This commit is contained in:
Anuken 2018-08-18 13:06:54 -04:00
commit 27276c025c
31 changed files with 662 additions and 1104 deletions

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@ -139,7 +139,6 @@ public class Recipes implements ContentList{
new Recipe(units, UnitBlocks.monsoonPad, new ItemStack(Items.plastanium, 80), new ItemStack(Items.titanium, 100), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 220)).setMode(GameMode.noWaves);
new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));
new Recipe(units, UnitBlocks.resupplyPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));
new Recipe(units, UnitBlocks.commandCenter, new ItemStack(Items.lead, 100), new ItemStack(Items.carbide, 100), new ItemStack(Items.silicon, 200)).setMode(GameMode.noWaves);
//LIQUIDS

View File

@ -19,7 +19,7 @@ public class Weapons implements ContentList{
reload = 15f;
roundrobin = true;
ejectEffect = ShootFx.shellEjectSmall;
setAmmo(AmmoTypes.bulletLead);
ammo = AmmoTypes.bulletLead;
}};
missiles = new Weapon("missiles"){{
@ -30,7 +30,7 @@ public class Weapons implements ContentList{
roundrobin = false;
roundrobin = true;
ejectEffect = Fx.none;
setAmmo(AmmoTypes.weaponMissile);
ammo = AmmoTypes.weaponMissile;
}};
chainBlaster = new Weapon("chain-blaster"){{
@ -38,7 +38,7 @@ public class Weapons implements ContentList{
reload = 28f;
roundrobin = true;
ejectEffect = ShootFx.shellEjectSmall;
setAmmo(AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletTungsten, AmmoTypes.bulletSilicon, AmmoTypes.bulletThorium);
ammo = AmmoTypes.bulletLead;
}};
shockgun = new Weapon("shockgun"){{
@ -50,7 +50,7 @@ public class Weapons implements ContentList{
recoil = 2f;
velocityRnd = 0.7f;
ejectEffect = ShootFx.shellEjectSmall;
setAmmo(AmmoTypes.shotgunTungsten);
ammo = AmmoTypes.shotgunTungsten;
}};
flakgun = new Weapon("flakgun"){{
@ -62,7 +62,7 @@ public class Weapons implements ContentList{
recoil = 3f;
velocityRnd = 0.1f;
ejectEffect = ShootFx.shellEjectMedium;
setAmmo(AmmoTypes.shellCarbide);
ammo = AmmoTypes.shellCarbide;
}};
flamethrower = new Weapon("flamethrower"){{
@ -71,7 +71,7 @@ public class Weapons implements ContentList{
roundrobin = true;
recoil = 1f;
ejectEffect = Fx.none;
setAmmo(AmmoTypes.flamerThermite);
ammo = AmmoTypes.flamerThermite;
}};
sapper = new Weapon("sapper"){{
@ -79,7 +79,7 @@ public class Weapons implements ContentList{
reload = 12f;
roundrobin = true;
ejectEffect = ShootFx.shellEjectSmall;
setAmmo(AmmoTypes.bulletCarbide);
ammo = AmmoTypes.bulletCarbide;
}};
swarmer = new Weapon("swarmer"){{
@ -87,7 +87,7 @@ public class Weapons implements ContentList{
reload = 10f;
roundrobin = true;
ejectEffect = ShootFx.shellEjectSmall;
setAmmo(AmmoTypes.bulletPyratite);
ammo = AmmoTypes.bulletPyratite;
}};
bomber = new Weapon("bomber"){{
@ -98,7 +98,7 @@ public class Weapons implements ContentList{
ejectEffect = Fx.none;
velocityRnd = 1f;
inaccuracy = 40f;
setAmmo(AmmoTypes.bombExplosive, AmmoTypes.bombIncendiary, AmmoTypes.bombOil);
ammo = AmmoTypes.bombExplosive;
}};
}

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@ -8,7 +8,7 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.units.*;
public class UnitBlocks extends BlockList implements ContentList{
public static Block resupplyPoint, repairPoint, dronePad,
public static Block repairPoint, dronePad,
fabricatorPad, interceptorPad, monsoonPad, daggerPad, titanPad,
dropPoint, reconstructor, overdriveProjector, shieldProjector, commandCenter;
@ -64,11 +64,6 @@ public class UnitBlocks extends BlockList implements ContentList{
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 20), new ItemStack(Items.thorium, 30)});
}};
resupplyPoint = new ResupplyPoint("resupply-point"){{
shadow = "shadow-round-1";
itemCapacity = 30;
}};
dropPoint = new DropPoint("drop-point"){{
shadow = "shadow-round-1";
itemCapacity = 40;

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@ -331,8 +331,8 @@ public class Renderer extends RendererModule{
Graphics.beginShaders(Shaders.outline);
Graphics.shader(Shaders.mix, true);
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead());
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team);
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead(), Unit::drawAll);
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team, Unit::drawAll);
Graphics.shader();
blocks.drawTeamBlocks(Layer.turret, team);
Graphics.endShaders();

View File

@ -129,11 +129,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
return mech.itemCapacity;
}
@Override
public int getAmmoCapacity(){
return mech.ammoCapacity;
}
@Override
public void interpolate(){
super.interpolate();
@ -187,21 +182,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
return mech.armor;
}
@Override
public boolean acceptsAmmo(Item item){
return mech.weapon.getAmmoType(item) != null && inventory.canAcceptAmmo(mech.weapon.getAmmoType(item));
}
@Override
public void added(){
baseRotation = 90f;
}
@Override
public void addAmmo(Item item){
inventory.addAmmo(mech.weapon.getAmmoType(item));
}
@Override
public float getMass(){
return mech.mass;
@ -273,6 +258,23 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
Draw.rect(mech.iconRegion, x , y, rotation - 90);
}
@Override
public void drawAll(){
boolean snap = snapCamera && isLocal;
float px = x, py = y;
if(snap){
x = (int) (x + 0.0001f);
y = (int) (y + 0.0001f);
}
super.drawAll();
x = px;
y = py;
}
@Override
public void draw(){
if((debug && (!showPlayer || !showUI)) || dead) return;
@ -284,15 +286,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
boostHeat = Mathf.lerpDelta(boostHeat, isBoosting && ((!movement.isZero() && moved) || !isLocal) ? 1f : 0f, 0.08f);
boolean snap = snapCamera && isLocal;
float px = x, py = y;
if(snap){
x = (int) (x + 0.0001f);
y = (int) (y + 0.0001f);
}
float ft = Mathf.sin(walktime, 6f, 2f) * (1f - boostHeat);
Floor floor = getFloorOn();
@ -351,9 +344,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
Draw.alpha(1f);
x = px;
y = py;
}
@Override
@ -620,20 +610,20 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f);
//update shooting if not building, not mining and there's ammo left
if(!isBuilding() && inventory.hasAmmo() && getMineTile() == null){
if(!isBuilding() && getMineTile() == null){
//autofire: mobile only!
if(mobile){
if(target == null){
isShooting = false;
target = Units.getClosestTarget(team, x, y, inventory.getAmmoRange());
target = Units.getClosestTarget(team, x, y, getWeapon().getAmmo().getRange());
}else if(target.isValid()){
//rotate toward and shoot the target
rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);
Vector2 intercept =
Predict.intercept(x, y, target.getX(), target.getY(), target.getVelocity().x - velocity.x, target.getVelocity().y - velocity.y, inventory.getAmmo().bullet.speed);
Predict.intercept(x, y, target.getX(), target.getY(), target.getVelocity().x - velocity.x, target.getVelocity().y - velocity.y, getWeapon().getAmmo().bullet.speed);
pointerX = intercept.x;
pointerY = intercept.y;
@ -677,7 +667,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
public boolean isShooting(){
return isShooting && inventory.hasAmmo() && (!isBoosting || mech.flying);
return isShooting && (!isBoosting || mech.flying);
}
public void updateRespawning(){

View File

@ -1,5 +1,6 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.content.blocks.Blocks;
@ -8,8 +9,8 @@ import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.TeamInfo.TeamData;
import io.anuke.mindustry.net.Interpolator;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.StatusEffect;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.ucore.core.Effects;
@ -294,16 +295,30 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
}
public float getAmmoFraction(){
return inventory.totalAmmo() / (float) inventory.ammoCapacity();
}
public void drawUnder(){
}
public void drawOver(){
}
public void drawStats(){
Draw.color(Color.BLACK, team.color, healthf() + Mathf.absin(Timers.time(), 1f+healthf()*5f, 1f - healthf()));
Draw.alpha(hitTime);
Draw.rect(getPowerCellRegion(), x, y, rotation - 90);
Draw.color();
}
public TextureRegion getPowerCellRegion(){
return Draw.region("power-cell");
}
public void drawAll(){
if(!isDead()){
draw();
drawStats();
}
}
public void drawShadow(){
Draw.rect(getIconRegion(), x , y, rotation - 90);
}
@ -312,26 +327,18 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
Fill.circle(x, y, getViewDistance());
}
public boolean isInfiniteAmmo(){
return false;
}
public float getViewDistance(){
return 135f;
}
public abstract TextureRegion getIconRegion();
public abstract Weapon getWeapon();
public abstract int getItemCapacity();
public abstract int getAmmoCapacity();
public abstract float getArmor();
public abstract boolean acceptsAmmo(Item item);
public abstract void addAmmo(Item item);
public abstract float getMass();
public abstract boolean isFlying();

View File

@ -1,10 +1,7 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.entities.traits.Saveable;
import io.anuke.mindustry.type.AmmoEntry;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
@ -14,8 +11,6 @@ import java.io.IOException;
public class UnitInventory implements Saveable{
private final Unit unit;
private Array<AmmoEntry> ammos = new Array<>();
private int totalAmmo;
private ItemStack item = new ItemStack(Items.stone, 0);
public UnitInventory(Unit unit){
@ -30,90 +25,19 @@ public class UnitInventory implements Saveable{
public void writeSave(DataOutput stream) throws IOException{
stream.writeShort(item.amount);
stream.writeByte(item.item.id);
stream.writeShort(totalAmmo);
stream.writeByte(ammos.size);
for(int i = 0; i < ammos.size; i++){
stream.writeByte(ammos.get(i).type.id);
stream.writeShort(ammos.get(i).amount);
}
}
@Override
public void readSave(DataInput stream) throws IOException{
short iamount = stream.readShort();
byte iid = stream.readByte();
this.totalAmmo = stream.readShort();
byte ammoa = stream.readByte();
for(int i = 0; i < ammoa; i++){
byte aid = stream.readByte();
int am = stream.readShort();
ammos.add(new AmmoEntry(AmmoType.getByID(aid), am));
}
item.item = Item.getByID(iid);
item.amount = iamount;
}
/**
* Returns ammo range, or MAX_VALUE if this inventory has no ammo.
*/
public float getAmmoRange(){
return hasAmmo() ? getAmmo().getRange() : Float.MAX_VALUE;
}
public AmmoType getAmmo(){
return ammos.size == 0 ? null : ammos.peek().type;
}
public boolean hasAmmo(){
return totalAmmo > 0;
}
public void useAmmo(){
if(unit.isInfiniteAmmo()) return;
AmmoEntry entry = ammos.peek();
entry.amount--;
if(entry.amount == 0) ammos.pop();
totalAmmo--;
}
public int totalAmmo(){
return totalAmmo;
}
public int ammoCapacity(){
return unit.getAmmoCapacity();
}
public boolean canAcceptAmmo(AmmoType type){
return totalAmmo + type.quantityMultiplier <= unit.getAmmoCapacity();
}
public void addAmmo(AmmoType type){
if(type == null) return;
totalAmmo += type.quantityMultiplier;
//find ammo entry by type
for(int i = ammos.size - 1; i >= 0; i--){
AmmoEntry entry = ammos.get(i);
//if found, put it to the right
if(entry.type == type){
entry.amount += type.quantityMultiplier;
ammos.swap(i, ammos.size - 1);
return;
}
}
//must not be found
AmmoEntry entry = new AmmoEntry(type, (int) type.quantityMultiplier);
ammos.add(entry);
}
public void fillAmmo(AmmoType type){
totalAmmo = ammoCapacity();
ammos.clear();
ammos.add(new AmmoEntry(type, ammoCapacity()));
public void clear(){
item.amount = 0;
}
public int capacity(){
@ -140,12 +64,6 @@ public class UnitInventory implements Saveable{
return (!hasItem() && amount <= unit.getItemCapacity()) || (item.item == type && item.amount + amount <= unit.getItemCapacity());
}
public void clear(){
item.amount = 0;
ammos.clear();
totalAmmo = 0;
}
public void clearItem(){
item.amount = 0;
}

View File

@ -51,7 +51,7 @@ public class Units{
* See {@link #invalidateTarget(TargetTrait, Team, float, float, float)}
*/
public static boolean invalidateTarget(TargetTrait target, Unit targeter){
return invalidateTarget(target, targeter.team, targeter.x, targeter.y, targeter.inventory.getAmmoRange());
return invalidateTarget(target, targeter.team, targeter.x, targeter.y, targeter.getWeapon().getAmmo().getRange());
}
/**

View File

@ -34,14 +34,6 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
public ItemTransfer(){
}
@Remote(called = Loc.server, unreliable = true)
public static void transferAmmo(Item item, float x, float y, Unit to){
if(to == null) return;
to.addAmmo(item);
create(item, x, y, to, () -> {
});
}
@Remote(called = Loc.server, unreliable = true)
public static void transferItemEffect(Item item, float x, float y, Unit to){
if(to == null) return;

View File

@ -19,7 +19,6 @@ import io.anuke.mindustry.game.TeamInfo.TeamData;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.world.Tile;
@ -185,7 +184,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
public void targetClosest(){
target = Units.getClosestTarget(team, x, y, inventory.getAmmoRange());
target = Units.getClosestTarget(team, x, y, getWeapon().getAmmo().getRange());
}
public TileEntity getClosestEnemyCore(){
@ -253,16 +252,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return type.itemCapacity;
}
@Override
public int getAmmoCapacity(){
return type.ammoCapacity;
}
@Override
public boolean isInfiniteAmmo(){
return isWave;
}
@Override
public void interpolate(){
super.interpolate();
@ -282,16 +271,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return type.armor;
}
@Override
public boolean acceptsAmmo(Item item){
return getWeapon().getAmmoType(item) != null && inventory.canAcceptAmmo(getWeapon().getAmmoType(item));
}
@Override
public void addAmmo(Item item){
inventory.addAmmo(getWeapon().getAmmoType(item));
}
@Override
public float getSize(){
return 8;

View File

@ -28,22 +28,6 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
protected CarriableTrait carrying;
protected final UnitState
resupply = new UnitState(){
public void entered(){
target = null;
}
public void update(){
if(inventory.totalAmmo() + 10 >= inventory.ammoCapacity()){
state.set(attack);
}else if(!targetHasFlag(BlockFlag.resupplyPoint)){
retarget(() -> targetClosestAllyFlag(BlockFlag.resupplyPoint));
}else{
circle(20f);
}
}
},
idle = new UnitState(){
public void update(){
if(!isCommanded()){
@ -75,9 +59,7 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
target = null;
}
if(!inventory.hasAmmo()){
state.set(resupply);
}else if(target == null){
if(target == null){
retarget(() -> {
targetClosest();
if(target == null) targetClosestEnemyFlag(BlockFlag.target);
@ -91,10 +73,9 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
}else{
attack(150f);
if((Mathf.angNear(angleTo(target), rotation, 15f) || !inventory.getAmmo().bullet.keepVelocity) //bombers don't care about rotation
&& distanceTo(target) < inventory.getAmmo().getRange()){
AmmoType ammo = inventory.getAmmo();
inventory.useAmmo();
if((Mathf.angNear(angleTo(target), rotation, 15f) || !getWeapon().getAmmo().bullet.keepVelocity) //bombers don't care about rotation
&& distanceTo(target) < getWeapon().getAmmo().getRange()){
AmmoType ammo = getWeapon().getAmmo();
Vector2 to = Predict.intercept(FlyingUnit.this, target, ammo.bullet.speed);

View File

@ -12,11 +12,9 @@ import io.anuke.mindustry.type.Upgrade;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Translator;
@ -35,24 +33,6 @@ public abstract class GroundUnit extends BaseUnit{
public final UnitState
resupply = new UnitState(){
public void entered(){
target = null;
}
public void update(){
Tile tile = Geometry.findClosest(x, y, world.indexer().getAllied(team, BlockFlag.resupplyPoint));
if(tile != null && distanceTo(tile) > 40){
moveAwayFromCore();
}
//TODO move toward resupply point
if(isWave || inventory.totalAmmo() + 10 >= inventory.ammoCapacity()){
state.set(attack);
}
}
},
attack = new UnitState(){
public void entered(){
target = null;
@ -62,17 +42,15 @@ public abstract class GroundUnit extends BaseUnit{
TileEntity core = getClosestEnemyCore();
float dst = core == null ? 0 : distanceTo(core);
if(core != null && inventory.hasAmmo() && dst < inventory.getAmmo().getRange() / 1.1f){
if(core != null && dst < getWeapon().getAmmo().getRange() / 1.1f){
target = core;
}else{
retarget(() -> targetClosest());
}
if(!inventory.hasAmmo()){
state.set(resupply);
}else if(target != null){
if(target != null){
if(core != null){
if(dst > inventory.getAmmo().getRange() * 0.5f){
if(dst > getWeapon().getAmmo().getRange() * 0.5f){
moveToCore();
}
@ -80,11 +58,11 @@ public abstract class GroundUnit extends BaseUnit{
moveToCore();
}
if(distanceTo(target) < inventory.getAmmo().getRange()){
if(distanceTo(target) < getWeapon().getAmmo().getRange()){
rotate(angleTo(target));
if(Mathf.angNear(angleTo(target), rotation, 13f)){
AmmoType ammo = inventory.getAmmo();
AmmoType ammo = getWeapon().getAmmo();
Vector2 to = Predict.intercept(GroundUnit.this, target, ammo.bullet.speed);
@ -143,14 +121,14 @@ public abstract class GroundUnit extends BaseUnit{
@Override
public UnitState getStartState(){
return resupply;
return attack;
}
@Override
public void update(){
super.update();
if(!velocity.isZero(0.0001f) && (target == null || !inventory.hasAmmo() || (inventory.hasAmmo() && distanceTo(target) > inventory.getAmmoRange()))){
if(!velocity.isZero(0.0001f) && (target == null || (distanceTo(target) > getWeapon().getAmmo().getRange()))){
rotation = Mathf.slerpDelta(rotation, velocity.angle(), 0.2f);
}
}

View File

@ -395,11 +395,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
return isBuilding() ? placeDistance * 2f : 30f;
}
@Override
public float getAmmoFraction(){
return inventory.getItem().amount / (float) type.itemCapacity;
}
protected void findItem(){
TileEntity entity = getClosestCore();
if(entity == null){

View File

@ -3,7 +3,6 @@ package io.anuke.mindustry.game;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.GroundUnit;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.StatusEffect;
import io.anuke.mindustry.type.Weapon;
@ -62,10 +61,6 @@ public class SpawnGroup{
* Items this unit spawns with. Null to disable.
*/
protected ItemStack items;
/**
* Ammo type this unit spawns with. Null to use the first available ammo.
*/
protected Item ammoItem;
public SpawnGroup(UnitType type){
this.type = type;
@ -114,12 +109,6 @@ public class SpawnGroup{
unit.inventory.addItem(items.item, items.amount);
}
if(ammoItem != null){
unit.inventory.addAmmo(unit.getWeapon().getAmmoType(ammoItem));
}else{
unit.inventory.addAmmo(unit.getWeapon().getAmmoType(unit.getWeapon().getAcceptedItems().iterator().next()));
}
return unit;
}
}

View File

@ -41,7 +41,6 @@ public class Waves{
unitScaling = 2;
unitAmount = 1;
spacing = 2;
ammoItem = Items.tungsten;
end = 30;
}},
@ -86,7 +85,6 @@ public class Waves{
groupAmount = 2;
unitScaling = 3;
effect = StatusEffects.overdrive;
ammoItem = Items.silicon;
}},
new SpawnGroup(UnitTypes.dagger){{
@ -95,7 +93,6 @@ public class Waves{
unitAmount = 1;
unitScaling = 3;
effect = StatusEffects.shielded;
ammoItem = Items.thorium;
max = 10;
}},
@ -121,7 +118,6 @@ public class Waves{
new SpawnGroup(UnitTypes.monsoon){{
begin = 40;
ammoItem = Items.blastCompound;
unitAmount = 2;
spacing = 2;
unitScaling = 3;
@ -140,7 +136,6 @@ public class Waves{
new SpawnGroup(UnitTypes.monsoon){{
begin = 53;
ammoItem = Items.pyratite;
unitAmount = 2;
unitScaling = 3;
spacing = 4;
@ -150,7 +145,6 @@ public class Waves{
new SpawnGroup(UnitTypes.monsoon){{
begin = 53;
ammoItem = Items.coal;
unitAmount = 2;
unitScaling = 3;
spacing = 4;
@ -176,10 +170,6 @@ public class Waves{
System.out.print(":" + spawn.weapon.name);
}
if(spawn.ammoItem != null){
System.out.print(":" + spawn.ammoItem.name);
}
System.out.print(" ");
}
}

View File

@ -7,14 +7,11 @@ import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.game.TeamInfo.TeamData;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockBar;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
@ -176,32 +173,7 @@ public class OverlayRenderer{
Draw.color();
}
}
}
if((!debug || showUI) && Settings.getBool("healthbars")){
for(TeamData ally : (debug ? state.teams.getTeams() : state.teams.getTeams(true))){
renderer.drawAndInterpolate(unitGroups[ally.team.ordinal()], u -> !u.isDead(), this::drawStats);
}
renderer.drawAndInterpolate(playerGroup, u -> !u.isDead(), this::drawStats);
}
}
void drawStats(Unit unit){
if(unit.isDead()) return;
float x = unit.x;
float y = unit.y;
if(unit == players[0] && players.length == 1 && snapCamera){
x = (int) (x + 0.0001f);
y = (int) (y + 0.0001f);
}
drawEncloser(x, y - 9f, 2f);
drawBar(Palette.healthstats, x, y - 8f, unit.healthf());
drawBar(Palette.ammo, x, y - 9f, unit.getAmmoFraction());
}
void drawBar(Color color, float x, float y, float finion){

View File

@ -3,70 +3,72 @@ package io.anuke.mindustry.graphics;
import com.badlogic.gdx.graphics.Color;
public class Palette{
public static final Color command = Color.valueOf("eab678");
public static final Color
public static final Color bulletYellow = Color.valueOf("ffeec9");
public static final Color bulletYellowBack = Color.valueOf("f9c87a");
command = Color.valueOf("eab678"),
public static final Color missileYellow = Color.valueOf("ffd2ae");
public static final Color missileYellowBack = Color.valueOf("e58956");
bulletYellow = Color.valueOf("ffeec9"),
bulletYellowBack = Color.valueOf("f9c87a"),
public static final Color plastaniumBack = Color.valueOf("d8d97f");
public static final Color plastaniumFront = Color.valueOf("fffac6");
missileYellow = Color.valueOf("ffd2ae"),
missileYellowBack = Color.valueOf("e58956"),
public static final Color lightFlame = Color.valueOf("ffdd55");
public static final Color darkFlame = Color.valueOf("db401c");
plastaniumBack = Color.valueOf("d8d97f"),
plastaniumFront = Color.valueOf("fffac6"),
public static final Color turretHeat = Color.valueOf("ab3400");
lightFlame = Color.valueOf("ffdd55"),
darkFlame = Color.valueOf("db401c"),
public static final Color lightOrange = Color.valueOf("f68021");
public static final Color lightishOrange = Color.valueOf("f8ad42");
public static final Color lighterOrange = Color.valueOf("f6e096");
turretHeat = Color.valueOf("ab3400"),
public static final Color lightishGray = Color.valueOf("a2a2a2");
public static final Color darkishGray = new Color(0.3f, 0.3f, 0.3f, 1f);
lightOrange = Color.valueOf("f68021"),
lightishOrange = Color.valueOf("f8ad42"),
lighterOrange = Color.valueOf("f6e096"),
public static final Color lancerLaser = Color.valueOf("a9d8ff");
lightishGray = Color.valueOf("a2a2a2"),
darkishGray = new Color(0.3f, 0.3f, 0.3f, 1f),
public static final Color stoneGray = Color.valueOf("8f8f8f");
lancerLaser = Color.valueOf("a9d8ff"),
public static final Color portalLight = Color.valueOf("9054ea");
public static final Color portal = Color.valueOf("6344d7");
public static final Color portalDark = Color.valueOf("3f3dac");
stoneGray = Color.valueOf("8f8f8f"),
public static final Color powerLaserFrom = Color.valueOf("e3e3e3");
public static final Color powerLaserTo = Color.valueOf("ffe7a8");
portalLight = Color.valueOf("9054ea"),
portal = Color.valueOf("6344d7"),
portalDark = Color.valueOf("3f3dac"),
public static final Color description = Color.WHITE;
public static final Color turretinfo = Color.ORANGE;
public static final Color iteminfo = Color.LIGHT_GRAY;
public static final Color powerinfo = Color.YELLOW;
public static final Color liquidinfo = Color.ROYAL;
public static final Color craftinfo = Color.LIGHT_GRAY;
powerLaserFrom = Color.valueOf("e3e3e3"),
powerLaserTo = Color.valueOf("ffe7a8"),
public static final Color missingitems = Color.SCARLET;
public static final Color health = Color.YELLOW;
public static final Color ammo = Color.valueOf("32cf6d");
public static final Color healthstats = Color.SCARLET;
public static final Color bar = Color.SLATE;
public static final Color interact = Color.ORANGE;
public static final Color accent = Color.valueOf("f4ba6e");
public static final Color place = Color.valueOf("6335f8");
public static final Color remove = Color.valueOf("e55454");
public static final Color placeRotate = accent;
public static final Color breakInvalid = Color.valueOf("d44b3d");
public static final Color range = Color.valueOf("f4ba6e");
public static final Color power = Color.valueOf("fbd367");
public static final Color placing = Color.valueOf("616161");
description = Color.WHITE,
turretinfo = Color.ORANGE,
iteminfo = Color.LIGHT_GRAY,
powerinfo = Color.YELLOW,
liquidinfo = Color.ROYAL,
craftinfo = Color.LIGHT_GRAY,
public static final Color lightTrail = Color.valueOf("ffe2a9");
missingitems = Color.SCARLET,
health = Color.YELLOW,
ammo = Color.valueOf("32cf6d"),
healthstats = Color.SCARLET,
bar = Color.SLATE,
interact = Color.ORANGE,
accent = Color.valueOf("f4ba6e"),
place = Color.valueOf("6335f8"),
remove = Color.valueOf("e55454"),
placeRotate = accent,
breakInvalid = Color.valueOf("d44b3d"),
range = Color.valueOf("f4ba6e"),
power = Color.valueOf("fbd367"),
placing = Color.valueOf("616161"),
public static final Color redSpark = Color.valueOf("fbb97f");
public static final Color orangeSpark = Color.valueOf("d2b29c");
lightTrail = Color.valueOf("ffe2a9"),
public static final Color redDust = Color.valueOf("ffa480");
public static final Color redderDust = Color.valueOf("ff7b69");
redSpark = Color.valueOf("fbb97f"),
orangeSpark = Color.valueOf("d2b29c"),
public static final Color plasticSmoke = Color.valueOf("f1e479");
public static final Color plasticBurn = Color.valueOf("e9ead3");
redDust = Color.valueOf("ffa480"),
redderDust = Color.valueOf("ff7b69"),
plasticSmoke = Color.valueOf("f1e479"),
plasticBurn = Color.valueOf("e9ead3");
}

View File

@ -15,7 +15,6 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.defense.turrets.ItemTurret;
import io.anuke.mindustry.world.blocks.defense.turrets.PowerTurret;
import io.anuke.mindustry.world.blocks.units.ResupplyPoint;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.world;
@ -186,7 +185,6 @@ public class FortressGenerator{
}
Block fixBlock(Block result){
if(result == UnitBlocks.resupplyPoint) result = DefenseBlocks.tungstenWall;
if(result == UnitBlocks.dronePad) result = DefenseBlocks.tungstenWallLarge;
if(result == UnitBlocks.fabricatorPad) result = DefenseBlocks.tungstenWallLarge;
return result;
@ -201,8 +199,6 @@ public class FortressGenerator{
ItemTurret turret = (ItemTurret)block;
AmmoType[] type = turret.getAmmoTypes();
block.handleStack(type[0].item, block.acceptStack(type[0].item, 1000, tile, null), tile, null);
}else if(block instanceof ResupplyPoint){
tile.entity.items.add(Items.lead, tile.block().itemCapacity);
}
}

View File

@ -1,7 +1,6 @@
package io.anuke.mindustry.type;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.OrderedMap;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.Vars;
@ -19,64 +18,37 @@ import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Translator;
public class Weapon extends Upgrade{
/**
* minimum cursor distance from player, fixes 'cross-eyed' shooting.
*/
/**minimum cursor distance from player, fixes 'cross-eyed' shooting.*/
protected static float minPlayerDist = 20f;
public TextureRegion equipRegion, region;
/**
* ammo type map. set with setAmmo()
*/
protected OrderedMap<Item, AmmoType> ammoMap = new OrderedMap<>();
/**
* shell ejection effect
*/
/**ammo type map. set with setAmmo()*/
protected AmmoType ammo;
/**shell ejection effect*/
protected Effect ejectEffect = Fx.none;
/**
* weapon reload in frames
*/
/**weapon reload in frames*/
protected float reload;
/**
* amount of shots per fire
*/
/**amount of shots per fire*/
protected int shots = 1;
/**
* spacing in degrees between multiple shots, if applicable
*/
/**spacing in degrees between multiple shots, if applicable*/
protected float spacing = 12f;
/**
* inaccuracy of degrees of each shot
*/
/**inaccuracy of degrees of each shot*/
protected float inaccuracy = 0f;
/**
* intensity and duration of each shot's screen shake
*/
/**intensity and duration of each shot's screen shake*/
protected float shake = 0f;
/**
* visual weapon knockback.
*/
/**visual weapon knockback.*/
protected float recoil = 1.5f;
/**
* shoot barrel y offset
*/
/**shoot barrel y offset*/
protected float length = 3f;
/**
* shoot barrel x offset.
*/
/**shoot barrel x offset.*/
protected float width = 4f;
/**
* fraction of velocity that is random
*/
/**fraction of velocity that is random*/
protected float velocityRnd = 0f;
/**
* whether to shoot the weapons in different arms one after another, rather than all at once
*/
/**whether to shoot the weapons in different arms one after another, rather than all at once*/
protected boolean roundrobin = false;
/**
* translator for vector calulations
*/
/**translator for vector calulations*/
protected Translator tr = new Translator();
public TextureRegion equipRegion, region;
protected Weapon(String name){
super(name);
}
@ -103,12 +75,9 @@ public class Weapon extends Upgrade{
Weapon weapon = shooter.getWeapon();
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> weapon.bullet(shooter, x, y, f + Mathf.range(weapon.inaccuracy)));
AmmoType ammo = weapon.ammo;
AmmoType type = shooter.getInventory().getAmmo();
if(type == null) return;
weapon.tr.trns(rotation + 180f, type.recoil);
weapon.tr.trns(rotation + 180f, ammo.recoil);
shooter.getVelocity().add(weapon.tr);
@ -116,8 +85,8 @@ public class Weapon extends Upgrade{
Effects.shake(weapon.shake, weapon.shake, x, y);
Effects.effect(weapon.ejectEffect, x, y, rotation * -Mathf.sign(left));
Effects.effect(type.shootEffect, x + weapon.tr.x, y + weapon.tr.y, rotation, shooter);
Effects.effect(type.smokeEffect, x + weapon.tr.x, y + weapon.tr.y, rotation, shooter);
Effects.effect(ammo.shootEffect, x + weapon.tr.x, y + weapon.tr.y, rotation, shooter);
Effects.effect(ammo.smokeEffect, x + weapon.tr.x, y + weapon.tr.y, rotation, shooter);
//reset timer for remote players
shooter.getTimer().get(shooter.getShootTimer(left), weapon.reload);
@ -134,13 +103,17 @@ public class Weapon extends Upgrade{
return "weapon";
}
public AmmoType getAmmo(){
return ammo;
}
public void update(ShooterTrait shooter, float pointerX, float pointerY){
update(shooter, true, pointerX, pointerY);
update(shooter, false, pointerX, pointerY);
}
private void update(ShooterTrait shooter, boolean left, float pointerX, float pointerY){
if(shooter.getInventory().hasAmmo() && shooter.getTimer().get(shooter.getShootTimer(left), reload)){
if(shooter.getTimer().get(shooter.getShootTimer(left), reload)){
if(roundrobin){
shooter.getTimer().reset(shooter.getShootTimer(!left), reload / 2f);
}
@ -180,29 +153,13 @@ public class Weapon extends Upgrade{
Call.onGenericShootWeapon(p, x, y, angle, left);
}
}
p.getInventory().useAmmo();
}
public Iterable<Item> getAcceptedItems(){
return ammoMap.orderedKeys();
}
public AmmoType getAmmoType(Item item){
return ammoMap.get(item);
}
protected void setAmmo(AmmoType... types){
for(AmmoType type : types){
ammoMap.put(type.item, type);
}
}
void bullet(ShooterTrait owner, float x, float y, float angle){
if(owner == null || !owner.getInventory().hasAmmo()) return;
if(owner == null) return;
tr.trns(angle, 3f);
Bullet.create(owner.getInventory().getAmmo().bullet,
Bullet.create(ammo.bullet,
owner, owner.getTeam(), x + tr.x, y + tr.y, angle, (1f - velocityRnd) + Mathf.random(velocityRnd));
}
}

View File

@ -145,7 +145,6 @@ public class DebugFragment extends Fragment{
for(UnitType type : UnitType.all()){
dialog.content().addImageButton("white", 40, () -> {
BaseUnit unit = type.create(player.getTeam());
unit.inventory.addAmmo(type.weapon.getAmmoType(type.weapon.getAcceptedItems().iterator().next()));
unit.setWave();
unit.set(player.x, player.y);
unit.add();

View File

@ -235,25 +235,6 @@ public class CoreBlock extends StorageBlock{
entity.heat = Mathf.lerpDelta(entity.heat, 0f, 0.1f);
}
if(entity.solid && tile.entity.timer.get(timerSupply, supplyInterval)){
rect.setSize(supplyRadius * 2).setCenter(tile.drawx(), tile.drawy());
Units.getNearby(tile.getTeam(), rect, unit -> {
if(unit.isDead() || unit.distanceTo(tile.drawx(), tile.drawy()) > supplyRadius || unit.getGroup() == null)
return;
for(int i = 0; i < Item.all().size; i++){
Item item = Item.getByID(i);
if(tile.entity.items.get(item) > 0 && unit.acceptsAmmo(item)){
tile.entity.items.remove(item, 1);
unit.addAmmo(item);
Call.transferAmmo(item, tile.drawx(), tile.drawy(), unit);
return;
}
}
});
}
}
@Override
@ -261,19 +242,6 @@ public class CoreBlock extends StorageBlock{
return new CoreEntity();
}
/*
@Remote(called = Loc.server)
public static void onCoreUnitSet(Tile tile, Unit player){
CoreEntity entity = tile.entity();
entity.currentUnit = player;
entity.progress = 0f;
player.set(tile.drawx(), tile.drawy());
if(player instanceof Player){
((Player) player).setRespawning(true);
}
}
*/
public class CoreEntity extends TileEntity implements SpawnerTrait{
public Unit currentUnit;
int droneID = -1;

View File

@ -1,144 +0,0 @@
package io.anuke.mindustry.world.blocks.units;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.graphics.Shapes;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.EnumSet;
import io.anuke.ucore.util.Mathf;
public class ResupplyPoint extends Block{
private static Rectangle rect = new Rectangle();
protected int timerSupply = timers++;
protected int timerTarget = timers++;
protected float supplyRadius = 50f;
protected float supplyInterval = 10f;
public ResupplyPoint(String name){
super(name);
update = true;
solid = true;
flags = EnumSet.of(BlockFlag.resupplyPoint);
layer = Layer.laser;
hasItems = true;
hasPower = true;
powerCapacity = 20f;
consumes.power(0.02f);
}
@Override
public void drawSelect(Tile tile){
Draw.color(Palette.accent);
Lines.dashCircle(tile.drawx(), tile.drawy(), supplyRadius);
Draw.color();
}
@Override
public void drawLayer(Tile tile){
ResupplyPointEntity entity = tile.entity();
if(entity.strength > 0f){
float ang = entity.angleTo(entity.lastx, entity.lasty);
float len = 5f;
float x1 = tile.drawx() + Angles.trnsx(ang, len), y1 = tile.drawy() + Angles.trnsy(ang, len);
float dstTo = Vector2.dst(x1, y1, entity.lastx, entity.lasty);
float space = 4f;
float xf = entity.lastx - x1, yf = entity.lasty - y1;
Shapes.laser("transfer", "transfer-end",
x1, y1, entity.lastx, entity.lasty, entity.strength);
Draw.color(Palette.accent);
for(int i = 0; i < dstTo / space - 1; i++){
float fract = (i * space) / dstTo + ((Timers.time() / 90f) % (space / dstTo));
Draw.alpha(Mathf.clamp(fract * 1.5f));
Draw.rect("transfer-arrow", x1 + fract * xf, y1 + fract * yf,
8, 8 * entity.strength, ang);
}
Draw.color();
}
}
@Override
public void update(Tile tile){
ResupplyPointEntity entity = tile.entity();
if(!validTarget(entity, entity.target) || entity.target.distanceTo(tile) > supplyRadius){
entity.target = null;
}else if(entity.target != null && entity.strength > 0.5f){
if(entity.timer.get(timerSupply, supplyInterval)){
for(int i = 0; i < Item.all().size; i++){
Item item = Item.getByID(i);
if(tile.entity.items.has(item) && entity.target.acceptsAmmo(item)){
tile.entity.items.remove(item, 1);
entity.target.addAmmo(item);
break;
}
}
}
entity.rotation = Mathf.slerpDelta(entity.rotation, entity.angleTo(entity.target), 0.5f);
}
if(entity.target != null && entity.cons.valid()){
entity.lastx = entity.target.x;
entity.lasty = entity.target.y;
entity.strength = Mathf.lerpDelta(entity.strength, 1f, 0.08f * Timers.delta());
}else{
entity.strength = Mathf.lerpDelta(entity.strength, 0f, 0.08f * Timers.delta());
}
if(entity.timer.get(timerTarget, 20)){
rect.setSize(supplyRadius * 2).setCenter(tile.drawx(), tile.drawy());
entity.target = Units.getClosest(tile.getTeam(), tile.drawx(), tile.drawy(), supplyRadius, unit -> validTarget(entity, unit));
}
}
@Override
public boolean acceptItem(Item item, Tile tile, Tile source){
return tile.entity.items.total() < itemCapacity;
}
@Override
public TileEntity getEntity(){
return new ResupplyPointEntity();
}
boolean validTarget(ResupplyPointEntity entity, Unit unit){
if(unit == null || unit.inventory.totalAmmo() >= unit.inventory.ammoCapacity()
|| unit.isDead()) return false;
for(int i = 0; i < Item.all().size; i++){
Item item = Item.getByID(i);
if(entity.items.has(item) && unit.acceptsAmmo(item)){
return true;
}
}
return false;
}
public class ResupplyPointEntity extends TileEntity{
public Unit target;
public float strength, rotation = 90, lastx, lasty;
}
}

View File

@ -13,7 +13,6 @@ import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.world.BarType;
@ -74,10 +73,6 @@ public class UnitPad extends Block{
unit.set(tile.drawx(), tile.drawy());
unit.add();
unit.getVelocity().y = factory.launchVelocity;
//fill inventory with 1st ammo
AmmoType type = unit.getWeapon().getAmmoType(unit.getWeapon().getAcceptedItems().iterator().next());
unit.inventory.fillAmmo(type);
}
}