı.
data.invalid = Bu oyun verisi geçerli değil. data.invalid = Bu oyun verisi geçerli değil.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Klasik Verileri Çıkart classic.export = Klasik Verileri Dışa Aktar
classic.export.text = [accent]Mindustry'e[] büyük bir update olmuştur.\nKlasik (v3.5 build 40) kayıt ya da harita bulunmuştur. Bu kayıtları Mindustry Classic uygulamasında kullanmak için telefonunuzun dosyalarına çıkartmak ister misiniz? classic.export.text = [accent]Mindustry'e[] büyük bir update olmuştur.\nKlasik (v3.5 build 40) kayıt ya da harita bulunmuştur. Bu kayıtları Mindustry Classic uygulamasında kullanmak için telefonunuzun dosyalarına çıkartmak ister misiniz?
quit.confirm = Çıkmak istediğinize emin misiniz? quit.confirm = Çıkmak istediğinize emin misiniz?
quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nEğitim [accent] Ayarlar->Oyun->Eğitimi Yeniden Al'dan[] tekrar yapabilirsiniz. quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nEğitim [accent] Ayarlar->Oyun->Eğitimi Yeniden Al'dan[] tekrar yapabilirsiniz.
@ -204,6 +214,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası. map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Fırça editor.brush = Fırça
editor.openin = Düzenleyici'de Aç editor.openin = Düzenleyici'de Aç
editor.oregen = Maden Oluşumu editor.oregen = Maden Oluşumu
@ -211,59 +226,64 @@ editor.oregen.info = Maden Oluşumu:
editor.mapinfo = Harita Bilgileri editor.mapinfo = Harita Bilgileri
editor.author = Yapımcı: editor.author = Yapımcı:
editor.description = ıklama: editor.description = ıklama:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Dalgalar: editor.waves = Dalgalar:
editor.rules = Kularlar: editor.rules = Kularlar:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Oyun içinde düzenle editor.ingame = Oyun içinde düzenle
editor.publish.workshop = Workshop'da Yayınla
editor.newmap = Yeni Harita editor.newmap = Yeni Harita
workshop = Workshop
waves.title = Dalgalar waves.title = Dalgalar
waves.remove = Kaldır waves.remove = Kaldır
waves.never = <asla> waves.never = <asla>
waves.every = her waves.every = her
waves.waves = dalga(lar) waves.waves = dalga(lar)
waves.perspawn = per spawn waves.perspawn = per spawn
waves.to = to waves.to = doğru
waves.boss = Boss waves.boss = Boss
waves.preview = Preview waves.preview = Öngörünüm
waves.edit = Edit... waves.edit = Düzenle...
waves.copy = Copy to Clipboard waves.copy = Clipboard'dan kopyala
waves.load = Load from Clipboard waves.load = Clipboard'dan yükle
waves.invalid = Invalid waves in clipboard. waves.invalid = Clipboard'da geçersiz dalga sayısı var.
waves.copied = Waves copied. waves.copied = Dalgalar kopyalandı.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = Düşman bulunamadı.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [lightgray]<Default> editor.default = [lightgray]<Varsayılan>
edit = Edit... details = Details...
editor.name = Name: edit = Düzenle...
editor.spawn = Spawn Unit editor.name = İsim:
editor.removeunit = Remove Unit editor.spawn = Eleman Oluştur
editor.teams = Teams editor.removeunit = Eleman Kaldır
editor.errorload = Error loading file:\n[accent]{0} editor.teams = Takımlar
editor.errorsave = Error saving file:\n[accent]{0} editor.errorload = Dosya yüklerken hata oluştu:\n[accent]{0}
editor.errorsave = Dosya kaydederken hata oluştu:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file? editor.errorname = Haritanın ismi yok. Bir kayıt dosyası mı yüklemeye çalışıyorsun?
editor.update = Update editor.update = Güncelle
editor.randomize = Randomize editor.randomize = Rastgele Yap
editor.apply = Apply editor.apply = Uygula
editor.generate = Generate editor.generate = Oluştur
editor.resize = Resize editor.resize = Yeniden Boyutlandır
editor.loadmap = Load Map editor.loadmap = Harita Yükle
editor.savemap = Save Map editor.savemap = Harita Kaydet
editor.saved = Saved! editor.saved = Kaydedildi!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. editor.save.noname = Haritanın bir ismi yok! 'harita bilgileri' menüsünden bir isim seç.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'harita bilgileri' menüsünden farklı bir isim seç.
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! editor.import.exists = [scarlet]İçeri aktarılamadı:[] '{0}' isminde zaten bir yerleşik harita var!
editor.import = Import... editor.import = İçeri Aktar...
editor.importmap = Import Map editor.importmap = Haritayı İçeri Aktar
editor.importmap.description = Import an already existing map editor.importmap.description = Var olan bir haritayı içeri aktar
editor.importfile = Import File editor.importfile = Dosyayı İçeri Aktar
editor.importfile.description = Import an external map file editor.importfile.description = Dışarıdaki bir harita dosyasını içeriye aktar
editor.importimage = Import Legacy Image editor.importimage = Eski Haritayı İçeri Aktar
editor.importimage.description = Import an external map image file editor.importimage.description = Dışarıdaki bir resim-harita dosyasını içeriye aktar
editor.export = Export... editor.export = Dışarı Aktar...
editor.exportfile = Export File editor.exportfile = Dosyayı Dışarı Aktar
editor.exportfile.description = Export a map file editor.exportfile.description = Harita dosyasını dışarıya aktar
editor.exportimage = Export Terrain Image editor.exportimage = Export Terrain Image
editor.exportimage.description = Export a map image file editor.exportimage.description = Export a map image file
editor.loadimage = Import Terrain editor.loadimage = Import Terrain
@ -273,7 +293,9 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All toolmode.replaceall = Replace All
@ -288,6 +310,7 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below. filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
@ -319,6 +342,7 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
width = Width: width = Width:
height = Height: height = Height:
menu = Menu menu = Menu
@ -336,6 +360,7 @@ tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
donate = Bağış Yap donate = Bağış Yap
abandon = Abandon abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked locked = Locked
@ -352,6 +377,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@ -361,6 +387,7 @@ zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core zone.objective.attack = Destroy Enemy Core
add = Add... add = Add...
boss.health = Boss Health boss.health = Boss Health
connectfail = [crimson]Connection error:\n\n[accent]{0} connectfail = [crimson]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly? error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Invalid address. error.invalidaddress = Invalid address.
@ -371,6 +398,7 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unknown network error. error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
@ -385,6 +413,7 @@ zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = Crags zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@ -399,6 +428,7 @@ zone.nuclearComplex.description = A former facility for the production and proce
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data settings.data = Game Data
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
@ -430,40 +460,45 @@ blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Range blocks.shootrange = Menzil
blocks.size = Size blocks.size = Boyut
blocks.liquidcapacity = Liquid Capacity blocks.liquidcapacity = Sıvı Kapasitesi
blocks.powerrange = Power Range blocks.powerrange = Enerji Menzili
blocks.poweruse = Power Use blocks.poweruse = Enerji Kullanımı
blocks.powerdamage = Power/Damage blocks.powerdamage = Enerji/Hasar
blocks.itemcapacity = Item Capacity blocks.itemcapacity = Eşya Kapasitesi
blocks.basepowergeneration = Base Power Generation blocks.basepowergeneration = Zemin Enerji Üretimi
blocks.productiontime = Production Time blocks.productiontime = Üretim Süresi
blocks.repairtime = Block Full Repair Time blocks.repairtime = Full Tamir Süresi
blocks.speedincrease = Speed Increase blocks.speedincrease = Hız Artışı
blocks.range = Range blocks.range = Menzil
blocks.drilltier = Drillables blocks.drilltier = Matkaplanabilenler
blocks.drillspeed = Base Drill Speed blocks.drillspeed = Zemin Matkap Hızı
blocks.boosteffect = Boost Effect blocks.boosteffect = Hızlandırma Efekti
blocks.maxunits = Max Active Units blocks.maxunits = Maksimum Aktif Unitler
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
blocks.ammo = Ammo blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@ -475,6 +510,7 @@ bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks unit.blocks = blocks
unit.powersecond = power units/second unit.powersecond = power units/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
@ -503,6 +539,7 @@ setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@ -533,8 +570,9 @@ setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display Player Bubble Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
@ -544,8 +582,8 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
@ -586,6 +624,7 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
mode.attack.name = Attack mode.attack.name = Attack
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play. mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
@ -612,6 +651,7 @@ rules.title.resourcesbuilding = Kaynaklar & İnşa
rules.title.player = Oyuncular rules.title.player = Oyuncular
rules.title.enemy = Düşmanlar rules.title.enemy = Düşmanlar
rules.title.unit = Units rules.title.unit = Units
content.item.name = Items content.item.name = Items
content.liquid.name = Sıvılar content.liquid.name = Sıvılar
content.unit.name = Units content.unit.name = Units
@ -673,6 +713,7 @@ mech.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0} liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0} liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0} liquid.temperature = [lightgray]Temperature: {0}
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Çimen block.grass.name = Çimen
block.salt.name = Tuz block.salt.name = Tuz
@ -761,10 +802,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Yönlendirici block.router.name = Yönlendirici
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@ -882,11 +926,11 @@ unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building. tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building, and[accent] Hold Ctrl while scrolling[] to zoom in and out.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base. tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1 tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
@ -900,6 +944,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper. tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
@ -939,6 +984,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators. unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure. unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.