Fixed salvo range

This commit is contained in:
Anuken 2019-06-24 19:44:57 -04:00
parent ab716e96e2
commit 266744b1dd
10 changed files with 4302 additions and 4296 deletions

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@ -280,6 +280,7 @@ public class Bullets implements ContentList{
standardCopper = new BasicBulletType(2.5f, 9, "bullet"){{
bulletWidth = 7f;
bulletHeight = 9f;
lifetime = 60f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
ammoMultiplier = 1;
@ -290,6 +291,7 @@ public class Bullets implements ContentList{
bulletHeight = 12f;
reloadMultiplier = 0.6f;
ammoMultiplier = 2;
lifetime = 60f;
}};
standardThorium = new BasicBulletType(4f, 29, "bullet"){{
@ -298,6 +300,7 @@ public class Bullets implements ContentList{
shootEffect = Fx.shootBig;
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 2;
lifetime = 60f;
}};
standardHoming = new BasicBulletType(3f, 9, "bullet"){{
@ -306,6 +309,7 @@ public class Bullets implements ContentList{
homingPower = 5f;
reloadMultiplier = 1.4f;
ammoMultiplier = 3;
lifetime = 60f;
}};
standardIncendiary = new BasicBulletType(3.2f, 11, "bullet"){{
@ -317,6 +321,7 @@ public class Bullets implements ContentList{
incendAmount = 1;
incendChance = 0.3f;
inaccuracy = 3f;
lifetime = 60f;
}};
standardGlaive = new BasicBulletType(4f, 7.5f, "bullet"){{
@ -327,6 +332,7 @@ public class Bullets implements ContentList{
incendSpread = 3f;
incendAmount = 1;
incendChance = 0.3f;
lifetime = 60f;
}};
standardMechSmall = new BasicBulletType(4f, 9, "bullet"){{