Fixed server game-over crash

This commit is contained in:
Anuken 2018-06-27 14:58:14 -04:00
parent 085d309528
commit 2344fb910b

View File

@ -86,11 +86,18 @@ public class ServerControl extends Module {
Map map = previous;
while (map == previous) map = maps.random();
info("Selected next map to be {0}.", map.name);
state.set(State.playing);
if(map != null) {
logic.reset();
world.loadMap(map);
info("Selected next map to be {0}.", map.name);
state.set(State.playing);
logic.reset();
world.loadMap(map);
}else{
info("Selected a procedural map.");
world.loadProceduralMap();
logic.play();
}
}else{
info("Selected a procedural map.");
world.loadProceduralMap();